i agree with u on superfetch.. nice in theory but still sux.. in an effort to cache everything i might use it doesnt stop using the hard-drive.. when i start a game it has to free several hundred megabytes for it.. when i stop the game, it has to cache everything again.. and constantly using the hard-drive is not the worst part (the sound is annoying but, ..), it degrades performance.. if i start an application at the moment of superfetching, it seems like superfetching is getting a higher (or equal) priority to it, and it slows it down.. couldnt have they figured a way of determining when is the PC "idle", so that superfetch can gobble memory? even i can do that.. with their advanced PC monitoring apps bundled, they know the hard-drive's utilization, the lan-card's utilization, etc.. that's just lame