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Aero Glass for Win8 RC4


bigmuscle

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I was preparing some deadlock proof code, but,

* fixed DWM deadlock with some applications (e.g. Snipping Tool)

now my Direct2D+AeroGlass application is working correctly.Thank you very much!

win8glass.png

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When I use Google Chrome, when I pull up a white background on Google Images and stare at it long enough, I can barely see the desktop wallpaper and background windows (in this case WMP).

EDIT:

the program wasn't running, but when the windows are open during that session, and kinda left over what it did when it was running

post-361771-0-90795200-1359693950_thumb.

Edited by wango911
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Now let's start creating a list of applications which does not work together with my project (now ignore applications with small glitches). Be currently interested in applications which crashes (e.g. Windows Paint <- this one is already fixed) or are totally unusable (e.g. iTunes).

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Desktop Gadgets Window open with a blank white page, StartIsBack made your program crash several times and I also had artifacts shooting out across the screen from it.

Any C:\DWM\crash.log for StartIsBack crash?

What Happened ?Error

I guess it failed to write debug log (I probably made wrong fprintf arguments anywhere), does it generate crash.log ?

Good job making this work without replacing any system files. I must say this looks really good with the 7 Aero theme altough it ignores coloration of title bars like winaeroglass.

It does not ignore border color, at least it should not if DWM include it in the vertex buffer (my method has been implemented for plain color borders only and I cannot say how it works when border is not colour but texture - is it even possible in win8?)

hi...whenever i start the DWM loader, kaspersky goes crazy...loader works but cpu utilzation is very high as kaspersky tries to do something!!!

Is it possible to add my application into kaspersky exclude list? It uses DLL injection/function hooks so some antivirus can evaluate as threat.

As usual, nice update, no longer get flickering Windows, iTunes is still transparent, but not a big problem for me. The only issue I see so far is the window close animation doesn't play. Aside from that, keep up the good work! :D

iTunes use some different window drawing. It paints its own border (probably in WM_NCPAINT) but still have DWM enable for it. I can make a workaround by putting a condition "if window == iTunes" but this is completely wrong because same problem can appear for other windows which use the same technique. So I need to find any universal solution.

Edited by bigmuscle
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There seems to be some conflict on my PC between your hook (great work btw!) and Adobe Reader XI. I noticed that with the hook activated, search function within Adobe Reader is not working - doesn't find any words although it should.

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Desktop Gadgets Window open with a blank white page, StartIsBack made your program crash several times and I also had artifacts shooting out across the screen from it.

Any C:\DWM\crash.log for StartIsBack crash?

D3D10Level9: 0x3991F558: D3DKMTOpenAdapterFromDeviceName
D3D10Level9: 0x3991F1E6: D3DKMTOpenAdapterFromDeviceName
D3D10Level9: 0x3991C321: OpenAdapter10
D3D10Level9: 0x3991C173: OpenAdapter10
d2d1: 0x376E0295: D2D1CreateFactory
d2d1: 0x376DF1AE: D2D1CreateFactory
d2d1: 0x376D485C: D2D1CreateFactory
d2d1: 0x376D2641: D2D1CreateFactory
d2d1: 0x376D414F: D2D1CreateFactory
d2d1: 0x376D4400: D2D1CreateFactory
d2d1: 0x376D43C1: D2D1CreateFactory
d2d1: 0x37672309: ?
d2d1: 0x3780F18D: D2D1SinCos
d2d1: 0x37673A4B: ?
d2d1: 0x376BE537: D2D1CreateFactory
DWMHook: 0x2D315E66: InstallDWMHook
DWMHook: 0x2D32205C: InstallDWMHook
dwmcore: 0x384C93FA: MilConnectionManager_NotifyHostEvent
dwmcore: 0x384C917E: MilConnectionManager_NotifyHostEvent
dwmcore: 0x384C96EE: MilConnectionManager_NotifyHostEvent
dwmcore: 0x384C6CB1: MilConnectionManager_NotifyHostEvent
dwmcore: 0x384C64B0: MilConnectionManager_NotifyHostEvent
dwmcore: 0x384C60AF: MilConnectionManager_NotifyHostEvent
dwmcore: 0x384C6FB7: MilConnectionManager_NotifyHostEvent
dwmcore: 0x384CD5C5: MilConnectionManager_NotifyHostEvent
dwmcore: 0x384BE586: MilConnectionManager_NotifyHostEvent
dwmcore: 0x384BDFF3: MilConnectionManager_NotifyHostEvent
dwmcore: 0x384C1E74: MilConnectionManager_NotifyHostEvent
dwmcore: 0x384C272C: MilConnectionManager_NotifyHostEvent
dwmcore: 0x384B6850: MilCoreClientIsDwm
dwmcore: 0x384C3133: MilConnectionManager_NotifyHostEvent
dwmcore: 0x384C4B15: MilConnectionManager_NotifyHostEvent
dwmcore: 0x384BC310: MilConnectionManager_NotifyHostEvent
dwmcore: 0x384B5F4F: ?
dwmcore: 0x384B5A5A: ?
dwmcore: 0x384B5837: ?
dwmcore: 0x384B42F0: ?
dwmcore: 0x384B41BD: ?
dwmcore: 0x384B2C26: ?
dwmcore: 0x384B1F84: ?
dwmcore: 0x38546B5C: MilCompositionEngine_InitializePartitionManager
KERNEL32: 0x4092167E: BaseThreadInitThunk
ntdll: 0x42013501: RtlUserThreadStart

Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x1FED0000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xF4 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x1E192AA8)
QueryInterface ID3D10Device1 (0x1E192B08)...
Rehooking thread (device = 0x1E192B08) started
CreateBlendState(0x1E1632A8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x22012A68, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x22012BA8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x220131E8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x22013B68, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x22013DA8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x22013A68, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x22013728, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x22012DA8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x220132E8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x1E1D63E8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x22B43168:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x22B6E328:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x22B5C468:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x24156998, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x22BD5158, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x22BD5658, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x22BD5B58, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x22BD6098, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x22BD6598, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x22BD69D8, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x22BD6ED8, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x22BD7498, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x22BD7AD8, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x22BD8D58, length=2280 bytecode=0x22BD83F0)
CreatePixelShader (0x22BD8158, length=2556 bytecode=0x22BD9310)
CreateVertexShader (0x241CD858, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x241CDD58, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x24166CD8, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x2416B058, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x22AAD118, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x241811D8, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x24181718, length=952 bytecode=0x327E8640)
CreateVertexShader (0x241C8318, length=1692 bytecode=0x327CE060)
CreatePixelShader (0x241B1058, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0x241C8858, length=1180 bytecode=0x327E5358)
CreateVertexShader (0x241BBC18, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0x22B52218, length=832 bytecode=0x327DE548)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x34240000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xF4 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x3412FD78)
QueryInterface ID3D10Device1 (0x3412FDD8)...
Rehooking thread (device = 0x3412FDD8) started
CreateBlendState(0x34102F68, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x3790F9E8, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x37910468, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x379109A8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x37910DE8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x3790FF28, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x37910AE8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x3790F028, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x37910BE8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x3790F168, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x378F5EA8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x3855CE68:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x3855FD28:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x39A529A8:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x38565AD8, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x38566098, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x38566598, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x38566A58, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x38566FD8, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x38567498, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x38567918, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x38567E18, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x385683D8, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x385689D8, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x38569C98, length=2280 bytecode=0x38569320)
CreatePixelShader (0x38569098, length=2556 bytecode=0x3856A240)
CreateVertexShader (0x39ADBAD8, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x39ADBFD8, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x38370798, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x38471498, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x3855FE18, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x379B0318, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x379B0898, length=952 bytecode=0x327E8640)
CreateVertexShader (0x39AB2218, length=1692 bytecode=0x327CE060)
CreatePixelShader (0x39AA2198, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0x37987A18, length=1180 bytecode=0x327E5358)
CreateVertexShader (0x39AC0A18, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0x39AC0ED8, length=832 bytecode=0x327DE548)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xF4, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x8AE30000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0x100 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x89260B28)
QueryInterface ID3D10Device1 (0x89260B88)...
Rehooking thread (device = 0x89260B88) started
CreateBlendState(0x892331A8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x8C9DBA68, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x8C9DBB68, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x8C9DCA68, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x8C9DBCA8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x8C9DC628, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x8C9DBEA8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x8C9DB968, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x8C9DCB68, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x8C9DC528, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x8C9D6EE8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x8CA3FFA8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x8D5F52E8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x8D65EE68:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x8EC33998, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x8EC3C9D8, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x8EC3CED8, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x8EC3D3D8, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x8EC3D918, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x8EC3DE18, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x8EC3E298, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x8EC3E758, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x8EC3ED18, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x8EC3F358, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x8EC40618, length=2280 bytecode=0x8EC3FC90)
CreatePixelShader (0x8EC3FA18, length=2556 bytecode=0x8EC40BB0)
CreateVertexShader (0x8ECCC258, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x8ECCC758, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x8D5F2118, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x8D62A998, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x8D62AE98, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
CreateVertexShader (0x8EC3AE98, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x8EC3B418, length=952 bytecode=0x327E8640)
CreateVertexShader (0x89235998, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0x89235E58, length=832 bytecode=0x327DE548)
CreateVertexShader (0x8ECC1218, length=1692 bytecode=0x327CE060)
CreatePixelShader (0x8D656698, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0x8EBD4518, length=1180 bytecode=0x327E5358)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x9EFE0000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xFC error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x9EEBFDC8)
QueryInterface ID3D10Device1 (0x9EEBFE28)...
Rehooking thread (device = 0x9EEBFE28) started
CreateBlendState(0x9EE92E68, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0xA26686A8, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0xA2668AE8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0xA2667D28, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0xA2667AE8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0xA26688E8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0xA2668168, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0xA26687A8, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0xA26689E8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0xA2667E28, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0xA26C66E8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xA26C67E8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xA33EE768:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xA49AD0A8:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0xA49C1CD8, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0xA49C2258, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0xA4A04098, length=1232 bytecode=0x327D5608)
CreatePixelShader (0xA4A07B58, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0xA4A08098, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0xA4A08598, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0xA4A089D8, length=1140 bytecode=0x327BF390)
CreatePixelShader (0xA4A08ED8, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0xA4A0DA18, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0xA4A0E058, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0xA4A0F018, length=2280 bytecode=0xA4A0E680)
CreatePixelShader (0xA4A0E718, length=2556 bytecode=0xA4A0F5A0)
CreateVertexShader (0xA4ADE298, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0xA4ADE758, length=844 bytecode=0x327E82F0)
CreatePixelShader (0xA4A06F98, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0xA49B2C98, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0xA49B3198, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0xA2727018, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0xA2727598, length=952 bytecode=0x327E8640)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0xCDC70000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xFC error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xCDB13A08)
QueryInterface ID3D10Device1 (0xCDB13A68)...
Rehooking thread (device = 0xCDB13A68) started
CreateBlendState(0xCDAE35E8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0xD12FB868, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0xD12FA568, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0xD12FBDE8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0xD12FBCA8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0xD12FBAA8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0xD12FA028, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0xD12FA8A8, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0xD12FA128, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0xD12FABA8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0xD1359528:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xD1359628:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xD34A15A8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xD34A7668:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0xD361A098, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0xD34A7A58, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0xD361E0D8, length=1232 bytecode=0x327D5608)
CreatePixelShader (0xD36225D8, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0xD3622B18, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0xD3623018, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0xD3623498, length=1140 bytecode=0x327BF390)
CreatePixelShader (0xD3623958, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0xD3623F18, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0xD3666098, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0xD3669058, length=2280 bytecode=0xD36686C0)
CreatePixelShader (0xD3668758, length=2556 bytecode=0xD36695E0)
CreateVertexShader (0xD3683218, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0xD3683718, length=844 bytecode=0x327E82F0)
CreatePixelShader (0xD139E6D8, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0xD13B2C98, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0xD13B3198, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0xD13C8D98, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0xD13C9318, length=952 bytecode=0x327E8640)
CreateVertexShader (0xD34CEC18, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0xD34CF0D8, length=832 bytecode=0x327DE548)
CreateVertexShader (0xD36F3518, length=1692 bytecode=0x327CE060)
CreatePixelShader (0xD34CF518, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0xD36F1958, length=1180 bytecode=0x327E5358)
CreateVertexShader (0xD3520098, length=2224 bytecode=0x327C4178)
CreatePixelShader (0xD36F2618, length=1356 bytecode=0x327EDB08)
CreateVertexShader (0xD138BF18, length=1540 bytecode=0x327C2978)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x25600000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xF4 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x25543968)
QueryInterface ID3D10Device1 (0x255439C8)...
Rehooking thread (device = 0x255439C8) started
CreateBlendState(0x25512A28, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x28DA33A8, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x28DA31A8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x28DA3E68, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x28DA25E8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x28DA32A8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x28DA34A8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x28DA20A8, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x28DA27E8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x28DA2B28, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x28D9C7E8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x28E10AA8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x29CF30A8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x2B36A0A8:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x2B407098, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x28D85E98, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x2B409E58, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x2B40A358, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x2B40A898, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x2B40AD98, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x2B40B1D8, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x2B40B6D8, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x2B40BC98, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x2B40C2D8, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x2B450998, length=2280 bytecode=0x2B450010)
CreatePixelShader (0x2B450098, length=2556 bytecode=0x2B450F30)
CreateVertexShader (0x2B46B218, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x2B46B718, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x2B473798, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x2B371358, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x2B24C298, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x2B273858, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x2B273DD8, length=952 bytecode=0x327E8640)
CreateVertexShader (0x2B236A98, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0x2B379198, length=832 bytecode=0x327DE548)
CreateVertexShader (0x2B3C1A58, length=1692 bytecode=0x327CE060)
CreatePixelShader (0x29D7F2D8, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0x2B28AB58, length=1180 bytecode=0x327E5358)
Installing DWM hook...
DWM: 0xEC, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x1B660000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xF8 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x1B565618)
QueryInterface ID3D10Device1 (0x1B565678)...
Rehooking thread (device = 0x1B565678) started
CreateBlendState(0x1B5330A8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x1ED94B28, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x1ED946E8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x1ED93E68, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x1ED932A8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x1ED93A28, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x1ED947E8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x1ED934E8, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x1ED93D68, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x1ED935E8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x1EE02BA8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x1EE02C68:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x20E7ED68:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x1B61E928:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x2100B098, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x2100B658, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x2104D098, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x2104E598, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x21050F58, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x21052C58, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x2109E098, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x2109ED98, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x210E2098, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x210E26D8, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x210E3658, length=2280 bytecode=0x210E2CF0)
CreatePixelShader (0x210E2D98, length=2556 bytecode=0x210E3C10)
CreateVertexShader (0x21173A18, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x21173ED8, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x20FB2C98, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x20FBAC18, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x20FBB118, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x2111B998, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x2111BED8, length=952 bytecode=0x327E8640)
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x84210000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xFC error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x824B0008)
QueryInterface ID3D10Device1 (0x824B0068)...
Rehooking thread (device = 0x824B0068) started
CreateBlendState(0x824836E8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x85DC57E8, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x85DC5D28, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x85DC5E28, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x85DC5F28, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x85DC58E8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x85DC59E8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x85DC67A8, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x85DC6AE8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x85DC68E8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x824F3228:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x85E43F28:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x824F3768:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x86A7EF68:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x85DA7E98, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x86C444D8, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x86C449D8, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x86C44E98, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x86C87098, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x86C87598, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x86C879D8, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x86C87ED8, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x86C8A998, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x86C8AFD8, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x86C8BF58, length=2280 bytecode=0x86C8B5F0)
CreatePixelShader (0x86C8B698, length=2556 bytecode=0x86CD4010)
CreateVertexShader (0x86DA47D8, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x86CF4098, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x86A689D8, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x86C31858, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x86C31D58, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x86A93E18, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x86A94398, length=952 bytecode=0x327E8640)
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0xD1330000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xEC error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xD137FDB8)
QueryInterface ID3D10Device1 (0xD137FE18)...
Rehooking thread (device = 0xD137FE18) started
CreateBlendState(0xD1352E68, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0xD4B50A68, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0xD4B50B68, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0xD4B4F328, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0xD4B50CA8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0xD4B50628, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0xD4B4F428, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0xD4B500E8, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0xD4B4EEE8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0xD4B50728, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0xD4B5E0E8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xD13BEA68:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xD13BE668:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xD4B34EA8:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0xD6E48098, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0xD6E48658, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0xD6E48B58, length=1232 bytecode=0x327D5608)
CreatePixelShader (0xD6E49058, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0xD6E49598, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0xD6E49A98, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0xD6E49ED8, length=1140 bytecode=0x327BF390)
CreatePixelShader (0xD6E4A3D8, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0xD6E4CBD8, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0xD6E4D1D8, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0xD6E4E498, length=2280 bytecode=0xD6E4DB20)
CreatePixelShader (0xD6E4D898, length=2556 bytecode=0xD6E4EA40)
CreateVertexShader (0xD6ED7698, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0xD6ED7B58, length=844 bytecode=0x327E82F0)
CreatePixelShader (0xD6E76AD8, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0xD6E76F58, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0xD6E77458, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0xD4C14C18, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0xD4C15158, length=952 bytecode=0x327E8640)
CreateVertexShader (0xD6C59798, length=1692 bytecode=0x327CE060)
CreatePixelShader (0xD1355C18, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0xD6EAFED8, length=1180 bytecode=0x327E5358)
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x3D100000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xF8 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x3B3E3628)
QueryInterface ID3D10Device1 (0x3B3E3688)...
Rehooking thread (device = 0x3B3E3688) started
CreateBlendState(0x3B3B30A8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x3ECBAB28, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x3ECB95E8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x3ECBA1A8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x3ECB9828, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x3ECBA928, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x3ECBAD68, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x3ECBA2A8, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x3ECB90A8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x3ECB9928, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x3B426AA8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x3B426B68:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x3F9A6828:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x40FEA0A8:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x3F9FE318, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x3F9FE8D8, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x4107F658, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x4107FB58, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x41080098, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x41080598, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x410C2098, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x410C2598, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x41108098, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x411086D8, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x41109998, length=2280 bytecode=0x41109000)
CreatePixelShader (0x41108D98, length=2556 bytecode=0x41109F20)
CreateVertexShader (0x41199118, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x411995D8, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x3F9F97D8, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x40FEF398, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x40FEF898, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x3ED8F1D8, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x3ED8F718, length=952 bytecode=0x327E8640)
CreateVertexShader (0x40EE3398, length=2224 bytecode=0x327C4178)
CreatePixelShader (0x40EE3958, length=1356 bytecode=0x327EDB08)
CreatePixelShader (0x3ED9DE58, length=1320 bytecode=0x327F57F0)
CreateVertexShader (0x40EEA918, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0x3B3B5198, length=832 bytecode=0x327DE548)
CreateVertexShader (0x4115C5D8, length=1692 bytecode=0x327CE060)
CreatePixelShader (0x4115CB18, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0x41198698, length=1180 bytecode=0x327E5358)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xF0, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x7D5F0000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xFC error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x7B903B08)
QueryInterface ID3D10Device1 (0x7B903B68)...
Rehooking thread (device = 0x7B903B68) started
CreateBlendState(0x7B8D31A8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x7F1AAFA8, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x7F1AB0A8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x7F1AB4E8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x7F1AA828, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x7F1AA0A8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x7F1A9FA8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x7F1AAA28, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x7F1AB2A8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x7F1AB3E8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x7B9472A8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x7B946A28:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x7B946B28:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x7FEC0168:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x1643098, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x1685098, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x1685598, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x1685A98, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x16C7098, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x16C7598, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x16C79D8, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x16C7ED8, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x16C9A58, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x16CA098, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x16CB358, length=2280 bytecode=0x16CA9C0)
CreatePixelShader (0x16CA758, length=2556 bytecode=0x16CB8E0)
CreateVertexShader (0x175AED8, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x175B3D8, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x170E658, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x170EAD8, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x170A718, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x7F256398, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x7F256918, length=952 bytecode=0x327E8640)
CreateVertexShader (0x14A6758, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0x14A6C18, length=832 bytecode=0x327DE548)
CreateVertexShader (0x7F26BE18, length=1692 bytecode=0x327CE060)
CreatePixelShader (0x7F26C398, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0x7B8D5198, length=1180 bytecode=0x327E5358)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xEC, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0xD8750000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xFC error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xD87A1B58)
QueryInterface ID3D10Device1 (0xD87A1BB8)...
Rehooking thread (device = 0xD87A1BB8) started
CreateBlendState(0xD8772B28, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0xDBEEADA8, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0xDBEE9FE8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0xDBEEACA8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0xDBEEAFE8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0xDBEEB1E8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0xDBEEAEA8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0xDBEEBCA8, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0xDBEEA0E8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0xDBEEA328, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0xD87E53E8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xDBF55B68:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xDBF527A8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xDC700128:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0xDC84CC98, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0xDC84D258, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0xDC860A58, length=1232 bytecode=0x327D5608)
CreatePixelShader (0xDDD82818, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0xDDE05518, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0xDDE484D8, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0xDDE48958, length=1140 bytecode=0x327BF390)
CreatePixelShader (0xDC89B898, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0xDC89DE58, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0xDC89E498, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0xDDE54498, length=2280 bytecode=0xDDE53B10)
CreatePixelShader (0xDDE53B98, length=2556 bytecode=0xDDE54A30)
CreateVertexShader (0xDDEE01D8, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0xDDEE0698, length=844 bytecode=0x327E82F0)
CreatePixelShader (0xDC87EF98, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0xDC87F818, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0xDC87FD18, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0xDDE93F58, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0xDDE94498, length=952 bytecode=0x327E8640)
CreateVertexShader (0xDC841618, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0xD8775198, length=832 bytecode=0x327DE548)
CreateVertexShader (0xDC8478D8, length=1692 bytecode=0x327CE060)
CreatePixelShader (0xDC843B18, length=1124 bytecode=0x327EAD68)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x20950000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xF8 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x209A0318)
QueryInterface ID3D10Device1 (0x209A0378)...
Rehooking thread (device = 0x209A0378) started
CreateBlendState(0x209735E8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x2411A4A8, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x241193A8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x2411A8E8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x241199E8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x2411A3A8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x24119D28, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x24119E28, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x2411A6A8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x24119168, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x209E3C68:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x20978328:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x24770D68:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x24785128:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x2478EA98, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x25D95798, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x25D95C98, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x25D96198, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x25D97D98, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x25D98298, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x25D986D8, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x25D98BD8, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x25DDB098, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x25DDC518, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x25DDD7D8, length=2280 bytecode=0x25DDCE50)
CreatePixelShader (0x25DDCBD8, length=2556 bytecode=0x25DDED70)
CreateVertexShader (0x25E6E158, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x25E6E658, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x241A9098, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x241E8058, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x241E8518, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x25E2F818, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x25E2FD58, length=952 bytecode=0x327E8640)
CreateVertexShader (0x25C71BD8, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0x2471E958, length=832 bytecode=0x327DE548)
CreateVertexShader (0x2473A598, length=1692 bytecode=0x327CE060)
CreatePixelShader (0x24749AD8, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0x209739D8, length=1180 bytecode=0x327E5358)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x54AD0000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xFC error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x54B4FD68)
QueryInterface ID3D10Device1 (0x54B4FDC8)...
Rehooking thread (device = 0x54B4FDC8) started
CreateBlendState(0x54B233A8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x582F3128, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x582F2DE8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x582F4868, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x582F3AA8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x582F4428, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x582F3FE8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x582F2FE8, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x582F3328, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x582F3EE8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x5835EAE8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x588ECE68:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x588F1BE8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x588F1CA8:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x5890EBD8, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x5890F158, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x5890F658, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x5890FB58, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x58910098, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x58910598, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x58910A18, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x58910ED8, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x58911498, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x58911AD8, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x58912D98, length=2280 bytecode=0x58912410)
CreatePixelShader (0x58912198, length=2556 bytecode=0x58913330)
CreateVertexShader (0x59EDB298, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x59EDB798, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x59EDFFD8, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x58868458, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x58868958, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x588DCED8, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x588DD418, length=952 bytecode=0x327E8640)
CreateVertexShader (0x59F4B758, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0x59EFCD58, length=832 bytecode=0x327DE548)
CreateVertexShader (0x54B25998, length=1692 bytecode=0x327CE060)
CreatePixelShader (0x59ED61D8, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0x59F11998, length=1180 bytecode=0x327E5358)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xF0, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0xD810000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xAC error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xD51FD68)
QueryInterface ID3D10Device1 (0xD51FDC8)...
Rehooking thread (device = 0xD51FDC8) started
CreateBlendState(0xD4F33A8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x10D87428, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x10D87768, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x10D88968, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x10D88768, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x10D87BA8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x10D87528, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x10D88428, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x10D880E8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x10D88528, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x10DAAAA8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x11160128:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x10E6D728:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x10E6D4A8:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x11311A98, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x1294B658, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x1294BB58, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x1294C058, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x1294C598, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x1294CA98, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x11312058, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x11312558, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x11312B18, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x11313158, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x113143D8, length=2280 bytecode=0x11313A70)
CreatePixelShader (0x11314A18, length=2556 bytecode=0x11313760)
CreateVertexShader (0x129CDA98, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x129CDF98, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x12963ED8, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x10E4DC98, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x10E4E198, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x1297E858, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x1297ED98, length=952 bytecode=0x327E8640)
CreateVertexShader (0x11262B18, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0xD51B258, length=832 bytecode=0x327DE548)
CreateVertexShader (0x12989658, length=1692 bytecode=0x327CE060)
CreatePixelShader (0x11263A58, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0xD4F5198, length=1180 bytecode=0x327E5358)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x27610000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xF4 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x258DFD48)
QueryInterface ID3D10Device1 (0x258DFDA8)...
Rehooking thread (device = 0x258DFDA8) started
CreateBlendState(0x258B34E8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x29177168, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x291778E8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x291785A8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x29178168, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x29178AE8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x291789E8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x29178368, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x291786A8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x29178CE8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x259234A8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x291DAD68:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x2ACB80A8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x29707BA8:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x2AD05398, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x2AD05958, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x2970EB58, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x2AD05E58, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x2AD06398, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x2AD06898, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x2AD06CD8, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x2AD071D8, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x2AD07798, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x2AD07DD8, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x2AD09058, length=2280 bytecode=0x2AD086F0)
CreatePixelShader (0x2AD08458, length=2556 bytecode=0x2AD0A610)
CreateVertexShader (0x2AD98DD8, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x2AD992D8, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x296AD018, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x2AD5CC58, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x296AD8D8, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x2923C858, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x2923CD98, length=952 bytecode=0x327E8640)
CreateVertexShader (0x29171418, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0x2925EBD8, length=832 bytecode=0x327DE548)
CreateVertexShader (0x2AD4A898, length=1692 bytecode=0x327CE060)
CreatePixelShader (0x292462D8, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0x296BAE18, length=1180 bytecode=0x327E5358)
CreateVertexShader (0x2AD23C18, length=1540 bytecode=0x327C2978)
CreateVertexShader (0x29219F18, length=2224 bytecode=0x327C4178)
CreatePixelShader (0x296DD0D8, length=1356 bytecode=0x327EDB08)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x21290000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xF4 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x21170028)
QueryInterface ID3D10Device1 (0x21170088)...
Rehooking thread (device = 0x21170088) started
CreateBlendState(0x21142B28, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x24A0B228, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x24A0B9A8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x24A0C568, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x24A0B468, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x24A0C128, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x24A0C328, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x24A0BEE8, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x24A0B368, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x24A0B668, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x24A8FDE8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x24A8FEE8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x24A96028:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x26283C28:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x26435E58, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x264363D8, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x264368D8, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x26478098, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x264785D8, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x26478AD8, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x264BA098, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x264BA598, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x264BAB58, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x264BB198, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x264BC418, length=2280 bytecode=0x264BBAB0)
CreatePixelShader (0x264BB818, length=2556 bytecode=0x264BC9D0)
CreateVertexShader (0x265483D8, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x26548898, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x2642B258, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x24AAF658, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x263D8098, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x263FC898, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x263FCDD8, length=952 bytecode=0x327E8640)
CreateVertexShader (0x24BC6A58, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0x24AE1218, length=832 bytecode=0x327DE548)
CreateVertexShader (0x2626B458, length=1692 bytecode=0x327CE060)
CreatePixelShader (0x2650E118, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0x2643B6D8, length=1180 bytecode=0x327E5358)
CreateVertexShader (0x26265118, length=2224 bytecode=0x327C4178)
CreatePixelShader (0x2643ADD8, length=1356 bytecode=0x327EDB08)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xEC, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x3A410000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xF8 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x3A281B08)
QueryInterface ID3D10Device1 (0x3A281B68)...
Rehooking thread (device = 0x3A281B68) started
CreateBlendState(0x3A2531A8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x3DB6DBA8, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x3DB6D428, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x3DB6DDA8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x3DB6E728, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x3DB6DEA8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x3DB6EB68, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x3DB6E968, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x3DB6E528, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x3DB6E868, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x3DB7DC28:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x3A2C5268:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x3F435FE8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x3F435AA8:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x3F5CC098, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x3F60E098, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x3F60E598, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x3F60EA98, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x3F60EFD8, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x3F4F3518, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x3F60F4D8, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x3F60F9D8, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x3F60FF98, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x3F610598, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x3F615858, length=2280 bytecode=0x3F614EE0)
CreatePixelShader (0x3F614C58, length=2556 bytecode=0x3F61AF60)
CreateVertexShader (0x3F6A8298, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x3F6A8798, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x3DF6D498, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x3F4399D8, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x3F439E98, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x3F492398, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x3F4928D8, length=952 bytecode=0x327E8640)
CreateVertexShader (0x3F445E98, length=2224 bytecode=0x327C4178)
CreatePixelShader (0x3F446498, length=1356 bytecode=0x327EDB08)
CreateVertexShader (0x3DC4E958, length=1692 bytecode=0x327CE060)
CreatePixelShader (0x3DF7C1D8, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0x3DF7C658, length=1180 bytecode=0x327E5358)
CreateVertexShader (0x3DF74658, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0x3DF6F918, length=832 bytecode=0x327DE548)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x1F0000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xF4 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x240F18)
QueryInterface ID3D10Device1 (0x240F78)...
Rehooking thread (device = 0x240F78) started
CreateBlendState(0x2130A8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x3A493E8, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x3A4A2E8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x3A49B68, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x3A4A3E8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x3A4A1A8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x3A48EA8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x3A49C68, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x3A4A4E8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x3A4A0A8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x3AA7868:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x3AA7928:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x3F29968:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x54F6668:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x5538098, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x5538658, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x5538B58, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x3F81958, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x3F81E98, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x3F82398, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x3F827D8, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x557A098, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x557A658, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x3F84CD8, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x3F85C58, length=2280 bytecode=0x3F852F0)
CreatePixelShader (0x3F85398, length=2556 bytecode=0x3F86210)
CreateVertexShader (0x55FF6D8, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x55FFBD8, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x3F709D8, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x3F73C58, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x3F74158, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x3B0BC98, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x3B0C1D8, length=952 bytecode=0x327E8640)
CreateVertexShader (0x55D0898, length=1692 bytecode=0x327CE060)
CreatePixelShader (0x55D0DD8, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0x3B0B4D8, length=1180 bytecode=0x327E5358)
CreateVertexShader (0x3A42CD8, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0x55D0458, length=832 bytecode=0x327DE548)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xF0, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0xEDA0000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xFC error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xEDFFE58)
QueryInterface ID3D10Device1 (0xEDFFEB8)...
Rehooking thread (device = 0xEDFFEB8) started
CreateBlendState(0xEDD31A8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x125EB8A8, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x125EC028, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x125EC128, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x125EB7A8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x125EB568, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x125EBEE8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x125EBAA8, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x125EB668, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x125EB9A8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0xEE436A8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x1264CFE8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x13FC9CE8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x12B1EEA8:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x14056998, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x14056F58, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x14057458, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x14057958, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x14057E98, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x14058398, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x140587D8, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x14058CD8, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x14059298, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x140598D8, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x1405AB98, length=2280 bytecode=0x1405A200)
CreatePixelShader (0x14059F98, length=2556 bytecode=0x1405B120)
CreateVertexShader (0x14079418, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x1412D358, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x13FC5E98, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x13FC6CD8, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x13FC71D8, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x12AE5BD8, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x12AEDAD8, length=952 bytecode=0x327E8640)
CreateVertexShader (0x12AB8958, length=1692 bytecode=0x327CE060)
CreatePixelShader (0x1268F9D8, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0x140A55D8, length=1180 bytecode=0x327E5358)
CreateVertexShader (0x125E5198, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0x126ADE18, length=832 bytecode=0x327DE548)
CreateVertexShader (0x12A620D8, length=2224 bytecode=0x327C4178)
CreatePixelShader (0x12AEDF58, length=1356 bytecode=0x327EDB08)
CreateVertexShader (0x12A61AD8, length=1540 bytecode=0x327C2978)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0xC5530000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xF4 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xC5590028)
QueryInterface ID3D10Device1 (0xC5590088)...
Rehooking thread (device = 0xC5590088) started
CreateBlendState(0xC5562F68, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0xC8D69228, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0xC8D6A428, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0xC8D6A328, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0xC8D6ABA8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0xC8D69968, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0xC8D68EE8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0xC8D6A528, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0xC8D6A628, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0xC8D69DA8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0xC55D3668:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xC55D3768:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xC90F9EA8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xC8D7A9A8:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0xCA6E8CD8, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0xCA6E9298, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0xCA6E9798, length=1232 bytecode=0x327D5608)
CreatePixelShader (0xCA6E9C58, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0xCA6EA1D8, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0xCA6EA698, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0xCA6EAB18, length=1140 bytecode=0x327BF390)
CreatePixelShader (0xCA6EB018, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0xCA6EB5D8, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0xCA6EBBD8, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0xCA72EC98, length=2280 bytecode=0xCA72E320)
CreatePixelShader (0xCA72E098, length=2556 bytecode=0xCA72F240)
CreateVertexShader (0xCA7BC818, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0xCA7BCD18, length=844 bytecode=0x327E82F0)
CreatePixelShader (0xC8F7F4D8, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0xCA6E2F58, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0xCA6E3418, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0xCA769F98, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0xCA76A518, length=952 bytecode=0x327E8640)
CreateVertexShader (0xC8DF8D98, length=1692 bytecode=0x327CE060)
CreatePixelShader (0xC8DFB5D8, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0xC8DF8158, length=1180 bytecode=0x327E5358)
CreateVertexShader (0xC5633C58, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0xC8DF8618, length=832 bytecode=0x327DE548)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0xC7DB0000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xEC error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xC7E2FD88)
QueryInterface ID3D10Device1 (0xC7E2FDE8)...
Rehooking thread (device = 0xC7E2FDE8) started
CreateBlendState(0xC7E037E8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0xCB578A28, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0xCB577F68, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0xCB5780A8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0xCB5798E8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0xCB579B28, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0xCB5783A8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0xCB5787E8, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0xCB578B28, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0xCB5785E8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0xCB5E98A8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xCB5E36A8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xCBABEF68:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xCB65EF28:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0xCCFEC298, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0xCD232098, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0xCD274098, length=1232 bytecode=0x327D5608)
CreatePixelShader (0xCD274598, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0xCD274AD8, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0xCD274FD8, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0xCD275418, length=1140 bytecode=0x327BF390)
CreatePixelShader (0xCD275918, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0xCD275ED8, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0xCD276518, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0xCD277498, length=2280 bytecode=0xCD276B30)
CreatePixelShader (0xCD276BD8, length=2556 bytecode=0xCD277A50)
CreateVertexShader (0xCD292298, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0xCD292798, length=844 bytecode=0x327E82F0)
CreatePixelShader (0xCB628518, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0xCD2B7818, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0xCD2B7D18, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0xCBA0AD98, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0xCBA0B318, length=952 bytecode=0x327E8640)
CreateVertexShader (0xCD302758, length=1692 bytecode=0x327CE060)
CreatePixelShader (0xCB618918, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0xCBA27D18, length=1180 bytecode=0x327E5358)
CreateVertexShader (0xCB618D98, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0xCBA1D898, length=832 bytecode=0x327DE548)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x76F80000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xF4 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x76FD3B78)
QueryInterface ID3D10Device1 (0x76FD3BD8)...
Rehooking thread (device = 0x76FD3BD8) started
CreateBlendState(0x76FA33A8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x7A7ECA28, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x7A7ECB28, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x7A7EB828, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x7A7ECC68, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x7A7EC2A8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x7A7EB728, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x7A7ECF68, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x7A7ECD68, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x7A7EB5E8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x7A860028:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x7A857E28:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x7ABBCC28:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x7C1B9A28:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x7C1CD198, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x7C1CD758, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x7C1CDC58, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x7C1CE158, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x7C1CE698, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x7C1CEB98, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x7C1CEFD8, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x7C1CF4D8, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x7C1E0A98, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x7C1E10D8, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x7C1E2398, length=2280 bytecode=0x7C1E1A00)
CreatePixelShader (0x7C1E1798, length=2556 bytecode=0x7C1E2920)
CreateVertexShader (0x7C26D358, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x7C26D858, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x7C1B8858, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x7C0CC818, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x7C0CCD18, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x7AAE3198, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x7AAE3718, length=952 bytecode=0x327E8640)
CreateVertexShader (0x7C25D5D8, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0x7C25DAD8, length=832 bytecode=0x327DE548)
CreateVertexShader (0x7A8AA118, length=1692 bytecode=0x327CE060)
CreatePixelShader (0x7C11F8D8, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0x7C1D2C98, length=1180 bytecode=0x327E5358)
CreateVertexShader (0x7C1D5158, length=2224 bytecode=0x327C4178)
CreatePixelShader (0x7C267F98, length=1356 bytecode=0x327EDB08)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x19290000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xF8 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x190BFD98)
QueryInterface ID3D10Device1 (0x190BFDF8)...
Rehooking thread (device = 0x190BFDF8) started
CreateBlendState(0x19092A28, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x1C97CCE8, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x1C97D028, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x1C97C8A8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x1C97D468, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x1C97BCE8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x1C97D128, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x1C97BE28, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x1C97D228, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x1C97C9A8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x1C99B0A8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x1C9E8428:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x1C9E91E8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x1E7E13E8:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x1E922F98, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x1C977618, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x1E924558, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x1E966098, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x1E9765D8, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x1E976AD8, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x1E976F58, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x1E977418, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x1E9779D8, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x1E978018, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x1E9792D8, length=2280 bytecode=0x1E978950)
CreatePixelShader (0x1E979918, length=2556 bytecode=0x1E978640)
CreateVertexShader (0x1EA066D8, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x1EA06B98, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x1E9C7D18, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x1E9C9798, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x1E9C9C58, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x1D29E358, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x1D29E898, length=952 bytecode=0x327E8640)
CreateVertexShader (0x1D1619D8, length=1540 bytecode=0x327C2978)
CreateVertexShader (0x1E7EDCD8, length=1692 bytecode=0x327CE060)
CreatePixelShader (0x1D198958, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0x1D198DD8, length=1180 bytecode=0x327E5358)
CreateVertexShader (0x1E9973D8, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0x1D2AEC18, length=832 bytecode=0x327DE548)
CreateVertexShader (0x1E808898, length=2224 bytecode=0x327C4178)
CreatePixelShader (0x1E7AB7D8, length=1320 bytecode=0x327F57F0)
CreatePixelShader (0x1E7ABD18, length=1356 bytecode=0x327EDB08)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x2DF20000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xF8 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x2C34FFB8)
QueryInterface ID3D10Device1 (0x2C350018)...
Rehooking thread (device = 0x2C350018) started
CreateBlendState(0x2C3230A8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x2FED8AE8, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x2FED8028, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x2FED99A8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x2FED8BE8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x2FED8468, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x2FED9468, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x2FED9BE8, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x2FED88A8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x2FED8568, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x2FFBE868:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x30134928:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x3013D7E8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x3013D3E8:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x3025A318, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x30301098, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x30303D98, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x3047A098, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x30490E18, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x304FB098, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x30582098, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x305D1098, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x305D1658, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x305E5DD8, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x305E6E18, length=2280 bytecode=0x2C409C80)
CreatePixelShader (0x2C409D18, length=2556 bytecode=0x305E73C0)
CreateVertexShader (0x306C0198, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x306C0698, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x304B1B98, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x3067E058, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x305E4E58, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x30404998, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x30404F18, length=952 bytecode=0x327E8640)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xF0, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x3F6E0000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0x100 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x3F763AF8)
QueryInterface ID3D10Device1 (0x3F763B58)...
Rehooking thread (device = 0x3F763B58) started
CreateBlendState(0x3F7335E8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x42ECB9E8, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x42ECB3A8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x42ECA3A8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x42ECAC28, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x42ECBAE8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x42ECA5A8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x42ECBC28, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x42ECAD28, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x42ECA9E8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x3F7A71E8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x42F9BCA8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x42F9BDA8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x42F9EEA8:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x432C4FD8, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x433281D8, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x433286D8, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x43328B98, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x43329118, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x433B0098, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x43453098, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x434D6098, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x433CAF58, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x43563758, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x435FCC98, length=2280 bytecode=0x435FC320)
CreatePixelShader (0x435FC1D8, length=2556 bytecode=0x43690010)
CreateVertexShader (0x4378E7D8, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x4378EC98, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x434FEB98, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x43567258, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x43567758, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x43710CD8, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x43565358, length=952 bytecode=0x327E8640)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xEC, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x19B20000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x398928AC
CreateRemoteThread: 0xF8 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x326D9D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x17DAFDC8)
QueryInterface ID3D10Device1 (0x17DAFE28)...
Rehooking thread (device = 0x17DAFE28) started
CreateBlendState(0x17D834E8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x1B66A3E8, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x1B66B628, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x1B66B728, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x1B66AA68, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x1B66A628, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x1B66A528, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x1B66AC68, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x1B66B1E8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x1B66A2E8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x17DF3568:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x17DF3628:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x17DF3728:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x1B747D68:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x1BF92098, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x1C016098, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x1BEC0D18, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x1C0DE518, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x1C16F098, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x17E6E5D8, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x17E6EA18, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x1C21BAD8, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x1C21C098, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x1C21C698, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x1C21D658, length=2280 bytecode=0x1C21CCD0)
CreatePixelShader (0x1C21CD58, length=2556 bytecode=0x1C25F010)
CreateVertexShader (0x1C2E9B18, length=1352 bytecode=0x327C2430) => vertex shader for windows
CreatePixelShader (0x1C2E9FD8, length=844 bytecode=0x327E82F0)
CreatePixelShader (0x1C2860D8, length=916 bytecode=0x327E28C8) => pixel shader for windows
CreateVertexShader (0x1BEC3898, length=1440 bytecode=0x327C0D60) => vertex shader for coloured border
CreatePixelShader (0x1BEC3D58, length=644 bytecode=0x327D64E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x1C21B218, length=1852 bytecode=0x327C76A0)
CreatePixelShader (0x1BD56F18, length=952 bytecode=0x327E8640)
CreateVertexShader (0x17DABB58, length=1288 bytecode=0x327CDB58)
CreatePixelShader (0x1BD82658, length=832 bytecode=0x327DE548)
CreateVertexShader (0x1BD843D8, length=1692 bytecode=0x327CE060)
CreatePixelShader (0x1BD83458, length=1124 bytecode=0x327EAD68)
CreatePixelShader (0x1C069A18, length=1180 bytecode=0x327E5358)
CreateVertexShader (0x1C249ED8, length=2224 bytecode=0x327C4178)
CreatePixelShader (0x1C1CB518, length=1356 bytecode=0x327EDB08)
CreateVertexShader (0x1C04D118, length=1540 bytecode=0x327C2978)
QueryInterface ID3D10Device1 (0x1BD3C048)...
Rehooking thread (device = 0x1BD3C048) started
CreateBlendState(0x1C24EAA8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x1C24E668, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x1C24FDA8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x1C24FFE8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x1C24F768, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x1C2501E8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x1C24ECA8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x1C24F968, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x1C24F328, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x1C24FBA8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x1BD3E5E8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x1BD3E7A8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x1BD3DFE8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x1BD3DB68:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x1BD78D58, length=1880 bytecode=0x327BE2F0)
CreateVertexShader (0x1BF90118, length=1232 bytecode=0x327BEEC0)
CreatePixelShader (0x1BFD2098, length=1232 bytecode=0x327D5608)
CreatePixelShader (0x1C1E0D18, length=1540 bytecode=0x327D40E8)
CreateVertexShader (0x1C03F158, length=1144 bytecode=0x327BEA48)
CreatePixelShader (0x1B7070D8, length=584 bytecode=0x327D3EA0)
CreateVertexShader (0x1B708E98, length=1140 bytecode=0x327BF390)
CreatePixelShader (0x1B70AC58, length=1564 bytecode=0x327D46F0)
CreatePixelShader (0x1BF5DB98, length=2292 bytecode=0x327D4D10)
CreatePixelShader (0x1BF5F958, length=2576 bytecode=0x327D5AD8)
CreatePixelShader (0x1BF61758, length=2280 bytecode=0x17E4A390)
CreatePixelShader (0x1BF63518, length=2556 bytecode=0x1BF7B550)
Uninstalling...
dwmcore.dll handle: 0x32630000
- D3D11CreateDevice (0x32209354)... found... Hook installed
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x528D0000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x409228AC
CreateRemoteThread: 0xF8 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x384B0000
- D3D11CreateDevice (0x38559D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x5270FDA8)
QueryInterface ID3D10Device1 (0x5270FE08)...
Rehooking thread (device = 0x5270FE08) started
CreateBlendState(0x526E2C68, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x5699B768, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x5699B228, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x5699ADE8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x56999F28, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x5699A8A8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x5699B468, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x5699A668, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x5699ABE8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x5699B9A8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x569B54E8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x56A7EF68:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x57482328:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x5756AC68:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x58A72A58, length=1880 bytecode=0x3863E2F0)
CreateVertexShader (0x57573618, length=1232 bytecode=0x3863EEC0)
CreatePixelShader (0x57573B18, length=1232 bytecode=0x38655608)
CreatePixelShader (0x57573FD8, length=1540 bytecode=0x386540E8)
CreateVertexShader (0x57574558, length=1144 bytecode=0x3863EA48)
CreatePixelShader (0x57574A18, length=584 bytecode=0x38653EA0)
CreateVertexShader (0x57574E98, length=1140 bytecode=0x3863F390)
CreatePixelShader (0x57575398, length=1564 bytecode=0x386546F0)
CreatePixelShader (0x57575958, length=2292 bytecode=0x38654D10)
CreatePixelShader (0x57575F58, length=2576 bytecode=0x38655AD8)
CreatePixelShader (0x57577218, length=2280 bytecode=0x575768A0)
CreatePixelShader (0x57576618, length=2556 bytecode=0x575777C0)
CreateVertexShader (0x58AEB318, length=1352 bytecode=0x38642430) => vertex shader for windows
CreatePixelShader (0x58AEB7D8, length=844 bytecode=0x386682F0)
CreatePixelShader (0x58A96FD8, length=916 bytecode=0x386628C8) => pixel shader for windows
CreateVertexShader (0x58A9B9D8, length=1440 bytecode=0x38640D60) => vertex shader for coloured border
CreatePixelShader (0x58A9BED8, length=644 bytecode=0x386564E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x58AAFAD8, length=1852 bytecode=0x386476A0)
CreatePixelShader (0x58AB0058, length=952 bytecode=0x38668640)
CreateVertexShader (0x58ADC958, length=1288 bytecode=0x3864DB58)
CreatePixelShader (0x58ADCE58, length=832 bytecode=0x3865E548)
CreateVertexShader (0x58ADC158, length=1692 bytecode=0x3864E060)
CreatePixelShader (0x5752C198, length=1124 bytecode=0x3866AD68)
CreatePixelShader (0x58AEA9D8, length=1180 bytecode=0x38665358)
Uninstalling...
dwmcore.dll handle: 0x384B0000
- D3D11CreateDevice (0x39539354)... found... Hook installed
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0xFC760000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x409228AC
CreateRemoteThread: 0xF8 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x384B0000
- D3D11CreateDevice (0x38559D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xFAA90418)
QueryInterface ID3D10Device1 (0xFAA90478)...
Rehooking thread (device = 0xFAA90478) started
CreateBlendState(0xFAA634E8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0xFE3210A8, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0xFE3212A8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0xFE3216E8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0xFE3217E8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0xFE321928, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0xFE321A28, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0xFE321B28, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0xFE3211A8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0xFE3202A8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0xFE346E68:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xFE8B11A8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xFE8B12A8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xFE958DE8:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0xFE95BD98, length=1880 bytecode=0x3863E2F0)
CreateVertexShader (0xFE95C318, length=1232 bytecode=0x3863EEC0)
CreatePixelShader (0xFE95C818, length=1232 bytecode=0x38655608)
CreatePixelShader (0xFE95CD18, length=1540 bytecode=0x386540E8)
CreateVertexShader (0xFE95D258, length=1144 bytecode=0x3863EA48)
CreatePixelShader (0xFE95D758, length=584 bytecode=0x38653EA0)
CreateVertexShader (0xFE95DBD8, length=1140 bytecode=0x3863F390)
CreatePixelShader (0xFE95E098, length=1564 bytecode=0x386546F0)
CreatePixelShader (0xFE95E658, length=2292 bytecode=0x38654D10)
CreatePixelShader (0x80042C98, length=2576 bytecode=0x38655AD8)
CreatePixelShader (0x80043C18, length=2280 bytecode=0x800432B0)
CreatePixelShader (0x80043358, length=2556 bytecode=0x800441D0)
CreateVertexShader (0x800D1498, length=1352 bytecode=0x38642430) => vertex shader for windows
CreatePixelShader (0x800D1998, length=844 bytecode=0x386682F0)
CreatePixelShader (0xFE958F98, length=916 bytecode=0x386628C8) => pixel shader for windows
CreateVertexShader (0xFE959818, length=1440 bytecode=0x38640D60) => vertex shader for coloured border
CreatePixelShader (0xFE959D18, length=644 bytecode=0x386564E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x80076D18, length=1852 bytecode=0x386476A0)
CreatePixelShader (0x80077258, length=952 bytecode=0x38668640)
CreateVertexShader (0x800CD9D8, length=1692 bytecode=0x3864E060)
CreatePixelShader (0x800970D8, length=1124 bytecode=0x3866AD68)
CreatePixelShader (0x80097558, length=1180 bytecode=0x38665358)
CreateVertexShader (0x800A0718, length=1288 bytecode=0x3864DB58)
CreatePixelShader (0x800C54D8, length=832 bytecode=0x3865E548)
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0xF4110000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x409228AC
CreateRemoteThread: 0xF8 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x384B0000
- D3D11CreateDevice (0x38559D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xF3F4FCC8)
QueryInterface ID3D10Device1 (0xF3F4FD28)...
Rehooking thread (device = 0xF3F4FD28) started
CreateBlendState(0xF3F230A8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0xF782B168, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0xF782A5A8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0xF782AD28, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0xF782AE28, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0xF782A7E8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0xF782A268, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0xF782AF28, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0xF782A3A8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0xF782A8E8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0xF7892EA8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xF7892F68:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xF7C084A8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xF7C05E28:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0xF7C6DED8, length=1880 bytecode=0x3863E2F0)
CreateVertexShader (0xF7C6E498, length=1232 bytecode=0x3863EEC0)
CreatePixelShader (0xF7C6E998, length=1232 bytecode=0x38655608)
CreatePixelShader (0xF92AD098, length=1540 bytecode=0x386540E8)
CreateVertexShader (0xF92AD5D8, length=1144 bytecode=0x3863EA48)
CreatePixelShader (0xF92ADAD8, length=584 bytecode=0x38653EA0)
CreateVertexShader (0xF92ADF58, length=1140 bytecode=0x3863F390)
CreatePixelShader (0xF92AE418, length=1564 bytecode=0x386546F0)
CreatePixelShader (0xF92AE9D8, length=2292 bytecode=0x38654D10)
CreatePixelShader (0xF92AF018, length=2576 bytecode=0x38655AD8)
CreatePixelShader (0xF92B02D8, length=2280 bytecode=0xF92AF950)
CreatePixelShader (0xF92AF6D8, length=2556 bytecode=0xF92B0870)
CreateVertexShader (0xF93406D8, length=1352 bytecode=0x38642430) => vertex shader for windows
CreatePixelShader (0xF9340B98, length=844 bytecode=0x386682F0)
CreatePixelShader (0xF7C69F58, length=916 bytecode=0x386628C8) => pixel shader for windows
CreateVertexShader (0xF7C6AE98, length=1440 bytecode=0x38640D60) => vertex shader for coloured border
CreatePixelShader (0xF7C6B398, length=644 bytecode=0x386564E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0xF7AAF758, length=1852 bytecode=0x386476A0)
CreatePixelShader (0xF7AAFCD8, length=952 bytecode=0x38668640)
CreateVertexShader (0xF7BBD498, length=1288 bytecode=0x3864DB58)
CreatePixelShader (0xF7BBD998, length=832 bytecode=0x3865E548)
CreateVertexShader (0xF9331198, length=1692 bytecode=0x3864E060)
CreatePixelShader (0xF7A7B118, length=1124 bytecode=0x3866AD68)
CreatePixelShader (0xF7A7B598, length=1180 bytecode=0x38665358)
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x96D80000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x409228AC
CreateRemoteThread: 0xF8 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x384B0000
- D3D11CreateDevice (0x38559D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x96A6FD68)
QueryInterface ID3D10Device1 (0x96A6FDC8)...
Rehooking thread (device = 0x96A6FDC8) started
CreateBlendState(0x96A434E8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x9A33FBE8, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x9A33EDE8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x9A33E128, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x9A33EF28, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x9A33F128, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x9A33ECE8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x9A33E6A8, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x9A33F028, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x9A33F568, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x9A389868:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x9A3F89A8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x9A8DF228:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x9BEF60A8:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x9A98C518, length=1880 bytecode=0x3863E2F0)
CreateVertexShader (0x9BEF6B58, length=1232 bytecode=0x3863EEC0)
CreatePixelShader (0x9A98CAD8, length=1232 bytecode=0x38655608)
CreatePixelShader (0x9BF38098, length=1540 bytecode=0x386540E8)
CreateVertexShader (0x9BF385D8, length=1144 bytecode=0x3863EA48)
CreatePixelShader (0x9BF38AD8, length=584 bytecode=0x38653EA0)
CreateVertexShader (0x9A98CFD8, length=1140 bytecode=0x3863F390)
CreatePixelShader (0x9A98D4D8, length=1564 bytecode=0x386546F0)
CreatePixelShader (0x9A98DA98, length=2292 bytecode=0x38654D10)
CreatePixelShader (0x9A98E098, length=2576 bytecode=0x38655AD8)
CreatePixelShader (0x9BF3AF58, length=2280 bytecode=0x9A98E6D0)
CreatePixelShader (0x9A98E758, length=2556 bytecode=0x9BF3B4E0)
CreateVertexShader (0x9BFC7458, length=1352 bytecode=0x38642430) => vertex shader for windows
CreatePixelShader (0x9BFC7958, length=844 bytecode=0x386682F0)
CreatePixelShader (0x9A793458, length=916 bytecode=0x386628C8) => pixel shader for windows
CreateVertexShader (0x9A79F018, length=1440 bytecode=0x38640D60) => vertex shader for coloured border
CreatePixelShader (0x9A79F518, length=644 bytecode=0x386564E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x9A3C1818, length=1852 bytecode=0x386476A0)
CreatePixelShader (0x9A3F7998, length=952 bytecode=0x38668640)
CreateVertexShader (0x9BF9BE18, length=1692 bytecode=0x3864E060)
CreatePixelShader (0x9BF9C358, length=1124 bytecode=0x3866AD68)
CreatePixelShader (0x9BF94758, length=1180 bytecode=0x38665358)
Installing DWM hook...
DWM: 0xEC, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0xCBEF0000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x409228AC
CreateRemoteThread: 0xFC error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x384B0000
- D3D11CreateDevice (0x38559D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xCBF4FD58)
QueryInterface ID3D10Device1 (0xCBF4FDB8)...
Rehooking thread (device = 0xCBF4FDB8) started
CreateBlendState(0xCBF236E8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0xCF6C0428, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0xCF6BF328, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0xCF6C0AA8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0xCF6BFAA8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0xCF6C0228, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0xCF6C0328, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0xCF6C0528, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0xCF6BFCA8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0xCF6BF128, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0xCF6EA8E8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xCF712EE8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xCFD065E8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xCFCB3AA8:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0xCFD0DE98, length=1880 bytecode=0x3863E2F0)
CreateVertexShader (0xCFD0E458, length=1232 bytecode=0x3863EEC0)
CreatePixelShader (0xCFD0E958, length=1232 bytecode=0x38655608)
CreatePixelShader (0xD12B8498, length=1540 bytecode=0x386540E8)
CreateVertexShader (0xD12B89D8, length=1144 bytecode=0x3863EA48)
CreatePixelShader (0xD12B8ED8, length=584 bytecode=0x38653EA0)
CreateVertexShader (0xD12B9358, length=1140 bytecode=0x3863F390)
CreatePixelShader (0xD12B9818, length=1564 bytecode=0x386546F0)
CreatePixelShader (0xD12B9DD8, length=2292 bytecode=0x38654D10)
CreatePixelShader (0xD12BA418, length=2576 bytecode=0x38655AD8)
CreatePixelShader (0xD12BB6D8, length=2280 bytecode=0xD12BAD50)
CreatePixelShader (0xD12BAAD8, length=2556 bytecode=0xD12BBC70)
CreateVertexShader (0xD1349058, length=1352 bytecode=0x38642430) => vertex shader for windows
CreatePixelShader (0xD1349558, length=844 bytecode=0x386682F0)
CreatePixelShader (0xCF74DE58, length=916 bytecode=0x386628C8) => pixel shader for windows
CreateVertexShader (0xCF74F0D8, length=1440 bytecode=0x38640D60) => vertex shader for coloured border
CreatePixelShader (0xCF74F5D8, length=644 bytecode=0x386564E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0xCF76AF18, length=1852 bytecode=0x386476A0)
CreatePixelShader (0xCF76B498, length=952 bytecode=0x38668640)
Installing DWM hook...
DWM: 0xEC, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x78700000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x409228AC
CreateRemoteThread: 0x100 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x384B0000
- D3D11CreateDevice (0x38559D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x7875FDD8)
QueryInterface ID3D10Device1 (0x7875FE38)...
Rehooking thread (device = 0x7875FE38) started
CreateBlendState(0x78732F68, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x7BEC0E28, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x7BEC0168, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x7BEC16A8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x7BEC06E8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x7BEC0D28, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x7BEC0C28, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x7BEC1C28, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x7BEC0F68, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x7BEC0068, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x787A36A8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x7C27B368:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x7C27FCA8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xC50A8:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x7C32E1D8, length=1880 bytecode=0x3863E2F0)
CreateVertexShader (0x7C32E758, length=1232 bytecode=0x3863EEC0)
CreatePixelShader (0x109098, length=1232 bytecode=0x38655608)
CreatePixelShader (0x109598, length=1540 bytecode=0x386540E8)
CreateVertexShader (0x109AD8, length=1144 bytecode=0x3863EA48)
CreatePixelShader (0x109FD8, length=584 bytecode=0x38653EA0)
CreateVertexShader (0x10A418, length=1140 bytecode=0x3863F390)
CreatePixelShader (0x10A918, length=1564 bytecode=0x386546F0)
CreatePixelShader (0x10AED8, length=2292 bytecode=0x38654D10)
CreatePixelShader (0x10B518, length=2576 bytecode=0x38655AD8)
CreatePixelShader (0x10C498, length=2280 bytecode=0x10BB30)
CreatePixelShader (0x10BBD8, length=2556 bytecode=0x10CA50)
CreateVertexShader (0x19C318, length=1352 bytecode=0x38642430) => vertex shader for windows
CreatePixelShader (0x19C818, length=844 bytecode=0x386682F0)
CreatePixelShader (0x7C323318, length=916 bytecode=0x386628C8) => pixel shader for windows
CreateVertexShader (0x7BF70498, length=1440 bytecode=0x38640D60) => vertex shader for coloured border
CreatePixelShader (0x7BF70998, length=644 bytecode=0x386564E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x146218, length=1852 bytecode=0x386476A0)
CreatePixelShader (0x146798, length=952 bytecode=0x38668640)
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x7D040000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x409228AC
CreateRemoteThread: 0xFC error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x384B0000
- D3D11CreateDevice (0x38559D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x7B470BC8)
QueryInterface ID3D10Device1 (0x7B470C28)...
Rehooking thread (device = 0x7B470C28) started
CreateBlendState(0x7B4436E8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x7EBF19A8, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x7EBF2768, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x7EBF2AA8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x7EBF1CE8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x7EBF2CA8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x7EBF1128, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x7EBF1328, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x7EBF2328, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x7EBF1768, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x7EC58768:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x7ECB8F28:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x7EC59A28:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x7EBE8168:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0xDB8098, length=1880 bytecode=0x3863E2F0)
CreateVertexShader (0xDB8658, length=1232 bytecode=0x3863EEC0)
CreatePixelShader (0xDB8B58, length=1232 bytecode=0x38655608)
CreatePixelShader (0x7F51C018, length=1540 bytecode=0x386540E8)
CreateVertexShader (0x7F51C558, length=1144 bytecode=0x3863EA48)
CreatePixelShader (0x7F51CA58, length=584 bytecode=0x38653EA0)
CreateVertexShader (0x7F51CED8, length=1140 bytecode=0x3863F390)
CreatePixelShader (0x7F51D398, length=1564 bytecode=0x386546F0)
CreatePixelShader (0x7F51D958, length=2292 bytecode=0x38654D10)
CreatePixelShader (0x7F51DF98, length=2576 bytecode=0x38655AD8)
CreatePixelShader (0x7F51E658, length=2280 bytecode=0xDB8FB0)
CreatePixelShader (0xDB9A58, length=2556 bytecode=0xDB8FB0)
CreateVertexShader (0xE45318, length=1352 bytecode=0x38642430) => vertex shader for windows
CreatePixelShader (0xE45818, length=844 bytecode=0x386682F0)
CreatePixelShader (0x7F50E418, length=916 bytecode=0x386628C8) => pixel shader for windows
CreateVertexShader (0x7F515B98, length=1440 bytecode=0x38640D60) => vertex shader for coloured border
CreatePixelShader (0x7F516098, length=644 bytecode=0x386564E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x7F349DD8, length=1852 bytecode=0x386476A0)
CreatePixelShader (0x7F34A358, length=952 bytecode=0x38668640)
CreateVertexShader (0xE402D8, length=1288 bytecode=0x3864DB58)
CreatePixelShader (0xE35418, length=832 bytecode=0x3865E548)
CreateVertexShader (0xE42AD8, length=1692 bytecode=0x3864E060)
CreatePixelShader (0xE43058, length=1124 bytecode=0x3866AD68)
CreatePixelShader (0xE29E18, length=1180 bytecode=0x38665358)
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x24EF0000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x409228AC
CreateRemoteThread: 0xF4 error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x384B0000
- D3D11CreateDevice (0x38559D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x24D7FE68)
QueryInterface ID3D10Device1 (0x24D7FEC8)...
Rehooking thread (device = 0x24D7FEC8) started
CreateBlendState(0x24D537E8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x285BF7E8, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x285BE3A8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x285BF8E8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x285BEC28, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x285BED68, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x285BF068, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x285BFB28, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x285BE4E8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x285BFA28, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x24DC2D68:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x28A90528:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x28B6DC28:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x28B6E268:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x2A1F9098, length=1880 bytecode=0x3863E2F0)
CreateVertexShader (0x2A1F9658, length=1232 bytecode=0x3863EEC0)
CreatePixelShader (0x2A1F9B58, length=1232 bytecode=0x38655608)
CreatePixelShader (0x2A1FA058, length=1540 bytecode=0x386540E8)
CreateVertexShader (0x2A1FA598, length=1144 bytecode=0x3863EA48)
CreatePixelShader (0x2A1FAA98, length=584 bytecode=0x38653EA0)
CreateVertexShader (0x28BEFE98, length=1140 bytecode=0x3863F390)
CreatePixelShader (0x28BF0358, length=1564 bytecode=0x386546F0)
CreatePixelShader (0x28BF0918, length=2292 bytecode=0x38654D10)
CreatePixelShader (0x28BF0F58, length=2576 bytecode=0x38655AD8)
CreatePixelShader (0x28BF2218, length=2280 bytecode=0x28BF1890)
CreatePixelShader (0x28BF1618, length=2556 bytecode=0x28BF27B0)
CreateVertexShader (0x28C0DC98, length=1352 bytecode=0x38642430) => vertex shader for windows
CreatePixelShader (0x28C0E198, length=844 bytecode=0x386682F0)
CreatePixelShader (0x28BC9518, length=916 bytecode=0x386628C8) => pixel shader for windows
CreateVertexShader (0x28BECFD8, length=1440 bytecode=0x38640D60) => vertex shader for coloured border
CreatePixelShader (0x28BED498, length=644 bytecode=0x386564E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x2A220618, length=1852 bytecode=0x386476A0)
CreatePixelShader (0x2A220B58, length=952 bytecode=0x38668640)
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0x3D3C0000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x409228AC
CreateRemoteThread: 0xFC error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x384B0000
- D3D11CreateDevice (0x38559D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0x3D21FD08)
QueryInterface ID3D10Device1 (0x3D21FD68)...
Rehooking thread (device = 0x3D21FD68) started
CreateBlendState(0x3D1F2B28, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0x40AC08A8, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0x40AC0368, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0x40AC09E8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0x40ABF168, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0x40AC05A8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0x40ABF7A8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0x40AC06A8, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0x40AC07A8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0x40ABEC28, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0x40B06B68:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x40B82AA8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x40B84168:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0x4169BCA8:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0x417687D8, length=1880 bytecode=0x3863E2F0)
CreateVertexShader (0x41769198, length=1232 bytecode=0x3863EEC0)
CreatePixelShader (0x41769698, length=1232 bytecode=0x38655608)
CreatePixelShader (0x41769B98, length=1540 bytecode=0x386540E8)
CreateVertexShader (0x4176A0D8, length=1144 bytecode=0x3863EA48)
CreatePixelShader (0x4176A5D8, length=584 bytecode=0x38653EA0)
CreateVertexShader (0x4176AA18, length=1140 bytecode=0x3863F390)
CreatePixelShader (0x4176AF18, length=1564 bytecode=0x386546F0)
CreatePixelShader (0x4176B4D8, length=2292 bytecode=0x38654D10)
CreatePixelShader (0x4176BB18, length=2576 bytecode=0x38655AD8)
CreatePixelShader (0x4176CA98, length=2280 bytecode=0x4176C120)
CreatePixelShader (0x4176C198, length=2556 bytecode=0x4176D040)
CreateVertexShader (0x431CF818, length=1352 bytecode=0x38642430) => vertex shader for windows
CreatePixelShader (0x431CFCD8, length=844 bytecode=0x386682F0)
CreatePixelShader (0x40B45858, length=916 bytecode=0x386628C8) => pixel shader for windows
CreateVertexShader (0x40B46258, length=1440 bytecode=0x38640D60) => vertex shader for coloured border
CreatePixelShader (0x40B47698, length=644 bytecode=0x386564E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0x431739D8, length=1852 bytecode=0x386476A0)
CreatePixelShader (0x43173F18, length=952 bytecode=0x38668640)
Uninstalling...
dwmcore.dll handle: 0x384B0000
- D3D11CreateDevice (0x39539354)... found... Hook installed
Installing DWM hook...
DWM: 0xE8, error = 0
Module: C:\DWM\DWMHook.dll
RemoteDLLName: 0xE7300000
WriteProcessMemory: 1, error 0
LoadLibrary: 0x409228AC
CreateRemoteThread: 0xFC error 0
DWMHook loaded
Creating debug console...
Installing d3d11.dll hook...
dwmcore.dll handle: 0x384B0000
- D3D11CreateDevice (0x38559D1C)... found... Hook installed
D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9300, device = 0xE737FF68)
QueryInterface ID3D10Device1 (0xE737FFC8)...
Rehooking thread (device = 0xE737FFC8) started
CreateBlendState(0xE73535E8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0xEAB13628, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0xEAB14C68, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0xEAB12FE8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0xEAB13EA8, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0xEAB13FA8, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0xEAB140E8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0xEAB141E8, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0xEAB142E8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0xEAB143E8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0xEAB21B28:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xEB8A2CE8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xEABD3E68:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xEABD3F28:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0xEB947118, length=1880 bytecode=0x3863E2F0)
CreateVertexShader (0xEB947698, length=1232 bytecode=0x3863EEC0)
CreatePixelShader (0xEB947B98, length=1232 bytecode=0x38655608)
CreatePixelShader (0xEB948098, length=1540 bytecode=0x386540E8)
CreateVertexShader (0xEB9485D8, length=1144 bytecode=0x3863EA48)
CreatePixelShader (0xEB948AD8, length=584 bytecode=0x38653EA0)
CreateVertexShader (0xEB948F58, length=1140 bytecode=0x3863F390)
CreatePixelShader (0xEB949418, length=1564 bytecode=0x386546F0)
CreatePixelShader (0xEB9499D8, length=2292 bytecode=0x38654D10)
CreatePixelShader (0xEB94A018, length=2576 bytecode=0x38655AD8)
CreatePixelShader (0xEB94B2D8, length=2280 bytecode=0xEB94A950)
CreatePixelShader (0xEB94A6D8, length=2556 bytecode=0xEB94B870)
CreateVertexShader (0xECEBF258, length=1352 bytecode=0x38642430) => vertex shader for windows
CreatePixelShader (0xECEBF758, length=844 bytecode=0x386682F0)
CreatePixelShader (0xEB750798, length=916 bytecode=0x386628C8) => pixel shader for windows
CreateVertexShader (0xEB942C58, length=1440 bytecode=0x38640D60) => vertex shader for coloured border
CreatePixelShader (0xEB943118, length=644 bytecode=0x386564E8) => pixel shader for coloured border
Initializing new resources...
Blur resources initialized (0x0 -> 1920x1080)
CreateVertexShader (0xEABC94D8, length=1852 bytecode=0x386476A0)
CreatePixelShader (0xEABC9A58, length=952 bytecode=0x38668640)
CreateVertexShader (0xEB877418, length=1692 bytecode=0x3864E060)
CreatePixelShader (0xECE8B098, length=1124 bytecode=0x3866AD68)
CreatePixelShader (0xEABB5DD8, length=1180 bytecode=0x38665358)
QueryInterface ID3D10Device1 (0xEB86A848)...
Rehooking thread (device = 0xEB86A848) started
CreateBlendState(0xEABB5B68, 0, 0, 2, 1, 1, 2, 1, 1, 15)
CreateBlendState(0xEB872B68, 0, 1, 2, 6, 1, 2, 6, 1, 15)
CreateBlendState(0xEB872D68, 0, 1, 14, 4, 1, 14, 6, 1, 15)
CreateBlendState(0xEB8CFCE8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
CreateBlendState(0xEB750C28, 0, 1, 1, 5, 1, 1, 5, 1, 15)
CreateBlendState(0xEB750E28, 0, 1, 8, 2, 1, 8, 2, 1, 15)
CreateBlendState(0xEB8D2868, 0, 1, 1, 6, 1, 1, 6, 1, 15)
CreateBlendState(0xEB8D2AA8, 0, 1, 5, 6, 1, 5, 6, 1, 15)
CreateBlendState(0xEB8D2CA8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
CreateBlendState(0xEB8D2EE8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
ID3D10Device1: New Input Layout 0xEABC69E8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xEABC6AA8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xEABC6BA8:
Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
ID3D10Device1: New Input Layout 0xEB926628:
Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
CreateVertexShader (0xEB927058, length=1880 bytecode=0x3863E2F0)
CreateVertexShader (0xEB929E18, length=1232 bytecode=0x3863EEC0)
CreatePixelShader (0xEB7F9F18, length=1232 bytecode=0x38655608)
CreatePixelShader (0xECE68698, length=1540 bytecode=0x386540E8)
CreateVertexShader (0xECE6A458, length=1144 bytecode=0x3863EA48)
CreatePixelShader (0xEB92BC18, length=584 bytecode=0x38653EA0)
CreateVertexShader (0xECF84098, length=1140 bytecode=0x3863F390)
CreatePixelShader (0xEB841098, length=1564 bytecode=0x386546F0)
CreatePixelShader (0xEAB4BE58, length=2292 bytecode=0x38654D10)
CreatePixelShader (0xEAB4DC18, length=2576 bytecode=0x38655AD8)
CreatePixelShader (0xEAB31E58, length=2280 bytecode=0xEABD24D0)
CreatePixelShader (0xEAB33C18, length=2556 bytecode=0xEABD24D0)

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Just got another crash just from opening explorer and then closing the window

uDWM: 0x9086B775: ?
uDWM: 0x9086B423: ?
uDWM: 0x90864122: ?
uDWM: 0x90864150: ?
uDWM: 0x90863FB9: ?
uDWM: 0x90863FB9: ?
uDWM: 0x90869A4C: ?
dwmredir: 0x918611AB: DwmRedirectionManagerDispatchMessage
dwm: 0x617D138B: ?
dwm: 0x617D1294: ?
dwm: 0x617D115A: ?
dwm: 0x617D4389: ?
KERNEL32: 0x98CC167E: BaseThreadInitThunk
ntdll: 0x98F83501: RtlUserThreadStart

Also just wanted to mention I am using VMWare and the display drivers are pretty crap I have to say, so maybe something to do with it.

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