Jump to content
MSFN is made available via donations, subscriptions and advertising revenue. The use of ad-blocking software hurts the site. Please disable ad-blocking software or set an exception for MSFN. ×

GusCE6

Member
  • Posts

    21
  • Joined

  • Last visited

  • Donations

    $0.00 
  • Country

    United States

About GusCE6

Profile Information

  • OS
    XP Home

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

GusCE6's Achievements

3

Reputation

  1. That's the whole point I've been trying to make- hardware acceleration DOES exist and DOES work on that old Sony! The curious part is that it is not always there. For example, it absolutely is there for "Bejeweled 1-2" and "Plants Vs. Zombies." But for others it isn't. The checkbox in any of the Firefox browsers is always checked by default for "hardware acceleration." I'm simply looking to get WebGL games working, I know it would be slow. That's not the point, just getting it running is. There are ample 3D games that work nicely on that old laptop. What I want to know is how to return browsers using WebGL to normal. My tinkering messed it up somewhat, how to get it back to default- and how to absolutely get a browser to actually use SwiftShader?
  2. Well, I tinkered around some with the ABOUT:CONFIG settings on Palemoon 28 and a version of Firefox 45 ESR along with SwiftShader 2.1 and 3.0 and did end up with, shall we say, curious results. First I tried using 3D-Analyze but this did absolutely nothing one way or the other. It seems to be a dead end, neither positive nor negative. Then SwiftShader. SwiftShader was originally meant to help people with computers that did not have proper graphics chips or cards. Version 2.1 has three files: "d3d8.dll," d3d9.dll," and "SwiftShader.ini;" you simply copy these three files into the game or program folder where the EXE file is. What SwiftShader does is act as a sort of graphics card. It intercepts a game's rendering calls and handles them itself- since it's software-based this can slow things down but it can get many things working, usually within acceptable levels. A partial list of things it has gotten running on the 2001 Sony includes the SCUMMVM app (so "Foxtail," "LOOM," and "MYST" are covered), "Deepica" and the "Plumeboom" games, "Elementals the Magic Key," the three "Sprill" games, "Farm Frenzy," "Ancient Wonderland," "Fiber Twig Midnight Puzzle," Steam's "Inherit the Earth," and "Wizard's Spell Deadly Curse." Obviously it's not a cure-all but it can and has covered DirectX 8 and 9 problems as well as OpenGL. Seeing this line in ABOUT:CONFIG webgl.renderer-string-override I changed it from a blank to the location of the SwiftShader "d3d9.dll" file which was placed in the browser's folder. C:\Users\GusCE6\Downloads\00_New Browsers\palemoon-28.10.3a1.win32-git-20210626-c9bf62e0b-uxp-a0461e377-xpmod-sse\palemoon\d3d9.dll SO- open up the file for the offline WebGL game "HexGL" racing game, and try it out. It worked- sort of. It was all there except the actual track (this game is floating in the sky above the clouds), which seemed to be hovering far overhead- so you were in effect on an invisible track. The track was there, you just couldn't see it. The clouds and buildings seemed to be where they belong. I figured that was the result of the game not playing entirely nice with SwiftShader. And that was not an illogical assumption. The Playrix "Gardenscape" games, among the others, only work on the Sony with SwiftShader but most of the objects are down to the lower left corner so they are unplayable- only "Elementals the Magic Key" works properly. So why not here? Then it got interesting. Very interesting. Doing this with the same browser in the same way on the Sony had absolutely no effect whatsoever. It was still "WEBGL NOT SUPPORTED." Hmmm- curious. This happened both in XP and Puppy Linux 5.2.5 Lucid modes. The "SwiftShader.ini" file gives you a number of settings, including the ability to disable rendering altogether- you'd get a blank screen. But no setting change had any effect with the ASUS. Becoming suspicious, I replaced the "d3d9.dll" file with the 3.0 version which, being a Demo, has the SWIFTSHADER logo in the corner- nothing. So I removed the SwiftShader files altogether. Nothing changed. Nothing whatsoever. The game still had that same weird problem. SwiftShader never did anything apparently, rather it was the act of simply pointing the rendering elsewhere that did it. Changing the ABOUT:CONFIG settings back to normal did nothing, and restarting the computer now after the title screen and the controls screen all you get is a blank screen. No sounds, it never gets to the game. So try an earlier version of Firefox 45 ESR, it works fine- try the one I tested it's back to that weird track-in-the-skies-high-above effect. Palemoon 28 still has the blank screen never reaches the game because I haven't tried an earlier or later version yet. Note that I tried "Colorzzle" on Armor Games with Palemoon 28 and it seems to work normally. That offline racing game still does not work, though. That is strange since it works with any browser not tinkered around with. I use these browsers for testing, and the ASUS is mighty hard to foul up. I also have everything backed up, so a hard reset is no big deal. Since it is a Dual-Boot system I can go into Puppy Linux mode if need be, and on the ASUS 90+% of Windows programs and games will run courtesy of WINE. All right- how do you get things back to normal with a given browser for WebGL, and how do you actually get them to use SwiftShader? If rendering is the problem and the Sony's hardware is not blacklisted then at least in theory it should work. Technical Specifications for 2001 Sony: Intel Integrated Chip, Pentium 3 Processor 800MHz, 16/24 Bit Color, 1024h x 768h resolution, DXDIAG claims DirectX 9 installed and the spinning cube tests all work, so there it is I guess.
  3. Is it true that WebGL needs a 64-Bit system to work? If so, then that's the problem and barring some technical wizardry one that cannot be solved. I tried a downloaded WebGL program on the somewhat superior 2002 Dell, which has a GeForce2 Go graphics chip and a Pentium 4 processor. The WebGL game fails to work on it, too. It is another XP device. It, like the Sony, is 32-Bit. Only the ASUS is 64-Bit and only the ASUS can run it. An equivalent Flash game- "Ion Drift Racer"- works fine on the Sony and does not require nearly as much power. Once people begin to realize that cross-browser compatibility and browser upgrades (i.e. changes) can cause a game to fail they will miss Flash with its single standard and the fact that after years, or even two decades, you could count on it working.
  4. I never saw Unity on the Online version.
  5. Well, DirectX 9.0c games DO work on it. And if push comes to shove one can try SwiftShader 2.1, which has gotten other programs running (it enables DirectX 9 and OpenGL 2.0). It intercepts calls and in effect acts as a sort of alternate video card. You could also try 3D-Analyze for something. Assuming you are right about that being the problem would trying to run a browser in this way enable it to work? But this irritates me in more ways than you can guess. Obviously the ASUS can handle anything the Internet cares to throw at it, but poor people are out of luck- again. When Flash-SWF was the standard for this sort of thing (e.g. "Colorzzle" demo) there was no problem for people stuck with older devices- the ONLY SWF game that has ever failed to run on that Sony is "Norby," and that could be a RAM issue (although "Gemcraft: Chasing Shadows" SWF runs just fine, as do "Plants vs. Zombies" and "Cubis Creatures"). All because of Steve Jobs' sour grapes.
  6. Whenever trying a WebGL game like "Colorzzle" online with a browser like "Basilisk 52" on the XP Sony I always get an error message stating that the browser cannot handle WebGL. However, on the ASUS the same exact browser does. As do others. Is it the limited hardware (e.g. SSE2), or the fact that neither XP nor Puppy Linux 5.2.5 Lucid can handle it? If so, is there a safe way to get it running? Thank you.
  7. I have tried Deviantart again with Basilisk 52, this time with Windows XP. This library has wifi that DOES allow use of XP. Still slow, but well within tolerable levels. There is no doubt that extension that filters out unwanted servers and aspects is a big help. The problem is clearly that in Puppy Linux mode "heavy" websites that are very demanding- as well as demanding SWF files offline- causes trouble. However, while in XP mode the Deviantart problem is solved. The people here are actually doing something to prevent waste and more pollution by keeping older systems going, and I want to be one of them. Someone here has suggested that the old laptop can in fact handle 512 MB RAM. I do not know if he is right, but if he is right then it will absolutely be a huge help. In fact, if it turns out that he is right and a laptop the manufacturer itself- Sony- is wrong and it can be boosted beyond the normal 256 MB limit then this website should have a listing of devices and their true upper limits. If this person is right then he must be given full credit for the idea. Thank you all here.
  8. I have tried that plugin to filter out unwanted sites and the results on Deviantart.com have been very disappointing so far- except for one thing. This was with Basilisk 52 SSE and Firefox 45 ESR SSE. I do not know what "static.parastorage.com" is used for, but it is absolutely the problem. You cannot filter out any aspect of it, and if you simply exclude it you cannot Reply, Comment, Journal, or Literature- which means you're better off using Palemoon 27. That server ONLY seems to do something once you are logged in, which would explain why things seem to work better with offline testing. I cannot test one aspect because when you scroll down it tries to scroll back up- endlessly. When that server is involved it makes everything hopelessly slow on old hardware. UPDATE: If you could leave out the static.parastorage.com's CSS files it loads much faster but it scrolls back up by itself. You can block this site, but blocking its elements will cause trouble. If not for the self-scrolling it would work. The way I see it there are two options, assuming I can ever get started on this sort of thing: 1) Cook up a non-proxy browser that acts like Opera Mini able to handle these things- not easy I'd imagine. 2) Modify Palemoon 27 juuuussssst enough to deal with Deviantart.
  9. I have tried that plugin to filter out unwanted sites and the results on Deviantart.com have been very disappointing so far- except for one thing. I do not know what "static.parastorage.com" is used for, but it is absolutely the problem. You cannot filter out any aspect of it, and if you simply exclude it you cannot Reply, Comment, Journal, or Literature- which means you're better off using Palemoon 27. When that server is involved it makes everything hopelessly slow on old hardware.
  10. Once I gain any any talent in recompiling browsers (ain't going to happen if I don't get some starter instructions and help) there are a number of things I'd like to try: 1) Don't woryy about the ASUS and working on browsers. I can assure you that will be NO problem, not for a laptop that can run "World of Tanks" with library wifi on best settings- on a USB stick. 2) My goal is to make old hardware useful again. THE main thing for most people would be a good browser able to do things on the Internet. 3) One obvious thing to try would be a browser that acts like Opera Mini but is not a proxy browser. In this case it would also simply filter out anything the user wants to filter out, and this would include a document- say an XLM document- you would add things to, say "google analytics," whatever. My version would also include something like "*qualtrics.com" so if ANYTHING includes that last part it will be excluded- so making a dynamic random sequence will not work. It would not show anything animated, no videos, etc. UNLESS you click on it. A tag with "MP4" would appear telling you about such a thing, ideally if such a stream could be shunted through a standalone media player old devices could do it. NOTE: This is not just a theory. Several years ago, using the ever-reliable ASUS, I isolated the streaming URL of "The Rockford Files"- MP4 AVC H.264 240p- plugged the url into the TCPMP Player on the crummy Windows CE netbook with its available 42MB RAM...and it worked perfectly. In that way the Sony could do better. 4) Again, a way to get audio-only. On Twitch TV some streams do not go below 720p, once or twice I saw 1080p; there is NO POSSIBLE WAY that will ever work on an old laptop- for 1080p even the ASUS has trouble at that site- but audio-only? In theory at least should work. Twitch Radio vs. Nothing At All, not a difficult choice, no? 5) My best bet is to first start working on simple modifications- getting my feet wet. By the way, it seems I was wrong, Palemoon 28 does not work fully with Deviantart, unless I am doing something wrong.
  11. I have tried that on Basilisk 52(?) on the ASUS. Of course the ASUS itself can tackle anything Deviantart throws at it with a yawn, but using that add-on shows great promise. I have already seen that eliminating half+ of what is involved does NOT affect the site itself. On the Sony, assuming that add-on works in both XP and Puppy Linux modes (a big "if"), then that may well do it. Thank you!
  12. What I need is a way to install Steam offline. The problem is that the XP Sony (2001 VAIO) only has one USB port. In order to use the library WIFI I must use a USB Wifi stick (Panda Wireless). Using a splitter usually does not work very well. I also want to install Steam on a USB stick since that laptop does NOT have much memory, only 40GB all total. Period. Games that work offline (note that GOG is the best way to go, or other standalones) for an XP 2001 Sony VAIO Pentium 3: Gingertip's "Foxtail" Half-Life Bejeweled 1-3 (for 3 hardware acceleration does not work for the VAIO) Bejeweled Twist (no hardware acceleration but quite acceptable) Sid Meier's Pirates! 2K but with certain issues (due to power limitations of the laptop) Sanctuary Black. Also runs in Puppy Linux 5.2.5 Lucid with WINE, no problem Fiber Twig 2 Tanglewood if Gens emulator is used. The needed file is there with the Steam download. Brave Furries (works on XP Dell with GeForce mobile chip 2002) Card City Nights (again on Dell, NOT on Sony VAIO (C000001D)) Tachyon Roller Coaster Tycoon (oldie but goodie!) Gemcraft Chasing Shadows and Catch a Duck are the Flash versions- but they work, so...
  13. Thank you for the link, it saves me the trouble of trying to find specific versions for the ASUS! The best the Sony can handle is 48 (Pentium 3), but for basic testing with the ASUS these will help- I know 52 can do it, so what I'm looking for is somewhere between the two, assuming 52 isn't the first. Now, could someone please tell me how to go about modifying browsers? For example, what kind of software (decompiler?) is used?
  14. Guess you don't know this one. Its original RAM spec was 128MB, I upgraded it to its maximum possible: 256MB. That's it. Really, if it could have been upgraded beyond that don't you think I would have?
  15. And of course only NOW does it occur to me to ask the obvious: which would be the earliest gecko version able to properly handle Deviantart? If you could link me to an archive of such browsers I'd just test each and every one until I found the earliest. This would give my own efforts a reference point, assuming I ever get started.

×
×
  • Create New...