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evgnb

Thank You Big Muscle For New Aero Glass beta Build 1.5.11.1606 for 1903

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Title says it all.  Thx @bigmuscle - now many of us can now install and test v1903.
Starting this new thread for feedback and bug reports... :)

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Another big Thank You from Aachen / Germany!
Just a little Window after starting Windows is disturbing me: "This Version of Aero Glass ist not compatible with your Windows Installation." I can click it simply away, after that I receive a message that this is still a Development-Version of Aero Glass. After that again everything seems to work fine. 
Can't wait for the final One! :cheerleader:

agw10.JPG

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Posted (edited)

I get a "your system version is not supported" error, then I click retry, but although it goes away, it doesn't seem to work... any tips?
Edit: By accident I found out that I had to press cancel in order to make it work. lulz.

Anyway big thanks to @bigmuscle for his amazing work and constant support of this endeavor !

Edited by Ronin2011

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@ Ronin2011: 
Don't click the Retry-Button in that Error-Window, just click the Window of this message away on the top right corner (X), and then let it do it's work. 
The following Command-window you can resize to the taskbar, but don't close ist completely. And the other appearing Message-Window from Aero Glass you click the OK-Button. That's it. 
I hope, this was a little helpful for you. :cool:

 

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I always put the command window on another virtual desktop.  That being said I am running 18885.1001 20H1, and this works perfectly! :cheerleader::cheerleader::cheerleader:

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Posted (edited)

Wooow
This is amazing
Finally 19H1 is released and now I really have to thanks a lot @bigmuscle for the beta
Can I ask where I can find this beta ?
On the website I just can find 1.5.11 for 1809 😅
Thanks again 🔥😍

EDIT: Find myself in Experimental versions section, sorry, I'm stupid sometimes, and I was a little bit taken by emotion :whistle:

Edited by franDj99

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Hello.

Observation: Aero Glass Experimental 1606 crashes on puter whenever I run an Office 365 component, namely Outlook.  And then any Chrome windows are blank (completely black) and have to be forced closed.

Had to uninstall unfortunately, hopefully fixed soon otherwise...

Thanks,

netguru

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Thanks for your report. Does it generate minidump file on the crash? Please post it.

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I guess, you mean this one here ...? 

 

Aero Glass 1.5.11.1606 DEBUG extension for Win8.1+ Desktop Window Manager.
This window is intended to display debug messages. You can restart DWM process by closing this window.

DBGHELP: Symbol Search Path: .;SRV*C:\AeroGlass\symbols*http://msdl.microsoft.com/download/symbols
Loading settings (flags = 0x3) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
dwmcore.dll version 10.0.18362.1
udwm.dll version 10.0.18362.1
DBGHELP: .\uDWM.pdb - file not found
DBGHELP: .\dll\uDWM.pdb - file not found
DBGHELP: .\symbols\dll\uDWM.pdb - file not found
SYMSRV:  BYINDEX: 0x1
         C:\AeroGlass\symbols*http://msdl.microsoft.com/download/symbols
         uDWM.pdb
         43AD0497F8A315AA0D5583B2035E2A621
SYMSRV:  PATH: C:\AeroGlass\symbols\uDWM.pdb\43AD0497F8A315AA0D5583B2035E2A621\uDWM.pdb
SYMSRV:  RESULT: 0x00000000
DBGHELP: udwm - public symbols
        C:\AeroGlass\symbols\uDWM.pdb\43AD0497F8A315AA0D5583B2035E2A621\uDWM.pdb
Symbols loaded for udwm.dll as 3
DBGHELP: .\dwmcore.pdb - file not found
DBGHELP: .\dll\dwmcore.pdb - file not found
DBGHELP: .\symbols\dll\dwmcore.pdb - file not found
SYMSRV:  BYINDEX: 0x2
         C:\AeroGlass\symbols*http://msdl.microsoft.com/download/symbols
         dwmcore.pdb
         CA18B47A64CC676CC54EA73569CA315E1
SYMSRV:  PATH: C:\AeroGlass\symbols\dwmcore.pdb\CA18B47A64CC676CC54EA73569CA315E1\dwmcore.pdb
SYMSRV:  RESULT: 0x00000000
DBGHELP: dwmcore - public symbols
        C:\AeroGlass\symbols\dwmcore.pdb\CA18B47A64CC676CC54EA73569CA315E1\dwmcore.pdb
Symbols loaded for dwmcore.dll as 3
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Symbols loaded from patterns: 0x7FFF
Allocating glass safety zone 1536 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1536 x 18 (D2D 0x000001E0FA516AE0)
Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating blur buffer 1024 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating blur buffer 626 x 220 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1024 x 569 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Message 0x31A, wparam = 0, lparam = 0
Loading settings (flags = 0x4) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Delayed hook (UxTheme.dll!GetThemeStream from udwm.dll) installed
Delayed hook (UxTheme.dll!GetThemeRect from udwm.dll) installed
Delayed hook (ext-ms-win-uxtheme-themes-l1-1-0.dll!GetThemeMargins from udwm.dll) installed
Hook (USER32.dll!SystemParametersInfoW from udwm.dll) installed
Hook (GDI32.dll!ExtCreateRegion from udwm.dll) installed
Atlas resource loaded (custom: )
GetThemeStream 0,0,213
GetThemeStream 0,0,213
GetThemeStream 0,0,213
Message 0x320, wparam = 3816393632, lparam = 1
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x1A, wparam = 0, lparam = 282688551800
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x1A, wparam = 0, lparam = 282688551800
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating blur buffer 512 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1978 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x320, wparam = 3816393632, lparam = 1
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x2B1, wparam = 7, lparam = 1
Message 0x218, wparam = 4, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x218, wparam = 7, lparam = 0
Message 0x218, wparam = 18, lparam = 0
Message 0x2B1, wparam = 8, lparam = 1
Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x1A, wparam = 47, lparam = 0
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Allocating blur buffer 1024 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Settings reloaded
Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x15, wparam = 0, lparam = 0
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Allocating blur buffer 512 x 346 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 759 x 826 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1018 x 826 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1668 x 826 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1668 x 835 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 835 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1936 x 835 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Allocating blur buffer 1936 x 1024 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Message 0x1A, wparam = 75, lparam = 282688551800
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Allocating blur buffer 1936 x 1061 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 1080 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1938 x 1061 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 32768, lparam = 282688551792
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 32772, lparam = 282688551792
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 32768, lparam = 282688551792
Message 0x219, wparam = 7, lparam = 0
Message 0x33, wparam = 0, lparam = 0
Message 0x320, wparam = 3816393632, lparam = 1
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Settings reloaded
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x15, wparam = 0, lparam = 0
Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x2B1, wparam = 7, lparam = 1
Message 0x218, wparam = 4, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x218, wparam = 7, lparam = 0
Message 0x218, wparam = 18, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x218, wparam = 4, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x218, wparam = 18, lparam = 0
Message 0x218, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x218, wparam = 4, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x218, wparam = 7, lparam = 0
Message 0x218, wparam = 18, lparam = 0
Message 0x2B1, wparam = 8, lparam = 1
Message 0x1A, wparam = 47, lparam = 0
Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Allocating blur buffer 1024 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Settings reloaded
Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x15, wparam = 0, lparam = 0
Allocating blur buffer 1024 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 1536 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1536 x 18 (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1936 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 32772, lparam = 282688551792
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Allocating blur buffer 1936 x 762 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1936 x 771 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x33, wparam = 0, lparam = 0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 1366 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1366 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1366 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1366 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x33, wparam = 0, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x320, wparam = 3816393632, lparam = 1
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x2B1, wparam = 7, lparam = 1
Message 0x218, wparam = 4, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x218, wparam = 18, lparam = 0
Message 0x218, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x218, wparam = 4, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x218, wparam = 18, lparam = 0
Message 0x218, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x2B1, wparam = 8, lparam = 1
Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x1A, wparam = 47, lparam = 0
Allocating blur buffer 1024 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Settings reloaded
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Message 0x15, wparam = 0, lparam = 0
Allocating blur buffer 1024 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Allocating blur buffer 1920 x 762 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x320, wparam = 3816393632, lparam = 1
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x2B1, wparam = 7, lparam = 1
Message 0x218, wparam = 4, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x218, wparam = 7, lparam = 0
Message 0x218, wparam = 18, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x2B1, wparam = 8, lparam = 1
Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x1A, wparam = 47, lparam = 0
Allocating blur buffer 512 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Settings reloaded
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Message 0x1A, wparam = 47, lparam = 0
Allocating blur buffer 512 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Message 0x15, wparam = 0, lparam = 0
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 1536 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1536 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 762 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Message 0x1A, wparam = 0, lparam = 282688551736
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x320, wparam = 3816393632, lparam = 1
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x2B1, wparam = 7, lparam = 1
Message 0x218, wparam = 4, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x218, wparam = 7, lparam = 0
Message 0x218, wparam = 18, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x2B1, wparam = 8, lparam = 1
Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x1A, wparam = 47, lparam = 0
Allocating blur buffer 512 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Settings reloaded
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Message 0x15, wparam = 0, lparam = 0
Allocating blur buffer 512 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Message 0x1A, wparam = 47, lparam = 0
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Allocating blur buffer 1920 x 762 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Message 0x33, wparam = 0, lparam = 0
Message 0x320, wparam = 3816393632, lparam = 1
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Settings reloaded
Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x15, wparam = 0, lparam = 0
Message 0x2B1, wparam = 7, lparam = 1
Message 0x218, wparam = 4, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x218, wparam = 18, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x218, wparam = 4, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x218, wparam = 7, lparam = 0
Message 0x218, wparam = 18, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x2B1, wparam = 8, lparam = 1
Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x1A, wparam = 47, lparam = 0
Allocating blur buffer 1024 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Settings reloaded
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Message 0x15, wparam = 0, lparam = 0
Allocating blur buffer 1024 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Message 0x1A, wparam = 47, lparam = 0
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Allocating blur buffer 1920 x 764 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 768 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1366 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1366 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Allocating blur buffer 1936 x 764 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1978 x 940 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Message 0x320, wparam = 3816393632, lparam = 1
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x2B1, wparam = 7, lparam = 1
Message 0x218, wparam = 4, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x218, wparam = 7, lparam = 0
Message 0x218, wparam = 18, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x2B1, wparam = 8, lparam = 1
Message 0x1A, wparam = 47, lparam = 0
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Settings reloaded
Allocating blur buffer 512 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Message 0x1A, wparam = 47, lparam = 0
Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Allocating blur buffer 512 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Message 0x15, wparam = 0, lparam = 0
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1936 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Allocating blur buffer 1936 x 771 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x33, wparam = 0, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x320, wparam = 3816393632, lparam = 1
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x2B1, wparam = 7, lparam = 1
Message 0x218, wparam = 4, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x218, wparam = 18, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x218, wparam = 4, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x218, wparam = 7, lparam = 0
Message 0x218, wparam = 18, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x2B1, wparam = 8, lparam = 1
Message 0x1A, wparam = 47, lparam = 0
Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Allocating blur buffer 1024 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Settings reloaded
Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x15, wparam = 0, lparam = 0
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1024 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1536 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1536 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Allocating blur buffer 1920 x 762 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Allocating blur buffer 1936 x 762 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1936 x 771 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1938 x 771 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x1A, wparam = 93, lparam = 0
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x320, wparam = 3816393632, lparam = 1
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Allocating blur buffer 1938 x 894 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1938 x 1064 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 1080 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Message 0x33, wparam = 0, lparam = 0
Message 0x320, wparam = 3816393632, lparam = 1
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x2B1, wparam = 7, lparam = 1
Message 0x218, wparam = 4, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x218, wparam = 7, lparam = 0
Message 0x218, wparam = 18, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x2B1, wparam = 8, lparam = 1
Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x1A, wparam = 47, lparam = 0
Allocating blur buffer 512 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Settings reloaded
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Message 0x15, wparam = 0, lparam = 0
Allocating blur buffer 512 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Message 0x1A, wparam = 47, lparam = 0
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Message 0x33, wparam = 0, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x320, wparam = 3816393632, lparam = 1
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x2B1, wparam = 7, lparam = 1
Message 0x218, wparam = 4, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x218, wparam = 18, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x218, wparam = 4, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x218, wparam = 7, lparam = 0
Message 0x218, wparam = 18, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x2B1, wparam = 8, lparam = 1
Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x1A, wparam = 47, lparam = 0
Allocating blur buffer 512 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Settings reloaded
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Message 0x15, wparam = 0, lparam = 0
Allocating blur buffer 512 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 771 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Allocating blur buffer 1936 x 771 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1978 x 940 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1366 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1366 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x320, wparam = 3816393632, lparam = 1
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Deallocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Settings reloaded
Message 0x15, wparam = 0, lparam = 0
Deallocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Deallocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x2B1, wparam = 7, lparam = 1
Message 0x218, wparam = 4, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x1E, wparam = 0, lparam = 0
Message 0x218, wparam = 7, lparam = 0
Message 0x218, wparam = 18, lparam = 0
Message 0x2B1, wparam = 8, lparam = 1
Allocating class CBlurEffect for struct ID2D1DeviceContext 0x000001E0FA516AE0
Message 0x1A, wparam = 47, lparam = 0
Allocating blur buffer 1024 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Loading settings (flags = 0x2) from HKEY 0x0000000000000B28 for session #1
Allocating class CMaterialTexture for struct ID2D1DeviceContext 0x000001E0FA516AE0
Settings reloaded
Allocating blur buffer 1920 x 512 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Message 0x15, wparam = 0, lparam = 0
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating class CGlassSafetyZoneLayer for struct ID2D1DeviceContext 0x000001E0FA516AE0
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 768 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 768 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 1920 x 18 (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 32772, lparam = 282688551792
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 32772, lparam = 282688551792
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Allocating blur buffer 1920 x 768 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Allocating glass safety zone 18 x 1080 (D2D 0x000001E0FA516AE0)
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 32768, lparam = 282688551792
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Message 0x219, wparam = 7, lparam = 0
Allocating blur buffer 584 x 211 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1024 x 610 [pixelFormat: 87, 1]  (D2D 0x000001E0FA516AE0)
Allocating blur buffer 1920 x 1024 [pixelFormat: 87, 3]  (D2D 0x000001E0FA516AE0)
 

Minidump.txt

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Files are currently syncing and are not available yet.  Will notify when completed.

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Please release the final version of aeroglass for 1903 soon. 

 

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19 hours ago, Danngex said:

Please release the final version of aeroglass for 1903 soon. 

 

Yes, the time has arrived.

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