DISPLAY Platform NVIDIA GeForce3 Ti 200 CPU Optimization D3D Pure Hardware T&L Width 1024 Height 768 Depth 32 bit Z-Buffering 24 bit Texture Format Compressed Buffering Double Refresh Rate 60 Hz FSAA Mode None RESULTS 3DMark Score 6158 Game 1 - Car Chase - Low Detail 95.9 fps Game 1 - Car Chase - High Detail 34.7 fps Game 2 - Dragothic - Low Detail 89.0 fps Game 2 - Dragothic - High Detail 49.2 fps Game 3 - Lobby - Low Detail 103.2 fps Game 3 - Lobby - High Detail 49.0 fps Game 4 - Nature 31.0 fps Fill Rate (Single-Texturing) 568.4 MTexels/s Fill Rate (Multi-Texturing) 1165.9 MTexels/s High Polygon Count (1 Light) 19.4 MTriangles/s High Polygon Count (8 Lights) 4.5 MTriangles/s Environment Bump Mapping 95.2 fps DOT3 Bump Mapping 91.8 fps Vertex Shader 50.2 fps Pixel Shader 67.6 fps Point Sprites 13.0 MSprites/s CPU INFO CENTRAL PROCESSING UNITS Manufacturer Intel Family Pentium® 4 Internal Clock 1.66GHz Internal Clock Maximum 1.66GHz External Clock 100MHz Socket Designation J4K2 Type Central Upgrade ZIF Socket Capabilities MMX, CMov, RDTSC, SSE, SSE2 Version Model 1, Stepping 2 CPUID 0x00000f12 MOTHERBOARD INFO Manufacturer Intel Corporation Model D850MD MEMORY INFO Total Physical Memory 256MB Free Physical Memory 112.60MB Total Pagefile Memory 618.41MB Free Pagefile Memory 504.89MB MEMORY ARRAYS Max Module Capacity 2GB OPERATING SYSTEM INFO Operating System Microsoft Windows XP Version 5.1.2600 Desktop Width 1024 Desktop Height 768 Desktop BPP 32