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grey_rat

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Everything posted by grey_rat

  1. https://bugzilla.mozilla.org/show_bug.cgi?id=1594270
  2. I have not seen the topic of "spin download" problem GitHub, perhaps there was already a solution. But there is a userscript for ....monkey https://dl.dropboxusercontent.com/s/g725vigxq3f1r16/github.user.js
  3. roytam1, please give a link to the XPRTM code in your browsers for Feodor2.
  4. We have fully hardware pixel shaders. GMA900-3150 do not support Direct2D or DX10+ or DXVA Run Firefox 43 on winXP with GMA and enable WebGL Angle. This is many faster than full soft WebGL LLVM https://habrastorage.org/webt/xu/md/3e/xumd3evotbrsc0qdeg4ro4qm4uw.jpeg https://habrastorage.org/webt/9b/vk/gy/9bvkgyzufmfyozjprdsks7_toyg.jpeg roytam1, is it possible to reduce the restriction of 3.0 shaders to 2.0 to return the hardware Webgl Angle for ATI Radeon 9500-X1250, NVIDIA FX5 *** and Intel GMA 900-3150?
  5. With GTX260 everything works. But I don't know how to find out this hardware or software vertex shader
  6. GMA900 , WinXP and 7 - work!
  7. Firefox prior to version 44 could include hardware WebGL for older GMA. And defines vertex shaders version 0, not 3. from compositing code (not Webgl) https://github.com/roytam1/UXP/commit/04671d8d62b1085e8a6e7eaaff4de8efe3ad4ce3 (caps.VertexShaderVersion & 0xffff) < 0x200) 200 - Is it still limited shaders to 2.0? If the browser defines WebGL as VS_0_0 which version it defines for "checking Hardware T&L" and "D3DCREATE_SOFTWARE_VERTEXPROCESSING"? XPRTM, I think you and roytam1 could return the acceleration for GMA
  8. The browser has D3DCREATE_MIXED_VERTEXPROCESSING For GMA requires the option to change to D3DCREATE_SOFTWARE_VERTEXPROCESSING ? is it possible to add it to browsers?
  9. roytam1, please experiment, change the value in VertexShaderVersion to 000 https://github.com/roytam1/UXP/commit/04671d8d62b1085e8a6e7eaaff4de8efe3ad4ce3 (caps.VertexShaderVersion & 0xffff) < 0x200) Feodor2 changed the value to 001 for shaders in MyPal 68, but it didn't work for GMA. I noticed that in Firefox 43 software vertex shaders are defined as vs_0_0. Perhaps this is the reason for the problem of acceleration and webgl for GMA
  10. roytam1, thanks for 1024 textures https://dl.dropboxusercontent.com/s/unvpviw3ro08k4i/r9550ha.JPG
  11. roytam1, please reduce texture value to 1024, this brings back hardware acceleration for radeon 9500 - x600. I tested in MyPal 68 on Radeon 9550, it works without errors. https://dl.dropboxusercontent.com/s/x5pr03x6ra2cxyo/9550r.JPG With GMA Intel it does not work. Still no initialization to enable acceleration
  12. Radeon 9550 and D3D9 https://dl.dropboxusercontent.com/s/x5pr03x6ra2cxyo/9550r.JPG
  13. I accidentally found one bug GPU Process does not work in XP, but it turns on For XP - 7SP0 layers.gpu-process.enabled - false
  14. In this version, the threshold for initialization has been reduced. Texture size 4096 -> 1024 Minimum version of pixel and vertex shaders 001 (caps.PixelShaderVersion & caps.VertexShaderVersion) https://github.com/roytam1/UXP/commit/04671d8d62b1085e8a6e7eaaff4de8efe3ad4ce3 But there is no initialization of the video card (I also tested it on the GMA 900). Maybe it's because of the soft vertex shaders. Later I'll try another Radeon 9550, there are hardware shaders. Direct2D not working in XP, and Direct2D requires a DirectX 10+ graphics card
  15. XPerceniol, you have GMA3000, please check hardware acceleration on this version of MyPal https://mega.nz/file/9OIGEKBT#KI3i8ohG023AOiXWO3xkUyL2WTM_9Tman5_CbxofUIc if anyone has radeon 9500 -x600 or gma900 - 3150 check too. This version of MyPal was created by Feodor2 for accelerated testing only
  16. With the WRP - Web Rendering Proxy - Firefox 52 open any site https://github.com/tenox7/wrp
  17. roytam1, the Chell driver makes improvements and allows you to run games that the Intel driver does not work with http://trixarian.net/gma950_gamelist.txt But the browser does not allow you to initialize the video card to enable acceleration. Maybe these errors will no longer be with the Chell driver
  18. roytam1, you once changed the 4k texture limit to 2k. This enabled hardware acceleration on the radeon X700-X1250. Please tell me again where is this place in the browser code, Feodor2 in MyPal68 seems to have lost it. And could you experimentally reduce the value to 1k ? The driver Chell 1.7b (or 1.8b for Win7) for GMA 950 - 3150 adds support 2.0b shaders, but browser acceleration is still not work.
  19. https://searchfox.org/
  20. It is advisable not to change this function if everything works well with hardware acceleration. 1 or 2 - if there are graphical errors. For example, with FX5200 or GF6100 video cards, instead of a video, a black or green image https://habrastorage.org/webt/tv/dl/bo/tvdlbolut1ediirrn7rlyg1ysuk.jpeg
  21. layers.gpu-process.enabled - only DirectX10+ and multi process, for XP - false
  22. Yes true Other D3D in XP are not possible
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