awergh Posted October 22, 2006 Share Posted October 22, 2006 (edited) I downloaded Enemy Territory recently and installed and the patchwhen i try to run it, it starts up but stops with the following errorQ_strncpyz: NULL srchere is the full readoutET 2.60 win-x86 Mar 10 2005----- FS_Startup -----Current search path:D:\Wolfenstein - Enemy Territory\etmain\pak2.pk3 (22 files)D:\Wolfenstein - Enemy Territory\etmain\pak1.pk3 (10 files)D:\Wolfenstein - Enemy Territory\etmain\pak0.pk3 (3725 files)D:\Wolfenstein - Enemy Territory\etmain\mp_bin.pk3 (6 files)D:\Wolfenstein - Enemy Territory/etmain----------------------3763 files in pk3 filesexecing default.cfgcouldn't exec language.cfgcouldn't exec autoexec.cfgHunk_Clear: reset the hunk ok...detecting CPU, found Intel Pentium IIIBypassing CD checks----- Client Initialization ---------- Initializing Renderer ---------------------------------------- Client Initialization Complete ---------- R_Init -----Initializing OpenGL subsystem...initializing QGL...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded...setting mode 4: 800 600 FS...using desktop display depth of 32...calling CDS: ok...registered window class...created window@0,0 (800x600)Initializing OpenGL driver...getting DC: succeeded...GLW_ChoosePFD( 32, 24, 0 )...47 PFDs found...hardware acceleration found...PIXELFORMAT 11 selected...creating GL context: succeeded...making context current: succeededInitializing OpenGL extensions...using GL_EXT_texture_compression_s3tc...using GL_EXT_texture_env_add...using WGL_EXT_swap_control...using GL_ARB_multitexture...using GL_EXT_compiled_vertex_array...WGL_3DFX_gamma_control not found...ignoring GL_NV_fog_distance...ignoring GL_EXT_texture_filter_anisotropicGL_VENDOR: NVIDIA CorporationGL_RENDERER: GeForce4 MX 420/PCI/SSEGL_VERSION: 1.5.5GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048GL_MAX_ACTIVE_TEXTURES_ARB: 2PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)MODE: 4, 800 x 600 fullscreen hz:N/AGAMMA: hardware w/ 0 overbright bitsCPU: Intel Pentium IIIrendering primitives: single glDrawElementstexturemode: GL_LINEAR_MIPMAP_NEARESTpicmip: 1texture bits: 0multitexture: enabledcompiled vertex arrays: enabledtexenv add: enabledcompressed textures: enabledanisotropy: 1.0NV distance fog: disabledInitializing Shaders----- finished R_Init ------------ sound initialization -------Initializing DirectSound----------------------------------------- Sound Info -----sound system is muted 1 stereo32768 samples 16 samplebits 1 submission_chunk22050 speed0x8CC36970 dma bufferNo background file.----------------------Sound memory manager startedFound low quality video and slow CPU--- Common Initialization Complete ---Winsock InitializedOpening IP socket: localhost:27960Hostname: telstraIP: 11.0.0.2Working directory: D:\Wolfenstein - Enemy Territoryexecing preset_fastest.cfgr_subdivisions will be changed upon restarting.r_colorbits will be changed upon restarting.r_depthbits will be changed upon restarting.r_picmip will be changed upon restarting.r_mode will be changed upon restarting.r_texturebits will be changed upon restarting.r_detailtextures will be changed upon restarting.RE_Shutdown( 1 )Shutting down OpenGL subsystem...wglMakeCurrent( NULL, NULL ): success...deleting GL context: success...releasing DC: success...destroying window...resetting display...shutting down QGL...unloading OpenGL DLLHunk_Clear: reset the hunk ok----- Initializing Renderer ---------------------------------------- R_Init -----Initializing OpenGL subsystem...initializing QGL...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded...setting mode 3: 640 480 FS...using colorsbits of 16...calling CDS: ok...created window@0,0 (640x480)Initializing OpenGL driver...getting DC: succeeded...GLW_ChoosePFD( 16, 24, 0 )...47 PFDs found...hardware acceleration found...PIXELFORMAT 11 selected...creating GL context: succeeded...making context current: failed...failed hard...restoring display settings...WARNING: could not set the given mode (3)----- CL_Shutdown -----RE_Shutdown( 1 )Shutting down OpenGL subsystem...wglMakeCurrent( NULL, NULL ): success...releasing DC: failed...shutting down QGL...unloading OpenGL DLL-----------------------Q_strncpyz: NULL srchow do you use codeboxes? Edited October 22, 2006 by awergh Link to comment Share on other sites More sharing options...
ripken204 Posted October 22, 2006 Share Posted October 22, 2006 well it looks like its failing when doing domething with the openGL driver... Link to comment Share on other sites More sharing options...
awergh Posted October 23, 2006 Author Share Posted October 23, 2006 well i forgot to mention specs so,Intel Celeron 700Mhz256MB RAM98seNvidia Geforce 4 MX 420 PCI81.89 Detonator Drivershould i uninstall and reinstall the driver? Link to comment Share on other sites More sharing options...
ripken204 Posted October 23, 2006 Share Posted October 23, 2006 it cant hurt to try, is there an updated driver? Link to comment Share on other sites More sharing options...
awergh Posted October 24, 2006 Author Share Posted October 24, 2006 81.89 was the last for 98se Link to comment Share on other sites More sharing options...
awergh Posted October 25, 2006 Author Share Posted October 25, 2006 installed different driver (43.23) and now it works. Link to comment Share on other sites More sharing options...
ripken204 Posted October 25, 2006 Share Posted October 25, 2006 nice just wondering, what is that new driver called? Link to comment Share on other sites More sharing options...
awergh Posted October 26, 2006 Author Share Posted October 26, 2006 what do you mean the driver im using now is version 45.23 i thinkthe last for 9x is 81.98the latest for nt5x is 95.97 Link to comment Share on other sites More sharing options...
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