asdf2345 Posted October 2, 2020 Posted October 2, 2020 2 hours ago, win32 said: Does it crash with the regular MS files? Ran tests with the applications and stock Windows, and got this Problem signature: Problem Event Name: APPCRASH Application Name: Watch_Dogs.exe Application Version: 0.1.0.1 Application Timestamp: 543589ed Fault Module Name: StackHash_493a Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Code: c0000005 Exception Offset: 000000017fff0004 OS Version: 6.0.6003.2.2.0.256.1 Locale ID: 1033 Additional Information 1: 493a Additional Information 2: db691d52f1d1bc8218a5cad3c00cd028 Additional Information 3: f392 Additional Information 4: 4f4ce8141131ece1da3d928f04aee506 7DTD gives a "Failed to load mono" error without any other information Problem signature: Problem Event Name: APPCRASH Application Name: DXMD.exe Application Version: 1.19.801.0 Application Timestamp: 591411c6 Fault Module Name: KERNEL32.dll!K32EnumProcessModules Fault Module Version: 6.0.6003.20555 Fault Module Timestamp: 5cefea70 Exception Code: c0000139 Exception Offset: 00000000000b6698 OS Version: 6.0.6003.2.2.0.256.1 Locale ID: 1033 Additional Information 1: fa3e Additional Information 2: ac0507478d1c5bd693cfc4fe3987e900 Additional Information 3: fa3e Additional Information 4: ac0507478d1c5bd693cfc4fe3987e900 (K32EnumProcessModules could not be located in kernel32.dll) Problem signature: Problem Event Name: APPCRASH Application Name: NeptuniaReBirth1.exe Application Version: 0.0.0.0 Application Timestamp: 5e02ca9c Fault Module Name: OPENGL32.dll Fault Module Version: 0.19.0.890 Fault Module Timestamp: 55886080 Exception Code: c0000005 Exception Offset: 000042c4 OS Version: 6.0.6003.2.2.0.256.1 Locale ID: 1033 Additional Information 1: 8f37 Additional Information 2: 2077f9765d5a07ce7e87078cee2c9b85 Additional Information 3: d893 Additional Information 4: 6b9bec1fc683b193d588435cab98154b (OpenGL32.dll is ReShade, game works fine without ReShade though) Problem signature: Problem Event Name: APPCRASH Application Name: SRTTR.exe Application Version: 1.0.0.1 Application Timestamp: 5ec50f06 Fault Module Name: ntdll.dll Fault Module Version: 6.0.6003.20555 Fault Module Timestamp: 5cefea70 Exception Code: c0000005 Exception Offset: 00000000000b6698 OS Version: 6.0.6003.2.2.0.256.1 Locale ID: 1033 Additional Information 1: fa3e Additional Information 2: ac0507478d1c5bd693cfc4fe3987e900 Additional Information 3: fa3e Additional Information 4: ac0507478d1c5bd693cfc4fe3987e900 (SetThreadErrorMode could not be located in kernel32.dll)
asdf2345 Posted October 2, 2020 Posted October 2, 2020 (edited) 8 minutes ago, asdf2345 said: Ran tests with the applications and stock Windows, and got this Reveal hidden contents Problem signature: Problem Event Name: APPCRASH Application Name: Watch_Dogs.exe Application Version: 0.1.0.1 Application Timestamp: 543589ed Fault Module Name: StackHash_493a Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Code: c0000005 Exception Offset: 000000017fff0004 OS Version: 6.0.6003.2.2.0.256.1 Locale ID: 1033 Additional Information 1: 493a Additional Information 2: db691d52f1d1bc8218a5cad3c00cd028 Additional Information 3: f392 Additional Information 4: 4f4ce8141131ece1da3d928f04aee506 7DTD gives a "Failed to load mono" error without any other information Problem signature: Problem Event Name: APPCRASH Application Name: DXMD.exe Application Version: 1.19.801.0 Application Timestamp: 591411c6 Fault Module Name: KERNEL32.dll!K32EnumProcessModules Fault Module Version: 6.0.6003.20555 Fault Module Timestamp: 5cefea70 Exception Code: c0000139 Exception Offset: 00000000000b6698 OS Version: 6.0.6003.2.2.0.256.1 Locale ID: 1033 Additional Information 1: fa3e Additional Information 2: ac0507478d1c5bd693cfc4fe3987e900 Additional Information 3: fa3e Additional Information 4: ac0507478d1c5bd693cfc4fe3987e900 (K32EnumProcessModules could not be located in kernel32.dll) Problem signature: Problem Event Name: APPCRASH Application Name: NeptuniaReBirth1.exe Application Version: 0.0.0.0 Application Timestamp: 5e02ca9c Fault Module Name: OPENGL32.dll Fault Module Version: 0.19.0.890 Fault Module Timestamp: 55886080 Exception Code: c0000005 Exception Offset: 000042c4 OS Version: 6.0.6003.2.2.0.256.1 Locale ID: 1033 Additional Information 1: 8f37 Additional Information 2: 2077f9765d5a07ce7e87078cee2c9b85 Additional Information 3: d893 Additional Information 4: 6b9bec1fc683b193d588435cab98154b (OpenGL32.dll is ReShade, game works fine without ReShade though) Problem signature: Problem Event Name: APPCRASH Application Name: SRTTR.exe Application Version: 1.0.0.1 Application Timestamp: 5ec50f06 Fault Module Name: ntdll.dll Fault Module Version: 6.0.6003.20555 Fault Module Timestamp: 5cefea70 Exception Code: c0000005 Exception Offset: 00000000000b6698 OS Version: 6.0.6003.2.2.0.256.1 Locale ID: 1033 Additional Information 1: fa3e Additional Information 2: ac0507478d1c5bd693cfc4fe3987e900 Additional Information 3: fa3e Additional Information 4: ac0507478d1c5bd693cfc4fe3987e900 (SetThreadErrorMode could not be located in kernel32.dll) Making another reply so I don't have to deal with the spoiler nonsense My max total size for files is only 0.01MB for whatever reason, so I had to upload the error messages elsewhere. I also threw in some dependency walker images too. https://files.catbox.moe/mwqt2l.zip For SRTTR and DXMD, I tried the .exe.local idea with only kernel32.dll, but got the same messages as if I were using the extended kernel like normal. Edit: This is the specific ReShade version that I was using that caused the issue Edited October 2, 2020 by asdf2345
win32 Posted October 2, 2020 Author Posted October 2, 2020 The stackhash crashes, I don't really know what to do with those. But I noticed that in your first "log", the exception offsets for Watch Dogs and 7DTD are the same. Do they have the same anticheat or DRM? Though maybe the Windows 7 version of opengl32.dll can be dropped in.
asdf2345 Posted October 2, 2020 Posted October 2, 2020 3 minutes ago, win32 said: The stackhash crashes, I don't really know what to do with those. But I noticed that in your first "log", the exception offsets for Watch Dogs and 7DTD are the same. Do they have the same anticheat or DRM? Though maybe the Windows 7 version of opengl32.dll can be dropped in. 7DTD uses EAC, which Rust uses, but Rust works fine. Watch Dogs only has old Ubisoft DRM Also, I don't think you understand, the OpenGL32.dll is from Reshade, not Vista.
win32 Posted October 2, 2020 Author Posted October 2, 2020 17 minutes ago, asdf2345 said: Also, I don't think you understand, the OpenGL32.dll is from Reshade, not Vista. OK. opengl32.dll is also a file distributed with the OS. Are things different with the regular Vista version of the file, with and without extended kernel?
asdf2345 Posted October 2, 2020 Posted October 2, 2020 1 minute ago, win32 said: OK. opengl32.dll is also a file distributed with the OS. Are things different with the regular Vista version of the file, with and without extended kernel? I need to test that, I'll also try testing with 7 OpenGL too
asdf2345 Posted October 2, 2020 Posted October 2, 2020 1 hour ago, win32 said: OK. opengl32.dll is also a file distributed with the OS. Are things different with the regular Vista version of the file, with and without extended kernel? Without ReShade, the game works fine on the extended kernel too. Replacing the OpenGL file with the one from 7 did nothing.
win32 Posted October 3, 2020 Author Posted October 3, 2020 I have released modified versions of the 372.70 user mode drivers in an effort to get them to use Windows 7 driver directives. Both 32 and 64 bit binaries. You can find them in my Vista extended kernel folder. x64 files are suffixed with an x and go into system32. x86 files go into syswow64. 2
burd Posted October 3, 2020 Posted October 3, 2020 (edited) 1 hour ago, win32 said: I have released modified versions of the 372.70 user mode drivers in an effort to get them to use Windows 7 driver directives. Both 32 and 64 bit binaries. You can find them in my Vista extended kernel folder. x64 files are suffixed with an x and go into system32. x86 files go into syswow64. ill try them and let you know , hopefully it works out. is the nvwgf2um wrongly named? Edited October 3, 2020 by burd
win32 Posted October 3, 2020 Author Posted October 3, 2020 10 minutes ago, burd said: is the nvwgf2um wrongly named? no, that's the 32bit version of nvwgf2umx.dll.
burd Posted October 3, 2020 Posted October 3, 2020 (edited) 13 minutes ago, win32 said: no, that's the 32bit version of nvwgf2umx.dll. ok my bad , but still no luck , same crashes pointing to nvwgf2umx.dll. Edit : i tried both system wide and localized methods Edited October 3, 2020 by burd
win32 Posted October 3, 2020 Author Posted October 3, 2020 9 minutes ago, burd said: ok my bad , but still no luck , same crashes pointing to nvwgf2umx.dll. Edit : i tried both system wide and localized methods uploading revised version now. 2
burd Posted October 3, 2020 Posted October 3, 2020 (edited) 3 hours ago, win32 said: uploading revised version now. still the same , i also checked logs of a game , in windows 7 it loads nvoglv64.dll and nvwgf2umx.dll , but in vista it fails at nvwgf2umx.dll and doesnt even attempt to load nvoglv64.dll Edited October 3, 2020 by burd
yoltboy01 Posted October 3, 2020 Posted October 3, 2020 Im sorry to interupt your current discussion, as I am not up to date for a few weeks now about this kernel. My question is: Is Office 2013+ or Spotify working now or are you working on it currently?
burd Posted October 3, 2020 Posted October 3, 2020 33 minutes ago, yoltboy01 said: Im sorry to interupt your current discussion, as I am not up to date for a few weeks now about this kernel. My question is: Is Office 2013+ or Spotify working now or are you working on it currently? nope , he hasnt worked on other files , currently hes trying to get pascal running on vista at its real potential i.e
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