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gerwin

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Posts posted by gerwin

  1. On 4/5/2024 at 10:30 PM, gerwin said:

    It is a passive GV-N710D5SL-2GL. Details in post no.3 of this topic. Big heatsink.

    The Lian-Li case can actually take a full size ATX PSU. But I don't like how that blocks airflow, so I offset the ATX PSU to protrude 50mm at the backside.

    I may have added a small case fan near the GPU. I am not sure, and cannot check now...

    Back to check. No, there is no case fan or any other fan blowing at the card. There is only the CPU fan (stock intel) and PSU fan.

  2. 26 minutes ago, MinimumAttic410 said:

    looking at Gigabyte GT 710 2GD5 images on google, it seems to have a fan on heatsink. so it is an advantage in this case. ASUS card i have has slimmer heatsink and passive cooling.

    ASUS GT 710 2GD5 SL BRK > passive cooling - single slot size heatsink (terrible thermals in my sff case)

    ASUS GT 730 2GD5 SL BRK > passive cooling - double slot size heatsink (reasonable thermals in my same sff case)

    i believe your Gigabyte card is either double slot size card or using a fan.

    well looking at Lian-Li micro-ATX case images, it has pretty space for components and airflow.

    It is a passive GV-N710D5SL-2GL. Details in post no.3 of this topic. Big heatsink.

    The Lian-Li case can actually take a full size ATX PSU. But I don't like how that blocks airflow, so I offset the ATX PSU to protrude 50mm at the backside.

    I may have added a small case fan near the GPU. I am not sure, and cannot check now...

  3. 1 hour ago, MinimumAttic410 said:

    if this is the case you are using, it is even smaller than my SFF case. surprised you getting very low temps in this case. is something wrong with my setup?

    That is the case I am using, yes.

    Graphics card goes at the bottom. Heatsink pointing down.

    Back then, when I assembled it, I checked the temperature by touch. It was within reason. 90 degrees as you mentioned, would not be acceptable for a build of mine. I don't know why you are getting these high temperatures.

  4. On 4/3/2024 at 8:16 AM, MinimumAttic410 said:

    Overheating is the problem now regardless of driver :/

    I again put new thermal paste, a bit thicker than earlier this time but still card is damn heating too much after several minutes game play. Over 80C even 90C. When I touch the heatsink, it is burning my fingers. This is not good.

    I only have time for a brief test this week. I get 53 degrees C. After 20 minutes on Desktop with GPU-Z render test running that whole time. It is a fanless GT 710 in a small case. Light duty GPU temperature was 25 degrees C. See Image.

    Edit for completeness: OS Windows XP SP3 x86. Driver 344.75. The card is a Gigabyte one with 2GB GDDR5 memory.

     

    GT710-Load-temperature-20mins.png

  5. 14 hours ago, MinimumAttic410 said:

    I have been using GT 730 with v344.75 for a while with same PC and it is doing very stable unlike GT 710. Games I tested and 3dmark2001se are not so power hungry softwares i guess. GT 730 with latest drivers such as v368.81 also caused freeze issue but has been very stable with v344.75.

    I dont know what else test I can do with PC and GPU health.

    I can say (except OpenGL showing 4.4 instead of 4.5 and not showing some other features on GPU-Z comparing native supported drivers) seems modified v344.75 is stable with GT 710. But need to run it for some days for more experience.

    "unlike GT 710" with a newer driver you mean?

    Tiny bump in OpenGL version or PhysX is irrelevant unless you have a specific use for it.  IMO Practical observed stability goes above any trivial features or small benchmark gains. There is no "GPU health" as such. How would that be measured? Only thing I can imagine is obviously overheated cards and/or cards which show artifacts on screen. Or of course, 'dead' cards. If you are worried, buy a spare, that is what I do. I mean, I am not worried, but I still bought a spare.

    You could test GPU-Z display of "Bus interface". I found on older motherboards this may get stuck in a certain power saving mode, after warm reboots. Which then decreases GPU performance a bit, until it is 'woken up again'.

     

     

  6. Epson All-in-One ET-16650 printer and scanner, A3 format. As sold new 03-2024. The currently offered drivers still work fine in Windows XP SP3 x86, for both printing and scanning. Tested through Ethernet connection. No tweaks or hacks necessary. Unbelievable...

  7. 12 hours ago, MinimumAttic410 said:

    Question: is it safe to edit .inf file to add unofficial support to officially-not-supported driver for this card? (asking for hw-pc health, not for nvidia)

    I don't see how hardware PC health could be negatively affected. Not in general and not with this particular modification. If some essential part of the driver would be a mismatch with the hardware, then it would hang the system as soon as that mismatched code path was ran. Also, if people would have dying hardware because of such, it would be reported. My GT 710 system still runs fine.

  8. Surely people at Vogons have tried similar things. I just did a quick search with the terms: ""site:vogons.org "windows xp" 486 cmpxchg8b""

    See for example post from KCompRoom2000 here:

    https://www.vogons.org/viewtopic.php?t=82914

    EDIT: Also the link to the POD tests at winhistory.de here:

    https://www.vogons.org/viewtopic.php?t=75778

    PS, this is my 486 system, With DOS and Windows 95: https://www.vogons.org/viewtopic.php?p=1117089#p1117089

  9.  

    AssImp - The Asset-Importer Library

    Viewer and converter for many 3D Model formats (and their textures).

    Had some variants based on v3 core from around 2014 to 2017. x86 / XP compatible. Which work quite well. But the v3 FBX-format parser failed on a few model files. A moment ago I stumbled upon a 2023 build of the Viewer/converter and improved v5 core. v5.2.5.0 SVN of 01-2023 to be exact. That is neat! 

    https://github.com/assimp/assimp/issues/4972

    https://archive.org/details/assimp-master-build-21-jan-2023-winxp

     

    For completeness:

    Here is an older version based on AssImp v3 core. It is in the SDK installer and requires a little PE header patching to remove the NT 6 check.

    https://github.com/assimp/assimp/releases/tag/v3.3.1

    Here is variation also based on AssImp v3, but with OpenGL-rendering instead of Direct3D 9. It does use .NET though. But this one works on XP, unlike other similar builds.

    https://archive.org/details/open3mod_1_1_setup

     

     

  10. On 7/10/2023 at 5:14 PM, RamonUn said:

    You can easily modify the latest cmake 3.26.4 using kernelxp.dll and ws2_xp.dll from xompie I did this on my computer and it seems to work fine.

    Good to know. May do that when the times comes and projects require it.

    (I use KernelEx tricks sometimes, but I find them a solution of last resort. It makes the kernelEx-ed software XP only, the software crashes when starting them from Windows 7 in a multiboot)

  11. Bit of necro,

    So I just found VLC 3(.0.3) crashes when trying to play a H265 encoded video. libx265_plugin.dll contains NT6-specific kernel32.dll calls. The program crashes whenever that plugin dll is loaded on demand.

    Here is a great summery by gho421 on this particular issue, with XP API-tests for the other plugins as well. Showing these for version 2.2.2 up to 3.0.10.

    https://code.videolan.org/videolan/vlc/-/issues/24858

    Now I can imagine tricks like: plugin re-compiles, kernel-ex wrappers, mix-and-match of files of different VLC versions. But for the time being the safest bet is to stick with VLC v2.2.1 on Windows XP. Yes it plays H265 without crashing.

    EDIT: below a copy of gho421's report on v.3.0.10
     

    Quote

    access\liblibbluray_plugin.dll[127][strtok_s not in msvcrt.dll. ]
    audio_output\libmmdevice_plugin.dll[127][InitializeConditionVariable not in KERNEL32.dll. ]
    audio_output\libwasapi_plugin.dll[127][InitOnceExecuteOnce not in KERNEL32.dll. ]
    codec\libd3d11va_plugin.dll[127][CreateMutexExW not in KERNEL32.dll. ]
    codec\libdav1d_plugin.dll[127][AcquireSRWLockExclusive not in KERNEL32.dll. ]
    codec\libx265_plugin.dll[127][GetNumaNodeProcessorMaskEx not in KERNEL32.dll. ]
    d3d11\libdirect3d11_filters_plugin.dll[127][CreateMutexExW not in KERNEL32.dll. ]
    video_output\libdirect3d11_plugin.dll[127][CreateMutexExW not in KERNEL32.dll. ]

     

  12. When I see some interesting hobby projects on github, it is fun to try and build a Windows XP compatible version from the sources. Preferably by building on Windows XP itself. For that one needs a somewhat recent version of CMake. https://cmake.org/

    Official CMAKE packages dropped windows XP compatibility after this one:
    cmake-3.13.5-win32-x86.zip from 2019-05-14, last in 3.13 serie.

    ReactOS Build Environment package RosBE-2.2.1.exe includes an XP compatible CMake:
    cmake-3.17.2 (without GUI)

    By comparing and selecting MSYS2 packages, I assembled an XP compatible version of CMake v3.20 (08-07-2021). Available on my website in the back-ports section.

    http://www.gb-homepage.nl/index.htm

  13. At work I need to put Windows 10 on some older Hardware. Z68 Chipset based. BIOS and MBR config. SATA SSD 500 or 1000 GB. 8 to 16GB RAM.

    I already had a test setup for it, from 2020 already, with Windows 10 installed from CD with some unfinished SysPrep intentions.

    Decided to connect it to the internet and let Windows Update run. Unfortunately, The 21H2 Feature update repeatedly failed. It is detailed as error 0xc1900200, Which may mean that the system requirements are not met.

    Now I suspect it is because back in 2020 I did not let it create a "System Reserved Partition". Thinking; Such dependency would just complicate the backup and imaging of the OS. I am not sure though if that is the sole reason. Windows recovery "bootcfg" failed too, saying "access denied".

    So instead I made a 22H2 install media on USB stick, and installed it like that. This works and runs, but the partitions are unchanged afterwards. so again no System Reserved Partition. No complaints from Windows setup about that (just the usual Windows 10 silly questions and remarks, styled as if the computer is a person now).

    On one hand I think I should retry and make such a partition in some way. On the other hand I read here that 22H2 is the last feature update, in which case I don't really need to ever do a feature update again, and I can just as well leave it alone.

     

  14. On 5/11/2023 at 8:50 PM, AstroSkipper said:

    Has anyone tried to open a RapidGator link in New Moon 28 the last months? The final captcha doesn't work anymore in the last releases. Doesn't matter which link is selected. :(

    Just tested a rapidgator download, and it works fine here. The captcha is to fill in a bunch of words. It passes.

    Roytam's Newmoon Version 28/10.6a1 (32-bit) (2023-01-13)

    Useragent switcher fake ID; Firefox 105 (Win10 64-bit)

    Ublock origin running

  15. 12 hours ago, cmccaff1 said:

    Trying to be careful here because I don't want to tick any of the admins off...if you want to talk more about MAME, feel free to PM me, my brother. I've really gotten into that emulator over the years. It's amazing how long it's been around--if you are crafty and clever enough you can find a release that will run well on pretty much anything. (The old 0.36/0.37bX releases are great on speed.)

    Well, II suppose if the admin or someone is annoyed they can move the MAME posts to a new thread.  If you want to talk about MAME in general this may be a good place.

    Vogons: Console & Arcade Emulation https://www.vogons.org/viewforum.php?f=11

    As for me, I don't really have more to say about it, I am afraid. I don't have actual arcade nostalgia. Just that some old games were told to have their best version on some arcade platform, whilst the DOS/Sega/Nintendo versions were inferior ports.

  16. Thanks for the list. With software of that kind, combined with an older OS, and particular use cases, versions matter a lot.

    As for HqMame. I noticed some other versions gave stuttering audio on a Sandy bridge laptop. And from 2012 to 2016 executable size grew from 60MB to a whopping 120 MB.

  17. On 3/15/2023 at 7:08 PM, cmccaff1 said:

    As always, I hope this helps someone!

    Six months ago I was curious about some old arcade games. Which, as usual, got me tinkering with software without playing much ;)

    I found it preferable to use the HqMAME fork, because it can smoothen the pixelation out nicely, and it does it internally to the sprites or layers for better effect.

    This one: HqMAME v2.2 based on MAME v0.147u3, dated 11-12-2012. Modded with HqMAME v2.16 scaler dlls, which seem to work fine. On Windows XP SP3 x86 that is.

  18. 22 hours ago, j7n said:

    I have custom resolutions in the last iCafe driver, but I have never seen the scaling page in the control panel under WinXP. It is there under Win2008, but not under any driver I have tried in Win2003. What do you mean by "a PC resolution"?

    In the linked post at vogons.org Falcosoft added screenshots to illustrate things.

    In that quoted bit, I am also wondering what Falcosoft meant with the term "PC resolution", I don't know...

     

  19. 41 minutes ago, Mark-XP said:

    I can solomny confirm:  The v344.75 driver has the custom resolution support.

     

    Coincidentally, Falcosoft at vogons just posted a good summary of NVidia/WinXP custom resolution support. I already intended to append it here.

    QUOTED, from https://www.vogons.org/viewtopic.php?f=63&t=92849&p=1143505#p1143505

    Falcosoft Posted on 25-2-2023

    The last XP driver that has working GPU scaling option is 355.98. Also you should use VGA or DVI instead of HDMI.

    Important! Under XP do not use HDMI since:
    - You will not get scaling options.
    - You cannot set the dynamic range to Full RGB so you will always get limited RGB. This results in incorrect black levels in case of PC monitors.

    Important! In order to get these options you have to switch to a PC or non-native based resolution. After you selected the desired option it also applies to native based resolutions or non-PC resolutions.
    (The below examples show what is possible with DVI)


    1. Use Nvidia scaling:
    In this case the display always stays in its native resolution but no aspect ratio correction is applied by the GPU so you will always get a full screen image. This case is trivial so I do not attach a screenshot.

    2. Use Nvidia scaling with fixed aspect ratio:
    In this case the display always stays in its native resolution but the GPU also applies aspect ratio correction:
    Nvidia_aspect.jpg

    3. Use my displays built-in scaling:
    In this case the display is switched for the given resolution and no aspect ratio adjustment is applied by the GPU. Your display has to correct aspect ratio either automatically or manually.

    4. Do not scale:
    In this case the display always stays in its native resolution but the GPU not only corrects aspect ratio but draws a centered pixel perfect screen inside the native resolution (so in case of smaller resolutions you can get a tiny image)

    Also:
    https://www.vogons.org/viewtopic.php?p=899374#p899374

  20. 38 minutes ago, UCyborg said:

    I can upload my chrome.dll for others to try. It should make the difference in case you currently see chrome.dll in orange in Process Hacker when you open 360chrome.exe and go to Modules tab (should no longer be orange with the old new DLL). At least the chance is very low that it still fails to load at its new address, if it does fail, it'll be orange again (bad!).

    Thanks a lot!, I can also confirm this rebased dll cuts chrome360 memory allocation to about a quarter compared to the original dll.

  21. 12 hours ago, msfntor said:

    @gerwin, but why you run alg.exe, ctfmon.exe...I don't run them.

    ctfmon.exe is a useless and stubborn MS Office 2003 related service. I remove it sometimes, sometimes I forget.

    Then alg.exe, I am not sure. It is a manually started MS service, the question is what starts it? Windows XP Firewall maybe? https://www.auditmypc.com/alg.asp

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