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grey_rat

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Everything posted by grey_rat

  1. Mess a... d.... b... c... Different versions of browsers - different settings. Universal for FF48 and FF102 is impossible to do
  2. layers.allow-d3d9-fallback - no D3D9, remove in Firefox 54, work only in MyPal 68 webgl.disable-angle - different conditions webgl.dxgl.enabled - for Windows true pref("dom.ipc.plugins.reportCrashURL", true); - ??? devtools... - It is advisable not to turn off pref("browser.slowStartup.notificationDisabled", false); - ? pref("dom.webcomponents.enabled", 0); pref("dom.webcomponents.customelements.enabled", 0); - ??? pref("layers.deaa.enabled", false); pref("layers.componentalpha.enabled", false); - ??? pref("layers.bench.enabled", true); - ? pref("media.opus.enabled", false); pref("media.ogg.enabled", false); - ??? pref("media.webm.enabled", false); - ? pref("webgl.prefer-16bpp", true); - ? pref("dom.webgpu.enabled", true); - ? pref("gfx.webrender.software.d3d11", false); - ? pref("gfx.webrender.enabled", true); - ???
  3. You can do whatever you want with my settings. Even translate them into English, I will only be happy
  4. After FF91, optimization almost does not make sense. Firefox deleted Basic, Direct 3D 9 and Opengl 2 accelerations You can use my settings for FF68-102 if you understand the Russian language https://habr.com/ru/post/424019/ https://habr.com/ru/post/459880/
  5. dom.storage.next_gen enabled in new Firefox I didn't have any bugs with it in 68
  6. Maybe layers.omtp.enabled example in Firefox 91 for OMTP need processor 3+ cores, 3+ gb RAM and 3+ gb VMEM (Video Memory? Virtual Memory?) https://dl.dropboxusercontent.com/s/qhr0erpka0u1lyo/omtp.jpg
  7. layers.mlgpu.enabled - false layers.gpu-process.enabled - false browser.launcherProcess.enabled - false or wait fix new version MyPal (end of december)
  8. Probably 115esr last for 7. Disabling 7 - 8.1 and 10 32 bits will free up time for 10 and 11 64 bit.
  9. https://bugzilla.mozilla.org/show_bug.cgi?id=1594270
  10. I have not seen the topic of "spin download" problem GitHub, perhaps there was already a solution. But there is a userscript for ....monkey https://dl.dropboxusercontent.com/s/g725vigxq3f1r16/github.user.js
  11. roytam1, please give a link to the XPRTM code in your browsers for Feodor2.
  12. We have fully hardware pixel shaders. GMA900-3150 do not support Direct2D or DX10+ or DXVA Run Firefox 43 on winXP with GMA and enable WebGL Angle. This is many faster than full soft WebGL LLVM https://habrastorage.org/webt/xu/md/3e/xumd3evotbrsc0qdeg4ro4qm4uw.jpeg https://habrastorage.org/webt/9b/vk/gy/9bvkgyzufmfyozjprdsks7_toyg.jpeg roytam1, is it possible to reduce the restriction of 3.0 shaders to 2.0 to return the hardware Webgl Angle for ATI Radeon 9500-X1250, NVIDIA FX5 *** and Intel GMA 900-3150?
  13. With GTX260 everything works. But I don't know how to find out this hardware or software vertex shader
  14. Firefox prior to version 44 could include hardware WebGL for older GMA. And defines vertex shaders version 0, not 3. from compositing code (not Webgl) https://github.com/roytam1/UXP/commit/04671d8d62b1085e8a6e7eaaff4de8efe3ad4ce3 (caps.VertexShaderVersion & 0xffff) < 0x200) 200 - Is it still limited shaders to 2.0? If the browser defines WebGL as VS_0_0 which version it defines for "checking Hardware T&L" and "D3DCREATE_SOFTWARE_VERTEXPROCESSING"? XPRTM, I think you and roytam1 could return the acceleration for GMA
  15. The browser has D3DCREATE_MIXED_VERTEXPROCESSING For GMA requires the option to change to D3DCREATE_SOFTWARE_VERTEXPROCESSING ? is it possible to add it to browsers?
  16. roytam1, please experiment, change the value in VertexShaderVersion to 000 https://github.com/roytam1/UXP/commit/04671d8d62b1085e8a6e7eaaff4de8efe3ad4ce3 (caps.VertexShaderVersion & 0xffff) < 0x200) Feodor2 changed the value to 001 for shaders in MyPal 68, but it didn't work for GMA. I noticed that in Firefox 43 software vertex shaders are defined as vs_0_0. Perhaps this is the reason for the problem of acceleration and webgl for GMA
  17. roytam1, thanks for 1024 textures https://dl.dropboxusercontent.com/s/unvpviw3ro08k4i/r9550ha.JPG
  18. roytam1, please reduce texture value to 1024, this brings back hardware acceleration for radeon 9500 - x600. I tested in MyPal 68 on Radeon 9550, it works without errors. https://dl.dropboxusercontent.com/s/x5pr03x6ra2cxyo/9550r.JPG With GMA Intel it does not work. Still no initialization to enable acceleration
  19. Radeon 9550 and D3D9 https://dl.dropboxusercontent.com/s/x5pr03x6ra2cxyo/9550r.JPG
  20. I accidentally found one bug GPU Process does not work in XP, but it turns on For XP - 7SP0 layers.gpu-process.enabled - false
  21. In this version, the threshold for initialization has been reduced. Texture size 4096 -> 1024 Minimum version of pixel and vertex shaders 001 (caps.PixelShaderVersion & caps.VertexShaderVersion) https://github.com/roytam1/UXP/commit/04671d8d62b1085e8a6e7eaaff4de8efe3ad4ce3 But there is no initialization of the video card (I also tested it on the GMA 900). Maybe it's because of the soft vertex shaders. Later I'll try another Radeon 9550, there are hardware shaders. Direct2D not working in XP, and Direct2D requires a DirectX 10+ graphics card
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