Jump to content

DirectX 8.0a Developer Runtime + other stuff


Recommended Posts

On 3/26/2019 at 7:36 AM, cov3rt said:

i noticed a window that wanted to install msdn but i didn't know what this was or if i have it

AFAIK, it's a separate thing containing documentation for Windows API functions.

On 3/26/2019 at 7:36 AM, cov3rt said:

also from what we talked about, i wouldn't need the platform sdk, although it's unclear to me if this is included with visual studio 6.0 or not.

You could say Visual Studio 6.0 comes with older version of Platform SDK (these days, it's called Windows SDK). https://stackoverflow.com/questions/18844383/windows-sdk-vs-visual-studio

On 3/26/2019 at 7:36 AM, cov3rt said:

so now i was wondering if i can get a general starting point or tips on creating something basic in the directx sdk or visual studio.

I only did simple modifications to some existing games, nothing directly related to rendering with Direct3D, so can't be much of help in that department.

On 3/26/2019 at 7:36 AM, cov3rt said:

when specifying monitor, i choose the 1600x1200 one

I'd go with Plug and Play Monitor in most cases.

On 3/26/2019 at 7:36 AM, cov3rt said:

currently i have it set at 1280x960 which i find to be reasonable resolution and probably one i would like my game to be in for optimal look and performance

It's the best to let the user choose any resolution supported by the system. Some games display dialog with graphics settings the first time they're launched.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    • No registered users viewing this page.

  • Create New...