TuMaGoNx Posted October 18, 2016 Author Share Posted October 18, 2016 Any suggestion on free and small games with D3D10 support to test WineD3D? thanks Link to comment Share on other sites More sharing options...
FranceBB Posted October 18, 2016 Share Posted October 18, 2016 (edited) I didn't play any games for years, to be fair. I don't have any games in my computer nor in my mobile. I used to play with both consoles and computer when I was a little boy. My passion is the encode and that's the way I use to have fun (with avisynth, its instructions and creating graphic FX in LUA with Aegisub). Can't help you this time, sorry about that. :| Edited October 18, 2016 by FranceBB Link to comment Share on other sites More sharing options...
jumper Posted October 19, 2016 Share Posted October 19, 2016 This compiled sample might help:http://www.whitneyland.com/2009/03/directx-10-and-net-a-simple-example.html but it does contain some 64-bit dlls. Is DX10 and 11 support really an issue for 32-bit apps on a 32-bit OS? > DaveKick Did you mean DiveKick? Link to comment Share on other sites More sharing options...
TuMaGoNx Posted October 19, 2016 Author Share Posted October 19, 2016 @Dibya is it to make gdi XP to have D3DKMT or disable WineD3D from using it? @jumper: yeah it make me wonder why it's hard to find free 32bit d3d10/11 games. but there is also wine directwrite and direct2d which not game oriented. @FranceBB: I tried .net core yesterday, and on the surface I think only missed AddDllDirectory (Wine don't have it), unfortunately putenv wont help either to wrap it. But it maybe tricked using PATH insertion before execute dotnet.exe in batch file then use dummy AddDllDirectory()... Btw blender 2.78 runs 3 Link to comment Share on other sites More sharing options...
TuMaGoNx Posted October 20, 2016 Author Share Posted October 20, 2016 (edited) Could anyone with D3D10/11 games check whether my WineD3D build works? I only have FBX viewer to check and it doesn't works FranceBB: I'll give it a try... Edited October 29, 2016 by TuMaGoNx Link to comment Share on other sites More sharing options...
TuMaGoNx Posted October 20, 2016 Author Share Posted October 20, 2016 FranceBB: Basically libfilezilla could be "forced" to use pthread instead of new windows threading method. then it should works on XP no? I haven't tried it since it need gcc 4.9 (my gcc is 4.8) Link to comment Share on other sites More sharing options...
TuMaGoNx Posted October 20, 2016 Author Share Posted October 20, 2016 (edited) @FranceBB: I have not issue at all compiling Filezila. FYI change #ifdef FZ_WINDOWS to #ifndef __MINGW32__ in mutex.hpp, so it use pthread. However I can't connect to any server in XP (VM), it does connect on Windows 10... EDIT: it could be that it use new kind of flags/method for winsock connection... will need to diff latest socket.cpp with version 3.8.0 Edited October 20, 2016 by TuMaGoNx Link to comment Share on other sites More sharing options...
TuMaGoNx Posted October 20, 2016 Author Share Posted October 20, 2016 (edited) XomPie is out of pre-alpha state! now include msvcrt.dll forwarder (need vc2013 runtime). XomPie in now break the 64KB size barrier But as usual NO System Files modified, NO registry modified, just your app get patched.. and pray Edited October 29, 2016 by TuMaGoNx 3 Link to comment Share on other sites More sharing options...
FranceBB Posted October 20, 2016 Share Posted October 20, 2016 (edited) @TuMaGoNx... good! could you send me your build via PM? I think I know what's going on. (and why it can't connect). Edited October 20, 2016 by FranceBB 1 Link to comment Share on other sites More sharing options...
TuMaGoNx Posted October 21, 2016 Author Share Posted October 21, 2016 @FranceBB: I dont how to attach file via PM so I put it temporarily in my SF account : https://sourceforge.net/projects/tumagcc/files/filezillaxp.7z it still need GetFinalPathNameByHandleW (I use Xompie) @Dubby: Spot on! Thank you. Yes the *SRW* stuff is dubious including the rtl* after that which should be in ntdll, by design I should only transplant something that can be layered on existing (unchanged) implementation. my assumption hopefully it not interfered. But I need to think about what to do with ntdll shim first... do you have suggestion? 1 Link to comment Share on other sites More sharing options...
TuMaGoNx Posted October 21, 2016 Author Share Posted October 21, 2016 Nobody give a try on my wined3d above :gulp:? I need it for direct2d/directwrite. I not really gamer (anymore) please help me confirm if it works or not at all. Link to comment Share on other sites More sharing options...
TuMaGoNx Posted October 22, 2016 Author Share Posted October 22, 2016 (edited) @Dibya: thanks a lot. So I messed up or I choose the wrong wined3d version? What do you recommend (for direct2d)? Edited October 22, 2016 by TuMaGoNx Link to comment Share on other sites More sharing options...
TuMaGoNx Posted October 22, 2016 Author Share Posted October 22, 2016 BTW Has anyone tried https://github.com/google/swiftshader? or mesa llvmpipe? Link to comment Share on other sites More sharing options...
Dibya Posted October 22, 2016 Share Posted October 22, 2016 1 hour ago, TuMaGoNx said: @Dibya: thanks a lot. So I messed up or I choose the wrong wined3d version? What do you recommend (for direct2d)? 1.7 XX or 1.8xx. do you wish to see syvetpros build ? Link to comment Share on other sites More sharing options...
TuMaGoNx Posted October 22, 2016 Author Share Posted October 22, 2016 it has particular patch (other than https://github.com/wine-compholio/wine-patched)? sure! Link to comment Share on other sites More sharing options...
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