
grey_rat
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I have not seen the topic of "spin download" problem GitHub, perhaps there was already a solution.
But there is a userscript for ....monkeyhttps://dl.dropboxusercontent.com/s/g725vigxq3f1r16/github.user.js
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VistaLover, yes.
Thanks
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roytam1, please give a link to the XPRTM code in your browsers for Feodor2.
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We have fully hardware pixel shaders. GMA900-3150 do not support Direct2D or DX10+ or DXVA
Run Firefox 43 on winXP with GMA and enable WebGL Angle. This is many faster than full soft WebGL LLVM
https://habrastorage.org/webt/xu/md/3e/xumd3evotbrsc0qdeg4ro4qm4uw.jpeg
https://habrastorage.org/webt/9b/vk/gy/9bvkgyzufmfyozjprdsks7_toyg.jpeg
roytam1, is it possible to reduce the restriction of 3.0 shaders to 2.0 to return the hardware Webgl Angle for ATI Radeon 9500-X1250, NVIDIA FX5 *** and Intel GMA 900-3150?
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54 minutes ago, XPRTM said:
Well, that's nice to hear. Anyway, since changes have been made to the D3D9 initialization code(Browser will now try to create a pure device, if supported), we need someone with a good GPU to test this new build, to check if everything is working correctly. I do have a GF9600GT laying around, but i can't it use right now, due to power supply constraints(My current PSU can't provide enough power to it and rest of the components).
With GTX260 everything works. But I don't know how to find out this hardware or software vertex shader
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GMA900 , WinXP and 7 - work!
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GMA 950 - work !
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Firefox prior to version 44 could include hardware WebGL for older GMA. And defines vertex shaders version 0, not 3.
from compositing code (not Webgl) https://github.com/roytam1/UXP/commit/04671d8d62b1085e8a6e7eaaff4de8efe3ad4ce3
(caps.VertexShaderVersion & 0xffff) < 0x200)
200 - Is it still limited shaders to 2.0?
If the browser defines WebGL as VS_0_0 which version it defines for "checking Hardware T&L" and "D3DCREATE_SOFTWARE_VERTEXPROCESSING"?
XPRTM, I think you and roytam1 could return the acceleration for GMA
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Mixed vertex processing requires hardware vertex processing
The browser has D3DCREATE_MIXED_VERTEXPROCESSING
For GMA requires the option to change to D3DCREATE_SOFTWARE_VERTEXPROCESSING ?
Quotechecking if Hardware T&L is available
is it possible to add it to browsers?
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roytam1, please experiment, change the value in VertexShaderVersion to 000
https://github.com/roytam1/UXP/commit/04671d8d62b1085e8a6e7eaaff4de8efe3ad4ce3
(caps.VertexShaderVersion & 0xffff) < 0x200)
Feodor2 changed the value to 001 for shaders in MyPal 68, but it didn't work for GMA. I noticed that in Firefox 43 software vertex shaders are defined as vs_0_0. Perhaps this is the reason for the problem of acceleration and webgl for GMA
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roytam1, thanks for 1024 textures
https://dl.dropboxusercontent.com/s/unvpviw3ro08k4i/r9550ha.JPG
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roytam1, please reduce texture value to 1024, this brings back hardware acceleration for radeon 9500 - x600. I tested in MyPal 68 on Radeon 9550, it works without errors.
https://dl.dropboxusercontent.com/s/x5pr03x6ra2cxyo/9550r.JPG
With GMA Intel it does not work. Still no initialization to enable acceleration
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Radeon 9550 and D3D9
https://dl.dropboxusercontent.com/s/x5pr03x6ra2cxyo/9550r.JPG
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I accidentally found one bug
GPU Process does not work in XP, but it turns on
For XP - 7SP0 layers.gpu-process.enabled - false
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In this version, the threshold for initialization has been reduced.
Texture size 4096 -> 1024
Minimum version of pixel and vertex shaders 001 (caps.PixelShaderVersion & caps.VertexShaderVersion)
https://github.com/roytam1/UXP/commit/04671d8d62b1085e8a6e7eaaff4de8efe3ad4ce3
But there is no initialization of the video card (I also tested it on the GMA 900).
Maybe it's because of the soft vertex shaders. Later I'll try another Radeon 9550, there are hardware shaders.QuoteI had to force enable 2d
Direct2D not working in XP, and Direct2D requires a DirectX 10+ graphics card
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XPerceniol, you have GMA3000, please check hardware acceleration on this version of MyPal
https://mega.nz/file/9OIGEKBT#KI3i8ohG023AOiXWO3xkUyL2WTM_9Tman5_CbxofUIc
if anyone has radeon 9500 -x600 or gma900 - 3150 check too. This version of MyPal was created by Feodor2 for accelerated testing only
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roytam1, the Chell driver makes improvements and allows you to run games that the Intel driver does not work with http://trixarian.net/gma950_gamelist.txt
But the browser does not allow you to initialize the video card to enable acceleration. Maybe these errors will no longer be with the Chell driver
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roytam1, you once changed the 4k texture limit to 2k. This enabled hardware acceleration on the radeon X700-X1250. Please tell me again where is this place in the browser code, Feodor2 in MyPal68 seems to have lost it.
And could you experimentally reduce the value to 1k ? The driver Chell 1.7b (or 1.8b for Win7) for GMA 950 - 3150 adds support 2.0b shaders, but browser acceleration is still not work.
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Here is another link to an informative site about the preferences in Firefox or Mypal 68: https://kb.mozillazine.org/About:config_entries
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set layers.max-active from -1 to 1 -> reduce RAM usage
It is advisable not to change this function if everything works well with hardware acceleration. 1 or 2 - if there are graphical errors. For example, with FX5200 or GF6100 video cards, instead of a video, a black or green image https://habrastorage.org/webt/tv/dl/bo/tvdlbolut1ediirrn7rlyg1ysuk.jpeg
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Will toggle from its default (from) "true" to "false"
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layers.gpu-process.enabled - only DirectX10+ and multi process, for XP - false
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Just now, XPerceniol said:
layers.prefer-d3d9;false (default) to true?
Yes true
Other D3D in XP are not possible
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Future of Mozilla Firefox on Windows 7 and 8x
in Web Browsers
Posted
https://bugzilla.mozilla.org/show_bug.cgi?id=1594270