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colin mcrae rally lovers! a new day has come :P


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Posted (edited)

Hi there

I just realized that codemasters released a demo (officially on 24.08.04) on the upcoming new version of colin mcrae rally 2005. I went to international trade fair for information technology telecommunications software & services and some guy was playing it I freaked out :P

the graphics are much better than what it was in 2004 and the game play is better!/

ow in the fair they played underground and doom 3 multiplayer on projected screens. it was CRAZY!

anyways here is the dl link for the demo. BE ADVISED 284MB

http://195.92.253.100/cmasters/demo/cmr200...o-installer.exe

ow the demo requires dx9c, so install it if u want to play

frigging update:

this stupid **** id*** codemasters somehow managed this incredible thing of not giving any support to **** nvidia mx and go cards. and bc of this stupidity I cannot play this lovely game at home.

some guy said mx card don't have pixel shader support but I don't understand the idea behind this pixel shader. I'm sure doom 3 uses some sort of pixel shader right? I play doom3 without any lag of any sort. :realmad: crap.!! gotta kill the stupid coder who enabled that :realmad:

Edited by XtremeMaC

Posted
some guy said mx card don't have pixel shader support but I don't understand the idea behind this pixel shader. I'm sure doom 3 uses some sort of pixel shader right? I play doom3 without any lag of any sort.

The difference is that Doom 3 had enough development time to be able to offer players the option to disable pixel shaders (even though the gameplay itself is utterly dire, IMO).

The GeforceMX range as a whole is crap, and should be steered well clear of.

Posted

then I guess u could buy me one?

the reason why there is mx is so that ppl can afford a similar quality with the gf4 chipset. and up until now all the games I have played worked on this card.

what's the crap about doom3 having dev time? look at old games all of them had long dev time? I don't think so.

Posted
what's the crap about doom3 having dev time? look at old games all of them had long dev time? I don't think so.

No, but they don't offer options to disable pixel shaders, do they? So my point still stands.

Posted

so u say doom has an option to disable pixel shaders? where is that option? did u code the doom engine?

okay anyways forget about all this are u working for codemasters? why on the earth are u protecting them? I believe this is a stupid glitch that they have, they've no reason whatso ever to not give support to mx cards even though mx might be not a good card it supports gf3 which is not a better card!

Not compatible with all integrated sound/graphics solutions (inc. Laptops)

what do u have to say about this? the sound chipset also use pixel shaders? all games work on all types of sound cards why not the integrated cards which in these days appear in every new mb don't work with cmr5?

any sane answer?

  • 3 weeks later...
Posted

it sounds like the pc requirements have changed:

Multiplayer PC demo now available!

In the usual place. which is the downloads section.

Updated code in the demo means that it'll work with the older versions of windows (98 and ME) as well as 2k and XP.

Also, we've made it a bit smaller to ease the strain on users short of bandwith.

Also, should'nt this game be out by now?
September 24th, Colin McRae Rally 2005 takes a five-right onto the high street and hits the stores for PlayStation 2, Xbox and PC

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