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A note about the TCP/IP Priority Setting


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Posted

This is something I just found out.

For those of you planning on using the TCP/IP Priority Tweak in an attempt to decrease lag in online games: DON'T

Most modern multiplayer games send too much data for the tweak to be effective, and as in my case, can even hurt more than it would help.

For example, I might show up with a 45 ms ping before joining a server in CSS, and it might rise to 55 ms when I'm actually playing, but the way it behaves is more

like having a 300 ms ping, with constant disconnects and the "jump" effect.

I think nuhi should add this note to the next nlite release.


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