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[WIP] Windows Vista Extended Kernel


win32

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2 hours ago, win32 said:

Does it crash with the regular MS files?

Ran tests with the applications and stock Windows, and got this

Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    Watch_Dogs.exe
  Application Version:    0.1.0.1
  Application Timestamp:    543589ed
  Fault Module Name:    StackHash_493a
  Fault Module Version:    0.0.0.0
  Fault Module Timestamp:    00000000
  Exception Code:    c0000005
  Exception Offset:    000000017fff0004
  OS Version:    6.0.6003.2.2.0.256.1
  Locale ID:    1033
  Additional Information 1:    493a
  Additional Information 2:    db691d52f1d1bc8218a5cad3c00cd028
  Additional Information 3:    f392
  Additional Information 4:    4f4ce8141131ece1da3d928f04aee506

7DTD gives a "Failed to load mono" error without any other information

Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    DXMD.exe
  Application Version:    1.19.801.0
  Application Timestamp:    591411c6
  Fault Module Name:    KERNEL32.dll!K32EnumProcessModules
  Fault Module Version:    6.0.6003.20555
  Fault Module Timestamp:    5cefea70
  Exception Code:    c0000139
  Exception Offset:    00000000000b6698
  OS Version:    6.0.6003.2.2.0.256.1
  Locale ID:    1033
  Additional Information 1:    fa3e
  Additional Information 2:    ac0507478d1c5bd693cfc4fe3987e900
  Additional Information 3:    fa3e
  Additional Information 4:    ac0507478d1c5bd693cfc4fe3987e900
(K32EnumProcessModules could not be located in kernel32.dll)

Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    NeptuniaReBirth1.exe
  Application Version:    0.0.0.0
  Application Timestamp:    5e02ca9c
  Fault Module Name:    OPENGL32.dll
  Fault Module Version:    0.19.0.890
  Fault Module Timestamp:    55886080
  Exception Code:    c0000005
  Exception Offset:    000042c4
  OS Version:    6.0.6003.2.2.0.256.1
  Locale ID:    1033
  Additional Information 1:    8f37
  Additional Information 2:    2077f9765d5a07ce7e87078cee2c9b85
  Additional Information 3:    d893
  Additional Information 4:    6b9bec1fc683b193d588435cab98154b
(OpenGL32.dll is ReShade, game works fine without ReShade though)

Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    SRTTR.exe
  Application Version:    1.0.0.1
  Application Timestamp:    5ec50f06
  Fault Module Name:    ntdll.dll
  Fault Module Version:    6.0.6003.20555
  Fault Module Timestamp:    5cefea70
  Exception Code:    c0000005
  Exception Offset:    00000000000b6698
  OS Version:    6.0.6003.2.2.0.256.1
  Locale ID:    1033
  Additional Information 1:    fa3e
  Additional Information 2:    ac0507478d1c5bd693cfc4fe3987e900
  Additional Information 3:    fa3e
  Additional Information 4:    ac0507478d1c5bd693cfc4fe3987e900
(SetThreadErrorMode could not be located in kernel32.dll)

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8 minutes ago, asdf2345 said:

Ran tests with the applications and stock Windows, and got this

 

  Reveal hidden contents

 

Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    Watch_Dogs.exe
  Application Version:    0.1.0.1
  Application Timestamp:    543589ed
  Fault Module Name:    StackHash_493a
  Fault Module Version:    0.0.0.0
  Fault Module Timestamp:    00000000
  Exception Code:    c0000005
  Exception Offset:    000000017fff0004
  OS Version:    6.0.6003.2.2.0.256.1
  Locale ID:    1033
  Additional Information 1:    493a
  Additional Information 2:    db691d52f1d1bc8218a5cad3c00cd028
  Additional Information 3:    f392
  Additional Information 4:    4f4ce8141131ece1da3d928f04aee506

7DTD gives a "Failed to load mono" error without any other information

Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    DXMD.exe
  Application Version:    1.19.801.0
  Application Timestamp:    591411c6
  Fault Module Name:    KERNEL32.dll!K32EnumProcessModules
  Fault Module Version:    6.0.6003.20555
  Fault Module Timestamp:    5cefea70
  Exception Code:    c0000139
  Exception Offset:    00000000000b6698
  OS Version:    6.0.6003.2.2.0.256.1
  Locale ID:    1033
  Additional Information 1:    fa3e
  Additional Information 2:    ac0507478d1c5bd693cfc4fe3987e900
  Additional Information 3:    fa3e
  Additional Information 4:    ac0507478d1c5bd693cfc4fe3987e900
(K32EnumProcessModules could not be located in kernel32.dll)

Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    NeptuniaReBirth1.exe
  Application Version:    0.0.0.0
  Application Timestamp:    5e02ca9c
  Fault Module Name:    OPENGL32.dll
  Fault Module Version:    0.19.0.890
  Fault Module Timestamp:    55886080
  Exception Code:    c0000005
  Exception Offset:    000042c4
  OS Version:    6.0.6003.2.2.0.256.1
  Locale ID:    1033
  Additional Information 1:    8f37
  Additional Information 2:    2077f9765d5a07ce7e87078cee2c9b85
  Additional Information 3:    d893
  Additional Information 4:    6b9bec1fc683b193d588435cab98154b
(OpenGL32.dll is ReShade, game works fine without ReShade though)

Problem signature:
  Problem Event Name:    APPCRASH
  Application Name:    SRTTR.exe
  Application Version:    1.0.0.1
  Application Timestamp:    5ec50f06
  Fault Module Name:    ntdll.dll
  Fault Module Version:    6.0.6003.20555
  Fault Module Timestamp:    5cefea70
  Exception Code:    c0000005
  Exception Offset:    00000000000b6698
  OS Version:    6.0.6003.2.2.0.256.1
  Locale ID:    1033
  Additional Information 1:    fa3e
  Additional Information 2:    ac0507478d1c5bd693cfc4fe3987e900
  Additional Information 3:    fa3e
  Additional Information 4:    ac0507478d1c5bd693cfc4fe3987e900
(SetThreadErrorMode could not be located in kernel32.dll)

 

 

Making another reply so I don't have to deal with the spoiler nonsense

My max total size for files is only 0.01MB for whatever reason, so I had to upload the error messages elsewhere. I also threw in some dependency walker images too.

https://files.catbox.moe/mwqt2l.zip

For SRTTR and DXMD, I tried the .exe.local idea with only kernel32.dll, but got the same messages as if I were using the extended kernel like normal.

Edit: This is the specific ReShade version that I was using that caused the issue

Edited by asdf2345
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The stackhash crashes, I don't really know what to do with those. But I noticed that in your first "log", the exception offsets for Watch Dogs and 7DTD are the same. Do they have the same anticheat or DRM?

Though maybe the Windows 7 version of opengl32.dll can be dropped in.

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3 minutes ago, win32 said:

The stackhash crashes, I don't really know what to do with those. But I noticed that in your first "log", the exception offsets for Watch Dogs and 7DTD are the same. Do they have the same anticheat or DRM?

Though maybe the Windows 7 version of opengl32.dll can be dropped in.

7DTD uses EAC, which Rust uses, but Rust works fine. Watch Dogs only has old Ubisoft DRM
Also, I don't think you understand, the OpenGL32.dll is from Reshade, not Vista.

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17 minutes ago, asdf2345 said:

Also, I don't think you understand, the OpenGL32.dll is from Reshade, not Vista.

OK. opengl32.dll is also a file distributed with the OS. Are things different with the regular Vista version of the file, with and without extended kernel?

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1 minute ago, win32 said:

OK. opengl32.dll is also a file distributed with the OS. Are things different with the regular Vista version of the file, with and without extended kernel?

I need to test that, I'll also try testing with 7 OpenGL too

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1 hour ago, win32 said:

OK. opengl32.dll is also a file distributed with the OS. Are things different with the regular Vista version of the file, with and without extended kernel?

Without ReShade, the game works fine on the extended kernel too. Replacing the OpenGL file with the one from 7 did nothing.

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I have released modified versions of the 372.70 user mode drivers in an effort to get them to use Windows 7 driver directives. Both 32 and 64 bit binaries.

You can find them in my Vista extended kernel folder. x64 files are suffixed with an x and go into system32. x86 files go into syswow64.

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1 hour ago, win32 said:

I have released modified versions of the 372.70 user mode drivers in an effort to get them to use Windows 7 driver directives. Both 32 and 64 bit binaries.

You can find them in my Vista extended kernel folder. x64 files are suffixed with an x and go into system32. x86 files go into syswow64.

ill try them and let you know , hopefully it works out. is the nvwgf2um wrongly named?

Edited by burd
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13 minutes ago, win32 said:

no, that's the 32bit version of nvwgf2umx.dll.

ok my bad , but still no luck , same crashes pointing to nvwgf2umx.dll.

Edit : i tried both system wide and localized methods

Edited by burd
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9 minutes ago, burd said:

ok my bad , but still no luck , same crashes pointing to nvwgf2umx.dll.

Edit : i tried both system wide and localized methods

uploading revised version now.

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3 hours ago, win32 said:

uploading revised version now.

still the same :( , i also checked logs of a game , in windows 7 it loads nvoglv64.dll and nvwgf2umx.dll , but in vista it fails at nvwgf2umx.dll and doesnt even attempt to load nvoglv64.dll

Edited by burd
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33 minutes ago, yoltboy01 said:

Im sorry to interupt your current discussion, as I am not up to date for a few weeks now about this kernel. 

My question is:

Is Office 2013+ or Spotify working now or are you working on it currently?

nope , he hasnt worked on other files , currently hes trying to get pascal running on vista at its real potential i.e

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