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Early Geforce FX Performance chart


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Posted

CINEFX SHADING ARCHITECTURE

• Support for DX 9.0 Pixel Shader 2.0+

• Support for DX 9.0 Vertex Shader 2.0+

• Very long pixel programs up to 1024

instructions

• Very long vertex programs with up to 256

static instructions and up to 65536

instructions executed before termination

• Looping and subroutines with up to 256

loops per vertex program

• Subroutines in shader programs

• Dynamic flow control

• Conditional write masking

• Conditional execution

• Procedural shading

• Full instruction set for vertex and pixel

programs

• Z-correct bump-mapping

• Hardware-accelerated shadow effects with

shadow buffers

• Two-sided stencil

• Programmable matrix palette skinning

• Keyframe animation

• Custom lens effects: fish eye, wide angle,

fresnel effects, water refraction

HIGH-PERFORMANCE, HIGH-PRECISION

3D RENDERING ENGINE

• 8 pixels per clock rendering engine

• 128-bit, studio-quality floating point

precision through the entire graphics

pipeline

• Native support for 128-bit floating point,

64-bit floating point and 32-bit integer

rendering modes

• Up to 16 textures per pass

• Support for sRGB texture format for

gamma textures

• DirectX and S3TC texture compression

HIGH-PERFORMANCE 2D

RENDERING ENGINE

• Optimized for 32-, 24-, 16-, 15- and

8-bpp modes

• True-color, 64x64 hardware cursor with

alpha

• Multi-buffering (double, triple or quad)

for smooth animation and video playback

INTELLISAMPLE TECHNOLOGY

• Blistering-fast antialiasing performance

• Adaptive texture filtering

• 4-partition DDR2 memory interface

• Advanced loss-less compression algorithms

for both color and Z data

• Fast Z-clear

ADVANCED DISPLAY PIPELINE WITH

FULL NVIEW CAPABILITIES

• Dual, 400MHz RAMDACs for display

resolutions up to and including

2048x1536@85Hz

• Integrated NTSC/PAL TV encoder support

resolutions up to 1024x768 without the

need for panning with built-in Macrovision

copy protection

• Video Mixing Renderer (VMR) supports

multiple video windows with full quality

and features in each window

• DVD and HDTV-ready MPEG-2 decoding up

to 1920x1080i resolutions

• Dual DVO ports for interfacing to external

TMDS transmitters and external HDTV

encoders

• Support for dual-link DVI for compatibility

with next-generation flat panel displays

with resolutions greater than 1600x1200

without the need for reduced blanking

DIGITAL VIBRANCE CONTROL (DVC) 3.0

• DVC color controls

• DVC image sharpening controls

ROCKET SCIENCE FOR A SYSTEM-LEVEL

SOLUTION

• 0.13u process technology for higher levels

of integration and higher operating clock

speeds

• Copper vias and wiring

• Advanced thermal monitoring and thermal

management

• World’s fastest memory with speeds up to

1.0GHz DDR2

• AGP 8X including fast writes and sideband

addressing

• Flip-chip BGA packaging

OPERATING SYSTEMS

• Windows® XP

• Windows 2000

• Windows Me

• Windows NT® (all)

• Windows 98, Windows 95

• Linux compatible

• Mac® OS compatible

API SUPPORT

• Complete DirectX support, including

DirectX 9.0 and lower

• Full OpenGL 1.4 and lower support

COMPATIBILITY

• NVIDIA Unified Driver Architecture (UDA)

• Fully compliant professional OpenGL 1.4

API with NVIDIA extensions, on all Linux

and Windows operating systems

• WHQL-certified for Windows XP,

Windows Me, Windows 2000

• Complete Linux XFree86 drivers

• Mac OS 9/X support

Posted

If you see the numbers for what they call "2.0+" ... you will find that the numbers a significantly higher than those needed in Direct X 9.0 ... So maybe it will even have Direct X 10 support ... w00t

I know this is a longshot ... But someone have to think these thoughts right?

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