December 9, 200520 yr Darn! I have just about bought a ShaderModel 3.0 card, and was hoping it would stay the top standard for some time atleast.... Now looks like I'm again on an obsolete card, grrrr.... Edited December 9, 200520 yr by prathapml
December 9, 200520 yr What? You don't actually expect Vista to ship on time do you? That ShaderModel 3.0 should be good for a couple years
December 10, 200520 yr Author Well DX 10 or DX next or WGF 2.0 could ship earlier than Visra so game devs can start using its features. I doubt it would have much to do with Vista itself.
December 13, 200520 yr Well DX 10 or DX next or WGF 2.0 could ship earlier than Visra so game devs can start using its features. I doubt it would have much to do with Vista itself. In fact, it does have everyting to do with Vista, because Direct3D 10 aka WGF2.0 is be based on functionality provided by Advanced mode Vista Display Driver Model (VDDM, previously known as LDDM) There's also Basic mode drive model that supports current DX9 hardware, and Basic VDDM-complient drivers are required for DX9.L aka WGF 1.0 which is exposed by Aero Glass interface. Vista will also supports DX9 driver model that's used in XP/2000; Aero Glass is not supported in this mode but DX9/8/7/6 and OpenGL games will run as usual.Seehttp://www.tgdaily.com/2005/09/22/vista_gr...han_xp_drivers/http://www.microsoft.com/whdc/winhec/Pres05.mspx#toc8 (paper Windows Graphics Overview)WGF 2.0/1.0 SDK is going to be released along with Vista Beta 2 due in February.[Edit] Actually, the Direct3D 10 Technology Preview is included in December 2005 SDK update! http://msdn.microsoft.com/directx/sdk/ Edited December 14, 200520 yr by DmitryKo
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