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My Browser Builds (Part 4)


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9 hours ago, UCyborg said:

but what's even moving there?

If you indeed load (in a UXP-based browser):

https://old.reddit.com/r/skyrim/comments/15ogxfp/marker_stuck_on_void_teleportation_room/?rdt=47005

and pay closer attention to the page's dark background, you'll hopefully be able to see that a huge (1780x1000) background (PNG) image, 

https://b.thumbs.redditmedia.com/EPTJlCSEAevLWzc46Lz6YNxuxSrNXzQMuoquXYgKgsI.png

is slowly moving from right to left :angry: ...

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1 hour ago, VistaLover said:

If you indeed load (in a UXP-based browser):

https://old.reddit.com/r/skyrim/comments/15ogxfp/marker_stuck_on_void_teleportation_room/?rdt=47005

and pay closer attention to the page's dark background, you'll hopefully be able to see that a huge (1780x1000) background (PNG) image, 

https://b.thumbs.redditmedia.com/EPTJlCSEAevLWzc46Lz6YNxuxSrNXzQMuoquXYgKgsI.png

is slowly moving from right to left :angry: ...

Good find, I had the same observations in St52 and St55.

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I see it. It's sort of like clouds or smoke or the like slowly drifting left over a grey background. (But if you scroll down the page too far, it goes away.)

Serpent uses 37-38% of my CPU (an old 2-core AMD A4) when I switch to the tab with that page. That seems like an awful lot for a purely cosmetic effect.

10 hours ago, UCyborg said:

Needless to say, up-to-date Firefox and Chromium don't break a sweat without any CSS changes.

I'm guessing the more modern browsers use the computer's GPU vs. its CPU for this effect.

While that's a drawback of our browsers, the page is fully functional without the animation, so I'd say just kill it as @Ben Markson suggested.

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You're probably right, but Serpent gobbles CPU on that page even under Win 7.

I should say that I don't know enough about GPU programming to know what it would take to bring down the CPU usage on an XP- (or even a Vista-) compatible browser. Even if it's possible, though, it's probably not worth doing since it's so easy to just kill these animations.

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Maybe this has been going on for a while, but I just now noticed the links:

On 8/11/2023 at 5:50 PM, roytam1 said:

Official UXP changes picked since my last build:
- Issue #2282 - - Properly implement Performance Timeline Level 2 w3c spec. https://bugzilla.mozilla.org/show_bug.cgi?id=1539006 Do not throw from PerformanceObserver.observe when none of the entryTypes are known. https://bugzilla.mozilla.org/show_bug.cgi?id=1403027 Implement PerformanceObserver::takeRecords(). https://bugzilla.mozilla.org/show_bug.cgi?id=1436692 "server" is not a valid PerformanceEntry type. https://bugzilla.mozilla.org/show_bug.cgi?id=1463065 Fix a null ptr crash in PerformanceObserver::Observe. https://bugzilla.mozilla.org/show_bug.cgi?id=1631346 (dd4c0a44b6)
- Issue #2026 - Follow-up: Support Big(U)Int64Array in crypto.getRandomValues. https://bugzilla.mozilla.org/show_bug.cgi?id=1718932 (6464b061c3)
- Issue #2285 - Ensure we don't try to treat non-DOM-Node event targets as such, https://bugzilla.mozilla.org/show_bug.cgi?id=1440809

Is MCP using BugZilla to track UXP bugs now?

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11 minutes ago, Mathwiz said:

Maybe this has been going on for a while, but I just now noticed the links:

Is MCP using BugZilla to track UXP bugs now?

no, they use gitea's issue tracker.

dbsoft is referencing mozilla's bugzilla entries.

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1 hour ago, Mathwiz said:

Is MCP using BugZilla to track UXP bugs now?

To add to Roy's reply, Mozilla's "BugZilla" doesn't only contain "bugs" in the sense most of us we'd use that term for :P ; "bugzilla.mozilla.com" has many entries for purely "new features" (these days, mostly backported from Chromium) or new "executive decisions" implementation; e.g. Mozilla dropping support for NT < 6.1 was "bug" (:realmad:) #1130266

https://bugzilla.mozilla.org/show_bug.cgi?id=1130266

When a Bugzilla "entry" is being cited in the UXP repo/changelog, this means that relevant code from that "entry" was used (as a starting point, at least) to implement a similar feature/fix a similar "bug"/etc. in UXP itself; after all, Mozilla is UXP's "upstream"...

I hope this clears things fully now ;) ...

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11 hours ago, VistaLover said:

and pay closer attention to the page's dark background, you'll hopefully be able to see that a huge (1780x1000) background (PNG) image,

https://b.thumbs.redditmedia.com/EPTJlCSEAevLWzc46Lz6YNxuxSrNXzQMuoquXYgKgsI.png

is slowly moving from right to left :angry: ...

Maybe I was actually looking for it on the new page, I do see it now on the old one...I noticed before that CSS tweak brings down CPU usage by 10% on front-pages of subreddits (/r/skyrim...) on the www version where nothing seems to be moving and one core is loaded maximally.

Technically, I don't have truly up-to-date Edge and Firefox (versions 94 and 110 respectively) and looking at that Skyrim comments page, comparing what I have, it may be slightly more efficiently done on Edge/Firefox vs. UXP, GPU goes up-to 50% on Pale Moon vs. 35% on the other two. CPU looks about 3% higher on Pale Moon (base usage being 15% on a quad-core).

Edit: tried on St52 on XP and even though light load is put on GPU, CPU usage is still very high when that image is moving, one core almost fully loaded.

Edited by UCyborg
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12 hours ago, NotHereToPlayGames said:

 Even enabling HA (I prefer disabled by default) for 360Chrome in Win7 had no effect.

maybe there are other hidden parameters (flags) that need to be turned on/off along with HA option ?

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BTW which emoji you prefer? (vote "Like" for current, "Up Vote" for another)

Current(Twemoji-v14.1.2):

xinpC1C.png

(the rendering issue of those redesigned emoji is reported here: https://github.com/jdecked/twemoji/commit/dbb2a105307932399402c5333001e82ba67af016#commitcomment-124376242 )

 

Another(msemoji flat version, based on Fluent Emoji):

auuInpU.png

 

if you want to test each one yourself, you can download them here:

http://o.rthost.win/boc-uxp/TwemojiMozilla-14.1.2.ttf

http://o.rthost.win/boc-uxp/TwemojiMozilla-msemoji.ttf

Edited by roytam1
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