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MrGRiM

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Everything posted by MrGRiM

  1. awesome work mate, do you think you could add the option for rounded corners as well?
  2. Worked perfectly on my x64 VM, didn't have to change any settings from the last version, just edited the reg file and logged out and then logged in and working 100%, no noticeable lag, no random crashing when opening start menu (with SIB) as I was getting in all previous versions, only thing I have noticed so far is if you restart explorer (using a right click context shortcut) the whole screen is blurred for a second, I was just wondering though if you plan on making blur and rounded corners optional in your final release, I love that you have found a way to bring back all these features but personally I prefer no blur at all and have it disabled in Windows 7 on explorer windows anyway. Also one other question, with that registry setting for rounded corners, is there any way to reverse that effect and make corners square in Windows 7? Here's a preview of mine with a Windows 7 theme I imported, made changes to the fram to make it square but I guess I can have rounded again now as well thanks to you
  3. Yeah, text glow effect is just a part of aero theme resource. The problem is when I simply copy the glow glyph from RP to RTM (and enable new image in my utility), the glow appears but it seems that it ignores its alpha channel. Although image contains alpha channel and shaders and blend states are same as in RP. Will be more work than I thought I managed to import the Windows 7 theme and also messed with some of the images to bring back a glow effect on the caption buttons, the default Windows 7 theme is so ugly though lol
  4. Working great for me and seems better with direct 3D, not sure what everyone else is complaining about but it worked for me right off the bat, using VM Ware, not sure if that makes any difference or not.
  5. Kind of. You still need to patch your system since this is considered a customized theme. I recommend either UxTheme (http://www.softpedia...tiPatcher.shtml), or UxStyle (http://uxstyle.com/b...mental_bits.zip). Actually, you don't even need to patch your system. The actual theme file used in the release preview is in the same file format as the current build. Since the theme for Release Preview was digitally signed by Microsoft, that means you can use the real .msstyles file from Windows 8 Release Preview in Windows 8 RTM without patching of any kind. Note, this only works in the release preview. Can we keep this thread on topic please, you can make a new thread for your theme issues.
  6. Oh, that would be tough. I guess he could implement the program to not blend the corners, but then he would have to create a bunch of new visual style files (.msstyles files) for rounded windows. Making the msstyles is no problem, the current BETA for Windows Style Builder can import Windows 7 themes almost flawlessly, only problem at the moment is most have rounded corners so they need to be squared off to use with Windows 8 at the moment, although using the GUI tools if you set the opacity and blur pretty low the square corners on the blur are not so noticeable, also if the msstyles has frames with decent opacity then you can disable the blur and set the color opacity to 0 and then they look great.
  7. Love the update mate, everything working perfect for me so far, the options look spot on to me, I could not ask for more.
  8. That's a funny glitch which is also in Windows 7. To fix this, go to Control Panel - Folder Options, choose 'Single-click to open an item' - 'Underline ... only when i point to them', then click Apply. Check 'Double-click to open an item' back after, if you're using double click. Well that explains why I have never seen it then, first thing I do after install is change to single click lmao
  9. As I had some free time, I coded a GUI : Everything is fully functional including the "Start with windows" setting. It registers the loader as a Windows task with elevated privileges, triggered on windows logon. @Big Muscle: I explicitely mentionned in the about form that you are not the author of this GUI. If you don't approve it, please let me know and I'll remove the download link. Download link for the GUI : AGTweaker-1.0.zip Download link for the Sources : AGTweaker-1.0-Sources.zip Sources are released under the CCDL license. (why ?) Nice work, thanks mate
  10. Just got another crash just from opening explorer and then closing the window uDWM: 0x9086B775: ? uDWM: 0x9086B423: ? uDWM: 0x90864122: ? uDWM: 0x90864150: ? uDWM: 0x90863FB9: ? uDWM: 0x90863FB9: ? uDWM: 0x90869A4C: ? dwmredir: 0x918611AB: DwmRedirectionManagerDispatchMessage dwm: 0x617D138B: ? dwm: 0x617D1294: ? dwm: 0x617D115A: ? dwm: 0x617D4389: ? KERNEL32: 0x98CC167E: BaseThreadInitThunk ntdll: 0x98F83501: RtlUserThreadStart Also just wanted to mention I am using VMWare and the display drivers are pretty crap I have to say, so maybe something to do with it.
  11. Any C:\DWM\crash.log for StartIsBack crash? D3D10Level9: 0x3991F558: D3DKMTOpenAdapterFromDeviceName D3D10Level9: 0x3991F1E6: D3DKMTOpenAdapterFromDeviceName D3D10Level9: 0x3991C321: OpenAdapter10 D3D10Level9: 0x3991C173: OpenAdapter10 d2d1: 0x376E0295: D2D1CreateFactory d2d1: 0x376DF1AE: D2D1CreateFactory d2d1: 0x376D485C: D2D1CreateFactory d2d1: 0x376D2641: D2D1CreateFactory d2d1: 0x376D414F: D2D1CreateFactory d2d1: 0x376D4400: D2D1CreateFactory d2d1: 0x376D43C1: D2D1CreateFactory d2d1: 0x37672309: ? d2d1: 0x3780F18D: D2D1SinCos d2d1: 0x37673A4B: ? d2d1: 0x376BE537: D2D1CreateFactory DWMHook: 0x2D315E66: InstallDWMHook DWMHook: 0x2D32205C: InstallDWMHook dwmcore: 0x384C93FA: MilConnectionManager_NotifyHostEvent dwmcore: 0x384C917E: MilConnectionManager_NotifyHostEvent dwmcore: 0x384C96EE: MilConnectionManager_NotifyHostEvent dwmcore: 0x384C6CB1: MilConnectionManager_NotifyHostEvent dwmcore: 0x384C64B0: MilConnectionManager_NotifyHostEvent dwmcore: 0x384C60AF: MilConnectionManager_NotifyHostEvent dwmcore: 0x384C6FB7: MilConnectionManager_NotifyHostEvent dwmcore: 0x384CD5C5: MilConnectionManager_NotifyHostEvent dwmcore: 0x384BE586: MilConnectionManager_NotifyHostEvent dwmcore: 0x384BDFF3: MilConnectionManager_NotifyHostEvent dwmcore: 0x384C1E74: MilConnectionManager_NotifyHostEvent dwmcore: 0x384C272C: MilConnectionManager_NotifyHostEvent dwmcore: 0x384B6850: MilCoreClientIsDwm dwmcore: 0x384C3133: MilConnectionManager_NotifyHostEvent dwmcore: 0x384C4B15: MilConnectionManager_NotifyHostEvent dwmcore: 0x384BC310: MilConnectionManager_NotifyHostEvent dwmcore: 0x384B5F4F: ? dwmcore: 0x384B5A5A: ? dwmcore: 0x384B5837: ? dwmcore: 0x384B42F0: ? dwmcore: 0x384B41BD: ? dwmcore: 0x384B2C26: ? dwmcore: 0x384B1F84: ? dwmcore: 0x38546B5C: MilCompositionEngine_InitializePartitionManager KERNEL32: 0x4092167E: BaseThreadInitThunk ntdll: 0x42013501: RtlUserThreadStart Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x1FED0000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xF4 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x1E192AA8) QueryInterface ID3D10Device1 (0x1E192B08)... Rehooking thread (device = 0x1E192B08) started CreateBlendState(0x1E1632A8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x22012A68, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x22012BA8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x220131E8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x22013B68, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x22013DA8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x22013A68, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x22013728, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x22012DA8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x220132E8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x1E1D63E8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x22B43168: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x22B6E328: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x22B5C468: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x24156998, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x22BD5158, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x22BD5658, length=1232 bytecode=0x327D5608) CreatePixelShader (0x22BD5B58, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x22BD6098, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x22BD6598, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x22BD69D8, length=1140 bytecode=0x327BF390) CreatePixelShader (0x22BD6ED8, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x22BD7498, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x22BD7AD8, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x22BD8D58, length=2280 bytecode=0x22BD83F0) CreatePixelShader (0x22BD8158, length=2556 bytecode=0x22BD9310) CreateVertexShader (0x241CD858, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x241CDD58, length=844 bytecode=0x327E82F0) CreatePixelShader (0x24166CD8, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x2416B058, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x22AAD118, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x241811D8, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x24181718, length=952 bytecode=0x327E8640) CreateVertexShader (0x241C8318, length=1692 bytecode=0x327CE060) CreatePixelShader (0x241B1058, length=1124 bytecode=0x327EAD68) CreatePixelShader (0x241C8858, length=1180 bytecode=0x327E5358) CreateVertexShader (0x241BBC18, length=1288 bytecode=0x327CDB58) CreatePixelShader (0x22B52218, length=832 bytecode=0x327DE548) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x34240000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xF4 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x3412FD78) QueryInterface ID3D10Device1 (0x3412FDD8)... Rehooking thread (device = 0x3412FDD8) started CreateBlendState(0x34102F68, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x3790F9E8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x37910468, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x379109A8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x37910DE8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x3790FF28, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x37910AE8, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x3790F028, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x37910BE8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x3790F168, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x378F5EA8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x3855CE68: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x3855FD28: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x39A529A8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x38565AD8, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x38566098, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x38566598, length=1232 bytecode=0x327D5608) CreatePixelShader (0x38566A58, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x38566FD8, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x38567498, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x38567918, length=1140 bytecode=0x327BF390) CreatePixelShader (0x38567E18, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x385683D8, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x385689D8, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x38569C98, length=2280 bytecode=0x38569320) CreatePixelShader (0x38569098, length=2556 bytecode=0x3856A240) CreateVertexShader (0x39ADBAD8, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x39ADBFD8, length=844 bytecode=0x327E82F0) CreatePixelShader (0x38370798, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x38471498, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x3855FE18, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x379B0318, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x379B0898, length=952 bytecode=0x327E8640) CreateVertexShader (0x39AB2218, length=1692 bytecode=0x327CE060) CreatePixelShader (0x39AA2198, length=1124 bytecode=0x327EAD68) CreatePixelShader (0x37987A18, length=1180 bytecode=0x327E5358) CreateVertexShader (0x39AC0A18, length=1288 bytecode=0x327CDB58) CreatePixelShader (0x39AC0ED8, length=832 bytecode=0x327DE548) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xF4, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x8AE30000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0x100 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x89260B28) QueryInterface ID3D10Device1 (0x89260B88)... Rehooking thread (device = 0x89260B88) started CreateBlendState(0x892331A8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x8C9DBA68, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x8C9DBB68, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x8C9DCA68, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x8C9DBCA8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x8C9DC628, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x8C9DBEA8, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x8C9DB968, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x8C9DCB68, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x8C9DC528, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x8C9D6EE8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x8CA3FFA8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x8D5F52E8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x8D65EE68: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x8EC33998, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x8EC3C9D8, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x8EC3CED8, length=1232 bytecode=0x327D5608) CreatePixelShader (0x8EC3D3D8, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x8EC3D918, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x8EC3DE18, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x8EC3E298, length=1140 bytecode=0x327BF390) CreatePixelShader (0x8EC3E758, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x8EC3ED18, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x8EC3F358, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x8EC40618, length=2280 bytecode=0x8EC3FC90) CreatePixelShader (0x8EC3FA18, length=2556 bytecode=0x8EC40BB0) CreateVertexShader (0x8ECCC258, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x8ECCC758, length=844 bytecode=0x327E82F0) CreatePixelShader (0x8D5F2118, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x8D62A998, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x8D62AE98, length=644 bytecode=0x327D64E8) => pixel shader for coloured border CreateVertexShader (0x8EC3AE98, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x8EC3B418, length=952 bytecode=0x327E8640) CreateVertexShader (0x89235998, length=1288 bytecode=0x327CDB58) CreatePixelShader (0x89235E58, length=832 bytecode=0x327DE548) CreateVertexShader (0x8ECC1218, length=1692 bytecode=0x327CE060) CreatePixelShader (0x8D656698, length=1124 bytecode=0x327EAD68) CreatePixelShader (0x8EBD4518, length=1180 bytecode=0x327E5358) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x9EFE0000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xFC error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x9EEBFDC8) QueryInterface ID3D10Device1 (0x9EEBFE28)... Rehooking thread (device = 0x9EEBFE28) started CreateBlendState(0x9EE92E68, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0xA26686A8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0xA2668AE8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0xA2667D28, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0xA2667AE8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0xA26688E8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0xA2668168, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0xA26687A8, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0xA26689E8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0xA2667E28, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0xA26C66E8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xA26C67E8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xA33EE768: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xA49AD0A8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0xA49C1CD8, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0xA49C2258, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0xA4A04098, length=1232 bytecode=0x327D5608) CreatePixelShader (0xA4A07B58, length=1540 bytecode=0x327D40E8) CreateVertexShader (0xA4A08098, length=1144 bytecode=0x327BEA48) CreatePixelShader (0xA4A08598, length=584 bytecode=0x327D3EA0) CreateVertexShader (0xA4A089D8, length=1140 bytecode=0x327BF390) CreatePixelShader (0xA4A08ED8, length=1564 bytecode=0x327D46F0) CreatePixelShader (0xA4A0DA18, length=2292 bytecode=0x327D4D10) CreatePixelShader (0xA4A0E058, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0xA4A0F018, length=2280 bytecode=0xA4A0E680) CreatePixelShader (0xA4A0E718, length=2556 bytecode=0xA4A0F5A0) CreateVertexShader (0xA4ADE298, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0xA4ADE758, length=844 bytecode=0x327E82F0) CreatePixelShader (0xA4A06F98, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0xA49B2C98, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0xA49B3198, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0xA2727018, length=1852 bytecode=0x327C76A0) CreatePixelShader (0xA2727598, length=952 bytecode=0x327E8640) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0xCDC70000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xFC error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xCDB13A08) QueryInterface ID3D10Device1 (0xCDB13A68)... Rehooking thread (device = 0xCDB13A68) started CreateBlendState(0xCDAE35E8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0xD12FB868, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0xD12FA568, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0xD12FBDE8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0xD12FBCA8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0xD12FBAA8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0xD12FA028, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0xD12FA8A8, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0xD12FA128, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0xD12FABA8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0xD1359528: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xD1359628: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xD34A15A8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xD34A7668: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0xD361A098, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0xD34A7A58, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0xD361E0D8, length=1232 bytecode=0x327D5608) CreatePixelShader (0xD36225D8, length=1540 bytecode=0x327D40E8) CreateVertexShader (0xD3622B18, length=1144 bytecode=0x327BEA48) CreatePixelShader (0xD3623018, length=584 bytecode=0x327D3EA0) CreateVertexShader (0xD3623498, length=1140 bytecode=0x327BF390) CreatePixelShader (0xD3623958, length=1564 bytecode=0x327D46F0) CreatePixelShader (0xD3623F18, length=2292 bytecode=0x327D4D10) CreatePixelShader (0xD3666098, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0xD3669058, length=2280 bytecode=0xD36686C0) CreatePixelShader (0xD3668758, length=2556 bytecode=0xD36695E0) CreateVertexShader (0xD3683218, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0xD3683718, length=844 bytecode=0x327E82F0) CreatePixelShader (0xD139E6D8, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0xD13B2C98, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0xD13B3198, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0xD13C8D98, length=1852 bytecode=0x327C76A0) CreatePixelShader (0xD13C9318, length=952 bytecode=0x327E8640) CreateVertexShader (0xD34CEC18, length=1288 bytecode=0x327CDB58) CreatePixelShader (0xD34CF0D8, length=832 bytecode=0x327DE548) CreateVertexShader (0xD36F3518, length=1692 bytecode=0x327CE060) CreatePixelShader (0xD34CF518, length=1124 bytecode=0x327EAD68) CreatePixelShader (0xD36F1958, length=1180 bytecode=0x327E5358) CreateVertexShader (0xD3520098, length=2224 bytecode=0x327C4178) CreatePixelShader (0xD36F2618, length=1356 bytecode=0x327EDB08) CreateVertexShader (0xD138BF18, length=1540 bytecode=0x327C2978) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x25600000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xF4 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x25543968) QueryInterface ID3D10Device1 (0x255439C8)... Rehooking thread (device = 0x255439C8) started CreateBlendState(0x25512A28, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x28DA33A8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x28DA31A8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x28DA3E68, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x28DA25E8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x28DA32A8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x28DA34A8, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x28DA20A8, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x28DA27E8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x28DA2B28, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x28D9C7E8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x28E10AA8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x29CF30A8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x2B36A0A8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x2B407098, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x28D85E98, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x2B409E58, length=1232 bytecode=0x327D5608) CreatePixelShader (0x2B40A358, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x2B40A898, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x2B40AD98, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x2B40B1D8, length=1140 bytecode=0x327BF390) CreatePixelShader (0x2B40B6D8, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x2B40BC98, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x2B40C2D8, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x2B450998, length=2280 bytecode=0x2B450010) CreatePixelShader (0x2B450098, length=2556 bytecode=0x2B450F30) CreateVertexShader (0x2B46B218, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x2B46B718, length=844 bytecode=0x327E82F0) CreatePixelShader (0x2B473798, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x2B371358, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x2B24C298, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x2B273858, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x2B273DD8, length=952 bytecode=0x327E8640) CreateVertexShader (0x2B236A98, length=1288 bytecode=0x327CDB58) CreatePixelShader (0x2B379198, length=832 bytecode=0x327DE548) CreateVertexShader (0x2B3C1A58, length=1692 bytecode=0x327CE060) CreatePixelShader (0x29D7F2D8, length=1124 bytecode=0x327EAD68) CreatePixelShader (0x2B28AB58, length=1180 bytecode=0x327E5358) Installing DWM hook... DWM: 0xEC, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x1B660000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xF8 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x1B565618) QueryInterface ID3D10Device1 (0x1B565678)... Rehooking thread (device = 0x1B565678) started CreateBlendState(0x1B5330A8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x1ED94B28, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x1ED946E8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x1ED93E68, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x1ED932A8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x1ED93A28, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x1ED947E8, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x1ED934E8, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x1ED93D68, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x1ED935E8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x1EE02BA8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x1EE02C68: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x20E7ED68: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x1B61E928: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x2100B098, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x2100B658, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x2104D098, length=1232 bytecode=0x327D5608) CreatePixelShader (0x2104E598, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x21050F58, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x21052C58, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x2109E098, length=1140 bytecode=0x327BF390) CreatePixelShader (0x2109ED98, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x210E2098, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x210E26D8, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x210E3658, length=2280 bytecode=0x210E2CF0) CreatePixelShader (0x210E2D98, length=2556 bytecode=0x210E3C10) CreateVertexShader (0x21173A18, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x21173ED8, length=844 bytecode=0x327E82F0) CreatePixelShader (0x20FB2C98, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x20FBAC18, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x20FBB118, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x2111B998, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x2111BED8, length=952 bytecode=0x327E8640) Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x84210000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xFC error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x824B0008) QueryInterface ID3D10Device1 (0x824B0068)... Rehooking thread (device = 0x824B0068) started CreateBlendState(0x824836E8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x85DC57E8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x85DC5D28, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x85DC5E28, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x85DC5F28, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x85DC58E8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x85DC59E8, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x85DC67A8, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x85DC6AE8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x85DC68E8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x824F3228: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x85E43F28: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x824F3768: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x86A7EF68: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x85DA7E98, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x86C444D8, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x86C449D8, length=1232 bytecode=0x327D5608) CreatePixelShader (0x86C44E98, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x86C87098, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x86C87598, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x86C879D8, length=1140 bytecode=0x327BF390) CreatePixelShader (0x86C87ED8, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x86C8A998, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x86C8AFD8, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x86C8BF58, length=2280 bytecode=0x86C8B5F0) CreatePixelShader (0x86C8B698, length=2556 bytecode=0x86CD4010) CreateVertexShader (0x86DA47D8, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x86CF4098, length=844 bytecode=0x327E82F0) CreatePixelShader (0x86A689D8, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x86C31858, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x86C31D58, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x86A93E18, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x86A94398, length=952 bytecode=0x327E8640) Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0xD1330000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xEC error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xD137FDB8) QueryInterface ID3D10Device1 (0xD137FE18)... Rehooking thread (device = 0xD137FE18) started CreateBlendState(0xD1352E68, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0xD4B50A68, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0xD4B50B68, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0xD4B4F328, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0xD4B50CA8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0xD4B50628, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0xD4B4F428, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0xD4B500E8, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0xD4B4EEE8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0xD4B50728, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0xD4B5E0E8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xD13BEA68: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xD13BE668: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xD4B34EA8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0xD6E48098, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0xD6E48658, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0xD6E48B58, length=1232 bytecode=0x327D5608) CreatePixelShader (0xD6E49058, length=1540 bytecode=0x327D40E8) CreateVertexShader (0xD6E49598, length=1144 bytecode=0x327BEA48) CreatePixelShader (0xD6E49A98, length=584 bytecode=0x327D3EA0) CreateVertexShader (0xD6E49ED8, length=1140 bytecode=0x327BF390) CreatePixelShader (0xD6E4A3D8, length=1564 bytecode=0x327D46F0) CreatePixelShader (0xD6E4CBD8, length=2292 bytecode=0x327D4D10) CreatePixelShader (0xD6E4D1D8, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0xD6E4E498, length=2280 bytecode=0xD6E4DB20) CreatePixelShader (0xD6E4D898, length=2556 bytecode=0xD6E4EA40) CreateVertexShader (0xD6ED7698, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0xD6ED7B58, length=844 bytecode=0x327E82F0) CreatePixelShader (0xD6E76AD8, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0xD6E76F58, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0xD6E77458, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0xD4C14C18, length=1852 bytecode=0x327C76A0) CreatePixelShader (0xD4C15158, length=952 bytecode=0x327E8640) CreateVertexShader (0xD6C59798, length=1692 bytecode=0x327CE060) CreatePixelShader (0xD1355C18, length=1124 bytecode=0x327EAD68) CreatePixelShader (0xD6EAFED8, length=1180 bytecode=0x327E5358) Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x3D100000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xF8 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x3B3E3628) QueryInterface ID3D10Device1 (0x3B3E3688)... Rehooking thread (device = 0x3B3E3688) started CreateBlendState(0x3B3B30A8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x3ECBAB28, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x3ECB95E8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x3ECBA1A8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x3ECB9828, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x3ECBA928, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x3ECBAD68, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x3ECBA2A8, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x3ECB90A8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x3ECB9928, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x3B426AA8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x3B426B68: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x3F9A6828: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x40FEA0A8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x3F9FE318, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x3F9FE8D8, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x4107F658, length=1232 bytecode=0x327D5608) CreatePixelShader (0x4107FB58, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x41080098, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x41080598, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x410C2098, length=1140 bytecode=0x327BF390) CreatePixelShader (0x410C2598, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x41108098, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x411086D8, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x41109998, length=2280 bytecode=0x41109000) CreatePixelShader (0x41108D98, length=2556 bytecode=0x41109F20) CreateVertexShader (0x41199118, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x411995D8, length=844 bytecode=0x327E82F0) CreatePixelShader (0x3F9F97D8, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x40FEF398, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x40FEF898, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x3ED8F1D8, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x3ED8F718, length=952 bytecode=0x327E8640) CreateVertexShader (0x40EE3398, length=2224 bytecode=0x327C4178) CreatePixelShader (0x40EE3958, length=1356 bytecode=0x327EDB08) CreatePixelShader (0x3ED9DE58, length=1320 bytecode=0x327F57F0) CreateVertexShader (0x40EEA918, length=1288 bytecode=0x327CDB58) CreatePixelShader (0x3B3B5198, length=832 bytecode=0x327DE548) CreateVertexShader (0x4115C5D8, length=1692 bytecode=0x327CE060) CreatePixelShader (0x4115CB18, length=1124 bytecode=0x327EAD68) CreatePixelShader (0x41198698, length=1180 bytecode=0x327E5358) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xF0, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x7D5F0000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xFC error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x7B903B08) QueryInterface ID3D10Device1 (0x7B903B68)... Rehooking thread (device = 0x7B903B68) started CreateBlendState(0x7B8D31A8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x7F1AAFA8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x7F1AB0A8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x7F1AB4E8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x7F1AA828, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x7F1AA0A8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x7F1A9FA8, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x7F1AAA28, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x7F1AB2A8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x7F1AB3E8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x7B9472A8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x7B946A28: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x7B946B28: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x7FEC0168: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x1643098, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x1685098, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x1685598, length=1232 bytecode=0x327D5608) CreatePixelShader (0x1685A98, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x16C7098, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x16C7598, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x16C79D8, length=1140 bytecode=0x327BF390) CreatePixelShader (0x16C7ED8, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x16C9A58, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x16CA098, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x16CB358, length=2280 bytecode=0x16CA9C0) CreatePixelShader (0x16CA758, length=2556 bytecode=0x16CB8E0) CreateVertexShader (0x175AED8, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x175B3D8, length=844 bytecode=0x327E82F0) CreatePixelShader (0x170E658, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x170EAD8, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x170A718, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x7F256398, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x7F256918, length=952 bytecode=0x327E8640) CreateVertexShader (0x14A6758, length=1288 bytecode=0x327CDB58) CreatePixelShader (0x14A6C18, length=832 bytecode=0x327DE548) CreateVertexShader (0x7F26BE18, length=1692 bytecode=0x327CE060) CreatePixelShader (0x7F26C398, length=1124 bytecode=0x327EAD68) CreatePixelShader (0x7B8D5198, length=1180 bytecode=0x327E5358) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xEC, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0xD8750000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xFC error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xD87A1B58) QueryInterface ID3D10Device1 (0xD87A1BB8)... Rehooking thread (device = 0xD87A1BB8) started CreateBlendState(0xD8772B28, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0xDBEEADA8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0xDBEE9FE8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0xDBEEACA8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0xDBEEAFE8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0xDBEEB1E8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0xDBEEAEA8, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0xDBEEBCA8, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0xDBEEA0E8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0xDBEEA328, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0xD87E53E8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xDBF55B68: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xDBF527A8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xDC700128: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0xDC84CC98, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0xDC84D258, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0xDC860A58, length=1232 bytecode=0x327D5608) CreatePixelShader (0xDDD82818, length=1540 bytecode=0x327D40E8) CreateVertexShader (0xDDE05518, length=1144 bytecode=0x327BEA48) CreatePixelShader (0xDDE484D8, length=584 bytecode=0x327D3EA0) CreateVertexShader (0xDDE48958, length=1140 bytecode=0x327BF390) CreatePixelShader (0xDC89B898, length=1564 bytecode=0x327D46F0) CreatePixelShader (0xDC89DE58, length=2292 bytecode=0x327D4D10) CreatePixelShader (0xDC89E498, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0xDDE54498, length=2280 bytecode=0xDDE53B10) CreatePixelShader (0xDDE53B98, length=2556 bytecode=0xDDE54A30) CreateVertexShader (0xDDEE01D8, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0xDDEE0698, length=844 bytecode=0x327E82F0) CreatePixelShader (0xDC87EF98, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0xDC87F818, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0xDC87FD18, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0xDDE93F58, length=1852 bytecode=0x327C76A0) CreatePixelShader (0xDDE94498, length=952 bytecode=0x327E8640) CreateVertexShader (0xDC841618, length=1288 bytecode=0x327CDB58) CreatePixelShader (0xD8775198, length=832 bytecode=0x327DE548) CreateVertexShader (0xDC8478D8, length=1692 bytecode=0x327CE060) CreatePixelShader (0xDC843B18, length=1124 bytecode=0x327EAD68) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x20950000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xF8 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x209A0318) QueryInterface ID3D10Device1 (0x209A0378)... Rehooking thread (device = 0x209A0378) started CreateBlendState(0x209735E8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x2411A4A8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x241193A8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x2411A8E8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x241199E8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x2411A3A8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x24119D28, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x24119E28, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x2411A6A8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x24119168, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x209E3C68: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x20978328: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x24770D68: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x24785128: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x2478EA98, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x25D95798, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x25D95C98, length=1232 bytecode=0x327D5608) CreatePixelShader (0x25D96198, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x25D97D98, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x25D98298, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x25D986D8, length=1140 bytecode=0x327BF390) CreatePixelShader (0x25D98BD8, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x25DDB098, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x25DDC518, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x25DDD7D8, length=2280 bytecode=0x25DDCE50) CreatePixelShader (0x25DDCBD8, length=2556 bytecode=0x25DDED70) CreateVertexShader (0x25E6E158, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x25E6E658, length=844 bytecode=0x327E82F0) CreatePixelShader (0x241A9098, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x241E8058, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x241E8518, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x25E2F818, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x25E2FD58, length=952 bytecode=0x327E8640) CreateVertexShader (0x25C71BD8, length=1288 bytecode=0x327CDB58) CreatePixelShader (0x2471E958, length=832 bytecode=0x327DE548) CreateVertexShader (0x2473A598, length=1692 bytecode=0x327CE060) CreatePixelShader (0x24749AD8, length=1124 bytecode=0x327EAD68) CreatePixelShader (0x209739D8, length=1180 bytecode=0x327E5358) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x54AD0000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xFC error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x54B4FD68) QueryInterface ID3D10Device1 (0x54B4FDC8)... Rehooking thread (device = 0x54B4FDC8) started CreateBlendState(0x54B233A8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x582F3128, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x582F2DE8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x582F4868, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x582F3AA8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x582F4428, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x582F3FE8, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x582F2FE8, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x582F3328, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x582F3EE8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x5835EAE8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x588ECE68: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x588F1BE8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x588F1CA8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x5890EBD8, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x5890F158, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x5890F658, length=1232 bytecode=0x327D5608) CreatePixelShader (0x5890FB58, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x58910098, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x58910598, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x58910A18, length=1140 bytecode=0x327BF390) CreatePixelShader (0x58910ED8, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x58911498, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x58911AD8, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x58912D98, length=2280 bytecode=0x58912410) CreatePixelShader (0x58912198, length=2556 bytecode=0x58913330) CreateVertexShader (0x59EDB298, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x59EDB798, length=844 bytecode=0x327E82F0) CreatePixelShader (0x59EDFFD8, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x58868458, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x58868958, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x588DCED8, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x588DD418, length=952 bytecode=0x327E8640) CreateVertexShader (0x59F4B758, length=1288 bytecode=0x327CDB58) CreatePixelShader (0x59EFCD58, length=832 bytecode=0x327DE548) CreateVertexShader (0x54B25998, length=1692 bytecode=0x327CE060) CreatePixelShader (0x59ED61D8, length=1124 bytecode=0x327EAD68) CreatePixelShader (0x59F11998, length=1180 bytecode=0x327E5358) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xF0, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0xD810000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xAC error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xD51FD68) QueryInterface ID3D10Device1 (0xD51FDC8)... Rehooking thread (device = 0xD51FDC8) started CreateBlendState(0xD4F33A8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x10D87428, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x10D87768, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x10D88968, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x10D88768, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x10D87BA8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x10D87528, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x10D88428, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x10D880E8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x10D88528, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x10DAAAA8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x11160128: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x10E6D728: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x10E6D4A8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x11311A98, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x1294B658, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x1294BB58, length=1232 bytecode=0x327D5608) CreatePixelShader (0x1294C058, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x1294C598, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x1294CA98, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x11312058, length=1140 bytecode=0x327BF390) CreatePixelShader (0x11312558, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x11312B18, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x11313158, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x113143D8, length=2280 bytecode=0x11313A70) CreatePixelShader (0x11314A18, length=2556 bytecode=0x11313760) CreateVertexShader (0x129CDA98, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x129CDF98, length=844 bytecode=0x327E82F0) CreatePixelShader (0x12963ED8, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x10E4DC98, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x10E4E198, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x1297E858, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x1297ED98, length=952 bytecode=0x327E8640) CreateVertexShader (0x11262B18, length=1288 bytecode=0x327CDB58) CreatePixelShader (0xD51B258, length=832 bytecode=0x327DE548) CreateVertexShader (0x12989658, length=1692 bytecode=0x327CE060) CreatePixelShader (0x11263A58, length=1124 bytecode=0x327EAD68) CreatePixelShader (0xD4F5198, length=1180 bytecode=0x327E5358) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x27610000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xF4 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x258DFD48) QueryInterface ID3D10Device1 (0x258DFDA8)... Rehooking thread (device = 0x258DFDA8) started CreateBlendState(0x258B34E8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x29177168, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x291778E8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x291785A8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x29178168, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x29178AE8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x291789E8, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x29178368, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x291786A8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x29178CE8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x259234A8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x291DAD68: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x2ACB80A8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x29707BA8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x2AD05398, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x2AD05958, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x2970EB58, length=1232 bytecode=0x327D5608) CreatePixelShader (0x2AD05E58, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x2AD06398, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x2AD06898, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x2AD06CD8, length=1140 bytecode=0x327BF390) CreatePixelShader (0x2AD071D8, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x2AD07798, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x2AD07DD8, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x2AD09058, length=2280 bytecode=0x2AD086F0) CreatePixelShader (0x2AD08458, length=2556 bytecode=0x2AD0A610) CreateVertexShader (0x2AD98DD8, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x2AD992D8, length=844 bytecode=0x327E82F0) CreatePixelShader (0x296AD018, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x2AD5CC58, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x296AD8D8, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x2923C858, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x2923CD98, length=952 bytecode=0x327E8640) CreateVertexShader (0x29171418, length=1288 bytecode=0x327CDB58) CreatePixelShader (0x2925EBD8, length=832 bytecode=0x327DE548) CreateVertexShader (0x2AD4A898, length=1692 bytecode=0x327CE060) CreatePixelShader (0x292462D8, length=1124 bytecode=0x327EAD68) CreatePixelShader (0x296BAE18, length=1180 bytecode=0x327E5358) CreateVertexShader (0x2AD23C18, length=1540 bytecode=0x327C2978) CreateVertexShader (0x29219F18, length=2224 bytecode=0x327C4178) CreatePixelShader (0x296DD0D8, length=1356 bytecode=0x327EDB08) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x21290000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xF4 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x21170028) QueryInterface ID3D10Device1 (0x21170088)... Rehooking thread (device = 0x21170088) started CreateBlendState(0x21142B28, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x24A0B228, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x24A0B9A8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x24A0C568, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x24A0B468, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x24A0C128, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x24A0C328, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x24A0BEE8, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x24A0B368, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x24A0B668, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x24A8FDE8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x24A8FEE8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x24A96028: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x26283C28: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x26435E58, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x264363D8, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x264368D8, length=1232 bytecode=0x327D5608) CreatePixelShader (0x26478098, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x264785D8, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x26478AD8, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x264BA098, length=1140 bytecode=0x327BF390) CreatePixelShader (0x264BA598, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x264BAB58, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x264BB198, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x264BC418, length=2280 bytecode=0x264BBAB0) CreatePixelShader (0x264BB818, length=2556 bytecode=0x264BC9D0) CreateVertexShader (0x265483D8, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x26548898, length=844 bytecode=0x327E82F0) CreatePixelShader (0x2642B258, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x24AAF658, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x263D8098, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x263FC898, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x263FCDD8, length=952 bytecode=0x327E8640) CreateVertexShader (0x24BC6A58, length=1288 bytecode=0x327CDB58) CreatePixelShader (0x24AE1218, length=832 bytecode=0x327DE548) CreateVertexShader (0x2626B458, length=1692 bytecode=0x327CE060) CreatePixelShader (0x2650E118, length=1124 bytecode=0x327EAD68) CreatePixelShader (0x2643B6D8, length=1180 bytecode=0x327E5358) CreateVertexShader (0x26265118, length=2224 bytecode=0x327C4178) CreatePixelShader (0x2643ADD8, length=1356 bytecode=0x327EDB08) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xEC, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x3A410000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xF8 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x3A281B08) QueryInterface ID3D10Device1 (0x3A281B68)... Rehooking thread (device = 0x3A281B68) started CreateBlendState(0x3A2531A8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x3DB6DBA8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x3DB6D428, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x3DB6DDA8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x3DB6E728, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x3DB6DEA8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x3DB6EB68, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x3DB6E968, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x3DB6E528, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x3DB6E868, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x3DB7DC28: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x3A2C5268: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x3F435FE8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x3F435AA8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x3F5CC098, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x3F60E098, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x3F60E598, length=1232 bytecode=0x327D5608) CreatePixelShader (0x3F60EA98, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x3F60EFD8, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x3F4F3518, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x3F60F4D8, length=1140 bytecode=0x327BF390) CreatePixelShader (0x3F60F9D8, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x3F60FF98, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x3F610598, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x3F615858, length=2280 bytecode=0x3F614EE0) CreatePixelShader (0x3F614C58, length=2556 bytecode=0x3F61AF60) CreateVertexShader (0x3F6A8298, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x3F6A8798, length=844 bytecode=0x327E82F0) CreatePixelShader (0x3DF6D498, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x3F4399D8, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x3F439E98, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x3F492398, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x3F4928D8, length=952 bytecode=0x327E8640) CreateVertexShader (0x3F445E98, length=2224 bytecode=0x327C4178) CreatePixelShader (0x3F446498, length=1356 bytecode=0x327EDB08) CreateVertexShader (0x3DC4E958, length=1692 bytecode=0x327CE060) CreatePixelShader (0x3DF7C1D8, length=1124 bytecode=0x327EAD68) CreatePixelShader (0x3DF7C658, length=1180 bytecode=0x327E5358) CreateVertexShader (0x3DF74658, length=1288 bytecode=0x327CDB58) CreatePixelShader (0x3DF6F918, length=832 bytecode=0x327DE548) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x1F0000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xF4 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x240F18) QueryInterface ID3D10Device1 (0x240F78)... Rehooking thread (device = 0x240F78) started CreateBlendState(0x2130A8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x3A493E8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x3A4A2E8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x3A49B68, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x3A4A3E8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x3A4A1A8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x3A48EA8, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x3A49C68, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x3A4A4E8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x3A4A0A8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x3AA7868: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x3AA7928: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x3F29968: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x54F6668: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x5538098, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x5538658, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x5538B58, length=1232 bytecode=0x327D5608) CreatePixelShader (0x3F81958, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x3F81E98, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x3F82398, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x3F827D8, length=1140 bytecode=0x327BF390) CreatePixelShader (0x557A098, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x557A658, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x3F84CD8, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x3F85C58, length=2280 bytecode=0x3F852F0) CreatePixelShader (0x3F85398, length=2556 bytecode=0x3F86210) CreateVertexShader (0x55FF6D8, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x55FFBD8, length=844 bytecode=0x327E82F0) CreatePixelShader (0x3F709D8, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x3F73C58, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x3F74158, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x3B0BC98, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x3B0C1D8, length=952 bytecode=0x327E8640) CreateVertexShader (0x55D0898, length=1692 bytecode=0x327CE060) CreatePixelShader (0x55D0DD8, length=1124 bytecode=0x327EAD68) CreatePixelShader (0x3B0B4D8, length=1180 bytecode=0x327E5358) CreateVertexShader (0x3A42CD8, length=1288 bytecode=0x327CDB58) CreatePixelShader (0x55D0458, length=832 bytecode=0x327DE548) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xF0, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0xEDA0000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xFC error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xEDFFE58) QueryInterface ID3D10Device1 (0xEDFFEB8)... Rehooking thread (device = 0xEDFFEB8) started CreateBlendState(0xEDD31A8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x125EB8A8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x125EC028, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x125EC128, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x125EB7A8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x125EB568, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x125EBEE8, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x125EBAA8, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x125EB668, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x125EB9A8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0xEE436A8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x1264CFE8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x13FC9CE8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x12B1EEA8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x14056998, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x14056F58, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x14057458, length=1232 bytecode=0x327D5608) CreatePixelShader (0x14057958, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x14057E98, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x14058398, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x140587D8, length=1140 bytecode=0x327BF390) CreatePixelShader (0x14058CD8, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x14059298, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x140598D8, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x1405AB98, length=2280 bytecode=0x1405A200) CreatePixelShader (0x14059F98, length=2556 bytecode=0x1405B120) CreateVertexShader (0x14079418, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x1412D358, length=844 bytecode=0x327E82F0) CreatePixelShader (0x13FC5E98, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x13FC6CD8, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x13FC71D8, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x12AE5BD8, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x12AEDAD8, length=952 bytecode=0x327E8640) CreateVertexShader (0x12AB8958, length=1692 bytecode=0x327CE060) CreatePixelShader (0x1268F9D8, length=1124 bytecode=0x327EAD68) CreatePixelShader (0x140A55D8, length=1180 bytecode=0x327E5358) CreateVertexShader (0x125E5198, length=1288 bytecode=0x327CDB58) CreatePixelShader (0x126ADE18, length=832 bytecode=0x327DE548) CreateVertexShader (0x12A620D8, length=2224 bytecode=0x327C4178) CreatePixelShader (0x12AEDF58, length=1356 bytecode=0x327EDB08) CreateVertexShader (0x12A61AD8, length=1540 bytecode=0x327C2978) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0xC5530000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xF4 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xC5590028) QueryInterface ID3D10Device1 (0xC5590088)... Rehooking thread (device = 0xC5590088) started CreateBlendState(0xC5562F68, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0xC8D69228, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0xC8D6A428, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0xC8D6A328, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0xC8D6ABA8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0xC8D69968, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0xC8D68EE8, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0xC8D6A528, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0xC8D6A628, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0xC8D69DA8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0xC55D3668: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xC55D3768: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xC90F9EA8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xC8D7A9A8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0xCA6E8CD8, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0xCA6E9298, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0xCA6E9798, length=1232 bytecode=0x327D5608) CreatePixelShader (0xCA6E9C58, length=1540 bytecode=0x327D40E8) CreateVertexShader (0xCA6EA1D8, length=1144 bytecode=0x327BEA48) CreatePixelShader (0xCA6EA698, length=584 bytecode=0x327D3EA0) CreateVertexShader (0xCA6EAB18, length=1140 bytecode=0x327BF390) CreatePixelShader (0xCA6EB018, length=1564 bytecode=0x327D46F0) CreatePixelShader (0xCA6EB5D8, length=2292 bytecode=0x327D4D10) CreatePixelShader (0xCA6EBBD8, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0xCA72EC98, length=2280 bytecode=0xCA72E320) CreatePixelShader (0xCA72E098, length=2556 bytecode=0xCA72F240) CreateVertexShader (0xCA7BC818, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0xCA7BCD18, length=844 bytecode=0x327E82F0) CreatePixelShader (0xC8F7F4D8, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0xCA6E2F58, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0xCA6E3418, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0xCA769F98, length=1852 bytecode=0x327C76A0) CreatePixelShader (0xCA76A518, length=952 bytecode=0x327E8640) CreateVertexShader (0xC8DF8D98, length=1692 bytecode=0x327CE060) CreatePixelShader (0xC8DFB5D8, length=1124 bytecode=0x327EAD68) CreatePixelShader (0xC8DF8158, length=1180 bytecode=0x327E5358) CreateVertexShader (0xC5633C58, length=1288 bytecode=0x327CDB58) CreatePixelShader (0xC8DF8618, length=832 bytecode=0x327DE548) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0xC7DB0000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xEC error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xC7E2FD88) QueryInterface ID3D10Device1 (0xC7E2FDE8)... Rehooking thread (device = 0xC7E2FDE8) started CreateBlendState(0xC7E037E8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0xCB578A28, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0xCB577F68, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0xCB5780A8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0xCB5798E8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0xCB579B28, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0xCB5783A8, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0xCB5787E8, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0xCB578B28, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0xCB5785E8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0xCB5E98A8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xCB5E36A8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xCBABEF68: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xCB65EF28: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0xCCFEC298, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0xCD232098, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0xCD274098, length=1232 bytecode=0x327D5608) CreatePixelShader (0xCD274598, length=1540 bytecode=0x327D40E8) CreateVertexShader (0xCD274AD8, length=1144 bytecode=0x327BEA48) CreatePixelShader (0xCD274FD8, length=584 bytecode=0x327D3EA0) CreateVertexShader (0xCD275418, length=1140 bytecode=0x327BF390) CreatePixelShader (0xCD275918, length=1564 bytecode=0x327D46F0) CreatePixelShader (0xCD275ED8, length=2292 bytecode=0x327D4D10) CreatePixelShader (0xCD276518, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0xCD277498, length=2280 bytecode=0xCD276B30) CreatePixelShader (0xCD276BD8, length=2556 bytecode=0xCD277A50) CreateVertexShader (0xCD292298, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0xCD292798, length=844 bytecode=0x327E82F0) CreatePixelShader (0xCB628518, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0xCD2B7818, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0xCD2B7D18, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0xCBA0AD98, length=1852 bytecode=0x327C76A0) CreatePixelShader (0xCBA0B318, length=952 bytecode=0x327E8640) CreateVertexShader (0xCD302758, length=1692 bytecode=0x327CE060) CreatePixelShader (0xCB618918, length=1124 bytecode=0x327EAD68) CreatePixelShader (0xCBA27D18, length=1180 bytecode=0x327E5358) CreateVertexShader (0xCB618D98, length=1288 bytecode=0x327CDB58) CreatePixelShader (0xCBA1D898, length=832 bytecode=0x327DE548) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x76F80000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xF4 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x76FD3B78) QueryInterface ID3D10Device1 (0x76FD3BD8)... Rehooking thread (device = 0x76FD3BD8) started CreateBlendState(0x76FA33A8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x7A7ECA28, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x7A7ECB28, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x7A7EB828, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x7A7ECC68, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x7A7EC2A8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x7A7EB728, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x7A7ECF68, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x7A7ECD68, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x7A7EB5E8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x7A860028: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x7A857E28: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x7ABBCC28: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x7C1B9A28: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x7C1CD198, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x7C1CD758, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x7C1CDC58, length=1232 bytecode=0x327D5608) CreatePixelShader (0x7C1CE158, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x7C1CE698, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x7C1CEB98, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x7C1CEFD8, length=1140 bytecode=0x327BF390) CreatePixelShader (0x7C1CF4D8, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x7C1E0A98, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x7C1E10D8, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x7C1E2398, length=2280 bytecode=0x7C1E1A00) CreatePixelShader (0x7C1E1798, length=2556 bytecode=0x7C1E2920) CreateVertexShader (0x7C26D358, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x7C26D858, length=844 bytecode=0x327E82F0) CreatePixelShader (0x7C1B8858, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x7C0CC818, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x7C0CCD18, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x7AAE3198, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x7AAE3718, length=952 bytecode=0x327E8640) CreateVertexShader (0x7C25D5D8, length=1288 bytecode=0x327CDB58) CreatePixelShader (0x7C25DAD8, length=832 bytecode=0x327DE548) CreateVertexShader (0x7A8AA118, length=1692 bytecode=0x327CE060) CreatePixelShader (0x7C11F8D8, length=1124 bytecode=0x327EAD68) CreatePixelShader (0x7C1D2C98, length=1180 bytecode=0x327E5358) CreateVertexShader (0x7C1D5158, length=2224 bytecode=0x327C4178) CreatePixelShader (0x7C267F98, length=1356 bytecode=0x327EDB08) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x19290000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xF8 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x190BFD98) QueryInterface ID3D10Device1 (0x190BFDF8)... Rehooking thread (device = 0x190BFDF8) started CreateBlendState(0x19092A28, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x1C97CCE8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x1C97D028, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x1C97C8A8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x1C97D468, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x1C97BCE8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x1C97D128, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x1C97BE28, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x1C97D228, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x1C97C9A8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x1C99B0A8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x1C9E8428: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x1C9E91E8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x1E7E13E8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x1E922F98, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x1C977618, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x1E924558, length=1232 bytecode=0x327D5608) CreatePixelShader (0x1E966098, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x1E9765D8, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x1E976AD8, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x1E976F58, length=1140 bytecode=0x327BF390) CreatePixelShader (0x1E977418, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x1E9779D8, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x1E978018, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x1E9792D8, length=2280 bytecode=0x1E978950) CreatePixelShader (0x1E979918, length=2556 bytecode=0x1E978640) CreateVertexShader (0x1EA066D8, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x1EA06B98, length=844 bytecode=0x327E82F0) CreatePixelShader (0x1E9C7D18, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x1E9C9798, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x1E9C9C58, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x1D29E358, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x1D29E898, length=952 bytecode=0x327E8640) CreateVertexShader (0x1D1619D8, length=1540 bytecode=0x327C2978) CreateVertexShader (0x1E7EDCD8, length=1692 bytecode=0x327CE060) CreatePixelShader (0x1D198958, length=1124 bytecode=0x327EAD68) CreatePixelShader (0x1D198DD8, length=1180 bytecode=0x327E5358) CreateVertexShader (0x1E9973D8, length=1288 bytecode=0x327CDB58) CreatePixelShader (0x1D2AEC18, length=832 bytecode=0x327DE548) CreateVertexShader (0x1E808898, length=2224 bytecode=0x327C4178) CreatePixelShader (0x1E7AB7D8, length=1320 bytecode=0x327F57F0) CreatePixelShader (0x1E7ABD18, length=1356 bytecode=0x327EDB08) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x2DF20000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xF8 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x2C34FFB8) QueryInterface ID3D10Device1 (0x2C350018)... Rehooking thread (device = 0x2C350018) started CreateBlendState(0x2C3230A8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x2FED8AE8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x2FED8028, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x2FED99A8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x2FED8BE8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x2FED8468, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x2FED9468, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x2FED9BE8, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x2FED88A8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x2FED8568, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x2FFBE868: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x30134928: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x3013D7E8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x3013D3E8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x3025A318, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x30301098, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x30303D98, length=1232 bytecode=0x327D5608) CreatePixelShader (0x3047A098, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x30490E18, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x304FB098, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x30582098, length=1140 bytecode=0x327BF390) CreatePixelShader (0x305D1098, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x305D1658, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x305E5DD8, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x305E6E18, length=2280 bytecode=0x2C409C80) CreatePixelShader (0x2C409D18, length=2556 bytecode=0x305E73C0) CreateVertexShader (0x306C0198, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x306C0698, length=844 bytecode=0x327E82F0) CreatePixelShader (0x304B1B98, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x3067E058, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x305E4E58, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x30404998, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x30404F18, length=952 bytecode=0x327E8640) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xF0, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x3F6E0000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0x100 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x3F763AF8) QueryInterface ID3D10Device1 (0x3F763B58)... Rehooking thread (device = 0x3F763B58) started CreateBlendState(0x3F7335E8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x42ECB9E8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x42ECB3A8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x42ECA3A8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x42ECAC28, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x42ECBAE8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x42ECA5A8, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x42ECBC28, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x42ECAD28, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x42ECA9E8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x3F7A71E8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x42F9BCA8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x42F9BDA8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x42F9EEA8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x432C4FD8, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x433281D8, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x433286D8, length=1232 bytecode=0x327D5608) CreatePixelShader (0x43328B98, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x43329118, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x433B0098, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x43453098, length=1140 bytecode=0x327BF390) CreatePixelShader (0x434D6098, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x433CAF58, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x43563758, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x435FCC98, length=2280 bytecode=0x435FC320) CreatePixelShader (0x435FC1D8, length=2556 bytecode=0x43690010) CreateVertexShader (0x4378E7D8, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x4378EC98, length=844 bytecode=0x327E82F0) CreatePixelShader (0x434FEB98, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x43567258, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x43567758, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x43710CD8, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x43565358, length=952 bytecode=0x327E8640) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xEC, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x19B20000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x398928AC CreateRemoteThread: 0xF8 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x326D9D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x17DAFDC8) QueryInterface ID3D10Device1 (0x17DAFE28)... Rehooking thread (device = 0x17DAFE28) started CreateBlendState(0x17D834E8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x1B66A3E8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x1B66B628, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x1B66B728, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x1B66AA68, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x1B66A628, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x1B66A528, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x1B66AC68, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x1B66B1E8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x1B66A2E8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x17DF3568: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x17DF3628: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x17DF3728: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x1B747D68: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x1BF92098, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x1C016098, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x1BEC0D18, length=1232 bytecode=0x327D5608) CreatePixelShader (0x1C0DE518, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x1C16F098, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x17E6E5D8, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x17E6EA18, length=1140 bytecode=0x327BF390) CreatePixelShader (0x1C21BAD8, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x1C21C098, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x1C21C698, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x1C21D658, length=2280 bytecode=0x1C21CCD0) CreatePixelShader (0x1C21CD58, length=2556 bytecode=0x1C25F010) CreateVertexShader (0x1C2E9B18, length=1352 bytecode=0x327C2430) => vertex shader for windows CreatePixelShader (0x1C2E9FD8, length=844 bytecode=0x327E82F0) CreatePixelShader (0x1C2860D8, length=916 bytecode=0x327E28C8) => pixel shader for windows CreateVertexShader (0x1BEC3898, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border CreatePixelShader (0x1BEC3D58, length=644 bytecode=0x327D64E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x1C21B218, length=1852 bytecode=0x327C76A0) CreatePixelShader (0x1BD56F18, length=952 bytecode=0x327E8640) CreateVertexShader (0x17DABB58, length=1288 bytecode=0x327CDB58) CreatePixelShader (0x1BD82658, length=832 bytecode=0x327DE548) CreateVertexShader (0x1BD843D8, length=1692 bytecode=0x327CE060) CreatePixelShader (0x1BD83458, length=1124 bytecode=0x327EAD68) CreatePixelShader (0x1C069A18, length=1180 bytecode=0x327E5358) CreateVertexShader (0x1C249ED8, length=2224 bytecode=0x327C4178) CreatePixelShader (0x1C1CB518, length=1356 bytecode=0x327EDB08) CreateVertexShader (0x1C04D118, length=1540 bytecode=0x327C2978) QueryInterface ID3D10Device1 (0x1BD3C048)... Rehooking thread (device = 0x1BD3C048) started CreateBlendState(0x1C24EAA8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x1C24E668, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x1C24FDA8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x1C24FFE8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x1C24F768, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x1C2501E8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x1C24ECA8, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x1C24F968, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x1C24F328, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x1C24FBA8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x1BD3E5E8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x1BD3E7A8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x1BD3DFE8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x1BD3DB68: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x1BD78D58, length=1880 bytecode=0x327BE2F0) CreateVertexShader (0x1BF90118, length=1232 bytecode=0x327BEEC0) CreatePixelShader (0x1BFD2098, length=1232 bytecode=0x327D5608) CreatePixelShader (0x1C1E0D18, length=1540 bytecode=0x327D40E8) CreateVertexShader (0x1C03F158, length=1144 bytecode=0x327BEA48) CreatePixelShader (0x1B7070D8, length=584 bytecode=0x327D3EA0) CreateVertexShader (0x1B708E98, length=1140 bytecode=0x327BF390) CreatePixelShader (0x1B70AC58, length=1564 bytecode=0x327D46F0) CreatePixelShader (0x1BF5DB98, length=2292 bytecode=0x327D4D10) CreatePixelShader (0x1BF5F958, length=2576 bytecode=0x327D5AD8) CreatePixelShader (0x1BF61758, length=2280 bytecode=0x17E4A390) CreatePixelShader (0x1BF63518, length=2556 bytecode=0x1BF7B550) Uninstalling... dwmcore.dll handle: 0x32630000 - D3D11CreateDevice (0x32209354)... found... Hook installed Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x528D0000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x409228AC CreateRemoteThread: 0xF8 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x384B0000 - D3D11CreateDevice (0x38559D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x5270FDA8) QueryInterface ID3D10Device1 (0x5270FE08)... Rehooking thread (device = 0x5270FE08) started CreateBlendState(0x526E2C68, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x5699B768, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x5699B228, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x5699ADE8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x56999F28, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x5699A8A8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x5699B468, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x5699A668, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x5699ABE8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x5699B9A8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x569B54E8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x56A7EF68: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x57482328: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x5756AC68: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x58A72A58, length=1880 bytecode=0x3863E2F0) CreateVertexShader (0x57573618, length=1232 bytecode=0x3863EEC0) CreatePixelShader (0x57573B18, length=1232 bytecode=0x38655608) CreatePixelShader (0x57573FD8, length=1540 bytecode=0x386540E8) CreateVertexShader (0x57574558, length=1144 bytecode=0x3863EA48) CreatePixelShader (0x57574A18, length=584 bytecode=0x38653EA0) CreateVertexShader (0x57574E98, length=1140 bytecode=0x3863F390) CreatePixelShader (0x57575398, length=1564 bytecode=0x386546F0) CreatePixelShader (0x57575958, length=2292 bytecode=0x38654D10) CreatePixelShader (0x57575F58, length=2576 bytecode=0x38655AD8) CreatePixelShader (0x57577218, length=2280 bytecode=0x575768A0) CreatePixelShader (0x57576618, length=2556 bytecode=0x575777C0) CreateVertexShader (0x58AEB318, length=1352 bytecode=0x38642430) => vertex shader for windows CreatePixelShader (0x58AEB7D8, length=844 bytecode=0x386682F0) CreatePixelShader (0x58A96FD8, length=916 bytecode=0x386628C8) => pixel shader for windows CreateVertexShader (0x58A9B9D8, length=1440 bytecode=0x38640D60) => vertex shader for coloured border CreatePixelShader (0x58A9BED8, length=644 bytecode=0x386564E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x58AAFAD8, length=1852 bytecode=0x386476A0) CreatePixelShader (0x58AB0058, length=952 bytecode=0x38668640) CreateVertexShader (0x58ADC958, length=1288 bytecode=0x3864DB58) CreatePixelShader (0x58ADCE58, length=832 bytecode=0x3865E548) CreateVertexShader (0x58ADC158, length=1692 bytecode=0x3864E060) CreatePixelShader (0x5752C198, length=1124 bytecode=0x3866AD68) CreatePixelShader (0x58AEA9D8, length=1180 bytecode=0x38665358) Uninstalling... dwmcore.dll handle: 0x384B0000 - D3D11CreateDevice (0x39539354)... found... Hook installed Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0xFC760000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x409228AC CreateRemoteThread: 0xF8 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x384B0000 - D3D11CreateDevice (0x38559D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xFAA90418) QueryInterface ID3D10Device1 (0xFAA90478)... Rehooking thread (device = 0xFAA90478) started CreateBlendState(0xFAA634E8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0xFE3210A8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0xFE3212A8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0xFE3216E8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0xFE3217E8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0xFE321928, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0xFE321A28, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0xFE321B28, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0xFE3211A8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0xFE3202A8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0xFE346E68: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xFE8B11A8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xFE8B12A8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xFE958DE8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0xFE95BD98, length=1880 bytecode=0x3863E2F0) CreateVertexShader (0xFE95C318, length=1232 bytecode=0x3863EEC0) CreatePixelShader (0xFE95C818, length=1232 bytecode=0x38655608) CreatePixelShader (0xFE95CD18, length=1540 bytecode=0x386540E8) CreateVertexShader (0xFE95D258, length=1144 bytecode=0x3863EA48) CreatePixelShader (0xFE95D758, length=584 bytecode=0x38653EA0) CreateVertexShader (0xFE95DBD8, length=1140 bytecode=0x3863F390) CreatePixelShader (0xFE95E098, length=1564 bytecode=0x386546F0) CreatePixelShader (0xFE95E658, length=2292 bytecode=0x38654D10) CreatePixelShader (0x80042C98, length=2576 bytecode=0x38655AD8) CreatePixelShader (0x80043C18, length=2280 bytecode=0x800432B0) CreatePixelShader (0x80043358, length=2556 bytecode=0x800441D0) CreateVertexShader (0x800D1498, length=1352 bytecode=0x38642430) => vertex shader for windows CreatePixelShader (0x800D1998, length=844 bytecode=0x386682F0) CreatePixelShader (0xFE958F98, length=916 bytecode=0x386628C8) => pixel shader for windows CreateVertexShader (0xFE959818, length=1440 bytecode=0x38640D60) => vertex shader for coloured border CreatePixelShader (0xFE959D18, length=644 bytecode=0x386564E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x80076D18, length=1852 bytecode=0x386476A0) CreatePixelShader (0x80077258, length=952 bytecode=0x38668640) CreateVertexShader (0x800CD9D8, length=1692 bytecode=0x3864E060) CreatePixelShader (0x800970D8, length=1124 bytecode=0x3866AD68) CreatePixelShader (0x80097558, length=1180 bytecode=0x38665358) CreateVertexShader (0x800A0718, length=1288 bytecode=0x3864DB58) CreatePixelShader (0x800C54D8, length=832 bytecode=0x3865E548) Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0xF4110000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x409228AC CreateRemoteThread: 0xF8 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x384B0000 - D3D11CreateDevice (0x38559D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xF3F4FCC8) QueryInterface ID3D10Device1 (0xF3F4FD28)... Rehooking thread (device = 0xF3F4FD28) started CreateBlendState(0xF3F230A8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0xF782B168, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0xF782A5A8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0xF782AD28, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0xF782AE28, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0xF782A7E8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0xF782A268, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0xF782AF28, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0xF782A3A8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0xF782A8E8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0xF7892EA8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xF7892F68: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xF7C084A8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xF7C05E28: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0xF7C6DED8, length=1880 bytecode=0x3863E2F0) CreateVertexShader (0xF7C6E498, length=1232 bytecode=0x3863EEC0) CreatePixelShader (0xF7C6E998, length=1232 bytecode=0x38655608) CreatePixelShader (0xF92AD098, length=1540 bytecode=0x386540E8) CreateVertexShader (0xF92AD5D8, length=1144 bytecode=0x3863EA48) CreatePixelShader (0xF92ADAD8, length=584 bytecode=0x38653EA0) CreateVertexShader (0xF92ADF58, length=1140 bytecode=0x3863F390) CreatePixelShader (0xF92AE418, length=1564 bytecode=0x386546F0) CreatePixelShader (0xF92AE9D8, length=2292 bytecode=0x38654D10) CreatePixelShader (0xF92AF018, length=2576 bytecode=0x38655AD8) CreatePixelShader (0xF92B02D8, length=2280 bytecode=0xF92AF950) CreatePixelShader (0xF92AF6D8, length=2556 bytecode=0xF92B0870) CreateVertexShader (0xF93406D8, length=1352 bytecode=0x38642430) => vertex shader for windows CreatePixelShader (0xF9340B98, length=844 bytecode=0x386682F0) CreatePixelShader (0xF7C69F58, length=916 bytecode=0x386628C8) => pixel shader for windows CreateVertexShader (0xF7C6AE98, length=1440 bytecode=0x38640D60) => vertex shader for coloured border CreatePixelShader (0xF7C6B398, length=644 bytecode=0x386564E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0xF7AAF758, length=1852 bytecode=0x386476A0) CreatePixelShader (0xF7AAFCD8, length=952 bytecode=0x38668640) CreateVertexShader (0xF7BBD498, length=1288 bytecode=0x3864DB58) CreatePixelShader (0xF7BBD998, length=832 bytecode=0x3865E548) CreateVertexShader (0xF9331198, length=1692 bytecode=0x3864E060) CreatePixelShader (0xF7A7B118, length=1124 bytecode=0x3866AD68) CreatePixelShader (0xF7A7B598, length=1180 bytecode=0x38665358) Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x96D80000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x409228AC CreateRemoteThread: 0xF8 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x384B0000 - D3D11CreateDevice (0x38559D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x96A6FD68) QueryInterface ID3D10Device1 (0x96A6FDC8)... Rehooking thread (device = 0x96A6FDC8) started CreateBlendState(0x96A434E8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x9A33FBE8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x9A33EDE8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x9A33E128, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x9A33EF28, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x9A33F128, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x9A33ECE8, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x9A33E6A8, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x9A33F028, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x9A33F568, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x9A389868: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x9A3F89A8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x9A8DF228: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x9BEF60A8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x9A98C518, length=1880 bytecode=0x3863E2F0) CreateVertexShader (0x9BEF6B58, length=1232 bytecode=0x3863EEC0) CreatePixelShader (0x9A98CAD8, length=1232 bytecode=0x38655608) CreatePixelShader (0x9BF38098, length=1540 bytecode=0x386540E8) CreateVertexShader (0x9BF385D8, length=1144 bytecode=0x3863EA48) CreatePixelShader (0x9BF38AD8, length=584 bytecode=0x38653EA0) CreateVertexShader (0x9A98CFD8, length=1140 bytecode=0x3863F390) CreatePixelShader (0x9A98D4D8, length=1564 bytecode=0x386546F0) CreatePixelShader (0x9A98DA98, length=2292 bytecode=0x38654D10) CreatePixelShader (0x9A98E098, length=2576 bytecode=0x38655AD8) CreatePixelShader (0x9BF3AF58, length=2280 bytecode=0x9A98E6D0) CreatePixelShader (0x9A98E758, length=2556 bytecode=0x9BF3B4E0) CreateVertexShader (0x9BFC7458, length=1352 bytecode=0x38642430) => vertex shader for windows CreatePixelShader (0x9BFC7958, length=844 bytecode=0x386682F0) CreatePixelShader (0x9A793458, length=916 bytecode=0x386628C8) => pixel shader for windows CreateVertexShader (0x9A79F018, length=1440 bytecode=0x38640D60) => vertex shader for coloured border CreatePixelShader (0x9A79F518, length=644 bytecode=0x386564E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x9A3C1818, length=1852 bytecode=0x386476A0) CreatePixelShader (0x9A3F7998, length=952 bytecode=0x38668640) CreateVertexShader (0x9BF9BE18, length=1692 bytecode=0x3864E060) CreatePixelShader (0x9BF9C358, length=1124 bytecode=0x3866AD68) CreatePixelShader (0x9BF94758, length=1180 bytecode=0x38665358) Installing DWM hook... DWM: 0xEC, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0xCBEF0000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x409228AC CreateRemoteThread: 0xFC error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x384B0000 - D3D11CreateDevice (0x38559D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xCBF4FD58) QueryInterface ID3D10Device1 (0xCBF4FDB8)... Rehooking thread (device = 0xCBF4FDB8) started CreateBlendState(0xCBF236E8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0xCF6C0428, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0xCF6BF328, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0xCF6C0AA8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0xCF6BFAA8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0xCF6C0228, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0xCF6C0328, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0xCF6C0528, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0xCF6BFCA8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0xCF6BF128, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0xCF6EA8E8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xCF712EE8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xCFD065E8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xCFCB3AA8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0xCFD0DE98, length=1880 bytecode=0x3863E2F0) CreateVertexShader (0xCFD0E458, length=1232 bytecode=0x3863EEC0) CreatePixelShader (0xCFD0E958, length=1232 bytecode=0x38655608) CreatePixelShader (0xD12B8498, length=1540 bytecode=0x386540E8) CreateVertexShader (0xD12B89D8, length=1144 bytecode=0x3863EA48) CreatePixelShader (0xD12B8ED8, length=584 bytecode=0x38653EA0) CreateVertexShader (0xD12B9358, length=1140 bytecode=0x3863F390) CreatePixelShader (0xD12B9818, length=1564 bytecode=0x386546F0) CreatePixelShader (0xD12B9DD8, length=2292 bytecode=0x38654D10) CreatePixelShader (0xD12BA418, length=2576 bytecode=0x38655AD8) CreatePixelShader (0xD12BB6D8, length=2280 bytecode=0xD12BAD50) CreatePixelShader (0xD12BAAD8, length=2556 bytecode=0xD12BBC70) CreateVertexShader (0xD1349058, length=1352 bytecode=0x38642430) => vertex shader for windows CreatePixelShader (0xD1349558, length=844 bytecode=0x386682F0) CreatePixelShader (0xCF74DE58, length=916 bytecode=0x386628C8) => pixel shader for windows CreateVertexShader (0xCF74F0D8, length=1440 bytecode=0x38640D60) => vertex shader for coloured border CreatePixelShader (0xCF74F5D8, length=644 bytecode=0x386564E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0xCF76AF18, length=1852 bytecode=0x386476A0) CreatePixelShader (0xCF76B498, length=952 bytecode=0x38668640) Installing DWM hook... DWM: 0xEC, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x78700000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x409228AC CreateRemoteThread: 0x100 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x384B0000 - D3D11CreateDevice (0x38559D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x7875FDD8) QueryInterface ID3D10Device1 (0x7875FE38)... Rehooking thread (device = 0x7875FE38) started CreateBlendState(0x78732F68, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x7BEC0E28, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x7BEC0168, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x7BEC16A8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x7BEC06E8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x7BEC0D28, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x7BEC0C28, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x7BEC1C28, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x7BEC0F68, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x7BEC0068, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x787A36A8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x7C27B368: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x7C27FCA8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xC50A8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x7C32E1D8, length=1880 bytecode=0x3863E2F0) CreateVertexShader (0x7C32E758, length=1232 bytecode=0x3863EEC0) CreatePixelShader (0x109098, length=1232 bytecode=0x38655608) CreatePixelShader (0x109598, length=1540 bytecode=0x386540E8) CreateVertexShader (0x109AD8, length=1144 bytecode=0x3863EA48) CreatePixelShader (0x109FD8, length=584 bytecode=0x38653EA0) CreateVertexShader (0x10A418, length=1140 bytecode=0x3863F390) CreatePixelShader (0x10A918, length=1564 bytecode=0x386546F0) CreatePixelShader (0x10AED8, length=2292 bytecode=0x38654D10) CreatePixelShader (0x10B518, length=2576 bytecode=0x38655AD8) CreatePixelShader (0x10C498, length=2280 bytecode=0x10BB30) CreatePixelShader (0x10BBD8, length=2556 bytecode=0x10CA50) CreateVertexShader (0x19C318, length=1352 bytecode=0x38642430) => vertex shader for windows CreatePixelShader (0x19C818, length=844 bytecode=0x386682F0) CreatePixelShader (0x7C323318, length=916 bytecode=0x386628C8) => pixel shader for windows CreateVertexShader (0x7BF70498, length=1440 bytecode=0x38640D60) => vertex shader for coloured border CreatePixelShader (0x7BF70998, length=644 bytecode=0x386564E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x146218, length=1852 bytecode=0x386476A0) CreatePixelShader (0x146798, length=952 bytecode=0x38668640) Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x7D040000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x409228AC CreateRemoteThread: 0xFC error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x384B0000 - D3D11CreateDevice (0x38559D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x7B470BC8) QueryInterface ID3D10Device1 (0x7B470C28)... Rehooking thread (device = 0x7B470C28) started CreateBlendState(0x7B4436E8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x7EBF19A8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x7EBF2768, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x7EBF2AA8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x7EBF1CE8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x7EBF2CA8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x7EBF1128, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x7EBF1328, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x7EBF2328, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x7EBF1768, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x7EC58768: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x7ECB8F28: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x7EC59A28: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x7EBE8168: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0xDB8098, length=1880 bytecode=0x3863E2F0) CreateVertexShader (0xDB8658, length=1232 bytecode=0x3863EEC0) CreatePixelShader (0xDB8B58, length=1232 bytecode=0x38655608) CreatePixelShader (0x7F51C018, length=1540 bytecode=0x386540E8) CreateVertexShader (0x7F51C558, length=1144 bytecode=0x3863EA48) CreatePixelShader (0x7F51CA58, length=584 bytecode=0x38653EA0) CreateVertexShader (0x7F51CED8, length=1140 bytecode=0x3863F390) CreatePixelShader (0x7F51D398, length=1564 bytecode=0x386546F0) CreatePixelShader (0x7F51D958, length=2292 bytecode=0x38654D10) CreatePixelShader (0x7F51DF98, length=2576 bytecode=0x38655AD8) CreatePixelShader (0x7F51E658, length=2280 bytecode=0xDB8FB0) CreatePixelShader (0xDB9A58, length=2556 bytecode=0xDB8FB0) CreateVertexShader (0xE45318, length=1352 bytecode=0x38642430) => vertex shader for windows CreatePixelShader (0xE45818, length=844 bytecode=0x386682F0) CreatePixelShader (0x7F50E418, length=916 bytecode=0x386628C8) => pixel shader for windows CreateVertexShader (0x7F515B98, length=1440 bytecode=0x38640D60) => vertex shader for coloured border CreatePixelShader (0x7F516098, length=644 bytecode=0x386564E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x7F349DD8, length=1852 bytecode=0x386476A0) CreatePixelShader (0x7F34A358, length=952 bytecode=0x38668640) CreateVertexShader (0xE402D8, length=1288 bytecode=0x3864DB58) CreatePixelShader (0xE35418, length=832 bytecode=0x3865E548) CreateVertexShader (0xE42AD8, length=1692 bytecode=0x3864E060) CreatePixelShader (0xE43058, length=1124 bytecode=0x3866AD68) CreatePixelShader (0xE29E18, length=1180 bytecode=0x38665358) Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x24EF0000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x409228AC CreateRemoteThread: 0xF4 error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x384B0000 - D3D11CreateDevice (0x38559D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x24D7FE68) QueryInterface ID3D10Device1 (0x24D7FEC8)... Rehooking thread (device = 0x24D7FEC8) started CreateBlendState(0x24D537E8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x285BF7E8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x285BE3A8, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x285BF8E8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x285BEC28, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x285BED68, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x285BF068, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x285BFB28, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x285BE4E8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x285BFA28, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x24DC2D68: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x28A90528: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x28B6DC28: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x28B6E268: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x2A1F9098, length=1880 bytecode=0x3863E2F0) CreateVertexShader (0x2A1F9658, length=1232 bytecode=0x3863EEC0) CreatePixelShader (0x2A1F9B58, length=1232 bytecode=0x38655608) CreatePixelShader (0x2A1FA058, length=1540 bytecode=0x386540E8) CreateVertexShader (0x2A1FA598, length=1144 bytecode=0x3863EA48) CreatePixelShader (0x2A1FAA98, length=584 bytecode=0x38653EA0) CreateVertexShader (0x28BEFE98, length=1140 bytecode=0x3863F390) CreatePixelShader (0x28BF0358, length=1564 bytecode=0x386546F0) CreatePixelShader (0x28BF0918, length=2292 bytecode=0x38654D10) CreatePixelShader (0x28BF0F58, length=2576 bytecode=0x38655AD8) CreatePixelShader (0x28BF2218, length=2280 bytecode=0x28BF1890) CreatePixelShader (0x28BF1618, length=2556 bytecode=0x28BF27B0) CreateVertexShader (0x28C0DC98, length=1352 bytecode=0x38642430) => vertex shader for windows CreatePixelShader (0x28C0E198, length=844 bytecode=0x386682F0) CreatePixelShader (0x28BC9518, length=916 bytecode=0x386628C8) => pixel shader for windows CreateVertexShader (0x28BECFD8, length=1440 bytecode=0x38640D60) => vertex shader for coloured border CreatePixelShader (0x28BED498, length=644 bytecode=0x386564E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x2A220618, length=1852 bytecode=0x386476A0) CreatePixelShader (0x2A220B58, length=952 bytecode=0x38668640) Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0x3D3C0000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x409228AC CreateRemoteThread: 0xFC error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x384B0000 - D3D11CreateDevice (0x38559D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x3D21FD08) QueryInterface ID3D10Device1 (0x3D21FD68)... Rehooking thread (device = 0x3D21FD68) started CreateBlendState(0x3D1F2B28, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0x40AC08A8, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0x40AC0368, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0x40AC09E8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0x40ABF168, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0x40AC05A8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0x40ABF7A8, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0x40AC06A8, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0x40AC07A8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0x40ABEC28, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0x40B06B68: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x40B82AA8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x40B84168: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0x4169BCA8: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0x417687D8, length=1880 bytecode=0x3863E2F0) CreateVertexShader (0x41769198, length=1232 bytecode=0x3863EEC0) CreatePixelShader (0x41769698, length=1232 bytecode=0x38655608) CreatePixelShader (0x41769B98, length=1540 bytecode=0x386540E8) CreateVertexShader (0x4176A0D8, length=1144 bytecode=0x3863EA48) CreatePixelShader (0x4176A5D8, length=584 bytecode=0x38653EA0) CreateVertexShader (0x4176AA18, length=1140 bytecode=0x3863F390) CreatePixelShader (0x4176AF18, length=1564 bytecode=0x386546F0) CreatePixelShader (0x4176B4D8, length=2292 bytecode=0x38654D10) CreatePixelShader (0x4176BB18, length=2576 bytecode=0x38655AD8) CreatePixelShader (0x4176CA98, length=2280 bytecode=0x4176C120) CreatePixelShader (0x4176C198, length=2556 bytecode=0x4176D040) CreateVertexShader (0x431CF818, length=1352 bytecode=0x38642430) => vertex shader for windows CreatePixelShader (0x431CFCD8, length=844 bytecode=0x386682F0) CreatePixelShader (0x40B45858, length=916 bytecode=0x386628C8) => pixel shader for windows CreateVertexShader (0x40B46258, length=1440 bytecode=0x38640D60) => vertex shader for coloured border CreatePixelShader (0x40B47698, length=644 bytecode=0x386564E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0x431739D8, length=1852 bytecode=0x386476A0) CreatePixelShader (0x43173F18, length=952 bytecode=0x38668640) Uninstalling... dwmcore.dll handle: 0x384B0000 - D3D11CreateDevice (0x39539354)... found... Hook installed Installing DWM hook... DWM: 0xE8, error = 0 Module: C:\DWM\DWMHook.dll RemoteDLLName: 0xE7300000 WriteProcessMemory: 1, error 0 LoadLibrary: 0x409228AC CreateRemoteThread: 0xFC error 0 DWMHook loaded Creating debug console... Installing d3d11.dll hook... dwmcore.dll handle: 0x384B0000 - D3D11CreateDevice (0x38559D1C)... found... Hook installed D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xE737FF68) QueryInterface ID3D10Device1 (0xE737FFC8)... Rehooking thread (device = 0xE737FFC8) started CreateBlendState(0xE73535E8, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0xEAB13628, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0xEAB14C68, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0xEAB12FE8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0xEAB13EA8, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0xEAB13FA8, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0xEAB140E8, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0xEAB141E8, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0xEAB142E8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0xEAB143E8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0xEAB21B28: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xEB8A2CE8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xEABD3E68: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xEABD3F28: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0xEB947118, length=1880 bytecode=0x3863E2F0) CreateVertexShader (0xEB947698, length=1232 bytecode=0x3863EEC0) CreatePixelShader (0xEB947B98, length=1232 bytecode=0x38655608) CreatePixelShader (0xEB948098, length=1540 bytecode=0x386540E8) CreateVertexShader (0xEB9485D8, length=1144 bytecode=0x3863EA48) CreatePixelShader (0xEB948AD8, length=584 bytecode=0x38653EA0) CreateVertexShader (0xEB948F58, length=1140 bytecode=0x3863F390) CreatePixelShader (0xEB949418, length=1564 bytecode=0x386546F0) CreatePixelShader (0xEB9499D8, length=2292 bytecode=0x38654D10) CreatePixelShader (0xEB94A018, length=2576 bytecode=0x38655AD8) CreatePixelShader (0xEB94B2D8, length=2280 bytecode=0xEB94A950) CreatePixelShader (0xEB94A6D8, length=2556 bytecode=0xEB94B870) CreateVertexShader (0xECEBF258, length=1352 bytecode=0x38642430) => vertex shader for windows CreatePixelShader (0xECEBF758, length=844 bytecode=0x386682F0) CreatePixelShader (0xEB750798, length=916 bytecode=0x386628C8) => pixel shader for windows CreateVertexShader (0xEB942C58, length=1440 bytecode=0x38640D60) => vertex shader for coloured border CreatePixelShader (0xEB943118, length=644 bytecode=0x386564E8) => pixel shader for coloured border Initializing new resources... Blur resources initialized (0x0 -> 1920x1080) CreateVertexShader (0xEABC94D8, length=1852 bytecode=0x386476A0) CreatePixelShader (0xEABC9A58, length=952 bytecode=0x38668640) CreateVertexShader (0xEB877418, length=1692 bytecode=0x3864E060) CreatePixelShader (0xECE8B098, length=1124 bytecode=0x3866AD68) CreatePixelShader (0xEABB5DD8, length=1180 bytecode=0x38665358) QueryInterface ID3D10Device1 (0xEB86A848)... Rehooking thread (device = 0xEB86A848) started CreateBlendState(0xEABB5B68, 0, 0, 2, 1, 1, 2, 1, 1, 15) CreateBlendState(0xEB872B68, 0, 1, 2, 6, 1, 2, 6, 1, 15) CreateBlendState(0xEB872D68, 0, 1, 14, 4, 1, 14, 6, 1, 15) CreateBlendState(0xEB8CFCE8, 0, 1, 2, 2, 1, 2, 2, 1, 15) CreateBlendState(0xEB750C28, 0, 1, 1, 5, 1, 1, 5, 1, 15) CreateBlendState(0xEB750E28, 0, 1, 8, 2, 1, 8, 2, 1, 15) CreateBlendState(0xEB8D2868, 0, 1, 1, 6, 1, 1, 6, 1, 15) CreateBlendState(0xEB8D2AA8, 0, 1, 5, 6, 1, 5, 6, 1, 15) CreateBlendState(0xEB8D2CA8, 0, 1, 6, 5, 1, 6, 5, 1, 15) CreateBlendState(0xEB8D2EE8, 0, 1, 10, 5, 1, 6, 5, 1, 15) ID3D10Device1: New Input Layout 0xEABC69E8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xEABC6AA8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xEABC6BA8: Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 ID3D10Device1: New Input Layout 0xEB926628: Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 CreateVertexShader (0xEB927058, length=1880 bytecode=0x3863E2F0) CreateVertexShader (0xEB929E18, length=1232 bytecode=0x3863EEC0) CreatePixelShader (0xEB7F9F18, length=1232 bytecode=0x38655608) CreatePixelShader (0xECE68698, length=1540 bytecode=0x386540E8) CreateVertexShader (0xECE6A458, length=1144 bytecode=0x3863EA48) CreatePixelShader (0xEB92BC18, length=584 bytecode=0x38653EA0) CreateVertexShader (0xECF84098, length=1140 bytecode=0x3863F390) CreatePixelShader (0xEB841098, length=1564 bytecode=0x386546F0) CreatePixelShader (0xEAB4BE58, length=2292 bytecode=0x38654D10) CreatePixelShader (0xEAB4DC18, length=2576 bytecode=0x38655AD8) CreatePixelShader (0xEAB31E58, length=2280 bytecode=0xEABD24D0) CreatePixelShader (0xEAB33C18, length=2556 bytecode=0xEABD24D0)
  12. Desktop Gadgets Window open with a blank white page, StartIsBack made your program crash several times and I also had artifacts shooting out across the screen from it.
  13. After I have seen your app I decide to pause the development of Winaeroglass. BTW, I am the person behind Winaero ----------- Tried with clean FF Works properly. I have been using yours with the System Transparency app and they work well together and seem to remove some of the bugs, I think you should continue your development or at least get it to a finished UI state with startup options.
  14. Very nice update mate, everything seems to be working well for me so far.
  15. Yes you're correct, disabling the transparency on the taskbar also results in it having blur, although the opacity seems allot higher behind the taskbar compared to the windows and start menu.
  16. Yeah, options to set the level opacity and blur radius (0 = disabled) will be available in the future. However, I don't see any reason why it should deny logging in, because this utility does not modify anything in your system. Unless you set to start it with the Windows. Yeah, I'm just playing with some DX10.1 vs DX11 stuff. But I don't understand why it works for DX11 but does not for DX10 in your case, it should be vice versa :-D I was messing with another app from winaero at the same time that also brings back some of the transparency and and also I was playing with another one called system transparency, anyway I tested it again after the restore and it's all working pretty good, one bug I did notice though is if you bring up the jump list on the taskbar it seems to leave some artifacts on the windows border when you hover up and down the list, I had this same problem when testing the one from winaero but running that with system transparency seemed to fix the rendering issues and made it flawless, I had to set the opacity to 254 on system transparency though as it caused some weird ghosting if it was set any lower, anyway mate keep up the great work and here is my debug file from this run if it helps at all.
  17. Just tested out Aero Glass Win8 and found some interesting results with SiB, if you disable transparency on the start menu in the SiB options it will bring back the blur on the start menu.
  18. Those are nothing to do with DWM they are to do with the aero.msstyles theme having them removed, same with shadows, DWM has not reduced the shadows, they are images in the msstyles file and they are simply not as strong as Windows 7 shadows, I could increase the shadows with ease just by editing the aero.msstyles file. @ bigmuscle I tried this on the VM and got it to work OK but ended up having to do a system restore after I could not log on, I just ended up with a blank screen, that doesn't worry me though as this is why I have Windows 8 on the VM, what I would like to know though, is it possible to have the transparent borders with colour but without the blur, I have never been keen on the blur, I prefer to have a custom theme with the desired opacity, if it is possible, could we have the option of turning Blur off?
  19. I'm not sure if you guys had Windows 7 or not but if you do the same thing on Windows 7 Explorer crashes, so maybe this is an inherent problem from Windows 7.
  20. After a bit of searching I found this program to give you shortcuts for all the default apps for Windows 8 http://pasquiindustry.altervista.org/download-metroapp-link-2-0-disponibile-per-il-download/ it wont give you shortcuts for any of the new apps you install, to use these in the start menu you can just pin them after you make them or just add the new shortcuts to C:\ProgramData\Microsoft\Windows\Start Menu\Programs and they will appear at the top of the all programs list. Edit: Sorry after a bit of testing I found out that most of the created shortcuts don't work, the only ones that worked were Store, Travel, Messaging and People, the developer also included a readme that explains about some of the other shortcuts having problems, looks like these shortcuts may also change after updates so they would need to be continually updated. Edit: tested Start8 again and it does appear they found a way to launch all installed apps from the modern UI applications folder and they also allow you to pin those to their start menu, maybe Tihiy will find a way to do this with SiB but I don't think there is much advantage in doing it that way, at the moment with Sib it requires 2 clicks to open the modern application, middle click the start button and click on the app, where as with Start8 you have to open the start menu, open all programs, then open the modern applications folder then click on the application, I think it's best to keep the desktop start menu for desktop applications and keep the modern UI separate.
  21. Seems fine here, checked with default theme and my Aero 8 theme
  22. Thanks for the update mate, nice work fixing the High Contrast themes as well, I like that you can still have one of the custom start menus with HC as well, great work mate
  23. But that's because the middle-click is practically useless to me (it's hardly mandatory in the vast majority of all software, and my guess is that most people do not use it) while the double-click is ubiquitous. So, replacing it with the wheel-click, saves countless clicks and protects healthy hands (and doesn't overwork problematic hands like mine). The wheel-click could be assigned to another, less prominent mouse button, but that won't help people who don't own multiple-button mouses ("mice" sounds wrong ) . Well that was why I suggested turning on single click in folder options and then you will never have to double click anything ever again, I hate double click, it's a waste of time and annoying to me, that's why I have it off. But then you have to R-Click and select rename (for example) instead of single click then hit F2. I could never get unused to that Yeah I can see your point but I have never used F2 to rename, always used the right click and selected rename from the context menu lol I guess it's a matter of preference
  24. But that's because the middle-click is practically useless to me (it's hardly mandatory in the vast majority of all software, and my guess is that most people do not use it) while the double-click is ubiquitous. So, replacing it with the wheel-click, saves countless clicks and protects healthy hands (and doesn't overwork problematic hands like mine). The wheel-click could be assigned to another, less prominent mouse button, but that won't help people who don't own multiple-button mouses ("mice" sounds wrong ) . Well that was why I suggested turning on single click in folder options and then you will never have to double click anything ever again, I hate double click, it's a waste of time and annoying to me, that's why I have it off.
  25. Thanks. I use the wheel-click as double-click (very convenient btw) so that will not work unfortunately. My thought was for a Start Menu item/shortcut for the Start Screen, or the aforementioned Hot-Corner. You say you use the middle button as double click, why not just turn off double click, I have had it turned off for years, that way you could use the middle click's default (much more convenient)
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