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Showing results for tags 'Math'.
i need 1 correction: the screen only use 2D(X, Y) and not 3D(X, Y, Z)... so how can i create the perspective? is these math correct: PosX2D = PosX3D /(FocalDistance+PosZ3D); PosY2D = PosY3D /(FocalDistance+PosZ3D) ? i have seen several tutorials and seems that they have their own Perspective. understand these, i can create my own polygon and move front-back, and left-right.
Gektor posted a topic in Programming (C++, Delphi, VB/VBS, CMD/batch, etc.)Hello All! I've tried to extract code for obtaining inverse matrix from here But I failed;) - It's to complex for me. Is there any other respected resources/libraries? O may be somebody has quality code examples for matrix arbitary size? THANKS