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pbird

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Posts posted by pbird

  1. I guess, you mean this one here ...? 

     

    Aero Glass 1.5.11.1606 DEBUG extension for Win8.1+ Desktop Window Manager.
    This window is intended to display debug messages. You can restart DWM process by closing this window.

    DBGHELP: Symbol Search Path: .;SRV*C:\AeroGlass\symbols*http://msdl.microsoft.com/download/symbols
    Loading settings (flags = 0x3) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    dwmcore.dll version 10.0.18362.1
    udwm.dll version 10.0.18362.1
    DBGHELP: .\uDWM.pdb - file not found
    DBGHELP: .\dll\uDWM.pdb - file not found
    DBGHELP: .\symbols\dll\uDWM.pdb - file not found
    SYMSRV:  BYINDEX: 0x1
             C:\AeroGlass\symbols*http://msdl.microsoft.com/download/symbols
             uDWM.pdb
             43AD0497F8A315AA0D5583B2035E2A621
    SYMSRV:  PATH: C:\AeroGlass\symbols\uDWM.pdb\43AD0497F8A315AA0D5583B2035E2A621\uDWM.pdb
    SYMSRV:  RESULT: 0x00000000
    DBGHELP: udwm - public symbols
            C:\AeroGlass\symbols\uDWM.pdb\43AD0497F8A315AA0D5583B2035E2A621\uDWM.pdb
    Symbols loaded for udwm.dll as 3
    DBGHELP: .\dwmcore.pdb - file not found
    DBGHELP: .\dll\dwmcore.pdb - file not found
    DBGHELP: .\symbols\dll\dwmcore.pdb - file not found
    SYMSRV:  BYINDEX: 0x2
             C:\AeroGlass\symbols*http://msdl.microsoft.com/download/symbols
             dwmcore.pdb
             CA18B47A64CC676CC54EA73569CA315E1
    SYMSRV:  PATH: C:\AeroGlass\symbols\dwmcore.pdb\CA18B47A64CC676CC54EA73569CA315E1\dwmcore.pdb
    SYMSRV:  RESULT: 0x00000000
    DBGHELP: dwmcore - public symbols
            C:\AeroGlass\symbols\dwmcore.pdb\CA18B47A64CC676CC54EA73569CA315E1\dwmcore.pdb
    Symbols loaded for dwmcore.dll as 3
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Symbols loaded from patterns: 0x7FFF
    Allocating glass safety zone 1536 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1536 x 18 (D2D 0x000001E0FA516AE0)
    Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating blur buffer 1024 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating blur buffer 626 x 220 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1024 x 569 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Message 0x31A, wparam = 0, lparam = 0
    Loading settings (flags = 0x4) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Delayed hook (UxTheme.dll!GetThemeStream from udwm.dll) installed
    Delayed hook (UxTheme.dll!GetThemeRect from udwm.dll) installed
    Delayed hook (ext-ms-win-uxtheme-themes-l1-1-0.dll!GetThemeMargins from udwm.dll) installed
    Hook (USER32.dll!SystemParametersInfoW from udwm.dll) installed
    Hook (GDI32.dll!ExtCreateRegion from udwm.dll) installed
    Atlas resource loaded (custom: )
    GetThemeStream 0,0,213
    GetThemeStream 0,0,213
    GetThemeStream 0,0,213
    Message 0x320, wparam = 3816393632, lparam = 1
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x1A, wparam = 0, lparam = 282688551800
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x1A, wparam = 0, lparam = 282688551800
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating blur buffer 512 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1978 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x320, wparam = 3816393632, lparam = 1
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x2B1, wparam = 7, lparam = 1
    Message 0x218, wparam = 4, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x218, wparam = 7, lparam = 0
    Message 0x218, wparam = 18, lparam = 0
    Message 0x2B1, wparam = 8, lparam = 1
    Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x1A, wparam = 47, lparam = 0
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Allocating blur buffer 1024 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Settings reloaded
    Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x15, wparam = 0, lparam = 0
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Allocating blur buffer 512 x 346 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 759 x 826 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1018 x 826 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1668 x 826 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1668 x 835 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 835 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1936 x 835 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Allocating blur buffer 1936 x 1024 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Message 0x1A, wparam = 75, lparam = 282688551800
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Allocating blur buffer 1936 x 1061 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 1080 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1938 x 1061 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 32768, lparam = 282688551792
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 32772, lparam = 282688551792
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 32768, lparam = 282688551792
    Message 0x219, wparam = 7, lparam = 0
    Message 0x33, wparam = 0, lparam = 0
    Message 0x320, wparam = 3816393632, lparam = 1
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Settings reloaded
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x15, wparam = 0, lparam = 0
    Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x2B1, wparam = 7, lparam = 1
    Message 0x218, wparam = 4, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x218, wparam = 7, lparam = 0
    Message 0x218, wparam = 18, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x218, wparam = 4, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x218, wparam = 18, lparam = 0
    Message 0x218, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x218, wparam = 4, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x218, wparam = 7, lparam = 0
    Message 0x218, wparam = 18, lparam = 0
    Message 0x2B1, wparam = 8, lparam = 1
    Message 0x1A, wparam = 47, lparam = 0
    Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Allocating blur buffer 1024 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Settings reloaded
    Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x15, wparam = 0, lparam = 0
    Allocating blur buffer 1024 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 1536 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1536 x 18 (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1936 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 32772, lparam = 282688551792
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Allocating blur buffer 1936 x 762 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1936 x 771 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x33, wparam = 0, lparam = 0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 1366 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1366 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1366 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1366 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x33, wparam = 0, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x320, wparam = 3816393632, lparam = 1
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x2B1, wparam = 7, lparam = 1
    Message 0x218, wparam = 4, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x218, wparam = 18, lparam = 0
    Message 0x218, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x218, wparam = 4, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x218, wparam = 18, lparam = 0
    Message 0x218, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x2B1, wparam = 8, lparam = 1
    Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x1A, wparam = 47, lparam = 0
    Allocating blur buffer 1024 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Settings reloaded
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Message 0x15, wparam = 0, lparam = 0
    Allocating blur buffer 1024 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Allocating blur buffer 1920 x 762 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x320, wparam = 3816393632, lparam = 1
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x2B1, wparam = 7, lparam = 1
    Message 0x218, wparam = 4, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x218, wparam = 7, lparam = 0
    Message 0x218, wparam = 18, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x2B1, wparam = 8, lparam = 1
    Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x1A, wparam = 47, lparam = 0
    Allocating blur buffer 512 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Settings reloaded
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Message 0x1A, wparam = 47, lparam = 0
    Allocating blur buffer 512 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Message 0x15, wparam = 0, lparam = 0
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 1536 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1536 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 762 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Message 0x1A, wparam = 0, lparam = 282688551736
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x320, wparam = 3816393632, lparam = 1
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x2B1, wparam = 7, lparam = 1
    Message 0x218, wparam = 4, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x218, wparam = 7, lparam = 0
    Message 0x218, wparam = 18, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x2B1, wparam = 8, lparam = 1
    Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x1A, wparam = 47, lparam = 0
    Allocating blur buffer 512 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Settings reloaded
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Message 0x15, wparam = 0, lparam = 0
    Allocating blur buffer 512 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Message 0x1A, wparam = 47, lparam = 0
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Allocating blur buffer 1920 x 762 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Message 0x33, wparam = 0, lparam = 0
    Message 0x320, wparam = 3816393632, lparam = 1
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Settings reloaded
    Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x15, wparam = 0, lparam = 0
    Message 0x2B1, wparam = 7, lparam = 1
    Message 0x218, wparam = 4, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x218, wparam = 18, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x218, wparam = 4, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x218, wparam = 7, lparam = 0
    Message 0x218, wparam = 18, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x2B1, wparam = 8, lparam = 1
    Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x1A, wparam = 47, lparam = 0
    Allocating blur buffer 1024 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Settings reloaded
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Message 0x15, wparam = 0, lparam = 0
    Allocating blur buffer 1024 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Message 0x1A, wparam = 47, lparam = 0
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Allocating blur buffer 1920 x 764 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 768 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1366 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1366 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Allocating blur buffer 1936 x 764 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1978 x 940 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Message 0x320, wparam = 3816393632, lparam = 1
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x2B1, wparam = 7, lparam = 1
    Message 0x218, wparam = 4, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x218, wparam = 7, lparam = 0
    Message 0x218, wparam = 18, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x2B1, wparam = 8, lparam = 1
    Message 0x1A, wparam = 47, lparam = 0
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Settings reloaded
    Allocating blur buffer 512 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Message 0x1A, wparam = 47, lparam = 0
    Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Allocating blur buffer 512 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Message 0x15, wparam = 0, lparam = 0
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1936 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Allocating blur buffer 1936 x 771 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x33, wparam = 0, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x320, wparam = 3816393632, lparam = 1
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x2B1, wparam = 7, lparam = 1
    Message 0x218, wparam = 4, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x218, wparam = 18, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x218, wparam = 4, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x218, wparam = 7, lparam = 0
    Message 0x218, wparam = 18, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x2B1, wparam = 8, lparam = 1
    Message 0x1A, wparam = 47, lparam = 0
    Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Allocating blur buffer 1024 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Settings reloaded
    Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x15, wparam = 0, lparam = 0
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1024 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1536 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1536 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Allocating blur buffer 1920 x 762 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Allocating blur buffer 1936 x 762 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1936 x 771 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1938 x 771 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x1A, wparam = 93, lparam = 0
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x320, wparam = 3816393632, lparam = 1
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Allocating blur buffer 1938 x 894 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1938 x 1064 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 1080 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Message 0x33, wparam = 0, lparam = 0
    Message 0x320, wparam = 3816393632, lparam = 1
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x2B1, wparam = 7, lparam = 1
    Message 0x218, wparam = 4, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x218, wparam = 7, lparam = 0
    Message 0x218, wparam = 18, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x2B1, wparam = 8, lparam = 1
    Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x1A, wparam = 47, lparam = 0
    Allocating blur buffer 512 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Settings reloaded
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Message 0x15, wparam = 0, lparam = 0
    Allocating blur buffer 512 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Message 0x1A, wparam = 47, lparam = 0
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Message 0x33, wparam = 0, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x320, wparam = 3816393632, lparam = 1
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x2B1, wparam = 7, lparam = 1
    Message 0x218, wparam = 4, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x218, wparam = 18, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x218, wparam = 4, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x218, wparam = 7, lparam = 0
    Message 0x218, wparam = 18, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x2B1, wparam = 8, lparam = 1
    Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x1A, wparam = 47, lparam = 0
    Allocating blur buffer 512 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Settings reloaded
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Message 0x15, wparam = 0, lparam = 0
    Allocating blur buffer 512 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 771 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Allocating blur buffer 1936 x 771 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1978 x 940 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1366 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1366 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x320, wparam = 3816393632, lparam = 1
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Settings reloaded
    Message 0x15, wparam = 0, lparam = 0
    Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x2B1, wparam = 7, lparam = 1
    Message 0x218, wparam = 4, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x1E, wparam = 0, lparam = 0
    Message 0x218, wparam = 7, lparam = 0
    Message 0x218, wparam = 18, lparam = 0
    Message 0x2B1, wparam = 8, lparam = 1
    Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Message 0x1A, wparam = 47, lparam = 0
    Allocating blur buffer 1024 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
    Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Settings reloaded
    Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Message 0x15, wparam = 0, lparam = 0
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 32772, lparam = 282688551792
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 32772, lparam = 282688551792
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Allocating blur buffer 1920 x 768 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 32768, lparam = 282688551792
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Message 0x219, wparam = 7, lparam = 0
    Allocating blur buffer 584 x 211 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1024 x 610 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
    Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
     

    Minidump.txt

  2. @ Ronin2011: 
    Don't click the Retry-Button in that Error-Window, just click the Window of this message away on the top right corner (X), and then let it do it's work. 
    The following Command-window you can resize to the taskbar, but don't close ist completely. And the other appearing Message-Window from Aero Glass you click the OK-Button. That's it. 
    I hope, this was a little helpful for you. :cool:

     

  3. Another big Thank You from Aachen / Germany!
    Just a little Window after starting Windows is disturbing me: "This Version of Aero Glass ist not compatible with your Windows Installation." I can click it simply away, after that I receive a message that this is still a Development-Version of Aero Glass. After that again everything seems to work fine. 
    Can't wait for the final One! :cheerleader:

    agw10.JPG

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