
Joaquim
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Everything posted by Joaquim
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correct me 1 thing: using Win9x patches on Windows ME is the same or not?
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I miss or forget that patch. Maybe thats was my mistake. The SP 3 don't have that patch?
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I did research without success thats why i ask. I don't know why these error. Im confused on what you ask for i do. Honestly these is the game that i get the error. But maybe theres more
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i installed Age of Empire I(Windows game)... when i execute i get a space disk error.... but i have space: 70GB's.. do i need a disk patch for resolve it? maybe others games can have the same problems
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i installed the audio drivers... but is there a Sound Blaster adicional drivers? the Doom\Heretic is slow when the effects audio are executed?(shot guns, jumps and others)
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MrMateczko it's a laptop... so i can't change it. awkduck: i did that command and i add it on autoexec.bat. the keen4 continues with speaker i can try the VDMSound.. but i can't find a version less than 2.x
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sure: acer aspire 1690
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honestly i must reinstall the Windows 98(yah... again)... so i win more experience: 1 - we must install the IE6SP1, before the SP3 cores... even so we will get some bugs, so we must reinstall the IE6SP1; 2 - we must install the autopach too(have more updates); 3 - using both we must re-install, after the reboot error, the patch memory; 4 - i was getting problems on using\install the ACPIOFF.... the pre-requisits is intall thats updates; 5 - USB36a, sometimes, fail me.... so the best is: - install the ChipSets; - install the US36a; - we must install, manually, the USB 2.0 and USB Storage drivers... now we can use the pens; 6 - damn... again... i fail on installing the NTFS drivers theres several of them... but, for now, i can use my external disks on Windows 98 7 - finally i get, manually, the sound blaster sound on DOS games... but not on Keen4, Prince of Persia's and others... but Doom and others 3D games works normaly; 8 - i love the Windows ME theme... so i use it on Windows 98 with SP3(only installs after the Main Core updates). conclusion: i have learned too much from you and others... but sometimes, something, must fail for now, i need fix the audio parameters for use them on autoexec.bat.... and the NFS
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i need some updates for win9x: 1 - instead using 'MS-DOS Sound Blaster Setter' is there another program for i get the Sound Blaster parameters? i have installed the https://retrosystemsrevival.blogspot.com/2020/06/modded-ac97-windows-95-drivers.html (manually) and i get the sound and sound blaster emulation drivers.... the doom 1 and 2, Heretic and others 3D games and the Jazz Rabbit have Sound Blaster sound... but the Commander Keen, Wolf3D, Prince of Persia and others use the Speaker... i need a way for get, correctly, the sound blaster on all MS-DOS games without an emulator(DosBox). PS: if i use the original drivers, i can't get the Sound Blaster emulation driver. 2 - on Windows ME, how i can get the Command Prompt(MS-DOS) on Startup menu(F8) and on ShutDown menu? i tried the 'Real MS-DOS', but i damage the system 3 - for get the ACPIOFF working we must, first, update the system?(SP3 or other) 4 - after install Internet Explorer 6 SP1, i lose the 'Save Previous Folder'(when we shutdown the computer with an open folder, the system reboot without the folder open... how can i resolve it?)
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thank you so much for all to all
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can anyone share me the wolf3d run file that works on Windows 98? i haded 1, but i losed
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ME: how can i execute the setup with 2GB's of RAM?
Joaquim replied to Joaquim's topic in Windows 9x/ME
the disk was damage.. thank you so much for all i did more tests -
how can i execute the Windows ME setup with 2GB's of RAM? my problem is when i do the command 'setup', nothing happpens... only black screen
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the Power Meter Plus v1.6.1 links don't works i'm trying the ACPI registry
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there is a program for get battery percentage? i have a battery.. ok damage(maybe 15 minutes)... but the OS don't give me the battery percentage.. is there a program for get it?
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how use Math for create 3D games?
Joaquim replied to Joaquim's topic in Programming (C++, Delphi, VB/VBS, CMD/batch, etc.)
and worst.. i tested just with 1 line, and seems not working lol i must retest the GetLineZZero() and DrawPolygon(). -
how use Math for create 3D games?
Joaquim replied to Joaquim's topic in Programming (C++, Delphi, VB/VBS, CMD/batch, etc.)
i think i know the problem: the polygon is a serie of lines\dots. but some can be from right to left(normaly the Destination is more far and not more close ). heres the position structure: struct position { float Pos3DX; float Pos3DY; float Pos3DZ; float PosX; float PosY; //Convert 3D to 2D: POINT Perspective(int FocalDistance=300, POINT Center={0,0}) { if(Pos3DZ==0) Pos3DZ=1; float perspect=FocalDistance/(FocalDistance+Pos3DZ); float PosX2D = Pos3DX*perspect + Center.x; float PosY2D = Pos3DY*perspect + Center.y; POINT pos; pos.x=trunc(PosX2D); pos.y=trunc(PosY2D); return pos; } }; and see the GetLineZZero() header: position GetLineZZero(position Origin, position Destination) imagine if the 'Destination' is a Left point and the Origin is the Right point.... how can i compare the values? is just like: if(Destination.Pos3DX < Origin.Pos3DX || Destination.Pos3DY < Origin.Pos3DY || Destination.Pos3DZ < Origin.Pos3DZ) SwapPosition(Origin,Destination);//Swap function not created i'm I right? -
how use Math for create 3D games?
Joaquim replied to Joaquim's topic in Programming (C++, Delphi, VB/VBS, CMD/batch, etc.)
Yes i'm trying clipping the 3D shape. I try avoid the Z negative. But the wrong coordenates continue happen... so what you advice more? Anotherthing is best create my own function for draw a line? -
how use Math for create 3D games?
Joaquim replied to Joaquim's topic in Programming (C++, Delphi, VB/VBS, CMD/batch, etc.)
'DrawPolygon()' draw a wall... but how can i control the draw position? i can't draw something less than zero Z(behind the player\window\view)... so how can i control it? -
how use Math for create 3D games?
Joaquim replied to Joaquim's topic in Programming (C++, Delphi, VB/VBS, CMD/batch, etc.)
heres my perspective function: POINT Perspective(int FocalDistance, POINT Center={0,0}) { float PosX2D = Pos3DX /(FocalDistance+Pos3DZ)+ Center.x; float PosY2D = Pos3DY /(FocalDistance+Pos3DZ)+Center.y; POINT pos; pos.x=round(PosX2D); pos.y=round(PosY2D); return pos; } these function is wrong... how the perspective function works: 1 - we must calculate the perspective(please use float or double types on divisions): float Perspective = FocalLenght / (FocalLenght + PolygonPosZ); 2 - using the Perspective, we can change the shape scale or position(scale too): float PosX2D = Pos3DX * Perspective; float PosY2D = Pos3DY * Perspective; 3 - now we can add the center of screen to the position: PosX2D = PosX2D + ViewCenter.x; PosY2D = PosY2D + ViewCenter.y; 4 - the Polygon()(for example) use the POINT pointer.. the POINT structer use LONG type(integers)... so we need use the trunc() function for convert them: POINT pos; pos.x=trunc(PosX2D); pos.y=trunc(PosY2D); now i can draw a polygon: vector<position> Polygon3D={ {30, 145,0}, {85, 165,0}, {105, 110,10}, {65, 125,10}, {30, 105,0} }; vector<POINT> polygon; for(int index=0; index<Polygon3D.size(); index++) { polygon.push_back(Polygon3D[index].Perspective(300,{WindowSize.right/2, WindowSize.bottom/2 })); } //... DrawPolygon(HDCConsole,polygon,hPen1,hPlane); void DrawPolygon(HDC HDCDestination, vector<POINT> points, HPEN LineColor, HBRUSH PlaneColor) { HPEN hOldPen = (HPEN)SelectObject(HDCDestination, LineColor); HBRUSH hOldBrush = (HBRUSH)SelectObject(HDCDestination, PlaneColor); Polygon(HDCDestination,points.data(),points.size()); SelectObject(HDCDestination, hOldPen); SelectObject(HDCDestination, hOldBrush); } yes the 'data()' give us in right vector type type. see the result: https://imgur.com/DcU5Aov thank you so much for all. in time i will create a wall shape for test. -
how use Math for create 3D games?
Joaquim replied to Joaquim's topic in Programming (C++, Delphi, VB/VBS, CMD/batch, etc.)
done code: #include <windows.h> #include <iostream> #include <algorithm> #include <vector> #include <math.h> using namespace std; HDC HDCConsole = GetWindowDC(GetConsoleWindow()); struct position { float Pos3DX; float Pos3DY; float Pos3DZ; float PosX; float PosY; POINT Perspective(int FocalDistance, POINT Center={0,0}) { float PosX2D = Pos3DX /(FocalDistance+Pos3DZ)+ Center.x; float PosY2D = Pos3DY /(FocalDistance+Pos3DZ)+Center.y; POINT pos; pos.x=round(PosX2D); pos.y=round(PosY2D); return pos; } }; void DrawPolygon(HDC HDCDestination, vector<position> Points, HPEN &LineColor, HBRUSH &PlaneColor) { HPEN hOldPen = (HPEN)SelectObject(HDCDestination, LineColor); HBRUSH hOldBrush = (HBRUSH)SelectObject(HDCDestination, PlaneColor); POINT pos[Points.size()]; for(unsigned int index=0; index<Points.size(); index++) { pos[index]=Points[index].Perspective(300,{0,0}); } if(Polygon(HDCDestination,pos,4)==FALSE) MessageBox(NULL,"error","error", MB_OK); SelectObject(HDCDestination, hOldPen); SelectObject(HDCDestination, hOldBrush); } int main() { vector<position> Rec; Rec.push_back({0,0,0}); Rec.push_back({10,0,0}); /*Rec.push_back({10,10,0}); Rec.push_back({0,10,0}); Rec.push_back({0,0,0});*/ HPEN hPen1 = CreatePen(PS_SOLID, 1, RGB(0, 255, 0)); HBRUSH hPlane = CreateSolidBrush(RGB(0,255,0)); do { DrawPolygon(HDCConsole,Rec,hPen1,hPlane); }while(!(GetKeyState(VK_ESCAPE) & 0x8000)); DeleteObject(hPen1); DeleteObject(hPlane); return 0; } see the perspetive(): POINT Perspective(int FocalDistance, POINT Center={0,0}) { float PosX2D = Pos3DX /(FocalDistance+Pos3DZ)+ Center.x; float PosY2D = Pos3DY /(FocalDistance+Pos3DZ)+Center.y; POINT pos; pos.x=round(PosX2D); pos.y=round(PosY2D); return pos; } see on the Polygon(): POINT pos[Points.size()]; for(unsigned int index=0; index<Points.size(); index++) { pos[index]=Points[index].Perspective(300,{0,0}); } if(Polygon(HDCDestination,pos,4)==FALSE) MessageBox(NULL,"error","error", MB_OK); if the center is {0,0} the line isn't showed. if the center is {100,100}... the line is showed. The X seems ok... but Y ins't... the line seems drawed much more than window. int main() { vector<position> Rec; Rec.push_back({0,0,0}); Rec.push_back({10,0,0}); /*Rec.push_back({10,10,0}); Rec.push_back({0,10,0}); Rec.push_back({0,0,0});*/ so what is wrong with my perspective code? -
how use Math for create 3D games?
Joaquim replied to Joaquim's topic in Programming (C++, Delphi, VB/VBS, CMD/batch, etc.)
I'm asking because of results. But i need add a correction for dont draw behind the player. -
SoundFX don't work with sound effects(tested).. thanks for all thanks for all to all
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how use Math for create 3D games?
Joaquim replied to Joaquim's topic in Programming (C++, Delphi, VB/VBS, CMD/batch, etc.)
Is always best the window center be the point 0,0? And using float positions? Then i must trunc() or round() to convert to integer?