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UCyborg

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Everything posted by UCyborg

  1. My experience is that it's slower in general regardless of what websites you visit and the computer horsepower. I got tired of Basilisk/Pale Moon over time, not just the speed, but not freeing used memory and eventually just locking up if opened too much sites throughout the session. Less of a problem these days as my browsing habits got less demanding and consequentially, I can also live without some bells and whistles PM and the likes still offer. One thing I do however get with recent FX versions and the likes of Chromium is proper integration with KeePass. KeeFox extension is kinda glitchy, sometimes it just doesn't pick up the login form and lacks the ability to popup a box to choose the correct credentials if multiple exists for the same site. Its webext iteration Kee solves these problems. Seems nobody is actually interested in fixing XUL version...
  2. That's not what they were saying years ago. Want good 3D on Linux? NVIDIA is your only option. That was the word. And they did prove themselves, I still remember the blog post of Dolphin Emulator developers about their experience with different drivers. Though people said 2D was worse, I assumed this applied to window managers that don't do compositing. The main reason to get NVIDIA then was to get decent OpenGL support, which was historically bad with ATI/AMD, even on Windows, let alone Linux. Either way, it's what I got ATM and I don't buy new graphics card every 2 years, obviously. Even this one doesn't get much exercise anymore and the spare cards I got (ATI Radeon HD 4890 and onboard NVIDIA GeForce 8200) are only worse as far as Linux compatibility is concerned.
  3. When Pale Moon project was started, it wasn't about catering to old hardware. From the day one, its goal was to take advantage of modern CPUs and their newer instruction sets while Firefox was the one that catered to ancient CPUs.
  4. No wonder those variables don't make much difference as effect of the one was already applied and the other one was just a workaround according to this. I set VSync option to "Only when cheap" (at least I think it's called this in English) and it's better, at least it does't bring back tearing when scrolling web pages. But simple things still slow it down tremendeously, like having a notification on screen, even when running both CPU and GPU at max clocks.
  5. After some more testing performing repetitive actions, opening program windows and minimizing/restoring them, it doesn't appear those environment variables are actually making any difference. One user reported he just set KWIN_TRIPLE_BUFFER to 1 and it made things better without enabling it at driver level. Tried that too and it's not any better and likewise doesn't seem worse neither. Maybe power management makes things seem inconsistent along with whatever you're doing at any one moment. The old Ubuntu MATE 15.10 install definitely did not scale performance up well automatically (ondemand power governor), at least it was noticeable with games. It tried to keep lower frequencies too much, resulting in stutter. I used Compiz on the old Ubuntu install. It wasn't exactly on the level of Windows 10's DWM performance, but was a bit smoother than KWin on this system. Could also set rendering rate, I put it 1 frame below screen refresh rate to improve mouse responsiveness. I tried installing it while running live image of Manjaro (for testing) from USB but AUR server blocked me midway with HTTP error 429 while downloading/checking dependencies with (I ran pamac build compiz-easy-patch in the terminal). The laptop with AMD Radeon R2 definitely fares better with KWin. It's got 1366x768 screen, though it probably shouldn't make too much difference, considering such GPUs these days don't have much of a problem driving even multiple (cca. 2-3 screens). At least not those that don't do fancy resolutions like 4K. The compositor is even more easily bogged with nouveau driver. As for KDE, well, it's got most of bells and whistles I could ever ask for. The only unrelated characteristic that I don't even know how to word the search term to find out on the internet how to change, some programs' certain GUI elements are really big, things like text fields, menu strips, buttons. I'd like to make them smaller.
  6. Some information might be outdated since a lot could happen in 3 years since it was published.
  7. I've setup a Manjaro Linux with KDE desktop environment back in July on my desktop PC and out-of-the box, the desktop is quite laggy (mouse response, window animations fluidity). I've skimmed through this topic, changed KWin rendering backend from OpenGL 2.0 to OpenGL 3.1 and created the executable script that sets certain environment variables at ~/.config/plasma-workspace/env/kwin.sh: #!/bin/sh export KWIN_TRIPLE_BUFFER=0 export __GL_YIELD=USLEEP export __GL_MaxFramesAllowed=1 Seems better, though there are still moments when window animations are choppy. None of the options above are what I'd consider radical. Reading about triple buffering it doesn't sound like something I'd want considering the input lag and the fact that it's system-wide settings. ForceFullCompositionPipeline seems ever more of a mystery in this context...I have 2 screens simply running at their native resolution and 59,93 Hz and 60 Hz refresh rates, so nothing special here. The GPU is NVIDIA GTX 750 Ti, using proprietary NVIDIA driver version 465.31 that came with Manjaro. Just curious about others' experiences and thoughts in the similar situation (KDE with enabled compositor + proprietary NVIDIA driver).
  8. https://manu.ninja/25-real-world-applications-using-webgl/ PS: This is the worst browser for WebGL on XP. roytam1's K-Meleon is probably the best, though if it still lacks certain other JS features that may be needed, some stuff may not work with it.
  9. @Gansangriff I figured that out much later. I don't remember tinkering much with Win9x settings back then. A family computer ran Windows 95 at the time, that period seems to have passed rather quickly. Then we went straight from Windows 95 to Windows XP (on a new computer). A whole new world of possibilities opened then. I only dug deeper into appearance when Windows 8 came about.
  10. Wonder what you found. Can't imagine how it would work since each app only has permission to its own data folder. Not sure how much extra the permission to access storage grants, it might only be enough for normal access to files on internal/external storage. If root access was possible in recovery mode, image of the data partition could be taken, mounted on the PC and then any tool that can scavenge ext4 file system could be used and relevant data files found intact, if you're lucky.
  11. There are late DOS games that are quite demanding for its time. And in at least some cases also to play in DOSBox because emulating a slow CPU is still a PITA, perhaps less with a Core i7. I don't have experience hacking DOS executables, though for Win32 stuff, it's possible to bake in the precise frame limiter. For the end user and the case when patched executable isn't available, RTSS is the easiest solution, though the game must use supported rendering API, so it leaves out earlier software rendered stuff and games using DirectDraw interface version earlier than 7. At least the last time I checked, DDraw7 was the earliest for which RTSS implements hooks. Was the opposite for me. I considered it a breath of fresh air as the grayness of classic 9x appearance has depressive effect on me. Might as well go to the cemetery.
  12. Just some IT guy had it on his office PC. The main stuff was either on 10 or Server 2016/2019. Not much visual difference between them and I don't always pay attention to whether Server Manager is there or not. It wasn't at IT company, they do things with aluminium actually.
  13. Didn't think I'd see it in the corporate environment so soon.
  14. Saw my first Windows 11 in the wild today.
  15. Upstream's cubeb library update caused issues for some people, so they reverted to older build. https://forum.palemoon.org/viewtopic.php?f=3&t=27274 Is it a coincidence they deleted WinMM backend right in this particular timeframe? I think it was inevitable either way given their philosophy.
  16. Oh c'mon, it's just an innocent word. I don't see how it doesn't accurately describe preferences of the folks here in the context in which it was used. Communicating in this world seems to be getting increasingly difficult since it happens so often that someone is offended so easily. It's undeniable that the most forum sections are more or less deserted and that the place is a famous hangout for those that prefer running older OS, despite the forum structure hinting at the more balanced discussion ground. A'ight, I'm off before I'm convicted of murdering someone with words.
  17. I have another theory specific to MSFN - they left because of lack of variety of actively discussed topics or because they're not old OS fanatics.
  18. Maybe this would help: https://beebom.com/how-uninstall-microsoft-edge-windows-11/ I don't see them putting an option in GUI. That was another era. We didn't have internet connection at my home until 2004.
  19. https://www.gog.com/forum/general_beta_gog_galaxy_2.0/gog_galaxy_crash_on_start_windows_8_x64
  20. Our search engine overlords have stopped supporting Chrome for Android 4.4.4 (KitKat) in 2020. They're going to block older versions from signing to Google services soon. Other apps tend to follow and if they're connected to certain service or any other reason exists that user wants an updated version, it's not possible to use it, so device is then considered outdated. They're usually not upgradeable very far, if at all.
  21. I eventually forgot I wrote about it here, though I did eventually discover that flag, which indeed helped. Silly installer bug I suppose. Last time I checked, Chrome did it as well.
  22. Basically, reading the requirements, if GPU comes with Win10 specific driver (WDDM 2.0 <==), it'll work, but otherwise, I assume one is stuck with Basic Display Adapter. I know for certain Win10 can load WDDM 1.1 drivers. Direct3D 12 supports 11_0 feature level, so that allows driving graphics through D3D12 library on GPU that only supports features of D3D11, so 12 specific features aren't available then.
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