Content Type
Profiles
Forums
Events
Everything posted by ABCDEFG
-
So was there a Windows 95 (4.00.950) Full Retail CD-ROM version?
ABCDEFG replied to assenort's topic in Windows 9x/ME
You have the right to install a retail version of Windows on your PC regardless of whether you previously had a previous version of Windows or not. The upgrade version is for people who already have a previous version of Windows on their PCs. The OEM version is for computer manufacturers and system builders. OEMs are required to use an OEM preinstall kit (OPK) to prepare the installation with all necessary drivers and/or software and configurations for their PCs. Any other use is a violation of the license terms. Many people in the US and most people in the rest of the world were using Windows 95 illegally, because most people bought upgrade versions because they were cheaper, but only those who already had a previous version of Windows or DOS on their PC were actually entitled to install the Windows 95 upgrade version, and no one except OEMs and System Builders had the right to install the OEM version of Windows. Poor Microsoft. Even so, thanks to Windows 95, Microsoft managed to become the most powerful company at the time. -
So was there a Windows 95 (4.00.950) Full Retail CD-ROM version?
ABCDEFG replied to assenort's topic in Windows 9x/ME
@NotHereToPlayGames So, do you have the "Windows 95 for PCs Without Windows" on a CD?? Nobody has it. -
So was there a Windows 95 (4.00.950) Full Retail CD-ROM version?
ABCDEFG replied to assenort's topic in Windows 9x/ME
No. The retail version of Windows 95 - "Windows 95 for PCs Without Windows" was only available on floppy disks. OEM and upgrade versions were available on CDs. -
https://filebin.net/lzg44bcrgalbbx3i/mmover.EXE
-
Which functions from the Win98 kernel32.dll do you need? It's not as simple as it may seems, many functions in kernel32.dll require certain global variables and special functions whose locations - addresses are hardcoded and they are initialized when the kernel starts, and the locations of these special variables and functions in the Win95 system are not the same as in Win98.
-
Looking for IntelliType Pro 1.2 Standalone Installer for Windows Me
ABCDEFG replied to iMic's topic in Windows 9x/ME
I found the Italian version. https://web.archive.org/web/20010810133157/http://msvaus.www.conxion.com:80/download/internkeybdpro/Install/1.2/WinMe/it/itp12ita.EXE and english version of Intelli Point/Type 1.1 https://web.archive.org/web/20040410203216/http://download.microsoft.com/download/internkeybdpro/install/1.1/win98/en-us/itproeng.exe The links for the English version of 1.2 are dead unfortunately. https://web.archive.org/web/20000817033821/http://www.microsoft.com/KEYBOARD/download/pc/install_1.2.htm https://web.archive.org/web/20011117165248*/http://download.microsoft.com:80/download/internkeybdpro/Install/1.2/WinMe/en-us/itp12eng.EXE Version 2.22 should work in win me because it works in win98 https://web.archive.org/web/20050712143156/http://download.microsoft.com/download/3/1/b/31b2ffcf-39b2-4f09-9540-f2d830b50930/ITP2_22EngALLMsi.exe -
You didn't mention the speed of your 2GB module, nor did you mention latency. And i think you're forgetting that Windows NT uses all the cores your processor has, and Windows 98 can't. So whatever you've tested, of course it will be faster on Windows NT. It has nothing to do with memory size at all. I have 16GB, quad channel on my x79 board and there are no slowdowns because of it, in fact there is an acceleration because all four channels are filled with memory, so the communication between the processor and memory is significantly faster... When I was putting that system together i saw big improvements - a huge increase in fps in the Quake III benchmark, there is a huge difference between single channel and quad channel configuration.
-
SoftGPU - successor to VBEMP with 2d/3d (software) acceleration
ABCDEFG replied to pangoomis's topic in Windows 9x/ME
@awkduck Well, in theory it is possible if we had a team of expert software engineers and system programmers who know 9x in depth, who would dedicate their time to this problem. It is not a simple problem and would require modifying some vxds and dlls and adding new functionality. At first glance it may not look like that, and it may seem simple, but just look at kernel32.dll it is only 460kB, but its assembly code when disassembled is about 5.5MB. Also VMM.VXD is about 450kB but when disassembled it is about 2.5MB of assembly code. Similar applies to VWIN32.VXD and others. There would also be a problem with the shell, User32.dll and GDI32.dll and others which are not fully 32-bit but most of their most important functionality is actually 16-bit because 9x systems are hybrid. And many other important files that would have to be modified. And not just a small modification but a complete reengineering is required. That is a MASSIVE task and therefore it is not realistic to expect such a thing to happen in practice. But we can still use multiprocessors/multicores for, some calculations and such things... -
SoftGPU - successor to VBEMP with 2d/3d (software) acceleration
ABCDEFG replied to pangoomis's topic in Windows 9x/ME
Well, it would certainly be interesting to see his code, but it is not necessary since the mechanisms for starting the processor/core are known. here are some simple examples: https://board.flatassembler.net/topic.php?t=13498 https://board.flatassembler.net/topic.php?t=21093 And the absolute best example: https://github.com/WindowsNT/asm And it is possible to use something like that for GPU emulation and that would be it, that would be the end of the story. But to be able to use something like that in the ring 3 space of a 9x system - to enable multithreaded applications to truly take advantage of multiprocessor/multicore systems, this would require modification of a large part of the kernel. -
well, that sysinternal suite thing, it was created late, so most things require win2k+, however some things from that package still work, namely: Filemon, procexp, Regmon, ZoomIt... Here is the link for that package: https://web.archive.org/web/20061216013739if_/http://download.sysinternals.com:80/Files/SysinternalsSuite.zip
-
I have everything from sysinternals, but there are things i can't distribute. Anyway, it's not that hard to find what you're interested in, almost everything is archived on archive.org https://web.archive.org/web/20060705013959/http://www.sysinternals.com/Utilities.html
-
wxDev-C++ Versions 6 and 7 are the last compatible with 9x systems. https://archive.org/details/wxdevcpp_7/ And it seems that one thing went mostly unnoticed, Borland C++ Builder 1.0 is now free. https://blogs.embarcadero.com/celebrating-25-years-of-cbuilder/ https://cc.embarcadero.com/item/30934 It produces relatively small executable files with a small number of dependencies - only 6 dlls. And after applying the UPX compressor, the executable file is only 100KB.
-
@Winster95 Da, imam te fajlove u mojoj arhivi. EN: Yes, i have those files in my archive. @Black Doomer I don't remember exactly when I got them, but I have a large archive of almost everything for 9x systems.
-
Man, is this what you were looking for? C:\DCI. ├───DISK1 │ │ LICENSE.DOC │ │ LOADBMP.DOC │ │ README.TXT │ │ SPEC16.DOC │ │ │ └───DEVKIT │ ├───BIN │ │ DCIMAN.DLL │ │ DCISVGA.DRV │ │ DVA.386 │ │ ICCVID.DRV │ │ IR32.DLL │ │ MSVIDEO.DLL │ │ UDH.DLL │ │ │ ├───INC │ │ COMPDDK.H │ │ DCIDDI.H │ │ DCIMAN.H │ │ │ ├───LIB │ │ DCIMAN.LIB │ │ │ └───SAMPLE │ ATI68800.ASM │ BRESNHAM.C │ CBLIT.ASM │ CLIPBLIT.C │ CONVERT.ASM │ DCIENTRY.C │ DCIEXFNS.C │ DCIHDW.C │ DCIHDW.H │ DCIMACRO.INC │ DCISAMP.C │ DCISAMP.DEF │ DCISAMP.RC │ DEBUG.H │ GDIDEFS.INC │ MAKEFILE │ READNDX.ASM │ STRBLIT.ASM │ STUBAPI.ASM │ VALIDBMP.C │ VERSION.H │ VERSION.RCV │ ├───DISK2 │ LOADBMP.DLL │ TDCITEST.EXE │ TMCIAVI.EXE │ └───VFW11DRT ACMCMPRS.DL_ AVICAP.DL_ AVIFILE.DL_ CLEANUP.RE_ COMPOBJ.DL_ CTL3D.DL_ DCISVGA.DR_ DISPDIB.DL_ DVA.38_ ICCVID.DR_ IMAADPCM.AC_ INIUPD.DL_ IR21_R.DL_ IR32.DL_ MAP_WIN.HL_ MCIAVI.DR_ MCIOLE.DL_ MPLAYER.EX_ MPLAYER.HL_ MPLAYER.RE_ MSACM.DL_ MSACM.DR_ MSADPCM.AC_ MSCOMSTF.DL_ MSCPYDIS.DL_ MSCPYDIS.IN_ MSCUISTF.DL_ MSDETECT.IN_ MSDETSTF.DL_ MSINSSTF.DL_ MSRLE.DR_ MSSHLSTF.DL_ MSUILSTF.DL_ MSVIDC.DR_ MSVIDEO.DL_ OLE2.DL_ OLE2.RE_ OLE2CONV.DL_ OLE2DISP.DL_ OLE2NLS.DL_ OLE2PROX.DL_ PROFDISP.EX_ SETUP.EXE SETUP.INI SETUP.IN_ SETUP.LST SETUP.MST SETUPAPI.IN_ STDOLE.TL_ STORAGE.DL_ TYPELIB.DL_ _MSSETUP.EX_ _MSTEST.EX_
-
Well, i have the newer version archived, the one that was there:
-
I want to create an extended kernel for Windows 95
ABCDEFG replied to WinFX's topic in Windows 9x/ME
You can search for "win98updt0001.zip" and "KernelUpdate020.rar" and there you'll see how it's done. -
Yes.
-
GCC 11.1.0 - > https://github.com/fsb4000/gcc-for-Windows98/releases/tag/gcc11.1.0
-
"Slipstreamable" Intel Chipset INF Drivers
ABCDEFG replied to LoneCrusader's topic in Windows 9x Member Projects
Yes, i understand, that's how it is today, we don't have time for anything. I was thinking of trying it so i wanted to make sure it was supported. Thank you. -
"Slipstreamable" Intel Chipset INF Drivers
ABCDEFG replied to LoneCrusader's topic in Windows 9x Member Projects
Hello. So, these .inf files, are they available for the x79 chipset? -
I don't know what chip is in your sound card, but i can tell you that those Realtek ALC6xx chips are pure evil for 9x systems! None of these chips have a proper fully functional 9x drivers.
-
Yep, i like all the 9x systems but 98fe i like the more than the others.