Milkinis Posted March 11, 2023 Share Posted March 11, 2023 37 minutes ago, VistaLover said: So, I advise everyone reading this: Keep account credentials on a physical (piece of paper)/digital (USB drive) copy "unattached" to the machine you're currently working on ... I use an excel file to save all of my passwords but this site is an exception because I don't have too much interest on it. can you tell me if the original chrome 360EE features the button to unveil the passwords or was it removed from the modified versions for whatever reason else. 1 Link to comment Share on other sites More sharing options...
Milkinis Posted March 11, 2023 Share Posted March 11, 2023 36 minutes ago, VistaLover said: Can you test that link you posted in latest Serpent 52? doesn't work with S52 (it's not up to date) however it loads perfect with Centaury which is much older. Link to comment Share on other sites More sharing options...
VistaLover Posted March 11, 2023 Share Posted March 11, 2023 34 minutes ago, Milkinis said: can you tell me if the original chrome 360EE features the button to unveil the passwords The original (Chinese) 360EE variants do NOT contain such a feature (nor do they contain the ability to export stored passwords) ... 1 Link to comment Share on other sites More sharing options...
UCyborg Posted March 11, 2023 Share Posted March 11, 2023 (edited) 2 hours ago, VistaLover said: So, I advise everyone reading this: Keep account credentials on a physical (piece of paper)/digital (USB drive) copy "unattached" to the machine you're currently working on ... One may want to use the password manager. 20 hours ago, NotHereToPlayGames said: 20 hours ago, Humming Owl said: chrome://flags/#ignore-gpu-blocklist As pointed by @VistaLover for example. Will depend on your graphics card. I do not need to change any flags to enable WebGL on any of my computers, I only need to not disable via the loader.ini. On XP, WebGL on Chromium can only work using SwiftShader (doesn't use GPU, very slow), which should work if WebGL wasn't disabled or required DLLs deleted. 2 hours ago, VistaLover said: ... As others have hinted already, it may very well be an issue with your specific graphics card/its non-updated driver... Can you test that link you posted in latest Serpent 52? It works fine here via HTML5+WebGL (Adobe Flash hasn't been enabled) Due to above, results from St52 don't say much. Mozilla-based forks don't have SwiftShader fall-back, fair comparison on XP is therefore impossible. https://bugzilla.mozilla.org/show_bug.cgi?id=1528397 Edited March 11, 2023 by UCyborg 2 Link to comment Share on other sites More sharing options...
VistaLover Posted March 12, 2023 Share Posted March 12, 2023 (edited) 4 hours ago, UCyborg said: On XP, WebGL on Chromium can only work using SwiftShader (doesn't use GPU, very slow), ... Thanks for this, I was unaware ; in fact, my search thereafter found this from 2014: https://chromium.googlesource.com/chromium/src/+/247f9ff7d967f161ff96afc68b82aeb78a6fa4b3 Quote Remove the use of d3dcompiler_43.dll. It was only used for GPU rendering on Windows XP, which is now blacklisted. BUG=407177 Source: https://superuser.com/questions/958238/how-to-enable-webgl-on-chrome-on-xp Edited March 12, 2023 by VistaLover Link to comment Share on other sites More sharing options...
msfntor Posted March 12, 2023 Share Posted March 12, 2023 (edited) 11 hours ago, UCyborg said: On XP, WebGL on Chromium can only work using SwiftShader (doesn't use GPU, very slow), which should work if WebGL wasn't disabled or required DLLs deleted. Using Chromium with SwiftShader: https://chromium.googlesource.com/chromium/src/+/6b68d1e9b4fec5a7ded58c4ba0fd08078c740c70/docs/gpu/swiftshader.md WebGL Renderer on WebKit Browser #2864: https://github.com/microsoft/playwright/issues/2864 - with Chrome 85 picture ... What Is WebGL and How to Enable It in Any Browser: https://techwiser.com/enable-webgl-chrome/ TEST: WebGL Report (with Platform and Browser User Agent): https://webglreport.com/ Edited March 12, 2023 by msfntor links added 2 Link to comment Share on other sites More sharing options...
Chuck Posted March 12, 2023 Share Posted March 12, 2023 On 3/11/2023 at 12:31 AM, Humming Owl said: @Chuck Do you still experience the fonts issue you said before? I cannot tell for sure because isn't happening so often like before, I will do some other testing with no sandbox and incognito mode next week. Link to comment Share on other sites More sharing options...
Chuck Posted March 12, 2023 Share Posted March 12, 2023 On 3/11/2023 at 11:00 AM, msfntor said: Hmm, I have 272 MB after reboot (and attend slightly)... (and my Windows XP SP2 win32 x86 has 14 processes...) Just don't know. If I recall correctly just opening 360ee 13 makes the ram get from 160 to ~700-800 mb and every tab requires other ~500 mb of ram. It's a pity because looks like to be faster on my system too. I could test again and report the exact numbers. Link to comment Share on other sites More sharing options...
NotHereToPlayGames Posted March 12, 2023 Share Posted March 12, 2023 (edited) 59 minutes ago, Chuck said: Just don't know. If I recall correctly just opening 360ee 13 makes the ram get from 160 to ~700-800 mb and every tab requires other ~500 mb of ram. It's a pity because looks like to be faster on my system too. I could test again and report the exact numbers. Your chrome.dll file needs "rebased". If you upload your chrome.dll and provide a link to that upload, I will "rebase" it for you and send it back to you. Edited March 12, 2023 by NotHereToPlayGames 3 Link to comment Share on other sites More sharing options...
legacyfan Posted March 12, 2023 Share Posted March 12, 2023 great job @Humming Owl on this project! we have good dedicated members here that really support each other and I appreciated that (In also followed this topic) 1 Link to comment Share on other sites More sharing options...
Milkinis Posted March 12, 2023 Share Posted March 12, 2023 11 hours ago, msfntor said: What Is WebGL and How to Enable It in Any Browser: https://techwiser.com/enable-webgl-chrome/ webGL is disabled by default on Centaury browser. despite this the maps work well with it. 2 Link to comment Share on other sites More sharing options...
UCyborg Posted March 12, 2023 Share Posted March 12, 2023 18 hours ago, VistaLover said: Source: https://superuser.com/questions/958238/how-to-enable-webgl-on-chrome-on-xp I saw that some time ago, apparently WebGL was properly supported on XP years ago. I haven't tried with mentioned version on XP since I've been pretty much daily driving Win7+ ever since I bought a decent PC over a decade ago, these days it's probably a PITA to navigate with such an old browser...only tried getting 360Chrome 13.5 to use any form of 3D acceleration on XP in relatively recent times, but no luck. Haven't inspected deeper, but it's quite possible it loads D3D DLLs from system folders and putting WINED3D DLLs near 360chrome.exe or chrome.dll was completely pointless... 1 Link to comment Share on other sites More sharing options...
msfntor Posted March 13, 2023 Share Posted March 13, 2023 On 3/12/2023 at 8:53 PM, Milkinis said: webGL is disabled by default on Centaury browser. despite this the maps work well with it. If WebGL is disabled, Mars panorama should work with the CSS3D support in Centaury... I get this error in my new 360Chrome v8 (without WebGL): "ERROR: Adobe Flashplayer or HTML5 Browser with WebGL or CSS3D support required!" So my new 360Chrome v8 (without WebGL) does'n have CSS3D support, visibly... but it doesn't matter to me, I don't care about these Mars panoramas etc etc... 1 Link to comment Share on other sites More sharing options...
msfntor Posted March 13, 2023 Share Posted March 13, 2023 With HTML5 test, in my new 360Chrome v8, all 6 cases are notched, OK. But this Mars panorama get this error above... HTML5 TEST from web archive: http://web.archive.org/web/20190805082454/https://www.youtube.com/html5 Link to comment Share on other sites More sharing options...
Milkinis Posted March 13, 2023 Share Posted March 13, 2023 13 minutes ago, msfntor said: I get this error in my new 360Chrome v8 (without WebGL): "ERROR: Adobe Flashplayer or HTML5 Browser with WebGL or CSS3D support required!" So my new 360Chrome v8 (without WebGL) does'n have CSS3D support, visibly... but it doesn't matter to me, I don't care about these Mars panoramas etc etc... I can't be helpful with your particular issue.... this is the non-webGL version https://msfn.org/board/topic/184515-arcticfoxienotheretoplaygames-360chrome-v1351030-rebuild-8/page/2/#comment-1240955 Link to comment Share on other sites More sharing options...
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