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Kext: DIY KernelEx extensions


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Ok I will make a documented post soon.  Before that happen I will just put basic info on my system.  Intel 440BX chipset. 512 ram, Copermine PIII 800mhz  (this CPU actually have limited SSE ver 1 and MMX next gen), 3dfx voodoo 3500 So based on this I think it should work I will get too it soon maybe tomorrow after I sleep.  Once I we figure out how to get it working I will make a guide for other people to be able to do it too.

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Edited by Destro
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K this forum started complaining about my upload sizes

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Dependency walker and DWI download from mediafire

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http://www.mediafire.com/file/hhxn3v2k5tcwjp6/k-meleon.dwi

 

K-melon Illegal Operation when launching

K-MELEON caused an invalid page fault in
module <unknown> at 0000:00000000.
Registers:
EAX=00000000 CS=0247 EIP=00000000 EFLGS=00010246
EBX=00471ba8 SS=024f ESP=00f6fd74 EBP=00f6fdd8
ECX=00000000 DS=024f ESI=00000000 FS=1977
EDX=00000000 ES=024f EDI=00471a90 GS=0000
Bytes at CS:EIP:
00 00 00 00 20 4e 9d c1 00 00 00 00 65 04 70 00 
Stack dump:
00429095 00471a90 00471a90 ffffffff 00471a90 00471a90 00000000 bfa57553 00000000 00000000 00400000 00000000 00000000 00000000 00000000 0045af2c 

 

Edited by Destro
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21 hours ago, jumper said:


* Enable API logging on modules that fail to init and retest/profile with DebugWindow/KexApiLog open.
* Test each (and every) module with Import Patcher.

 

I dont know how to do that, cuz I am an id***.

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  • 3 weeks later...
  • 4 weeks later...

Stupid question: How do I get ren'py based games to work under KernelEx? The kernelex wiki says it should work fine, but I found the latest version of Ren'py that could have been used when that wiki page was "Steampunk Hamster", so I made an example game under that version. I can't get it to work. To clarify, the launcher stub in the games root directory does nothing when ran, even under "XP SP2" compatibility, and replacing the stub with the actual game executable from lib\windows-i686 just says an illegal operation has been performed. Here's a link to the example game I tried: http://b.reich.io/vmnyyz.zip

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I doesn't know anything about Ren'Py. But I tried to run your Tutorial.exe and the ren'py.exe of version 6.14.1 on two machines and both start and run on my ME/KernelEX 4.5.2 test system. They fail to run on my main computer ME/KernelEX 4.5.2016.17. It requires more tests to clarify, if it has to do with KernelEx 4.5.2016.17.

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After change of KernelEx 4.5.2 to 4.5.2016.17 on my "test system" Ren'py still runs. So probably it isn't a problem of KernelEX. r3muxd, you should start a new topic here in the Windows 9x/ME forum.

Or maybe you had expected other tests?

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Kstub823: Is there something special to pay attention? I already replaced 822 on three machines.

Upload problem: Today I had successfully uploaded a test file with Opera 12.02 - theme IPS default and FF 9.01.
 

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First two items were previously promised. Last fix is major--only hex return values were correctly parsed, unsigned decimals became zero.
Known issue: Still not fully thread safe for stubs (okay for forwards); status: fixable

I also use IPS Default. I'll try Opera 12.02 and FF 9.01; KM74_31 is way too slow! Thanks. :)

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So many files and config files within the 1st post and inside the many pages, would someone be so kind to package it all  into one archive including config file?

I would greatly appreciate it I could also mirror the archive for longer preservation.

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The Kexstubs 824 package will contain a thread-safe version of Kexstubs.dll and include an updated Kexstubs.ini.

However, Kexstubs is not an end-user tool. it is a debugging tool for KernelEx beta testers. Anyone using a recent KernelEx beta shouldn't need Kexstubs.

All Kexstubs testers should be regularly reporting new definitions as well as any old ones still in use so that they can be added to KernelEx.

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