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Everything posted by Wraith
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Now with added horseradish! Or something. Get it at: http://xplode.voidfx.com/downloads/XPlode-1.1.2.zip Read the XML for info, I'm sure very few "new" users will end up using it, so chances are you know what does what already.
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Just as a "teaser", I've uploaded the shortcut plugin to CVS - it's from XPlode 1.1.0, with the new plugin SDK. It should serve as a suitable reference for plugins for XPlode 1.1.0 and onwards. The web-based CVS doesn't seem to have it yet, but you can checkout the XPlodeShortcutPlugin2 module via proper means. Check the sourceforge.net page for a howto. Or, for the inept or lazy: cvs -d:pserver:anonymous@cvs.sf.net:/cvsroot/xplode checkout XPlodeShortcutPlugin2 EDIT http://cvs.sourceforge.net/viewcvs.py/xplo...hortcutPlugin2/
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I'm thinking I'll postpone it until SP2 is out. I have heaps of work to do, so it may have ended up happening then anyways. I'm going to put out a 1.1.0 today (no excuses from me now, it WILL be done) and hopefully that will tide people over until 1.2.0 + SP2 + SourceForge, This time I'm going back to the old "comment the XML for docs" routine. No time otherwise.
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heh... no, not really. I unstickied in the hope someone would write something for me to put on sourceforge Of course, that's going to be when I get the **** CVS working. Which is isn't. Ugh.
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It's the last link in Alanoll's sig
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Okay people, as I've hinted at earlier, I'm going to move XPlode to an open-source model, this should help continue development while I'm otherwise occupied with university and work. Project home page: http://sourceforge.net/projects/xplode/ I'll move the main XPlode site to the sourceforge http://xplode.sourceforge.net/ soon. What I would like is a bunch of people to help with certain things, code cleanup, docs, website etc. as I have less than4 hours a week to devote to XPlode. Hardly enough to update stuff with any frequency. I'm going to try and do a large cleanup of the code now, before I go out tonight (radiohead concert ) so hopefully I'll have put XPlode up onto CVS by tonight. Beware tho, there will be virtually no comments - I have no real time to put them in. If someone else wanted to be extremely nice, then you people might get some.... ;-) Anyways, post here if you want to help, and I'll see what might be done.
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Guess what (doesn't completely) exists? http://xplode.sourceforge.net/ This weekend I'll try and move s*** there.
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Proprietary code from my employers.
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For 1.1.0m I'm going with a "unable to write docs, so look at the example XML" approach. I might write some short .txt's for the docs, but it won't be anything elaborate. I have practically no time to continue work with XPlode, at least for about 8 weeks. Hopefully this weekend I'll have some free time, I will try and set up a sourceforge project for it. Will probably be a fair amount of work, considering the amount of comments I'll have to add. And you will all get to see how crappy my code is. There are a few things I'll have to write so I can remove the code I'm NOT allowed to share, hopefully they don't take too long either. Fingers crossed all goes well.
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The code is quite heavily dependent on the MS Win32 ATL/WTL libraries, which, as far as I know, can only be compiled with Visual C++. I'll see how things go within the next week. I doubt I'll have much time to check back here all that often.
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Let's just say that more important things came up. Important enough that I may not be able to do anything with XPlode for at least another week. If I feel that I can't continue XPlode due to time constraints, I might rewrite a large proportion of the code and put it on sourceforge as an open source project. Will see how things go in the next few weeks.
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Sorry folks... stuff happened yesterday that stopped me from doing 1.1.0. Doing it now. Won't make any promises, but if nothing else pops up, it should be done in a couple of hours.
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Uhhh.... so you want the progress at the bottom of the screen. i.e. automatic fixmain'ing. Correct me if I'm wrong, because that's what I gather from those "explanations"...
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Yeah well, s*** just happens sometimes
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I've decided to release 1.1.0 without the install selections... it's a little more complicated than what I had intended, so I thought that rather letting XPlode stagnate for longer, I'd release an interim release with the OTHER features people wanted. Expect it in a few hours... have to clean up some things.
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Errr.... so you want it to automatically put the progress bar at the bottom of the screen? Neither of you were too clear on what the idea was
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Speaking english could possibly help too.
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Keep in mind that half of those don't exist during an XP installation. I had a list but I can't find it. Type set at T-13 or so to get the available ones at that time.
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I've decided to put docs within the plugins... for now. An early example is: I may move it to HTML... not entirely sure yet. Redrawing is done, still have to port over the other plugins, figuring out how I am going to handle help first.
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Don't forget to check the latest changes on the front of the XPlode site... Or from here: Latest changes: http://xplode.voidfx.com/index.php?cmd=updates Planned additions: http://xplode.voidfx.com/index.php?cmd=additions Just thought you ppl might like to know plugin SDK 2.0 is done... will release docs for it before XPlode 1.2.0 probably. If you plan on developing for it, I can give you a copy of the XPlode exe without the other changes, just so you can see if your code works. I'll provide an example zip soon.
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HAHA!! hopefully this one might work with SP2 doubt it... there's no way I can tell why it f***s up right now, I'll have to wait until I can get a copy of (final) SP2.
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As I've stated before in other things, there are no plans (for me, at least) to make such a tool. I'm having enough trouble finding time to work on XPlode alone, let alone other tools. Maybe someone else will want to help you out, but, I'll have to say, don't get your hopes up.
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It's time... This next coming versions will be XPlode 1.2.0. Don't ask me where 1.1.0 went, I'm not entirely sure. Planned additions: Selection conditions (sorry KMan :/) Conditional statements (kinda need them if I'm doing selections) Plugin SDK v2 Optional GUI install background redraw Essentially, for the selection, I plan on adding another dialog with the list of items, with each different program in a sort of tree-view options box. (Go and look at folder options to see the idea.) What I plan on adding if it's not too much of a drama, is an optional selection script. What I envisage will be a script that controls which things get installed, so you don't have to manually reselect each one. Think a set of 6 radio button items, with the workstation names on them. You select one of the names, it sets an environment variable, the conditional statements figure out which things are supposed to be installed. (Comprende?) As for the plugin SDK... well, it kinda needs doing. It's a bit too... gross... at the moment. A cleanup and a move to OO will hopefully be done. (I'm probably going to do this first...) And, back for everyone's amusement, redrawing of the background window. Of course, I'll leave full transparency in as well. If anyone has any thoughts or whatever, speak up now.
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I had a 4 second speed difference last time I ran a test, was around 21 minutes for both normal and GUI-install mode. And GUI-install mode was faster.