This is something I just found out. For those of you planning on using the TCP/IP Priority Tweak in an attempt to decrease lag in online games: DON'T Most modern multiplayer games send too much data for the tweak to be effective, and as in my case, can even hurt more than it would help. For example, I might show up with a 45 ms ping before joining a server in CSS, and it might rise to 55 ms when I'm actually playing, but the way it behaves is more like having a 300 ms ping, with constant disconnects and the "jump" effect. I think nuhi should add this note to the next nlite release.