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Posted

DirectX is bloated and hard on resources...? That's why all game manufacturers rely on it for their performance requirements, right?

:blink:

Posted
DirectX is bloated and hard on resources...? That's why all game manufacturers rely on it for their performance requirements, right?

:blink:

I dont really the correct answer, It kind of sounds like a rhetorical question. I dont know

Posted

It was a bit of a joke. DirectX is designed to be as efficient as possible. Another thing - it's a library install. Games load DirectX libraries when they're run. It's not like DX is running in the background all the time.

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