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shahed26

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Everything posted by shahed26

  1. Not surprised to see xp is getting more votes. Even after vista sp1, vista is still slow and bloated and resource hungry. My system is op notch, 4gb ram with intel core duo, but still vista is sluggish when it come to speed, responsive, and reliability
  2. am running vista and xp on a dual boot system. I still prefer xp over vista, vista is smooth and feels good, but still there are many issues, and too many Unnecessary applications, services and too many Dependencies on each services. Vlite does the trick and makes it run better than XP, but i prefere a clean out of box stable fast OS, and thats not vista, its XP XP SP3 MY VOTE!
  3. Internet Download Manager v5.14 is out, Please update this awesome download manager Thank you
  4. shahed26

    Resignation

    Thank you very much for such an awesome xpize and vize programs. Its very sad knowing that you will no longer developing and continuing this awesome project, but i wish you all the best of luck, and hope you have a succesfull career in what ever you do. Thank you Good luck!
  5. Thats correct, these files needs to be present in that system32 or syswow64 directory, as tv applications needs these file in order for it to work Correct again, these commands don't need to be there, as it can't register, because they don;t have any DllRegisterServer() entry. (sorry never updated my setup pack, but its fine, as it uses /s switch (silent) it does not interupt setup) Your english is fine
  6. OR YOU CAN VISIT THIS SITE, FOR MORE INFO ON WHICH CARDS WORKED http://www.hauppauge.co.uk/board/showthrea...4850&page=5 Am currently using hauppauge hvr4000 dvb-s2 card, and i have no problems
  7. Unfortunately it does not work with analogue tv, (as far as i know). Many people who have tried this setup pack had analogue and reported not working. It only works with digital DVB. Btw there are some know problems with apps like wintv and winamp tv plugins, my advice is to use a better 3rd party tv software. The best one is dvbviewer (not free) http://www.dvbviewer.com/en/index.php or you can try dvbdream (the best free tv app) http://www.dvbdream.org/ alternative progdvb http://www.progdvb.com/ These are the ones that works best with tv cards under server x86/x64 analogue might work these tv app mentioned above, but never tested before
  8. John959 Vista is completely different compare to xp, modifying vista installation is far more difficult than xp. Vista was released just over a year ago, and it will take some time to put in such features in vlite that are curently present in nlite. Just be patient and soon we shall see such features in vlite's future release.
  9. I totally agree with crahak, AMD have made few mistakes, but now its costing them, ATI was better without AMD for sure. We need AMD otherwise we will hardly see price drops on intels cpu or any new technology. Intel were always dominent in CPU market, they hardly released any speed upgrades or anything new back in the early days. Then came 3DNOW from AMD and then Athlon which suprisingly gave AMD a very good market share, and popularity, and thats where the race for the best CPU war began. We need AMD or else we can start thinking of early INTEL days when they hardly released anything new, because there was no competition
  10. Seattle (WA) - Microsoft will take the wraps off DirectX 11 at its annual XNA Gamefest, which is scheduled to take place on July 22 and 23 in Seattle, TG Daily has learned. This year’s Gamefest will be built around DirectX 11, to relight the fire of the multimedia and gaming API. The software is scheduled to be made available for Windows Vista and Windows 7, but Microsoft wants to avoid the same mistakes it made with DirectX 10. According to our sources in the game development world, DirectX 10 failed to capture hearts and minds of developers, since Windows Vista and the development environment were just too unstable to use them as a development foundation, we were told. Vista came with a "passing the cost to the consumer" approach in term of hardware performance as the operating system was burdened with DRM in too many stages. Stay tuned for more details to come. Following the XNA Gamefest, Microsoft, Nvidia and AMD (ATI) are expected to start talking about DirectX 11 at conferences such as Siggraph 2008 (August 11-15) and Nvision 08 (August 25-27). DirectX 11 is set to debut in late 2009, several months ahead of the release of Windows 7. Link: http://www.tgdaily.com/content/view/38362/98/
  11. Hi Can you please fix the link, it takes me straight to filefront home page, and not the download link Thank you
  12. San Jose (CA) – Hitachi renovated its 3.5” hard drive family and now offers the second-generation 1 TB drive, which does not offer more capacity or speed, but comes with effective power saving features that may allow storage farms to run these 3.5” drives at 2.5” power consumption rates. On the surface, there is not much new about Hitachi’s new 3.5” 7K1000.B drive. In fact, the main difference to spot right away is the fact that the storage density has been increased substantially and Hitachi GST has joined the leading 3.5” vendors: Instead of five 200 GB disks, the new drive has three 333 GB disks. Hitachi representatives told TG Daily that the 5-disk model will continue to be available through 2009, but the 3-disk version will ramp quickly and replace the old drives. What makes the new 7200 rpm drive interesting is not its performance or capacity (which theoretically could hit 1.6 TB in 5-disk models), but its power consumption. Compared to the 8.4 watts the first-gen drive consumed in idle-mode, the B-model checks in at only 5.2 watts. And if power consumption is the primary concern of the user (such as data storage facilities), the drive supports a “reduced power idle state”: The disk rotation speed can be dropped via HDD commands to less than 5000 rpm, which will take the idle power consumption down to 2.4 watts That is close to 2.5” territory (about 2 – 2.2 watts) and could make these drives an interesting option for any environment that does not depend on maximum data transfer rates. The price of the terabyte drive is substantially lower than what we paid last year. Hitachi said that the 7K1000.B is offered at $239.99 MSRP, which means that you should expect street prices not too far away from the $200 mark. The price is about in line with the competition: Samsung’s 1 TB drive, for example, is currently sold in a price range of $159 to $265, according to Pricegrabber.com. Hitachi also offers an enterprise version of the 7K1000.B. For an extra $40, the E7K1000 comes with a larger (32 MB) buffer a higher reliability rating 1.2 million hour MTBF (there is no MTBF rating on the 7K1000.B) as well as a 5-year warranty instead of the 3-year warranty on the 7K1000.B. Link: Source
  13. Hey matt, Thanx so much, it worked. Looks like i have to live with boring old win98's icons in shell32.dll, but i prefer my sound features working. Hopefully somebody will come up a fix, so we can have new icons in shell32, and also the top shell. btw if you do find a fix or something plz let me know or PM me, so i can patch shell32 again Thank you
  14. Thanks, i will unpatch my shell32.dll to see if it works. Btw i patched shell32.dll using restorator 2007 (resource modifiyer), not Vize Will let you know. Thank you
  15. Guess what... I have started getting the same problem. I did a clean install of my vista 32bit ultimate, and even installed the latest BETA drivers to see any change, but no luck. btw thanks for your info, my shell32 is patched, and now i know why i could not play anything on wmp11, all this time i thought it was a codec pack problem. Another problem i noticed is that the X-FI CMSS 3D does not work, even if i dont disable the feature. My speaker setup is 6.1, but changing settings to stereo expand or surround does not has any effect on my 6.1 speaker setup, but it use to before.
  16. Mountain House (CA) – Earlier today we learned that Intel is already heavily pitching its Larrabee technology to partners, but the technology foundation largely remains a mystery. German publication heise.de now provides more clues with a rather interesting note that Larrabee is built on Intel’s nearly two decade-old P5 architecture. According to Heise author Andreas Stiller, possibly the most prominent person to cover computer hardware in Germany, Intel dipped into the bin of obsolete technology (Intel’s phrase for replaced technology) to come up with a technology base for the Larrabee cGPU. While attending Intel’s 40th anniversary briefing (Intel will celebrate its 40th birthday on July 18), Stiller apparently found out that the Larrabee cores will be built on the P54C core – which was the code-name for the second-gen, 600 nm Pentium chip. The first Pentium core (P5, 800 nm, 60 and 66 MHz) was in development since 1989 and was introduced in 1993. The P54C was launched in 1994 with speeds up to 120 MHz, while the succeeding 350 nm P54CS reached 200 MHz. The 55C core (280 nm up to 233 MHz) followed in 1995 and was replaced with the Pentium II in 1997. Stiller added that Larrabee will debut with 32 cores that “are likely” to be equipped with MMX extensions, which would mean that Larrabee will actually be based on a modified, 45 nm P54CS core. The cores will also support 64-bit. If you count in the fact that the MMX part was replaced with a 512-bit wide AVX (Advanced Vector Extensions) unit, Stiller comes up with a theoretical performance of 32 Flop/s per clock, topping the 2 TFlop/s mark at a clock speed of 2 GHz. If that in fact is true, then Intel may be able to hit about twice the performance in single precision calculations as Nvidia and AMD achieve today. However, both Nvidia and AMD were able to double their floating point performance between 2007 and 2008 and we have reason to believe that once Larrabee will be available, GPUs may be hitting 3 – 4 TFlop/s in single GPU configurations. AMD’s dual-GPU ATI Radeon 4870 X2 (clocked at 778 MHz) is estimated to hit 2.49 TFlop/s when it debuts within the next few weeks. It looks like that Intel should be aiming for at least 4 TFlop/s for H2 2009. Link: Source
  17. Cambridge (MA) – Researchers from the Massachusetts Institute of Technology (MIT) have found a way to develop 25 nm chip structures with a common lithography process, indicating that chip manufacturers will be able to push out the adoption of an expensive Extreme Ultraviolet (EUV) lithography manufacturing process by another chip generation. The semiconductor industry has been talking about the end of the 193 nm deep-ultraviolet (DUV) lithography technique, which has been in place since 1995 for more than 10 years. In the late 1990s, it was believed that the scalability of the technology would run out of steam by 2003 and would have to be replaced by EUV with the switch to sub-100 nm structures. Today we are at 45 nm and the industry is still using DUV to print its chips. Both Intel and IBM are experimenting with EUV and indicated that a switch may now be likely in 2013 when the industry will hit 16 nm structures. Lithography, which is the process used to print circuits onto computer chips. Chip lithography is very similar to traditional silk-screening, but semiconductor firms use light (193 nm in DUV and 13.5 nm in EUV) instead of ink to print microscopic circuits onto their products. New research results published by the MIT now suggest that there may be even more room left in common lithography. The research team said it has created 25 nm lines using interference lithography, sometimes also referred to as holographic lithography. While IBM has come up with 22 nm chips before and Intel’s 22 nm research is running at full speed in Oregon, the MIT result is impressive because of its relatively simple manufacturing technique. According to the researchers, the control of the lithographic imaging process is no longer the limiting step. Instead, the material issues such as line sidewall roughness appear to be now the major problems that need to be solved before smaller structures can be created. However, the scientists concluded that “there’s still a lot of room left for scale shrinkage in optical lithography. We don’t see any insurmountable roadblocks just yet.” Interference lithography itself, however, has substantial downsides. The technology is limited to patterning arrayed features only, which makes the creation of more complex chips with arbitrarily shaped patterns produced with this method impossible. On the upside, patterned chip can be created very quickly without loss of focus – and lots of commodity chips in fact use periodic patterns. The MIT researchers believe that their new technique could “pave the way for next-generation computer memory and integrated-circuit chips, as well as advanced solar cells and other devices.” Smaller, cheaper chips – sounds good to us. Link: Source
  18. Santa Clara (CA) – Intel is partnering with another big name to create credibility for its upcoming visual computing technology consisting of Nehalem processors and Larrabee accelerator units. DreamWorks will use Larrabee to create its first stereoscopic 3D film called Monsters vs. Aliens, which is slated for a March 2009 release. Intel said that it will provide DreamWorks with “the latest high-performance processing technologies, including future chips with multiple processing cores” to “meet the increased demands of creating 3-D animated feature films.” Intel spokesman Nick Knupffer told TG Daily that the “future chips” note refers to Nehalem CPUs as well Larrabee cGPUs, an upcoming multi-core graphics and floating point accelerator architecture. First Nehalem chips are planned to be released in late 2008; Larrabee is expected to be introduced in the second half of 2009. DreamWorks so far has been a strong supporter for AMD and heavily pitched its partnership with AMD following the production of Shrek 3 and the introduction of the Opteron quad-core processor with Barcelona core. Intel now claims that DreamWorks is “converting its computing infrastructure to an Intel-based system”, which could be considered a major blow to AMD and a big credibility and marketing statement for Intel’s new technology. "Our objective is to significantly heighten the movie going experience using DreamWorks Animation's ground-breaking 3-D filmmaking tools," said Jeffrey Katzenberg, CEO of DreamWorks Animation, in a prepared statement. "Technology plays a significant role in enabling our artists to tell great stories. By utilizing Intel's industry-leading computing products, we will create a new and innovative way for moviegoers to experience our films in 3-D." Intel said that it will also develop and promote next-generation 3-D viewing experiences and technology on a range of other platforms, including home theater, personal computers, video games, online environments and mobile devices. Sounds to us like another try for Intel to get its foot into the door of Hollywood. The Viiv entertainment platform has been dropped and Clickstar, Intel’s movie distribution joint-venture with Oscar-winning actor Morgan Freeman, never got its feet off the ground. This time, however, it seems that Intel is not trying to become a sparkling member of the red carpet, but focuses on what it does best: Hardware. Link: Source
  19. Nvidia supports PhysX effort on ATI Radeon Mountain House (CA) – You gotta love this industry. 12 days ago, we reported about a website making progress in getting Nvidia’s CUDA platform and PhysX to run on ATI Radeon cards, which Nvidia denied would be possible. Some even claimed that such a tool was a planned hoax. Now we are told that developer Eran Badit has not only been invited to join Nvidia’s developer program, but has also been offered hands-on help. Here is an update to a fascinating story that may soon bring PhysX support to your Radeon graphics card. Eran Badit editor-in-chief of NGOHQ.com posted an update to the events of last week yesterday. He confirmed that he is receiving support from Nvidia to get PhysX to run on ATI cards. “It’s very impressive, inspiring and motivating to see Nvidia's view on this,” he wrote. He believes that Nvidia most likely wants to “take on Intel with CUDA and to deal with the latest Havok threat from both AMD and Intel.” He also noted that he made progress getting his hands on a Radeon 4800 card and noted that his CUDA Radeon library is “almost done.” Badit said that “there are some issues that need to be addressed, since adding Radeon support in CUDA isn’t a big deal - but it’s not enough! We also need to add CUDA support on AMD’s driver level and its being addressed as we speak.” The tone at Nvidia has changed quite a bit over the past week. It appears that Nvidia does not mind running PhysX on ATI Radeon (or just about any other GPU) cards. In fact, Nvidia has opened access to Developer Relations and is providing assistance to Badit, including access to documentation, SDKs and more importantly, hardware and actual engineers. In the end, if Badit could get PhysX to run on Radeon cards, the PhysX reach would be extended dramatically and Nvidia would not be exposed to any fishy business claims – since a third party developer is leading the effort. We contacted Nvidia for a statement and received the following note from Roy Taylor, vice president of developer relations: "Eran and I have been talking via email and we have invited him to join NVIDIA’s registered developer program. We are delighted at his interest in CUDA and in GPU accelerated physics using PhysX. Eran joins a long line of developers who are now working on using the GPU to run physics and who are doing so with the world's leading physics software - PhysX. " Derek Perez, who is in charge of Nvidia’s PR department joined Taylor with this statement: "We’ll help any and all developers are using CUDA. That includes tools…documentation…and hands on help. We’re delighted with the interest in CUDA and PhysX; and that includes the news on www.ngohq.com." Eran told us that he needs support from AMD as to get the utility developed and compatible with the ATI Radeon 2900, 3800 and 4800 series of graphics cards. According to Badit, it took AMD seven days to respond and send the requested documents. We also asked AMD for comment, but have not received a reply so far. As soon as we receive a comment from AMD, we will update this article. We are in touch with Badit and as soon as we receive a PhysX_on_AMD run-time we can use we will provide you an update. At least right now it appears that one guy from Israel is changing the face of GPU-accelerated physics, giving developers a choice what physics API to use for next-gen gaming titles. Link: Source
  20. Same here, tried changing it by modifying the imageres.dll but no luck. I think there is a another file were it stores the classic logon screen, and server 2008 uses that files img resource. Been looking into many files but can't seem to find it yet, or a way to change it
  21. Tokyo (Japan) –A new generation of high capacity optical discs could be on the way as Pioneer claims to have developed read-only disc media with 16 layers and a total capacity of 400 GB. The company believes that the technology could “greatly reduce the number of discs to be used and therefore contribute to the conservation of resources.” The technology provides 25 GB of room on each layer, bringing the capacity of one 16-layer disc to 400 GB. While the 25 GB per-layer capacity is equivalent to what Blu-ray provides, Pioneer did not say which technology its new discs are based upon and did not even mention whether blue laser or red laser technologies were employed. However, Pioneer stated that the 16-layer discs would be “compatible” with current BD discs. In a press release, Pioneer simply stated that “this development has bolstered Pioneer's confidence in the feasibility of a large-capacity optical disc, which is expected to become necessary in the near future.” For now, the company has only succeeded in creating a 16-layer read-only optical disc, but the company believes that it can transfer the technology to recordable discs as well. Sony previously noted that Blu-ray could be scalable to up to eight to ten layers or 200 to 250 GB. However, multiple layers weaken signals from each recording layer and the industry has found it to be increasingly difficult to receive clear signals in a stable manner within multi-layer discs due to crosstalk from adjacent layers and transmission loss. Pioneer claims it has solved this problem using a disc structure that can reduce crosstalk from adjacent layers as well as a wide-range spherical aberration compensator and light-receiving element that can read out weak signals at a high signal-to-noise ratio in the optical pick-up mechanism. Pioneer said it will provide more details of its 16-layer technology on July 13 at the International Symposium on Optical Memory and Optical Data Storage 2008 in Hawaii. Link: Source
  22. Santa Jose (CA) - With Flash Player 10, Adobe is taking Flash-powered web applications to the next level, with eye-candy visual effects, 3D graphics, After Effects-like custom filters and advanced text layout capabilities. The player offloads most rendering tasks to the graphics card so eye-candy should come with little performance penalty. Adobe has released the second beta of Flash Player 10, code-named "Astro". Developers are encouraged to update and test their existing Flash applications so that they work with Flash Player 10. End-users can also install the player and see the new features in action. Before installing Flash Player 10 beta, you have to uninstall any Flash player you have on your system as described in this article. Flash Player 10 introduces new features that Adobe bets will significantly enhance the experience in Flash-powered web applications. According to Adobe, the technology now enables content creators and web developers to use 3D effects, create custom graphic filters and effect, take advantage of advanced text layout engine, enhanced drawing and sound APIs, all at little performance penalty since the company has significantly improved run-time performance across platforms. "Adobe Flash Player 10 introduces new expressive features and visual performance improvements that allow interactive designers and developers to build the richest and most immersive Web experiences. These new capabilities also empower the community to extend Flash Player and to take creativity and interactivity to a new level," says Adobe. Graphics, sound and 3D as the killer features Custom filters and effects are built using Adobe Pixel Blender, the same technology that powers After Effects CS3 filters. Using Pixel Blender developers can create, share and use custom-made, portable graphics filters, blend modes and fills. Shaders in Flash Player are about 1KB in size and can be scripted and animated at runtime. Sound can now be accessed at low-level through the new sound APIs, with audio mixing now possible through ActionScript. Audio can even be filtered with Adobe Pixel Blender. Although many third-party 3D add-ons are available for Flash, Adobe is now including 3D as the default Flash feature. Developers can easily transform and animate any Flash object in 3D space, while retaining full interactivity. Effects are going to be hardware-accelerated for fast, fluid motion without performance penalty. Text layout engine builds on the co-existing TextField features and now provides much deeper, low-access control of text elements, supporting typographic elements like ligatures. Right-to-left and vertical text layouts are now possible, with multiple columns and inline images. New text features are meant to provide better-looking document layouts in Flash that more closely resemble word processing. Eye candy without performance penalty? New run-time drawing APIs now support 3D and re-stylable properties. Adobe is also introducing new way of creating complex drawing shapes that eliminates the need to code them line by line. Flash content is now color managed to achieve precise colors as developers mean them to be. The player offloads all raster content rendering (graphics effects, filters, 3D objects, video etc) to the video card so the eye-candy should come at little performance penalty. In order to use hardware-accelerated graphics, you need to have Open GL 2.0 video card with GLSL capabilities. The player now supports the latest video encoding formats for HD video, decodes and playbacks video content using hardware-acceleration and dynamically streams video to adapt the quality to the user's connection speed. ActionScript 3.0., Flash's scripting language, has received dramatic performance improvements that directly translate to run-time speed performance. Player's run-time performance is now more even across different platforms, unlike previous versions that ran Flash content significantly slower on non-Windows platforms. This has been particularly true for the Mac OS X version of Flash Player. Adobe developers claim that Flash Player 10 runs three times faster in benchmarks due to hardware acceleration of graphics and video that was absent from the previous OS X Flash player versions so far. Adobe didn't set the timeline for the final version, but the company hints that the development is wrapping up. Link: Source
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