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Everything posted by FthrJACK
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pia: 72 97 32 72 97 32 33 68 173 64 105 169 85 112 32 108 73 64 77 97 33
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*** IMPORTANT INFORMATION FOR SOUNDBLASTER AUDIGY OWNERS *** There are known issues with Audigy cards and this patch. These problems can be avoided by enabling HARDWARE ACCELERATION in the sound options menu. NETWORK/SERVER FIXES -Optimization of server priorities to improve Net Performance -Smoother object movements -Remote Control Improvements *Sending strings instead of ascii. If you start the remoteconsole with -m it will not wait for the server to respond for every key press. -No Lag prediction if soldier is sitting in vehicle. This fixes the problem of pilots getting shot out of the cockpit when in a plane. CLIENT FIXES #Sound improvements and optimizations -New and improved Sounds in 1st person view *Bar 1918 *Thompson *MG42 *Browning -New streamed sound implementation increasing performance and decreasing memory usage. -Problems with SoundBlaster Live on WinXP and Win2000 systems are solved #Graphical Improvements -New and improved fire animations in 1st person view *stg44 *bar1918 *mp18 *mp40 -New and improved models in 1st person view *stg44 *bar1918 #Gameplay tweaks -damage to airplanes from the following has been decreased by 50%: *BAR *StG44 *Thompson *MP40 *AA GUNS -Spreading when walking and shooting increased on *BAR *StG44 -Reloading time on sniper and engineer rifles reduced by 33%. -Rate of ticket decay when a team holds more than half of the command points has been increased on Head-on maps -Rate of ticket decay when Attacker holds all the control points on Assault Maps has been reduced by 40%, leaving a better chance for the defender to retake a CP. -Rate of ticket decay when the defender holds the map reduced by 40% on assault maps. -Attacker / Defender ticket ratio changed slightly to defenders favor on assault maps -When going outside of the map boundaries, soldiers will take 20% of their full health of damage per second (after being warned) #Optimizations. -Decreased Loading times for the game and map changes. -SafeDisk check only when starting game and not when changing maps #AI optimization -Bots are more concerned about close range enemies than long range ones, especially when their current weapon is not suited for long-range -Radio and voice command display now has a 'grayed out' look for commands that the bots do not respond to. #Menu -Message window has been modified and is now separated into three parts: 1) User generated chat (radio and chat text) - 4 rows 2) Game Info (capture control point etc.) - 2 rows 3) Kills (x killed y) - 3 rows The number of lines for each message window can be changed as long as it is at least 1 line and the total amount of lines for all message windows do not exceed 12. These chat windows can be manipulated through new console commands (where 'int' is any number between 1 and 12) chat.setChatMessageSize <int> No. of lines for chat messages display chat.seGameInfoMessageSize <int> No. of lines for game info display chat.setKillMessageSize <int> No. of lines for kills info display chat.setChatHistory <int> <int> <int> Sets the no of lines for all 3 message displays at once chat.chatInfo Returns status on how many lines each message window in using. chat.OldChatListStyle <0 or 1> If set to 1, the the old (v1.2) message window model is used. chat.OldChatListHistory <int> No. of rows used if the old message window model is used -New Ignore input Commands You can ignore radio messages, radio sounds and also ignore specific players using the following commands: chat.ignoreRadioText <0 or 1> If 1, No radio text is printed. chat.ignoreRadioAudio <0 or 1> If 1, No radio sounds are played. chat.setIgnoreRadioAudioAndText <0 or 1> If 1, both radio sounds and radio text is supressed chat.getIgnoreRadioAudioAndText Prints status for these settings chat.addToIgnoreList <user id> Ignores a specific user's chatting. chat.removeFromIgnoreList <user id> Stop ignoring a specific user's chatting chat.ignoreList Returns the list of ignored players NOTE: you can find a user's ID by using the 'game.listPlayers' command in the console -Implemented TK Forgive and Punishment system. By default, players have to wait 1 extra spawn wave for every TK they commit and when they have made 5 TK's that are not forgiven they will get kicked from the server. By default, the server is in punish mode. There are 2 modes: 1) If you are killed by a teammate, you can forgive the killer. The forgive options expires when you die again (auto-punish) 2) If you are killed by a teammate, you can punish the killer. The punish options expires when you die again. (auto-forgive) Admin Console Commands: admin.spawnDelayPenaltyForTK <value> The number of extra spawn waves applied (1.0 = wait 1 spawn wave, 1.5 = wait 1.5 spawn wave.. and so on) admin.banPlayerOnTKKick <0 or 1> When set to 1, players are also banned when kicked for TK admin.nrOrTKToKick <value> The number of punished TK's before being kicked admin.tkPunishMode <0 or 1> 0 : Punish Mode - Players are punished by default, until the victim forgives the TK 1 : Forgive Mode - Players are forgiven by default, until the victim punishes the TK Client Console Commands: game.TKPunish Punish a TK (works only in Forgive Mode). game.TKForgive Forgive a TK (works only in Punish Mode). -Vote announcement has new text color and icon. -Possibility to tag specific players as a 'buddy' and make them more visible in the minimap Client Console Commands: game.addPlayerToBuddyList <playerId> Add a user with to the buddy list game.removePlayerFromBuddyList <playerId> Removes a user from the buddy list game.buddyList Prints a list of your current buddies. #Rendering optimization -You can disable tri-linear filtering by adding the line "renderer.useTrilinearFiltering 0" to your Settings/VideoDefault.con -SiS Xabre support -Stripping and vertex-cache optimizing terrain patches. Increases performance for vertex cache enabled T&L cards that are vertex transform bound in BF. I.e. it reduces slowdown somewhat when lots of objects are displayed on screen. -Optimization of the font writer, decreasing memory usage. -Possibility to add lightmaps on ships and boats which can highly increase the graphical quality. ============================================= Hows that for a fix list??? it should be on EAs site soon
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this isnt for me. i found one but apparently its not right. a friend is looking for a suitable driver for an Epson Stylus 300 on XP. i would have thought XP would install it but apparently not. anyone else using this printer on XP? got a driver to recommend? i suggested win2k drivers but thats been tried already.
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1942, specially the desert combat mod watch the vids on that site, the jets are awesome
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Very Cool - Optical Camouflage Technology
FthrJACK replied to LS_Dragons's topic in General Discussion
They have been messing with similar technology on Tanks and such in the British army for years (however - much more advanced using fiber optic cables on the tanks surface instead of paint). its good to actually see moving images of this kind of thing tho. Nice find LS! -
you have the model number, and the FCC number. so you should find the drivers for the card by using the Manufacturers site or failing that the FCC site. NT is all for networks, you will be fine. 15 minutes? just make sure you have the drivers ready and you should easy manage that dude FCC number search
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actually RAM 2 looks like it might be CAST not ram. its hard to tell with those images and not being able to see on the back of it.
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Bali & Java Will Come To You
FthrJACK replied to IntrepidBerkeleyExplorer's topic in Websites and Boards
ive watched a few, the great wall of china one, and out of interest i watched the one touring the UK... interesting to see what tourists think of the UK.... And thats just so not England!! hah. you seemed to bump into a lot of stereotypical Englanders on your trip. All "wot wot jolly good show!" etc. heh the other day i watched machu pichu, ive wanted to go there for a while. And the Llamas+and pipe musicians ... hehe. those guys really ARE everywhere you go -
Theres a TV series starting here where they go on "holiday" to the "Axis of Evil" countries and find out more about the people and their way of life, because lets face it, Governments dont want to add a human face to the people they hate. incase they decide to bomb the crap out of them at some point. The idea is that its also then easier to paint them as backward, hate riddled people who want every westerner dead. it should prove interesting, especially the North Korea one, i didnt think Western Media where allowed in to the country to film or anything unless supervised.
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what model NIC is it? if you dont know, has it got an FCC number printed on the circuit board?
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server.MET you can find a list of download options here devil: http://ocbmaurice.dyndns.org/
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nice find crispy, and.. what msnwar said! lol
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Ariel Sharon is also a war criminal and instead of being dragged befor ethe hague and tried hes voted into power and given $5billion a year from the USA alone just to keep his country in "business" as it were. its time we spent our money on us instead of funding war criminals and terrorists, then bleating about them when we fall out with them and going to war because they wont do what we expected them to do anymore. dont forget the west helped pay and arm sadams basq party to get them into power. same with Bin laden. Poll Pot. same with Sharon? There are others too, these are the most high profile.
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True that tink, very true
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Xperties, Iraq is a secular state, and therefore has no official religion. Sadam himself has no religion, but has been in recent years starting to use it to gain more support from other Arab nations and from fanatics such as Bin laden. Sadam likes his women and drink too much to follow such a strict faith.
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Spot the odd one out: 1) Clippy 2) John Major 3) Michael Portillo 4) sadam insane see if you can do it...
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You guys hear about the war heads they found in iraq? apparently they found a stash of chemical weapon warheads.. so far none contained anything but they are well stored and packaged up, ready for use. They werent declared either. i doubt they will go to war jus over that, but if they find when the warheads where last filled and it was AFTER the gulf war, or if they find a warhead which still has chemical substance in it then....i wouldnt be in iraq if i where sadam! what you guys think?
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Where To Get Some Good But Cheap Cable?
FthrJACK replied to techguy21801's topic in General Discussion
Been trying to find a supplier for Genica products in the UK and i cant it wieghs in at 25lbs man.. it will cost a lot to ship that! if you can find their website that would be great, it doesent look like they have a European distributor :phone -
Where To Get Some Good But Cheap Cable?
FthrJACK replied to techguy21801's topic in General Discussion
$62??? WOW! now that IS a good price -
Happy Birthday man, hope you have a good un!
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The song is annoying as hell, but the singers aint bad, aint bad at all drooooooooool w00t
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heh, i actually go to CCL its only up the road from me Can i ask why it has to be an intel CPU? very pricey, specially a 2.8ghz. you could get an AMD cpu for a LOT less money and maybe get some more ram as well or something. hell... maybe even a graphics card depending what you buy.
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I was playing on a server the other day and this git starts nailing my carrier with torpedoes from a plane and then a frigate gets on my case too, anyone who knows the game will tell you the carrier has no weapons other than AA guns. nobody around to help so my solution?? "oh thats what REVERSE IS FOR!" hehe i pushed his a** all the way back onto the shallow coast and beached him. i was laughing my head off! oddly, a Uboat can sink a ship just by ramming it, it takes damage too but nothing the engineer cant fix, yet a HUGE carrier ramming a frigate has little effect other than moving it about like a rag doll
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Heres my latest:
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Not bad man, any one else got any good ones?