MSFN is made available via donations, subscriptions and advertising revenue. The use of ad-blocking software hurts the site. Please disable ad-blocking software or set an exception for MSFN. ×
Search the Community
Showing results for tags 'RS1'.
These builds are not intended for normal usage, they are just builds of my current working state. They may or may not work. They may contain features which may or may not be pushed in the final release. If you don't know how to install it then do NOT ask, because these builds are intended for very advanced users only which should already be familiar with the installation procedure. These are DEBUG builds only, they display watermark, they display debugging console and they display debug warning on startup. They may require debugging symbols for proper function. Do NOT use them if you do NOT want this or you cannot accept that these builds are experimental only. ------ Build #631, 64 bit Designed for Windows 10 build 14393 The main intention of this build is to test stability and various multi-monitor setups. Build #639, 64 bit Designed for Windows 10 build 14393 Fixed DLL injection when system boots up too fast Fixed optimization of dirty regions Changed the way how it deals with colorization settings: * AccentColor (DWORD 0xFFBBGGRR) - color of active window frame * AccentColorInactive (DWORD 0xFFBBGGRR) - color of inactive window frame * GlassOpacity (DWORD, default: 68) - amount of glass opacity (0-100) or amount of blur blend with the background (10-100, see following settings) * EnableBlurBlend (DWORD 0 or 1) - 0 (default) means that blurred background is just overlaid with the AccentColor using the specified opacity; 1 means that the AccentColor is blended together with the background color using the specified opacity (the main difference is just the formula for putting blur and AccentColor together) Old ColorizationXXX settings values are ignored, because Win10 build 14393 always reset them to default under certain circumstances. There still can appear some random rare glitches. Build #652, 64 bit Designed for Windows 10 build 14393 Fixed optimization of overlapped dirty regions Fixed data sharing between more drawings in one pass Includes new experimental ModernFrame.dll Build #668, 64 bit Designed for Windows 10 build 14393 Fixed occlusion management for overlapped dirty regions Build #669 - Pre-release, 64 bit Designed for Windows 10 build 14393 Same as #668 but compiled as release build Requires sign in to your profile http://glass8.eu/beta