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GusCE6

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  1. How would I go about changing the BIOS? I've seen downloaded files that are supposed to do that, but I prefer to trust this site. Its BIOS is X55A.413 according to DXDIAG. Its processor is Intel(R) Pentium(R) CPU B980 @ 2.4 GHz (2 CPUs). So far I've gotten Windows XP running with Virtualbox. The big accomplishment there, if you want to call it that, is the game "Tanktics" now works- well, I like it. The idea here is to get a game called "Delores Thimbleweed Park" running. For some reason that DOS-style game has the most outrageous specs I've ever run into myself- even the acid trip game "The Sparkle: Evo 2" doesn't have anything like it. I'll never understand why people program games with engines needing such high specs when it is not necessary. All they are doing is reducing their potential customer base, and judging by the comments Steam still has quite a few Windows 7 users. Maybe you know?
  2. Hello. I'm trying to get Windows 10 64-Bit running on Virtualbox on a Windows 8 64-Bit ASUS X55A laptop. Problem is, all I get are the 32-Bit options, including Windows 10. This Virtualbox is the most recent. I've tried a number of things but have yet to get those options. I HAVE successfully gotten XP 32-Bit running, so I have that part down. Online advice includes activating some sort of "Virtual Hardware" option in the BIOS/UEFI (or something like that), but that option is nowhere to be found. Can anyone help me with this? I do NOT want to actually make Windows 10 the host Operating System here! Thanks.
  3. Although the Puppy Linux problem is still there- running the modified browsers with WINE takes much too long with Deviantart.com- it works well within tolerable limits in XP mode on that ancient Sony. So the people here managed to overcome the stupidity and inefficient actions of people out to complicate things for older hardware. This proves that with good software old hardware need not be obsolete. That is a real accomplishment. Thanks from anyone with older hardware unable to "upgrade," and keep up the good work.
  4. Sorry about leaving that out- that Sony is Windows XP Home Edition. It also has 32MB video RAM, although SwiftShader may add to that, given how often it solves "C0000005" error messages. Funny thing- I downloaded Beetlebug 3 and tried to run it. Failure, not uncommon with that Sony. Dropped in SwiftShader, game worked but was too clumsy to play well due to not-so-good frame rate. Set it to "windowed" mode as usual (default was "fullscreen"), shut it down, then on a hunch tried again without SwiftShader- game works great. It crashes in fullscreen mode clearly, and without SwiftShader there would have been no way to get it running- I could not find a way to manually set it. It has been a bad week. My mother died from covid. Yesterday I had to make the funeral arrangements, and the medical bills may wipe me out. I'm not really able to concentrate too well, I guess. How could I have left out something that basic?
  5. Sorry for the delay, but I was quarantined with covid, then occupied with trying to keep everything together here- not to mention static with a hospital, and how I was essentially told a relative was dead when she wasn't. Then it got...weird. I've been rather busy... Well, the title isn't quite accurate- one game, "Elementals: The Magic Key" does work. In order to get that game working one must use SwiftShader 2.1. Once that's dropped into the game folder it works nicely. A similar-looking game, "Mystery of Mortlake Mansion," gives the same error messages as "Elementals" if SwiftShader is not there, but it does not work- the icon appears on the bottom bar, you can get the frame, but the only other thing is that all icons on the desktop shimmer. That's it. The other games from this company also need SwiftShader, but there is a problem: images are out of alignment, apparently down and left. Random clicking indicates the games work, but they are "hidden object" games so they are unplayable. These games include "Farmscapes," "Fishdom," "Gardenscapes 1 & 2," and "Gardenscapes Mansion Makeover." The latter three have a dog that reminds me of one I used to have. Using SwiftShader with the Dell or the mighty ASUS- both of which can properly handle "Gardenscapes" by itself without any help- creates the same problem. If there is an answer with 3D-Analyze I do not know what it is. I will attach images to show what I mean. Sony: 2001 VAIO, Pentium 3 800MHz processor, 16/24 Bit Color, DirectX 9 installed according to DXDIAG (note that SwiftShader handles this when used), 1024h x 768v resolution (same as Dell), Intel Integrated chip. Last known drivers installed. As you can see some things are properly placed, but the first one should have many more things in it. It seems as though XML files determine where things will be placed. Altering the numbers (there are hundreds) only affects a few items, like on the title screen. Notice how the title screen when loading looks normal, but when the bar is complete how everything shifts. The house should have images of rooms in the windows, but as you can see...again, down and left. Any help here? This is literally one of the only competent sites I know of. By the by- where is the "My Browser Builds" thread?
  6. Basilisk 52 in Windows XP Home Edition Service Pack 3: Application Basics ------------------ Name: Basilisk Version: 52.9.0 (32-bit) Build ID: 20210604020325 User Agent: Mozilla/5.0 (Windows NT 5.1; rv:68.0) Gecko/20100101 Goanna/4.8 Firefox/68.0 Basilisk/52.9.0 OS: Windows_NT 5.1 Multiprocess Windows: 0/1 (Disabled) Safe Mode: false Extensions ---------- Name: adaware ad block Version: 1.5.2.0 Enabled: true ID: AdBlockerLavaSoftFF@lavasoft.com Name: ?Matrix Version: 4.4.9 Enabled: true ID: eMatrix@vannilla.org Graphics -------- Features Compositing: Basic GPU Accelerated Windows: 0/1 Basic (OMTC) Blocked for your graphics driver version. Try updating your graphics driver to version 6.1400.1000.5218 or newer. Asynchronous Pan/Zoom: none WebGL 1 Driver WSI Info: - WebGL 1 Driver Renderer: WebGL creation failed: * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Exhausted GL driver caps. WebGL 1 Driver Version: - WebGL 1 Driver Extensions: - WebGL 1 Extensions: - WebGL 2 Driver WSI Info: - WebGL 2 Driver Renderer: WebGL creation failed: * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Exhausted GL driver caps. WebGL 2 Driver Version: - WebGL 2 Driver Extensions: - WebGL 2 Extensions: - Hardware H264 Decoding: No Audio Backend: winmm Direct2D: Blocked for your graphics driver version. Try updating your graphics driver to version 6.1400.1000.5218 or newer. DirectWrite: false (0.0.0.0) GPU #1 Active: Yes Description: Intel(R) 82815 Graphics Controller (Microsoft Corporation) Vendor ID: 0x8086 Device ID: 0x1132 Driver Version: 6.13.1.3198 Driver Date: 6-8-2001 Drivers: i81xdnt5 Subsys ID: 00000000 RAM: Unknown Diagnostics AzureCanvasAccelerated: 0 AzureCanvasBackend: skia AzureContentBackend: cairo AzureFallbackCanvasBackend: cairo Decision Log D3D11_COMPOSITING: unavailable by runtime: Direct3D11 not available on this computer D3D9_COMPOSITING: Blocklisted; failure code BLOCKLIST_FEATURE_FAILURE_DL_BLACKLIST_g511 DIRECT2D: unavailable by default: Direct2D is not available on Windows XP D3D11_HW_ANGLE: disabled by env: D3D11 compositing is disabled Important Modified Preferences ------------------------------ browser.cache.disk.capacity: 358400 browser.cache.disk.smart_size.first_run: false browser.cache.disk.smart_size.use_old_max: false browser.cache.frecency_experiment: 1 browser.download.importedFromSqlite: true browser.places.smartBookmarksVersion: 8 browser.privatebrowsing.autostart: true browser.sessionstore.upgradeBackup.latestBuildID: 20210604020325 browser.startup.homepage_override.buildID: 20210604020325 browser.startup.homepage_override.mstone: 4.8.0 browser.tabs.drawInTitlebar: false browser.urlbar.daysBeforeHidingSuggestionsPrompt: 3 browser.urlbar.lastSuggestionsPromptDate: 20210709 dom.max_script_run_time: 0 extensions.lastAppVersion: 52.9.0 gfx.blacklist.direct2d: 3 gfx.blacklist.direct2d.failureid: FEATURE_FAILURE_DL_BLACKLIST_g984 gfx.blacklist.layers.direct3d9: 3 gfx.blacklist.layers.direct3d9.failureid: FEATURE_FAILURE_DL_BLACKLIST_g511 gfx.blacklist.suggested-driver-version: 6.1400.1000.5218 gfx.crash-guard.d3d11layers.appVersion: 52.9.0 gfx.crash-guard.d3d11layers.deviceID: 0x1132 gfx.crash-guard.d3d11layers.driverVersion: 6.13.1.3198 gfx.crash-guard.d3d11layers.feature-d2d: false gfx.crash-guard.d3d11layers.feature-d3d11: true gfx.crash-guard.status.d3d11layers: 2 gfx.direct2d.disabled: true media.gmp-gmpopenh264.enabled: false media.gmp-manager.buildID: 20210604020325 media.gmp-manager.lastCheck: 1633825034 media.gmp.storage.version.observed: 1 media.hardware-video-decoding.failed: false network.cookie.prefsMigrated: true network.dns.disablePrefetch: true network.http.speculative-parallel-limit: 0 network.predictor.cleaned-up: true network.prefetch-next: false places.database.lastMaintenance: 1629226521 places.history.expiration.transient_current_max_pages: 17755 plugin.disable_full_page_plugin_for_types: application/pdf plugin.state.npdrmv: 2 plugin.state.npdsplay: 2 plugin.state.npwmsdrm: 2 privacy.donottrackheader.enabled: true privacy.sanitize.timeSpan: 0 security.default_personal_cert: Select Automatically security.disable_button.openCertManager: false security.disable_button.openDeviceManager: false security.OCSP.enabled: 0 services.sync.declinedEngines: storage.vacuum.last.index: 1 storage.vacuum.last.places.sqlite: 1628371357 webgl.angle.force-d3d11: true webgl.angle.force-warp: true webgl.bypass-shader-validation: true webgl.force-enabled: true Important Locked Preferences ---------------------------- Places Database --------------- JavaScript ---------- Incremental GC: true Accessibility ------------- Activated: false Prevent Accessibility: 0 Library Versions ---------------- NSPR Expected minimum version: 4.24 Version in use: 4.24 NSS Expected minimum version: 3.48.5 Version in use: 3.48.5 NSSSMIME Expected minimum version: 3.48.5 Version in use: 3.48.5 NSSSSL Expected minimum version: 3.48.5 Version in use: 3.48.5 NSSUTIL Expected minimum version: 3.48.5 Version in use: 3.48.5 ********************************************** ********************************************** ********************************************** About:Support from Palemoon 27 SSE (Linux) Puppy Linux 5.2.5 Lucid Mode: Application Basics ------------------ Name: Pale Moon Version: 27.9.4SSE Build ID: 20180717181801 User Agent: Mozilla/5.0 (X11; Linux i686; rv:3.4) Goanna/20180717 PaleMoon/27.9.4SSE OS: Linux 2.6.33.2 Multiprocess Windows: 0/1 (default: false) Safe Mode: false Extensions ---------- Graphics -------- Adapter Description: GLXtest process failed (exited with status 1): GLX extension missing GPU Accelerated Windows: 0/1 Basic Blocked for your graphics driver version. Try updating your graphics driver to version <Anything with EXT_texture_from_pixmap support> or newer. WebGL Renderer: Blocked for your graphics card because of unresolved driver issues. windowLayerManagerRemote: false AzureCanvasBackend: skia AzureContentBackend: cairo AzureFallbackCanvasBackend: cairo AzureSkiaAccelerated: 0 Important Modified Preferences ------------------------------ browser.cache.disk.capacity: 215040 browser.cache.disk.smart_size.first_run: false browser.cache.disk.smart_size.use_old_max: false browser.download.importedFromSqlite: true browser.places.smartBookmarksVersion: 4 browser.search.update: false browser.startup.homepage_override.buildID: 20180717181801 browser.startup.homepage_override.mstone: 3.4.2 dom.disable_open_during_load: false dom.disable_window_showModalDialog: false dom.max_script_run_time: 0 extensions.lastAppVersion: 27.9.4SSE general.useragent.compatMode: 0 image.http.accept: image/webp,image/jxr,image/png,image/*;q=0.8,*/*;q=0.5 media.format-reader.mp4: false media.fragmented-mp4.enabled: false media.gmp.decoder.enabled: true media.mediasource.format-reader.mp4: false network.cookie.prefsMigrated: true places.database.lastMaintenance: 1633001383 places.history.expiration.transient_current_max_pages: 10000 plugin.disable_full_page_plugin_for_types: plugin.importedState: true plugin.state.gecko-mediaplayer-qt: 0 privacy.sanitize.migrateFx3Prefs: true security.default_personal_cert: Select Automatically security.disable_button.openCertManager: false security.OCSP.enabled: 0 storage.vacuum.last.index: 0 storage.vacuum.last.places.sqlite: 1633001383 webgl.force-enabled: true Important Locked Preferences ---------------------------- Places Database --------------- JavaScript ---------- Incremental GC: true Accessibility ------------- Activated: false Prevent Accessibility: 1 Library Versions ---------------- NSPR Expected minimum version: 4.16 Version in use: 4.16 NSS Expected minimum version: 3.32.1 Version in use: 3.32.1 NSSSMIME Expected minimum version: 3.32.1 Version in use: 3.32.1 NSSSSL Expected minimum version: 3.32.1 Version in use: 3.32.1 NSSUTIL Expected minimum version: 3.32.1 Version in use: 3.32.1 Experimental Features --------------------- Note: There is a PET file which will install a form of OpenGL in Puppy Linux but it makes things run HOPELESSLY slow. If there is another way to do this I do not know of it. Overall, the above does not look very promising. However, even at my level of skill I've found ways to get a number of things running that never would run: with 3D-Analyze, SwiftShader 2.0/2.1, ScummVM (which needs SwiftShader 2.1), and Puppy Linux roughly two dozen games and an app run. So you never know. It's worth a try.
  7. To get the WebGL running.
  8. I'm afraid I'm not sure what to think or do here? If it's just a file can I download it directly? Where exactly do I put it- in the browser folder with the EXE file? Does it work on a Pentium 3 (no SSE2 instruction set!) device? Is there a particular version needed?
  9. That's the whole point I've been trying to make- hardware acceleration DOES exist and DOES work on that old Sony! The curious part is that it is not always there. For example, it absolutely is there for "Bejeweled 1-2" and "Plants Vs. Zombies." But for others it isn't. The checkbox in any of the Firefox browsers is always checked by default for "hardware acceleration." I'm simply looking to get WebGL games working, I know it would be slow. That's not the point, just getting it running is. There are ample 3D games that work nicely on that old laptop. What I want to know is how to return browsers using WebGL to normal. My tinkering messed it up somewhat, how to get it back to default- and how to absolutely get a browser to actually use SwiftShader?
  10. Well, I tinkered around some with the ABOUT:CONFIG settings on Palemoon 28 and a version of Firefox 45 ESR along with SwiftShader 2.1 and 3.0 and did end up with, shall we say, curious results. First I tried using 3D-Analyze but this did absolutely nothing one way or the other. It seems to be a dead end, neither positive nor negative. Then SwiftShader. SwiftShader was originally meant to help people with computers that did not have proper graphics chips or cards. Version 2.1 has three files: "d3d8.dll," d3d9.dll," and "SwiftShader.ini;" you simply copy these three files into the game or program folder where the EXE file is. What SwiftShader does is act as a sort of graphics card. It intercepts a game's rendering calls and handles them itself- since it's software-based this can slow things down but it can get many things working, usually within acceptable levels. A partial list of things it has gotten running on the 2001 Sony includes the SCUMMVM app (so "Foxtail," "LOOM," and "MYST" are covered), "Deepica" and the "Plumeboom" games, "Elementals the Magic Key," the three "Sprill" games, "Farm Frenzy," "Ancient Wonderland," "Fiber Twig Midnight Puzzle," Steam's "Inherit the Earth," and "Wizard's Spell Deadly Curse." Obviously it's not a cure-all but it can and has covered DirectX 8 and 9 problems as well as OpenGL. Seeing this line in ABOUT:CONFIG webgl.renderer-string-override I changed it from a blank to the location of the SwiftShader "d3d9.dll" file which was placed in the browser's folder. C:\Users\GusCE6\Downloads\00_New Browsers\palemoon-28.10.3a1.win32-git-20210626-c9bf62e0b-uxp-a0461e377-xpmod-sse\palemoon\d3d9.dll SO- open up the file for the offline WebGL game "HexGL" racing game, and try it out. It worked- sort of. It was all there except the actual track (this game is floating in the sky above the clouds), which seemed to be hovering far overhead- so you were in effect on an invisible track. The track was there, you just couldn't see it. The clouds and buildings seemed to be where they belong. I figured that was the result of the game not playing entirely nice with SwiftShader. And that was not an illogical assumption. The Playrix "Gardenscape" games, among the others, only work on the Sony with SwiftShader but most of the objects are down to the lower left corner so they are unplayable- only "Elementals the Magic Key" works properly. So why not here? Then it got interesting. Very interesting. Doing this with the same browser in the same way on the Sony had absolutely no effect whatsoever. It was still "WEBGL NOT SUPPORTED." Hmmm- curious. This happened both in XP and Puppy Linux 5.2.5 Lucid modes. The "SwiftShader.ini" file gives you a number of settings, including the ability to disable rendering altogether- you'd get a blank screen. But no setting change had any effect with the ASUS. Becoming suspicious, I replaced the "d3d9.dll" file with the 3.0 version which, being a Demo, has the SWIFTSHADER logo in the corner- nothing. So I removed the SwiftShader files altogether. Nothing changed. Nothing whatsoever. The game still had that same weird problem. SwiftShader never did anything apparently, rather it was the act of simply pointing the rendering elsewhere that did it. Changing the ABOUT:CONFIG settings back to normal did nothing, and restarting the computer now after the title screen and the controls screen all you get is a blank screen. No sounds, it never gets to the game. So try an earlier version of Firefox 45 ESR, it works fine- try the one I tested it's back to that weird track-in-the-skies-high-above effect. Palemoon 28 still has the blank screen never reaches the game because I haven't tried an earlier or later version yet. Note that I tried "Colorzzle" on Armor Games with Palemoon 28 and it seems to work normally. That offline racing game still does not work, though. That is strange since it works with any browser not tinkered around with. I use these browsers for testing, and the ASUS is mighty hard to foul up. I also have everything backed up, so a hard reset is no big deal. Since it is a Dual-Boot system I can go into Puppy Linux mode if need be, and on the ASUS 90+% of Windows programs and games will run courtesy of WINE. All right- how do you get things back to normal with a given browser for WebGL, and how do you actually get them to use SwiftShader? If rendering is the problem and the Sony's hardware is not blacklisted then at least in theory it should work. Technical Specifications for 2001 Sony: Intel Integrated Chip, Pentium 3 Processor 800MHz, 16/24 Bit Color, 1024h x 768h resolution, DXDIAG claims DirectX 9 installed and the spinning cube tests all work, so there it is I guess.
  11. Is it true that WebGL needs a 64-Bit system to work? If so, then that's the problem and barring some technical wizardry one that cannot be solved. I tried a downloaded WebGL program on the somewhat superior 2002 Dell, which has a GeForce2 Go graphics chip and a Pentium 4 processor. The WebGL game fails to work on it, too. It is another XP device. It, like the Sony, is 32-Bit. Only the ASUS is 64-Bit and only the ASUS can run it. An equivalent Flash game- "Ion Drift Racer"- works fine on the Sony and does not require nearly as much power. Once people begin to realize that cross-browser compatibility and browser upgrades (i.e. changes) can cause a game to fail they will miss Flash with its single standard and the fact that after years, or even two decades, you could count on it working.
  12. I never saw Unity on the Online version.
  13. Well, DirectX 9.0c games DO work on it. And if push comes to shove one can try SwiftShader 2.1, which has gotten other programs running (it enables DirectX 9 and OpenGL 2.0). It intercepts calls and in effect acts as a sort of alternate video card. You could also try 3D-Analyze for something. Assuming you are right about that being the problem would trying to run a browser in this way enable it to work? But this irritates me in more ways than you can guess. Obviously the ASUS can handle anything the Internet cares to throw at it, but poor people are out of luck- again. When Flash-SWF was the standard for this sort of thing (e.g. "Colorzzle" demo) there was no problem for people stuck with older devices- the ONLY SWF game that has ever failed to run on that Sony is "Norby," and that could be a RAM issue (although "Gemcraft: Chasing Shadows" SWF runs just fine, as do "Plants vs. Zombies" and "Cubis Creatures"). All because of Steve Jobs' sour grapes.
  14. Whenever trying a WebGL game like "Colorzzle" online with a browser like "Basilisk 52" on the XP Sony I always get an error message stating that the browser cannot handle WebGL. However, on the ASUS the same exact browser does. As do others. Is it the limited hardware (e.g. SSE2), or the fact that neither XP nor Puppy Linux 5.2.5 Lucid can handle it? If so, is there a safe way to get it running? Thank you.


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