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grey_rat

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grey_rat last won the day on September 7

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About grey_rat

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  1. Probably 115esr last for 7. Disabling 7 - 8.1 and 10 32 bits will free up time for 10 and 11 64 bit.
  2. https://bugzilla.mozilla.org/show_bug.cgi?id=1594270
  3. I have not seen the topic of "spin download" problem GitHub, perhaps there was already a solution. But there is a userscript for ....monkey https://dl.dropboxusercontent.com/s/g725vigxq3f1r16/github.user.js
  4. roytam1, please give a link to the XPRTM code in your browsers for Feodor2.
  5. We have fully hardware pixel shaders. GMA900-3150 do not support Direct2D or DX10+ or DXVA Run Firefox 43 on winXP with GMA and enable WebGL Angle. This is many faster than full soft WebGL LLVM https://habrastorage.org/webt/xu/md/3e/xumd3evotbrsc0qdeg4ro4qm4uw.jpeg https://habrastorage.org/webt/9b/vk/gy/9bvkgyzufmfyozjprdsks7_toyg.jpeg roytam1, is it possible to reduce the restriction of 3.0 shaders to 2.0 to return the hardware Webgl Angle for ATI Radeon 9500-X1250, NVIDIA FX5 *** and Intel GMA 900-3150?
  6. With GTX260 everything works. But I don't know how to find out this hardware or software vertex shader
  7. Firefox prior to version 44 could include hardware WebGL for older GMA. And defines vertex shaders version 0, not 3. from compositing code (not Webgl) https://github.com/roytam1/UXP/commit/04671d8d62b1085e8a6e7eaaff4de8efe3ad4ce3 (caps.VertexShaderVersion & 0xffff) < 0x200) 200 - Is it still limited shaders to 2.0? If the browser defines WebGL as VS_0_0 which version it defines for "checking Hardware T&L" and "D3DCREATE_SOFTWARE_VERTEXPROCESSING"? XPRTM, I think you and roytam1 could return the acceleration for GMA
  8. The browser has D3DCREATE_MIXED_VERTEXPROCESSING For GMA requires the option to change to D3DCREATE_SOFTWARE_VERTEXPROCESSING ? is it possible to add it to browsers?
  9. roytam1, please experiment, change the value in VertexShaderVersion to 000 https://github.com/roytam1/UXP/commit/04671d8d62b1085e8a6e7eaaff4de8efe3ad4ce3 (caps.VertexShaderVersion & 0xffff) < 0x200) Feodor2 changed the value to 001 for shaders in MyPal 68, but it didn't work for GMA. I noticed that in Firefox 43 software vertex shaders are defined as vs_0_0. Perhaps this is the reason for the problem of acceleration and webgl for GMA
  10. roytam1, thanks for 1024 textures https://dl.dropboxusercontent.com/s/unvpviw3ro08k4i/r9550ha.JPG
  11. roytam1, please reduce texture value to 1024, this brings back hardware acceleration for radeon 9500 - x600. I tested in MyPal 68 on Radeon 9550, it works without errors. https://dl.dropboxusercontent.com/s/x5pr03x6ra2cxyo/9550r.JPG With GMA Intel it does not work. Still no initialization to enable acceleration
  12. Radeon 9550 and D3D9 https://dl.dropboxusercontent.com/s/x5pr03x6ra2cxyo/9550r.JPG


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