License Blender is being released with source codes under the GNU General Public License. Blender therefore is fully free to use and distribute within any educational, professional or commercial environment. Artwork created with Blender - including python scripts - is the sole property of the creator. Interface Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow Flexible and fully configurable window layout with as many screen setups as you prefer Undo support on all levels Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files Anti-aliased fonts with international translation support Windows for animation curves/keys, outliner, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management Built-in text editor for annotations and editing Python scripts Consistent interface across all platforms Modeling A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType) 'Smooth proxy' style catmull-clark subdivision surfaces with optimal iso-lines display and sharpness editing Mesh modeling based on vertex, edge and/or face selection Boolean mesh functions Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise, smooth Soft selection editing tools for organic modeling Python scripting access for custom tools Animation Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting Non-linear animation mixer with automated walkcycles along paths Constraint system Vertex key framing for morphing, with controlling sliders Character animation pose editor Animatable lattice deformation 'Ipo' system integrates both motion curve and traditional key-frame editing Audio playback, mixing and editing support for sound synchronisation Python scripting access for custom and procedural animation effects Rendering Very fast inbuilt raytracer Integral support for the famous Yafray render engine Oversampling, motion blur, post-production effects, fields, non-square pixels Environment maps, halos, lens flares, fog Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon Edge rendering for toon shading Procedural Textures Ambient Occlusion Radiosity solver Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight UV texture editor with various mesh unwrap modes Realtime 3D/game creation Graphical editor for defining interactive behavior without programming Collision detection and dynamics simulation Python scripting API for sophisticated control and AI, fully defined advanced game logic Supports all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures Playback of games and interactive 3D content without compiling or preprocessing Audio, using the SDL toolkit Multi-layering of Scenes for overlay interfaces System Windows 98, ME, 2000 or XP Hardware 300 MHz CPU 128 MB Ram 20 MB free hard disk Space 1024 x 768 px Display with 16 bit color 3 Button Mouse Open GL Graphics Card with 8 MB Ram homepage http://blender.org/ download http://files.filefront.com/blenderrar/;5084044;;/fileinfo.html file size : 6.7 mb how to add the addon/mod to Nlite and as well screen shot of the menu / desktop http://gallery.filefront.com/zcworld