Jump to content

More DirectX bloat


Super-Magician

Recommended Posts

So...Microsoft's come out with a new DirectX SDK. Will HFSLIP slipstream this extra *bloat*, or will it need to be modified first?

-- Super-Magician :)

Edit: Never mind, found the answer. By the way, what are the other dated CAB files in the redistributable for (this doesn't include the x64 ones)? Examples are Oct2005_xinput_x86.cab and Feb2006_MDX1_x86.cab.

Edited by Super-Magician
Link to comment
Share on other sites


Only the *d3dx9* files are of importance for the moment. These are used for the preprocessing of shaders and game developers are taking advantage of this already. The XInput technology doesn't seem to have as much impact for the moment. At least, noone here asked to include it yet citing "a game" that requires it. It's supposed to replace DirectInput in the long run.

I don't know about the new file. It's another new thing, apparantly.

Edit: just add in the Feb2006_d3dx9_29_x86.cab file; it's gonna be processed by HFSLIP.

Edited by Tomcat76
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...