burd
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Posts posted by burd
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3 hours ago, windowsvistadude512 said:
isnt extended kernel only 64bit?
yea mostly
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1 hour ago, win32 said:
Is it 32 or 64 bit? If the latter, then tell me what Dependency Walker says.
its 32bit
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2 hours ago, win32 said:
Only ntoskrnl changes (and possibly some for ntext later on) require a modified winload file.
ok , thanks.
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1 hour ago, win32 said:
The next change to kernel32 should eliminate the need to change SubSystem versions in executables.
Will this work for me without the uefi file of winload aswell? just confirming
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1 hour ago, Regele said:
i have a gtx 1060 and its working
ok????
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1 hour ago, GD 2W10 said:
Someone got NT 3.51 on a Skylake computer on SATA mode, that should mean it is possible for me to install W2K on that machine, right?
should be possible yes , but he mightve used IDE mode from the bios/uefi
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After win32's latest efforts , the latest logitech gaming hub seems to be working on vista absolutely fine.
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1 hour ago, win32 said:
Yes it is. It turns out that Qt does not discriminate against Vista, and I just updated user32 so that Qt 5.10+ will work. The Qt 5.15 application that @dencorso mentioned is working.
Definitely working on my end too , latest LGHUB , absolutely amazing.
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1 minute ago, win32 said:
I was going by this thread:
what i meant is that , Ofc the platform preview itself works , but it has so less improvements over IE9 that would possibly still not work , idk.
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9 minutes ago, win32 said:
Yes it is. It turns out that Qt does not discriminate against Vista, and I just updated user32 so that Qt 5.10+ will work. Bugfixes for kernel32 have been made that allow browsers such as Brave 83 to load, but it appears that something else has broken page rendering in all Chromium browsers on my end.
Sounds positive
9 minutes ago, win32 said:3ds max 2021 starts, but now it complains about there being no IE10. If you run it through dependency walker then it doesn't, but then the licensing service whines and brings everything to a halt. (it relies on IE). Perhaps the IE10 platform preview could work.
I doubt ie10 platform preview would work though i could be wrong , its very early based with a few minor improvements to ie9
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23 minutes ago, win32 said:
And I also need to get Qt 5.10+ working before I can use it.
At least they don't actively block users from installing/running it on unsupported platforms. I can't believe that more and more software only supports Windows 10 now.
Is this the issue for logitech ghub? the qt plugin error thingy
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@win32 any news on the LoadLibraryRewrite from XP x64? or did it just not work out.
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6 hours ago, win32 said:
I have now built a functional 32bit wrapper for ntdll, and it is being used by my kernel32 right now. So the focus will be on 32bit usermode improvements for the next while.
So the functions to be upgraded to Windows 7 specifications:
NtQueryInformationProcess
NtQuerySystemInformation
and probably more...
And now I want to deal with RtlGetVersion. I think I'm close to figuring it out.
.text:0000000078E9BD76 mov eax, [r9+118h] .text:0000000078E9BD7D mov [rcx+4], eax .text:0000000078E9BD80 mov eax, [r9+11Ch] .text:0000000078E9BD87 mov [rcx+8], eax .text:0000000078E9BD8A movzx eax, word ptr [r9+120h] .text:0000000078E9BD92 mov [rcx+0Ch], eax .text:0000000078E9BD95 mov eax, [r9+124h] .text:0000000078E9BD9C mov [rcx+10h], eax .text:0000000078E9BD9F mov r8, [r9+2F0h]
have you released this?
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On 10/3/2020 at 2:04 AM, Jaguarek62 said:
I don't think that the digital signature did anything. The game only shows mouse cursor and then it crashes. With the D3D12 on vulkan the game shows Direct x encountered an urecoverable error.
Im using the same game Warzone on windows 7 and it crashes the same way the game is just not optimized properly i think , if i try safemode it does work for like 10-15seconds
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3 minutes ago, win32 said:
so nothing refers to the problematic instruction anymore, yet it's still responsible for crashes?
sigh
idk man its really bizzare not 1 thing has changed so far
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6 minutes ago, win32 said:
Now I have uploaded another one, that tries to bypass the problematic set of instructions.
still the same , lol , maybe the issue is something completely different? i mean literally nothing is changing, the log files confirm that it is using the local folder aswell , still the same.
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4 minutes ago, win32 said:
i just uploaded a new one making a different assumption at the offset.
Still the same on both
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21 minutes ago, win32 said:
I changed something at the offset where the error occurred. I wonder what the crashes look like now?
sending the crash pic
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33 minutes ago, yoltboy01 said:
Im sorry to interupt your current discussion, as I am not up to date for a few weeks now about this kernel.
My question is:
Is Office 2013+ or Spotify working now or are you working on it currently?
nope , he hasnt worked on other files , currently hes trying to get pascal running on vista at its real potential i.e
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3 hours ago, win32 said:
uploading revised version now.
still the same , i also checked logs of a game , in windows 7 it loads nvoglv64.dll and nvwgf2umx.dll , but in vista it fails at nvwgf2umx.dll and doesnt even attempt to load nvoglv64.dll
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13 minutes ago, win32 said:
no, that's the 32bit version of nvwgf2umx.dll.
ok my bad , but still no luck , same crashes pointing to nvwgf2umx.dll.
Edit : i tried both system wide and localized methods
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Is it possible to run Windows 2000 on a Dell Inspiron 15R-5537
in Windows 2000/2003/NT4
Posted
glad to hear it worked out in the end