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*better late then never. this was released almost a month ago, but i failed to notice the update. so i am posting in case others missed it too.

Excessive v3.02 is ready to go! I took this opportunity while fixing bugs to implement some ideas I had since the last release. Allowing for 6 weapons to be akimbo equipped, Assault Rifle, Bio Rifle, Shock Rifle, Flak Cannon, and the Rocket Launcher. You do not start equipped with akimbo weapons, except for the Assault Rifle. Your victim will drop a weapon ( if it is an akimbo weapon he was yielding ) which you can pickup to dual wield them. The default setting also keeps the Akimbo Weapons as pickups ( can be disabled server side ). I went a bit further while allowing excessive to work with UT2004RPG by including settings server side to disable ammo regeneration, allow ammo pickups, disable any weapon, enable/disable spawning of weapons, and allowing for all weapons to be spawned as pickups. Though I definatley recommend the default settings for a thoroughly over the top experience.

Description: This is an Excessive mutator for UT2004. Excessive is an over-the-top mod that makes all the weapons super-powerful, turns off self-damage, gives all the players regenerating health and ammo, and makes every game into a wild and crazy frag-fest! In the fast and furious bloodfest that is Excessive, it's not about staying alive; it's about taking as many people as possible out with you.

Changelog:

Fixes

- Fixed invulnerability shield gun exploit

- Fixed guided redeemer not equipping rocket launcher after possessing

- Fixed guided redeemer not reliably exploding when bailing out

- Fixed compatability issues with ut2004rpg

- Fixed superhealth keg not showing up

- Fixed combo moves not working

- Fixed not being able to move with scorpion/leviathon bug

- Fixed bug in config menu which caused changes to be lost

- Fixed blue team Raptor to use its blue skin

- Fixed compatability issue with super berserk

- Fixed scorpion gunners flag not showing up when passenger is carrying it.

New Features

- Linkgun linking adds more beams and projectiles

- Can Blow up charged goo ball into pieces

- Added bouncy shock projectiles.

- Added akimbo weapons for BioRifle, ShockRifle, Minigun, FlakCannon, and RocketLauncher

- added webadmin excessive configuration

- added excessive server advertisement variables

- Added ability to turn of regen of ammo

- Added server option to keep all weapon pickups

- Added server option to keep only Akimbo weapon pickups

- Added server option to keep ammo pickups

- Added the scorpion charged jump

- Changed sniper rifle ( lighting gun ) to used a charged fire mode

- New napalm effects for flame thrower alt fire

- Added server option to disable any weapon

Official Site: http://www.ExcessiveOverkill.com


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