Jump to content

user57

Member
  • Posts

    291
  • Joined

  • Last visited

  • Donations

    0.00 USD 
  • Country

    Germany

2 Followers

About user57

Profile Information

  • OS
    XP Pro x86

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

user57's Achievements

82

Reputation

  1. https://www.file-upload.net/download-15542984/fileextd.dll.html that fileextd.dll a old file you dont see that often, the kernelex.dll must be a custom kernel extender
  2. did you make the capacity test ? https://www.nextofwindows.com/how-to-verify-sd-card-capacity-on-windows
  3. so it was on a ethernet cable or parallel "printer" cable? maybe the printer has a bad usb performance, are patched files involved (the PAE 128 GB extender has other usb drivers for example from vista) therefore you should repeat that usb performance test with a different OS, but maybe the same hardware of the computer
  4. hard to say when you dont know the entire thing - but the firmware definitely has potential to fix a such related problems - but as said there might be more of things still involved
  5. a alignment is made for a "piece of area" if you have a "align area" for 1 MB (aka 1´048´576) then 2048 sectors of 512 bits would fit in there (or 256 sectors of 4k (4096)) if you dont have a "align area" that rounds up correctly it might lead into a sector, cluster, track, cylinder, whatever in between a other if you have a area like 4k (4096) * 4 = 16384 but you made that area +1 then the area overlaps into the next 4k sector then it use up 5, 4k sectors while the other data is not used, maybe corrupted the 512 bit and 4096 bit sector question been around for a while now, the hardware/firmware can also handle this - in this case this in then made in the harddrive/firmware not the operation system anymore if the firmware handles that right it can emulate logical and physical sectors - a drive is made at least of 4 maybe more parts (cluster, cylinder, sector, head) - its a combination not a single piece like "i want this specific sector, like just an "offset you enter - and thats it? no" " this is very common for other electronic parts to translate something like this for example a "logical address" to a "physical address", or segmentation (thus 32 bit can write past 4 GB) where the electric signals in the ram apear is then part of that -hardware piece-, the hardware piece control that or in case of a harddrive in hand´s of that firmware - what later then translate this to a physical thing on the harddrive - thats it this also make the -32 wires question- come out again - a USB only has 4 wires (where 2 are rather a power supply - if you notice the light on your usb mouse it probaly get powered by this, the smartphone charge should be also a such example), rather 2 wires of the USB are used for "transfer and control - what then is limited by frequency that wire can do" - but a usb cable can write to a "terabyte + harddrive" - you dont need always 32 or 64 wires to do this (with 2 wires you would have a offset 2*2 = 4 , 4 wires 2*2*2 = 16) (there are such model´s who use 32 wires and control wires - but it is not always a must - if i remember right with FSB there was something done the ram only had 200 mhz but "quadpumped" its 800 FSB (that might bring out someones memory´s) - the cache and the TLB of the cpu can do this) i wonder why no-one has made the related change in the windows xp operating system yet - basicly it sounds simple to ask the harddrive what sector-size it uses (sometimes called the AF (advanced format)) but its just 4 k sectors the term "AF" sounds a bit to high for my opinion after that the right controlment for the 4 k sector has to be written - if it reads out a different sector size it handles for that size that was returned - if its 512 then its 512 if its 4096(4k) then its that size https://learn.microsoft.com/en-us/troubleshoot/windows-server/backup-and-storage/support-policy-4k-sector-hard-drives the x-box solution maybe ? if not it was like "everything is a paragon driver problem" it might be solved to a 16-18 TB harddrive just going for the sector size of 4k, the other might can be ignored for now
  6. actually i have often delays opening a youtube video with my win7 machine it might actually has something to do with this but im not sure useally it are around 10 seconds that problem apeared rather recently
  7. to me to that sounds very weird, but when fixing a pc problem i often had someone putting it that way this would be a case for a "being on the place" for a better meaning the idea to use a cable is not a bad idea, but if that connection problems persists in that case it´s likely to be that device i would disable wlan in that router, just in case someone of your neighbors somehow can connect to your router
  8. ok next besides assembly would be c++, windows drivers, physical harddrive knowledge and how its programmed to (not engine/api like createfile and writefile or script like "copyfile c:\a.txt c:\b.txt) to write this to a windows xp driver you also have to have knowledge about pe headers sections, relocs ect.
  9. right NTSTATUS NTAPI CsrNewThread(VOID) { return NtRegisterThreadTerminatePort(CsrApiPort); } while CsrApiPort is defined as HANDLE (HANDLE CsrApiPort;) in this case that CsrApiPort variable is empty
  10. it looks like someone has tryed to debug a driver without having any knowledge debugging is not something you can do without any knowledge its not easy stuff either for example its a lot of math, its not like a script language a bare minimum to start with would be to know assembly https://www.ic.unicamp.br/~pannain/mc404/aulas/pdfs/Art Of Intel x86 Assembly.pdf but that´s the bare minimum its not stuff you can just do, like lifting a few weights around, or trying some drivers or some different versions, maybe putting a few different hardware types into a pc you litterally trying to make a own CPU - and not just putting it into a computer no you making it this time a-z
  11. there CsrNewThread is just a redirection to NtRegisterThreadTerminatePort if thats all you just have to use NtRegisterThreadTerminatePort, xp has that function
  12. Csr functions useally came from csrsrv.dll i think CsrNewThread is just a different name for CsrCreateThread those are often very similiar to CreateThread or NtCreateThread it would be about looking its parameters and purpose for exact detail, but xp has many of these functions https://www.geoffchappell.com/studies/windows/win32/csrsrv/api/process/thread.htm
  13. do i understand this right ? the youtube downloader for xp (aka yt-dlp) only could get the h.264 format in windows xp ? but the chrome-player (thats the thing what plays the video from youtube ect.) seems very capable to do the "h.265 codec" one of the h.265 decendent´s is called VP9 - in xp the browser (like supermium) it also could not handle VP9 ? when i tryed the "KI" the KI did the same thing to nicolaasjan what the KI did to me, it pretended like to know the problem but everybody could say something like the KI say like "it is because the fluctuation in the internal functions" -> but basicly that says nothing, rather to write something like this describe "he/KI dont know either" the KI did the same to me i asked it up what REG_MULTI_SZ_APPENDED is and why these can have 2 constand´s then it firstly say "that is right" - but the correct answers would be that it is not - the inf installer has a own set of constand´s that´s why it has 2 constands - it has nothing to do with a c++ compiler or the registry constand´s nor the registry functions so the KI told me some bullcr.. and i was more confused then before (but we get the point the KI´s answer said it like it knows that, but actually the KI dont) VP9 would be doable it is open source, openssl if it has a age-problem would also be doable - there would be the possiblity to write the cryptografic instructions if they are in SSE - then you still could translate them to normal instruction, that also would be possible in sence of vista-10 function - we would have some on our list - one example would be the SRW-locks, those dont exits in XP but there implementations that works (they are function tested) it would depent on how many functions python would be asking from what i understand it was going like "hmm python 9.11 + didnt compile up anymore" now we done !? so do we know the problem more precisely ? openssl ? vista functions (in this case what ones) ? vp9 ? the thing with the frames should be mentioned, a video is not a game in a game i could not even play with 60 frames even with 80 frames i could reconize that framerate with 100 frames it was ok but a video this is however not the case often 24-30 are enough - the motion blur rather depents on the shutter-speed a shutter speed is not a framerate a shutter speed is how many pictures are taken in a certain speed like 1/60 thats 0,016 seconds to take 1 frame you dont need 60 frames to make this happen you can take 24-30 frames of 1/60 frames either (in 1 second intervals = 24 frames with 1/60 taken pictures) if you dont want the motion blur at all you take at least 1/500 for barly motion blur, 1/1000 for close to none , 1/2000 for no motion blur at all for fight scenes that look well (then you just take 24 frames that was taken in 1/2000 speed) 1 thing to tell here is that often for 24 frames also 1/24 shots are used 1/24 can make the picture to wash (not only motion blur) - higher speeds here dont have that problem so much or not at all if very fast - but they do not depend having 60 frames - in this case you can also have lets say 24 pictures/frames taken with 1/1000 speed what you can say about a faster shutter speed is : it tends to sharpen the picture (if the iso dont has to be increased) sharpen the picture also means the video looks sharper or better - a video is just a picture repeated 24 times (sometimes 50 or 60) but in a video that is often not as reconizeable as with a game - that would remind a 3d-object discussion and a 2d video discussion - while 2d would do just fine for a video more frames are not bad ... but the benefits are mostly (at least for video) are not that high anymore - and not to compare with the frame discussion from a game however for shutter speeds of that level you need a fast lens the so called t-stop or f-stop, an alternativ would be to be in a good light (like sunlight) (in older movie´s you often see that they used outdoor lights to have a better iso, that was when FILM was still around - i saw them and even in a shadow scene the video looked very bright - that was because a outdoor light was used) if either you have a slow lens or a bad light you have to increase the iso - and increasing the iso means less pixels and less dynamic range! (dynamic range means that the texture in bright and dark parts have more detail - a problem special small sensors have - thats why they use tricks - one trick is to take multiple pictures at different shutter speeds - and overlap them) so far i have not seen what is really missing, so more information would be very welcome
  14. its not a security measure, its security against the user or "non-microsoft" (if i remember right they had always a grude against a bootkit (even when it was totally legal)) so they decide what you do there - that would describe it right i would not call it security for that reason - its a missleading term that trys to confuse and lead it to a different discussion point its a old talk like about the monopol position microsoft is taken action for (not the first time) there was something like that even in very past times like with netscape - where microsoft where sued for taking monopol positions after that list they doing that then is very long - its litterally about billions of money where microsoft where sued for this surely this is about child-abuse or terrorism ? i dont think so - its just a company interest - calling out that is the same missleading term - if you would accept it like that you actually ruined yourself and fall for the trick
  15. well it raise questions why they are not able to make it xp compatible, they are deeply into this stuff is it a problem of skill ? like somebody just used someones code that was wrote for win10, or a must to a certain engine version (that would also be a python version) it also could have come that python is a scriptish language like java - if you do write a code there it might just depents on the java engine personally i have never seen this to happen with a normal c++ style but going a little of-topic - this is bad for vista 7 and even 10 users - this version around play might just hit them at some point either - that might not be now but that would be a thing - they are trying with the vs2022 version already (and trying to get rid even 10) if it comes over a next newer python version then you run into the same problem - again it raise the question if you have insight into the real code - not just it´s low level/script functions
×
×
  • Create New...