NotHereToPlayGames Posted May 28, 2024 Posted May 28, 2024 20 minutes ago, AstroSkipper said: Not really. My computer is much older, my dear. It is from 2000. And TBH, such comments are not really helpful. But that comment was helpful? Nope... But neither was this very post, so "there you have it", lol.
chermany4ever Posted May 28, 2024 Posted May 28, 2024 6 hours ago, AstroSkipper said: The first measure you can do is updating the Chrome XP API Adapter which you can get here: Which one should I download?
D.Draker Posted May 28, 2024 Posted May 28, 2024 3 hours ago, hidao said: Such old computer... The computer made in late 2009, an average MSFN user has much older. Besides, I upgraded its DDR3 RAM to 16GB and added an Nvidia card made in March 2015. It runs on Xeon x3470. It's somewhat similar to Dave-H's. 1
D.Draker Posted May 28, 2024 Posted May 28, 2024 3 hours ago, NotHereToPlayGames said: But that comment was helpful? Nope... But neither was this very post, so "there you have it", lol. Like Dave-H once said, such comments trigger off-topic discussions. Hence Astroskipper intervened, there you have it. As for me, my specs are relevant 'cause I have the same USB issue with @UCyborg 1
Dave-H Posted May 28, 2024 Posted May 28, 2024 4 minutes ago, chermany4ever said: Which one should I download? I'm using the one that says it was uploaded three hours ago. I have in fact now tried it on my netbook, and it works, and on Thorium and Supermium on my desktop as well. Too early to say whether there's any significant performance improvements on my system, but I'm not holding my breath for any acceleration on the XP side of my netbook, the graphics driver I'm having to use just doesn't have it. 2
AstroSkipper Posted May 28, 2024 Posted May 28, 2024 (edited) 1 hour ago, NotHereToPlayGames said: But that comment was helpful? Nope... But neither was this very post, so "there you have it", lol. I think I have already written enough helpful comments and articles. And I replied to a rather disrespectful statement. Thorium is also made for Windows XP. And there are members and readers here who are using this OS on old or very old hardware. You understand what I want to say? Anyway! I don't like such comments "Such old computer ..." which are therefore absolutely superfluous. Such as yours. Sorry to say that! Edited May 28, 2024 by AstroSkipper correction 3
UCyborg Posted May 28, 2024 Posted May 28, 2024 3 hours ago, mockingbird said: [+] XP: Added support for Hardware Accelerated rendering for XP. With it, browser will use less CPU to render pages, and while playing videos. Yes, the browser doesn't load at all with it. Genius, zero CPU usage, deserves a Nobel Prize. 1
mockingbird Posted May 28, 2024 Author Posted May 28, 2024 12 minutes ago, UCyborg said: Yes, the browser doesn't load at all with it. Genius, zero CPU usage, deserves a Nobel Prize. It's working great for me...
AstroSkipper Posted May 28, 2024 Posted May 28, 2024 (edited) 1 hour ago, UCyborg said: Yes, the browser doesn't load at all with it. Genius, zero CPU usage, deserves a Nobel Prize. Although my Thorium browser starts as usual, the new Chrome XP API Adapter 1.2.0.5058 in combination with the --use-angle=d3d9 and --ignore-gpu-blocklist flags causes black frames, wherever pop-ups, menus or preview windows are opened, and the disappearance of tool bar icons. Round about six extensions are affected. Unfortunately, this type of hardware acceleration doesn't help me at all. Thus, I will remove both flags. Edited May 28, 2024 by AstroSkipper Correction 2
Dave-H Posted May 28, 2024 Posted May 28, 2024 Looks good when using my Nvidia graphics card - Not so good when using the ancient ATI graphics card - Perhaps not surprisingly! Not seen any problems with icons.
IDA-RE-things Posted May 28, 2024 Posted May 28, 2024 Hello, this feature will work not with each Gfx card, as I noted in release notes. I'm not the whole browser developer to fix other bugs in whole browser code. The feature implemented just by providing D3DCompiler dll for shaders, compatible with XP. (Analog of D3DCompiler_47.dll for Vista+) But all this works on my graphics cards. 43 minutes ago, UCyborg said: Yes, the browser doesn't load at all with it. Which system you are using ? I can't test it with all possible system configs. Does it work with any of previous versions/builds ? When I test it, the browser sometime not load at all, and then I do investigation and fixing of problem. If you provide more info in "issues" section, I will fix it. 2
UCyborg Posted May 28, 2024 Posted May 28, 2024 @IDA-RE-things XP x64, updates 'till about 2012 mostly, AMD Phenom II X4 920, NVIDIA GeForce GTX 750 Ti with driver version 355.98. Can't say I can decipher what your DLL is trying to do, it looks like chrome_elf.dll tries to LoadLibraryW(L"kernel32.dll"), but when I step into CALL DWORD PTR DS... instruction where OllyDbg mentions LoadLibraryW in the pane below disassembled code, I end up someplace else in one of your DLLs that just calls ExitProcess(0).
IDA-RE-things Posted May 28, 2024 Posted May 28, 2024 @UCyborg, Running on x64 systems not supported officially while. So its disabled in that way. But for testing you can allow this by adding hidden registry key: [HKEY_LOCAL_MACHINE\SOFTWARE\Chrome-xpapi-adapter] "dxgi"=dword:00000001 Your config should work.
AstroSkipper Posted May 28, 2024 Posted May 28, 2024 (edited) 41 minutes ago, IDA-RE-things said: Hello, this feature will work not with each Gfx card, as I noted in release notes. If I understand you correctly, the NVIDIA 6200 graphics card is not supported. Am I right? BTW, I didn't see any notes about supported graphics cards or chips. Where are them? Edited May 28, 2024 by AstroSkipper Update of content 2
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