livetek Posted July 9, 2009 Posted July 9, 2009 (edited) HelloI have upgrading my computer (Vista=>Win7) to avoid small inconvenience me in Windows Vista. Except that after you install it which I am particularly excited level performance, I realized that one of my games Quake 3 Arena did not work because of this error message: And even the games Quake Live from any browser is not working as well. After looking, I realized that it a problem for those drivers who have a graphics card ATI or Nvidia to update except that I have a Intel 965 Express Chipset. Can you help me solve this problem Thanks you.Ps: Other people have encountered the same problemhttp://forums.techarena.in/video-games/1176841.htm(Translated with Google translate, yes i'm not very good in English for complet explain) Edited July 9, 2009 by livetek
aviv00 Posted July 10, 2009 Posted July 10, 2009 weird man i have server 7 and im running quake 3try to do clean install btw which mod u playing excessiveplus ?
jaclaz Posted July 10, 2009 Posted July 10, 2009 @livetekThe thread you referenced CLEARLY says:that Quake 3 requires DX9 installedthat it is possible under Vista to install DX9 alongside with DX10 (and possibly DX11)Have you tried installing DX9 on your Windows 7?If not, that's the first thing I would try if I were you.Download is here:http://www.microsoft.com/downloads/details...;displaylang=enWindows 7 "should" have a technology "10level9" to avoid this kind of problems, but maybe it is not working yet:http://windows7news.com/2008/11/26/windows...ect3d-10level9/jaclaz
livetek Posted July 10, 2009 Author Posted July 10, 2009 Thanks you for your answerAviv00 => I have playing all mods and i have testing without mod, result => crashJaclaz => Now, i downloading DXSDK_Nov08.exe to complet this:The beta Direct3D 10, 10.1 and 11 components in the November SDK have an additional driver type that can be specified during CreateDevice – this is D3D10_DRIVER_TYPE_WARP. When this is specified, a WARP10 device will be created and no hardware device will be initialized.The November DirectX SDK includes a beta version of the WARP10 rasterizer. Because WARP10 uses the same software interface to Direct3D that is used by the references rasterizer, any Direct3D 10 or 10.1 application that can support running with the reference rasterizer can be tested with WARP10. Rename D3D10WARP.DLL to D3D10REF.DLL and place it in the same folder as the sample or application and when you switch to ref you will see WARP10 rendering.If WARP10 is renamed D3D10Ref.DLL and placed in C:\Program Files (x86)\Microsoft DirectX SDK (November 2008)\Samples\C++\Direct3D\Bin\x86, the DirectX samples can all run against WARP10, either by clicking the ‘Toggle Ref’ button in the sample, or running the sample with /ref specified on the command line.that is what i do?If it doesn't work, i will instal DX9.Thanks all
John305 Posted July 10, 2009 Posted July 10, 2009 Yes as directx 10 is a different build than 9 you can install 9 and it wont over write 10 just puts in the dx 9 files you need to play dx 9 games same as vista was. But don’t expect good performance from that chipset in any case. If you are using the AERO theme expect even less.Hammey
awergh Posted July 11, 2009 Posted July 11, 2009 (edited) Just wondering did you update the video driver from the default driver because although I havent checked the default driver might not have OpenGL. Edited July 11, 2009 by awergh
livetek Posted July 11, 2009 Author Posted July 11, 2009 (edited) I have tried that:The beta Direct3D 10, 10.1 and 11 components in the November SDK have an additional driver type that can be specified during CreateDevice – this is D3D10_DRIVER_TYPE_WARP. When this is specified, a WARP10 device will be created and no hardware device will be initialized.The November DirectX SDK includes a beta version of the WARP10 rasterizer. Because WARP10 uses the same software interface to Direct3D that is used by the references rasterizer, any Direct3D 10 or 10.1 application that can support running with the reference rasterizer can be tested with WARP10. Rename D3D10WARP.DLL to D3D10REF.DLL and place it in the same folder as the sample or application and when you switch to ref you will see WARP10 rendering.If WARP10 is renamed D3D10Ref.DLL and placed in C:\Program Files (x86)\Microsoft DirectX SDK (November 2008)\Samples\C++\Direct3D\Bin\x86, the DirectX samples can all run against WARP10, either by clicking the ‘Toggle Ref’ button in the sample, or running the sample with /ref specified on the command line.But i don't understand that for launch app:he DirectX samples can all run against WARP10, either by clicking the ‘Toggle Ref’ button in the sample, or running the sample with /ref specified on the command lineAnd for the DX9 instal, after downloading the update file, i can't downgrad, where i can found a link to download DX9 without an update file ?Edit: now i'm downloading the DX9.0c Redistribluable instal to force the complet instalation (if it work..)Thanks you Edited July 11, 2009 by livetek
aviv00 Posted July 11, 2009 Posted July 11, 2009 i cant understand how win7 mis opengl or directx i have 7100gs and everything work fine on server 7
livetek Posted July 11, 2009 Author Posted July 11, 2009 Yeah, You have a Geforce and i say:After looking, I realized that it a problem for those drivers who have a graphics card ATI or Nvidia to update except that I have a Intel 965 Express Chipset.If you have a Nvidia, you can update your drivers with windows seven compatibility.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now