Martin L Posted June 8, 2005 Posted June 8, 2005 Ok time for a new thing here at MSFNThis is a topic to discuss your 3d creations, but before we start some program reviews, tuturials and resources. (thanks HawVer from Tweakers.net for parts of this tuturial/guide.)SOFTWARE3ds maxPros:Clear UILots of pluginsLots of tutorialsConsNot so fastMaya-MayaPros:Lots of functionsLots of pluginsLots of tutorialsConsOn higher level alot of scriptingMaybe too advanced for newbiesLightwave 3DPros:Clear UIGood materials editorLScript language for scriped animations/objects and own tools/plugins.Output direct to DV camera. (from version 8.0)Interface can be fully customized. (shortcut keys too)The default render engine is complete, GI and Caustics are standard..ConsThere is a maximum of 65k points per object till version 7.5cMaximaal 65k points per object t/m versie 7.5c.There is only 1 alternative render available, FPrime from Worley Labs, so it's quite restricted if you compare with Brazil and FinalRender for 3ds max.Softimage XSIPros:Complete integration of Mental RayRender RegionIntegrated CompositorScriptableVery good in poly-modellingConsNo previews of Materials like in 3ds max , maya lightwave etc. Cinema 4DPros:Famous because of it's render ConsNone known yetRENDERING SYSTEMSBrazil Rendering System(3ds max)Final Render(3ds max)Vray Render(3ds max)RendermanMental RayInsightTUTORIALSProject: Joan of Arc - 3dTotal for 3ds maxThe basics of HDRI - Splutterfish for 3ds max and BrazilBrazil Glass for 3ds max and BrazilLearning Maya3DCafe tutorials3D CommunitiesComputer Graphic Talk3DTotalMaxforumsRESOURCESSuurland blueprintsOnno van Braam blueprintsHighEnd3DTraining - ToolsNeil Blevins Realism 3DOk that was it... if you have more resources, programs or whatever just reply and i will add it to this post.Show some creations people
pre Posted June 11, 2005 Posted June 11, 2005 What about anim8or.com?Linkage: http://www.anim8or.com/main/Pros: FreeCons: None
harunaksoy Posted June 13, 2005 Posted June 13, 2005 I just started learning maya 6.5. It's a great programm, but i still wonder wheather i should continue with maya or switch to 3d max. I don't like the fact you have to script.
SiMoNsAyS Posted June 13, 2005 Posted June 13, 2005 really interesting, i've got a couple of 3ds max books so i want to learn a few basics.thanks for links
MichelleD Posted May 31, 2008 Posted May 31, 2008 (edited) Okay guys I use Softimage XSI 5.0Currently working and reworking a few models for a ExoSquad Fan movieA lot of help came from DIGITAL TUTORS, though you have to pay for their videos I think they are good enough to warrant the price.Videos and how-to's are no substitution for exploring the program on your own and continued practice.here is phaetons head and the resolute in progressA little more tweaking to the head mesh, almost done with the bodybrought out the e-frame model, and added more detail to the resolute, but I'm unsure of scale of the two.I also completed work on a broken pillar, yay!Random shot playing around with Depth of Field camera effects.REVIEWModelingIt has some great tools like the "tweak tool" which, IF you've ever used Z-Brush allows you to sculpt your object much easier then moving points, edges, OR polygons one at a time.AnimationPersonally I feel the bones in XSI do not compare to less hyped up but equally functional bones in Maya 6. XSI tries to tack on restrictions to joint movement that are supposed to make it easier to animate... well adding a restriction to any movement inhibits animation, so IF you love to animate stay away from "Preferred Rotation Angles" AND XSI. OR dump the IK and run in pure FK although even then you'll have to tweak you parenting so that certain bones don't make the bones connected to it spin wildly out of control.RenderingHas a nice render region tool for quick rendering of parts of your scene, it also has ambient occlusion that you can add to the render pass or material to add extra depth or contrast to your model in final compositing. It has a render tree and a preview for blending your render passes like you would layers in photoshop, it also uses layers in texturing, again just like photoshop. ( In my phaeton image I used about 4 or 5 layers on his chest to make the various colors, symbols, and damage to his suit. )Overall I think it's a powerful program, too many functions to go over in detail, a bit harder to learn then say Maya, pre Autodesk since I've only used the Alias versions.I just started learning maya 6.5. It's a great programm, but i still wonder wheather i should continue with maya or switch to 3d max. I don't like the fact you have to script.What do you mean you have to script in Maya? I used it without scripting, although like most high end 3D applications they allow scripting for those that like to customize their own renderings or shaders, or just about anything. Edited May 31, 2008 by MichelleD
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