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SigmaTel71

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Posts posted by SigmaTel71

  1. 3 minutes ago, win32 said:

    This was good enough at the time, but isn't 100% effective like my method.

    I wonder what applications could be manipulated by this method. Will such work on modern browser installers like Google Chrome or Vivaldi?
    ____
    Also, are there any plans on DXGI patches to bring DirectX 11.1 support in future or it's not related to extended kernel?

  2. 2 minutes ago, win32 said:

    With the next release, you will be able to spoof version numbers on-demand, for either a specific application or the entire system.

    Whoa! That's a very nice feature. Were you inspired by BlackWingCat's NNN4NT5 thing while making this possible?

  3. On 7/15/2021 at 1:04 PM, SigmaTel71 said:

    So I have no clue why it refuses to start in Vista. Maybe it uses DirectX 11.1, like you said.

    I have tried to run the game through wrappers like DXVK and WineD3D, but no luck with that — the graphics card is not a graphics card. Even the GT 730. So, yeah, the game uses DX11.1. Maybe one day we'll see that backported to Vista like some strange people did to XP?


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  4. On 7/14/2021 at 6:57 PM, Sampei.Nihira said:

    How is the situation in your countries? 

    There are too many "anti-vaxers" in Russia that don't trust any vaccine exist on the market.
    At the same time, our government thinks about allowing tourists vaccinated by other than Sputnik-V (aka Gam-COVID-Vac) to pass Russia's borders. I'm waiting for Friday to complete my vaccine cycle. I planned to vaccinate with a single-component Sputnik Lite vaccine, but it was not available to use in early July (and has less efficiency), so I went for dual-component Sputnik V.

  5. On 7/2/2021 at 12:06 AM, Jaguarek62 said:

    It could be using dx 11.1 which is not supported under windows vista

    I doubt that MSI Afterburner can detect minor versions of DirectX API, but the overlay tells that the game runs at D3D11.

    So I have no clue why it refuses to start in Vista. Maybe it uses DirectX 11.1, like you said.

  6. 5 minutes ago, Vistapocalypse said:

    If that is the same NVIDIA driver version that you were using on Vista, then it is puzzling that the error you posted yesterday said “no appropriate graphics hardware acceleration is available.”

    The driver version is absolutely the same. NVIDIA uses the same driver package both for Vista and 7, so I have no idea why the game throws such error.

    5 minutes ago, Vistapocalypse said:

    If you find a solution, I’m sure you will let us know.

    The problem is that I'm looking for the solution myself (and asking for help). Maybe it has something to DirectX initialization? Could they differ in Vista and 7 in case of DirectX 11? :whistle:

  7. 19 hours ago, burd said:

    The times change so no one knows, what stop supporting what. Sometime the change is undocumented for a long time. But who knows.

    Unfortunately, you were wrong - it works in Windows 7.

     

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  8. 1 minute ago, burd said:

    maybe it now requires dx11

    World of Tanks supports DirectX down to DirectX 9 as a fallback renderer in environments like Wine.

    2 minutes ago, burd said:

    8600gt only supports dx10 

    DirectX 11 at feature level DX10.0. enCore RT benchmark that is told to be incompatible with Vista, runs without any issues.

  9. Just now, MrMADRYAN said:

    but what you guys can say about stability of Vista with Extended Kernel?

    Never try installing Extended Kernel on systems that were installed using localized media (e.g. using Russian version of Vista). So you should install en-US version first, go through Extended Kernel installation procedure and install Russian MUI in the end. 

  10. On 6/22/2021 at 4:32 AM, win32 said:

    The Extended Kernel project is still active, but the amount of time I have to work on it has dropped to new lows for various reasons.

    I assume that my question will be a little stupid, but: is there a way to trace the reason why application fails to start with extended kernel installed? It crashes with "not a valid Win32 application" reason. Please let me know what information I need to collect (and how to). :rolleyes:

    UPD: WGC is an x86 application and is supposedly compiled with newer compiler versions, that's why it crashes. win32 WoT client crashes because x86 KERNEL32 lacks of newer functions.

     

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  11. Been messing with Windows Vista VM yesterday and got some interesting compatibility info on games. Wargaming.net Game Center is not compatible with extended kernel and crashes with "not a valid Win32 app". I took out my old launcher update server "proxy" to be able to install the game and successfully passed the TryAcquireSRWLockExclusive error. Now I need to fix my graphics card used in my Vista bench to test stuff live instead of virtual machine.

     

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    WGCheck application that is used to diagnose Wargaming's products detects the operating system version through WMI and I didn't even have to spoof that to run it.

    unknown.png

  12. 2 minutes ago, Jaguarek62 said:

    You already got it.

    That's stange at this point. I have downloaded the installer for GTX 1080 Ti with Windows 8.1 x64 selected as the target OS and compared the checksums with the GTX 1660 installer for Windows 7. They matched though they have different names. <_<


    461.40-desktop-win8-win7-64bit-international-whql.exe:
    Adler32: EC07F482
    CRC32: 4CC15EBE
    MD5: F703DCED2EF2942EC1583FCFD49198FE
    SHA-1: 141617C1AB99D7939F1308845278BCD6A5EB28A3
    461.40-desktop-win7-64bit-international-whql.exe:
    Adler32: EC07F482
    CRC32: 4CC15EBE
    MD5: F703DCED2EF2942EC1583FCFD49198FE
    SHA-1: 141617C1AB99D7939F1308845278BCD6A5EB28A3

    4 minutes ago, Jaguarek62 said:

    You can check it for yourself windows 7 driver includes nt 6.2 and nt 6.3 section

    They exist, that's right.

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