XPerties Posted November 21, 2002 Posted November 21, 2002 CINEFX SHADING ARCHITECTURE• Support for DX 9.0 Pixel Shader 2.0+• Support for DX 9.0 Vertex Shader 2.0+• Very long pixel programs up to 1024instructions• Very long vertex programs with up to 256static instructions and up to 65536instructions executed before termination• Looping and subroutines with up to 256loops per vertex program• Subroutines in shader programs• Dynamic flow control• Conditional write masking• Conditional execution• Procedural shading• Full instruction set for vertex and pixelprograms• Z-correct bump-mapping• Hardware-accelerated shadow effects withshadow buffers• Two-sided stencil• Programmable matrix palette skinning• Keyframe animation• Custom lens effects: fish eye, wide angle,fresnel effects, water refractionHIGH-PERFORMANCE, HIGH-PRECISION3D RENDERING ENGINE• 8 pixels per clock rendering engine• 128-bit, studio-quality floating pointprecision through the entire graphicspipeline• Native support for 128-bit floating point,64-bit floating point and 32-bit integerrendering modes• Up to 16 textures per pass• Support for sRGB texture format forgamma textures• DirectX and S3TC texture compressionHIGH-PERFORMANCE 2DRENDERING ENGINE• Optimized for 32-, 24-, 16-, 15- and8-bpp modes• True-color, 64x64 hardware cursor withalpha• Multi-buffering (double, triple or quad)for smooth animation and video playbackINTELLISAMPLE TECHNOLOGY• Blistering-fast antialiasing performance• Adaptive texture filtering• 4-partition DDR2 memory interface• Advanced loss-less compression algorithmsfor both color and Z data• Fast Z-clearADVANCED DISPLAY PIPELINE WITHFULL NVIEW CAPABILITIES• Dual, 400MHz RAMDACs for displayresolutions up to and including2048x1536@85Hz• Integrated NTSC/PAL TV encoder supportresolutions up to 1024x768 without theneed for panning with built-in Macrovisioncopy protection• Video Mixing Renderer (VMR) supportsmultiple video windows with full qualityand features in each window• DVD and HDTV-ready MPEG-2 decoding upto 1920x1080i resolutions• Dual DVO ports for interfacing to externalTMDS transmitters and external HDTVencoders• Support for dual-link DVI for compatibilitywith next-generation flat panel displayswith resolutions greater than 1600x1200without the need for reduced blankingDIGITAL VIBRANCE CONTROL (DVC) 3.0• DVC color controls• DVC image sharpening controlsROCKET SCIENCE FOR A SYSTEM-LEVELSOLUTION• 0.13u process technology for higher levelsof integration and higher operating clockspeeds• Copper vias and wiring• Advanced thermal monitoring and thermalmanagement• World’s fastest memory with speeds up to1.0GHz DDR2• AGP 8X including fast writes and sidebandaddressing• Flip-chip BGA packagingOPERATING SYSTEMS• Windows® XP• Windows 2000• Windows Me• Windows NT® (all)• Windows 98, Windows 95• Linux compatible• Mac® OS compatibleAPI SUPPORT• Complete DirectX support, includingDirectX 9.0 and lower• Full OpenGL 1.4 and lower supportCOMPATIBILITY• NVIDIA Unified Driver Architecture (UDA)• Fully compliant professional OpenGL 1.4API with NVIDIA extensions, on all Linuxand Windows operating systems• WHQL-certified for Windows XP,Windows Me, Windows 2000• Complete Linux XFree86 drivers• Mac OS 9/X support
Crispy Posted November 21, 2002 Author Posted November 21, 2002 If you see the numbers for what they call "2.0+" ... you will find that the numbers a significantly higher than those needed in Direct X 9.0 ... So maybe it will even have Direct X 10 support ... w00t I know this is a longshot ... But someone have to think these thoughts right?
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