atomizer Posted August 30, 2005 Posted August 30, 2005 if you like digging in and customizing stuff, any flavor of HL is extremely easy to tweak and write scripts for. the syntax is practically like regular speech! although the commands are very limited, there's a lot you can accomplish though.
ssmokee Posted August 30, 2005 Posted August 30, 2005 If there is a script to close that stupid second buy menu I would be interested, but other than that I just havent felt the need to use any. What other games provide CS style action without the lame hitboxes?
atomizer Posted August 30, 2005 Posted August 30, 2005 (edited) been awhile since i fooled with it, but here goes...bind "key" "clsmnu"alias clsmnu "wait;wait;wait;slot10"copy that exactly, including the quotes, to your... uh... i think it's call "user.cfg" now? used to be "autoexec.cfg". just replace "key" with a keyboard key ("a", "b", etc.) that isn't being used for anything else. if it doesn't work, try adding more "wait;" statements. can bind to a mouse button if you want as well ("MOUSE1", "MOUSE2", etc.), or a key pad key ("KP_INS", etc.).if that doesn't work, let me know "clsmnu" is just an "alias" i made up. you can change it to anything you want (close_menu). just replace both instances. the "alias" statement tells the engine what "clsmnu" means.oh, as for other games that don't suffer from the dumb hit box issues, the Unreal engine is the only one i know of. i'd guess there's more, but i never fooled with any. the Unreal engine, if i'm correct, uses the player model as the hit box, so it's pixel perfect. there's advantages and disadvantages to either method, but i think the disadvantages of the Unreal way out weigh the annoyances of the HL way. there's also some MOD for Unreal that is similar to CS. i tried it a little bit but didn't like it much. your millage... Edited August 30, 2005 by atomizer
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