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Showing content with the highest reputation on 02/15/2026 in Posts

  1. Oh no, I was just interested in your opinion. You always have opinions about everything. Thank you for not ignoring!
    1 point
  2. I offered MMX, SSE, SSE2 optimized opengl32, for machines like this. The softgpu only offers mmx (win95), with the other supplied opengl option requiring features not available on these older CPUs. But, the performance wasn't wonderful. There is a better option, and I'm sure some at MSFN have heard of it before. TitaniumGL doubles the performance of older Mesa OpenGL releases [6.5.4-7] (asm optimized for MMX, SSE, and SSE2). This is also true, if not more true, when using the SoftGPU provided opengl. TitaniumGL is meant to provide a conversion of opengl to direct3d, on machine that have hardware acceleration. But, when no hardware accel exists, it falls back on its own software rendering. I've tested its software rending, and it does double the performance. It can also be paired with Wine3d, like the Mesa opengl, included with softgpu. In the TitaniumGL download, it includes supporting files for Modern Windows, Win9x, and ReactOS. The modern release does not work with Win9x (even with KernelEx). The Win9x version works great. The ReactOS version works in Win9x, with KernelEx (maybe without it, as well), with a potential minuscule increase in performance (not verified, and hardly detectable; if real). Be sure to get the modern release of TitaniumGL, as the older ones floating around are half the performance. Also, be warned, don't get too excited. While the performance is doubled, that might not mean much in a less powerful machine. My Pentium-M 1.2Ghz machine still did not achieve real playable results with "Unreal Tournament GOTY Edition". At windowed 400x300, it really came close (Titanium -> Wine3d [haven't to tested opengl patches for UT]). But PSCXR went from unusable to usable windowed @640x480 (better @600x440) with graphics performance settings enabled, on the opengl plugin. For those using multiple core supporting versions of windows, the software (and hardware) renderer supports using these other cores. I assume, for hardware accelerated systems, the extra cores are utilized to increase performance of the opengl > direct3d translations. It has been noted, on machines with weaker GPUs, that the software renderer can outperform hardware "opengl (maybe not with wine3d)" acceleration (providing enough cores are available [support for 32 cores]). Again, it would be nice if a hack could achieve access to other cores, on bare metal Win9x installs. SIMD95 might improve performance, on CPUs that provide AVX (SSE/AVX for Win95) however it is intended for Virtual Machines. Not an excellent update, but I thought it worth mentioning. A nicely capable Core Solo (bare metal Win9x install) would probably provide a low expectation, but usable, software rendering experience. This might pair well the the emerging potential for HDA audio support (un-accelerated [emulated], like AC97).
    1 point
  3. @feodor2 What Firefox level are the CSS and JavaScript in Mypal 74.1.4? In the GitHub releases, I read something about FF102 regarding JavaScript, but nothing about CSS.
    1 point
  4. Yesssssssaaaahhhh!!!!! After about 100 hours of crazy work with Windbg I succeed to build a working i219 Dev_15B8 lan driver for Windows XP SP3. I wonder all the time, why already TX works but no RX at all. The fault is the crazy from Intel implemented ULP ultra low power thing. Only when I found code from Linux, how to complete disable ULP, it works. This driver only uses original Ndis 5.1 from XP SP3. No extra function implemented, all done by hand Dietmar
    1 point
  5. Are any other Supermium users seeing this sort of behavior? https://msfn.org/board/topic/187750-sometimes-redirecting-to-spamgamble-site-when-accessing-msfnorgboard/
    1 point
  6. Thanks for your quick feedback too! Glad to hear that my documentation is readable and understandable! English is not my native language, therefore any feedback is very important for me! Thanks so far! Cheers, AstroSkipper
    1 point
  7. Thanks for your quick feedback! And once again, I am glad to hear good news! Thanks so far! non-Latin "characters". Sorry, that's where my skills end!
    1 point
  8. Sorry, I can't test that and, truth be told, I don't want to. My program is for Latin speaking machines. But thanks for your hint! Good idea! Cheers, AstroSkipper
    1 point
  9. And once again, hi my dear beta testers, @Dave-H, @NotHereToPlayGames, @mina7601 and @xpandvistafan, I need your feedback relating to the whole package and especially to the documentation. One file is READ ME FIRST!.txt and the other Documentation of ProxHTTPSProxy's PopMenu 3V1.txt in subfolder Docs. Did you all read both? Please provide your opinions! Thanks so far! Cheers, AstroSkipper
    1 point
  10. Hi @xpandvistafan, I miss your results of further testing. Do all features working properly? In different locations or systems? Please post your results! Thanks in advance, AstroSkipper
    1 point
  11. Thanks for your feedback! I am very pleased about running on XP x64. All my tests have been performed on XP x86. Glad to have you as beta tester! Thanks so far! Cheers, AstroSkipper
    1 point
  12. Thanks a lot! You are the quickest beta tester I ever had! Glad to have you! Very appreciated! Cheers, AstroSkipper
    1 point
  13. Hello again, my dear beta testers, @Dave-H, @NotHereToPlayGames, @mina7601 and @xpandvistafan, thanks for testing so far! Please try out all features in different locations to be sure it is working in all cases as expected! You all are appreciated and any opinion or suggestion is welcome! Thanks for your previous feedback! I am really happy so far. Cheers, AstroSkipper
    1 point
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