chantlerpeter Posted January 25, 2002 Share Posted January 25, 2002 3dmark 2001 score 6628 game1=104.0 /36.9. game2=102.9/57.0. game3=101.9/45.5.game4=37.6.fillrate=704.6/1364.1. high poly 1light=17.3/16.5. highpoly 8 lights=3.5. envirementmap=116.1. dot3bump=124.2. vertex shader=50.0. pixel shader=86.4. point spite=15.5. amd athlon 1.2/geforce3.ti200 Link to comment Share on other sites More sharing options...
Micropocalypse Posted January 28, 2002 Share Posted January 28, 2002 i got tired of depressing myself with my benchmarks, now i depress myself with my hd space. Link to comment Share on other sites More sharing options...
piaqt Posted January 29, 2002 Share Posted January 29, 2002 Men [i:e17b5050cf]always[/i:e17b5050cf] brag about size. And always [i:e17b5050cf]lie.[/i:e17b5050cf][/color:e17b5050cf] :nuts Link to comment Share on other sites More sharing options...
Micropocalypse Posted January 29, 2002 Share Posted January 29, 2002 i impress people with the size of my monitor and the price i got it for. Link to comment Share on other sites More sharing options...
piaqt Posted January 29, 2002 Share Posted January 29, 2002 i impress people with the size of my monitor and the price i got it for. [/quote:64862dc714]Really? See above. BTW: Great tagline.[/color:64862dc714] Link to comment Share on other sites More sharing options...
Big Booger Posted March 12, 2002 Author Share Posted March 12, 2002 Operating System Microsoft Windows XP DirectX Version 8.0 Mobo Manufacturer Intel Corporation Mobo Model D850GB AGP Rates (Current/Available) N/A / N/A CPU Intel Pentium 4 1595 MHz FSB 100 MHz Memory 768 MB Graphics Chipset NVIDIA GeForce2 GTS/Pro/Ti Driver Name Nvidia GeForce2 Ti Driver Version 6.13.10.2720 Video Memory 64 MB Program Version 3DMark2001 Original Resolution 1024x768 32bit Texture Format Compressed FSAA Disabled Z-Buffer Depth 24bit Frame Buffer Double Rendering Pipeline D3D Hardware T&L 3DMark Score 4432 3D marks Game 1 Car Chase - Low Detail 85.0 FPS Game 1 Car Chase - High Detail 25.7 FPS Game 2 Dragothic - Low Detail 78.2 FPS Game 2 Dragothic - High Detail 36.3 FPS Game 3 Lobby - Low Detail 79.6 FPS Game 3 Lobby - High Detail 38.3 FPS Game 4 Nature No hardware support Fill Rate (Single-Texturing) 332.5 MTexels/s Fill Rate (Multi-Texturing) 626.7 MTexels/s High Polygon Count (1 light) 23.7 MTriangels/s High Polygon Count (8 lights) 6.0 MTriangels/s Environment Bump Mapping No hardware support DOT3 Bump Mapping 63.2 FPS Vertex Shader 36.4 FPS Pixel Shader No hardware support Advanced Pixel Shader N/A Point Sprite 8.5 MSprites/s My new and improved score....I am very impressed with the 200 point increase.I guess the most important thing would be how does it stack up to the competition: 3DMark Score Chipset 6905 156% ATI Radeon 8500 6717 152% NVIDIA GeForce3 Ti 500 6588 149% NVIDIA GeForce3 6046 136% NVIDIA GeForce3 Ti 200 [b:5b0c8a8553] 4432 100% NVIDIA GeForce2 GTS/Pro/Ti [/b:5b0c8a8553] MY SCORE 4414 100% NVIDIA GeForce2 Ultra 3774 85% NVIDIA GeForce2 GTS/Pro/Ti 3675 83% ATI Radeon 7500 2977 67% ATI RADEON DDR 2444 55% NVIDIA GeForce2 MX/MX 400 2316 52% NVIDIA GeForce SDR 1646 37% ATI RADEON VE 1382 31% NVIDIA GeForce2 MX 100/200 1320 30% Matrox G400 1290 29% Generic VGA 844 19% NVIDIA TNT2 m64 I'd am very pleased.Very niceBig Booger Link to comment Share on other sites More sharing options...
Conan Posted March 12, 2002 Share Posted March 12, 2002 DISPLAYPlatform NVIDIA GeForce3 Ti 200CPU Optimization D3D Pure Hardware T&LWidth 1024Height 768Depth 32 bitZ-Buffering 24 bitTexture Format CompressedBuffering DoubleRefresh Rate 60 HzFSAA Mode NoneRESULTS3DMark Score 6158Game 1 - Car Chase - Low Detail 95.9 fpsGame 1 - Car Chase - High Detail 34.7 fpsGame 2 - Dragothic - Low Detail 89.0 fpsGame 2 - Dragothic - High Detail 49.2 fpsGame 3 - Lobby - Low Detail 103.2 fpsGame 3 - Lobby - High Detail 49.0 fpsGame 4 - Nature 31.0 fpsFill Rate (Single-Texturing) 568.4 MTexels/sFill Rate (Multi-Texturing) 1165.9 MTexels/sHigh Polygon Count (1 Light) 19.4 MTriangles/sHigh Polygon Count (8 Lights) 4.5 MTriangles/sEnvironment Bump Mapping 95.2 fpsDOT3 Bump Mapping 91.8 fpsVertex Shader 50.2 fpsPixel Shader 67.6 fpsPoint Sprites 13.0 MSprites/sCPU INFOCENTRAL PROCESSING UNITSManufacturer IntelFamily Pentium® 4Internal Clock 1.66GHzInternal Clock Maximum 1.66GHzExternal Clock 100MHzSocket Designation J4K2Type CentralUpgrade ZIF SocketCapabilities MMX, CMov, RDTSC, SSE, SSE2Version Model 1, Stepping 2CPUID 0x00000f12MOTHERBOARD INFOManufacturer Intel Corporation Model D850MD MEMORY INFOTotal Physical Memory 256MBFree Physical Memory 112.60MBTotal Pagefile Memory 618.41MBFree Pagefile Memory 504.89MBMEMORY ARRAYSMax Module Capacity 2GBOPERATING SYSTEM INFOOperating System Microsoft Windows XPVersion 5.1.2600Desktop Width 1024 Desktop Height 768 Desktop BPP 32 Link to comment Share on other sites More sharing options...
Reverend Posted March 13, 2002 Share Posted March 13, 2002 [b:55106ada98]Boogs,Conan[/b:55106ada98] i notice you are using the old version of 3Dmark.Try the newer version 3Dmark 2001SE.http://gamershq.madonion.com/download/ Link to comment Share on other sites More sharing options...
Snoop Posted March 13, 2002 Share Posted March 13, 2002 http://service.madonion.com/compare?2k1=2984063basic system specsamdXP1800Radeon 8500 Retail256MB Crucial PC2100 DDR cas 2.5 @ cas2.0 & turbo settings[b:d35b5dbe04]Operating System[/b:d35b5dbe04]Microsoft Windows 2000 [b:d35b5dbe04]DirectX Version[/b:d35b5dbe04] 8.1 [b:d35b5dbe04]Mobo Manufacturer [/b:d35b5dbe04] [b:d35b5dbe04]Mobo Model VT8366-8233 [/b:d35b5dbe04][b:d35b5dbe04]AGP Rates (Current/Available) [/b:d35b5dbe04]2x / 1x 2x 4x [b:d35b5dbe04]GRR I FORGOT TO CHANGE IT TO 4X AFTER FLASHING BIOS OTHER DAY [/b:d35b5dbe04][b:d35b5dbe04]CPU[/b:d35b5dbe04] AMD Athlon XP/MP/4 1594 MHz [b:d35b5dbe04]FSB[/b:d35b5dbe04] 138 MHz [b:d35b5dbe04]Memory[/b:d35b5dbe04] 256 MB [b:d35b5dbe04]Graphics Chipset[/b:d35b5dbe04] ATI Radeon 8500 [b:d35b5dbe04]Driver Name [/b:d35b5dbe04]Radeon 8500 [b:d35b5dbe04]Driver Version[/b:d35b5dbe04] 5.13.01.6043 [b:d35b5dbe04]Video Memory[/b:d35b5dbe04] 64 MB [b:d35b5dbe04]Program Version[/b:d35b5dbe04] 3DMark2001 SE [b:d35b5dbe04]Resolution[/b:d35b5dbe04] 1024x768 32bit [b:d35b5dbe04]Texture Format[/b:d35b5dbe04] Compressed [b:d35b5dbe04]FSAA[/b:d35b5dbe04] Disabled [b:d35b5dbe04]Z-Buffer Depth[/b:d35b5dbe04] 24bit [b:d35b5dbe04]Frame Buffer[/b:d35b5dbe04] Double [b:d35b5dbe04]Rendering Pipeline[/b:d35b5dbe04] D3D Pure Hardware T&L [b:d35b5dbe04]3DMark Score[/b:d35b5dbe04] 8918 3D marks [b:d35b5dbe04]Game 1 [/b:d35b5dbe04]Car Chase - Low Detail 136.1 FPS [b:d35b5dbe04]Game 1 [/b:d35b5dbe04]Car Chase - High Detail 52.1 FPS [b:d35b5dbe04]Game 2 [/b:d35b5dbe04]Dragothic - Low Detail 141.0 FPS [b:d35b5dbe04]Game 2 [/b:d35b5dbe04]Dragothic - High Detail 78.8 FPS [b:d35b5dbe04]Game 3 [/b:d35b5dbe04]Lobby - Low Detail 132.9 FPS [b:d35b5dbe04]Game 3 [/b:d35b5dbe04]Lobby - High Detail 61.5 FPS [b:d35b5dbe04]Game 4 [/b:d35b5dbe04]Nature 48.4 FPS [b:d35b5dbe04]Fill Rate (Single-Texturing)[/b:d35b5dbe04] 837.7 MTexels/s [b:d35b5dbe04]Fill Rate (Multi-Texturing) [/b:d35b5dbe04]2128.2 MTexels/s [b:d35b5dbe04]High Polygon Count (1 light) [/b:d35b5dbe04]38.0 MTriangels/s [b:d35b5dbe04]High Polygon Count (8 lights) [/b:d35b5dbe04]10.0 MTriangels/s [b:d35b5dbe04]Environment Bump Mapping [/b:d35b5dbe04]117.2 FPS [b:d35b5dbe04]DOT3 Bump Mapping [/b:d35b5dbe04]89.4 FPS [b:d35b5dbe04]Vertex Shader [/b:d35b5dbe04]90.0 FPS [b:d35b5dbe04]Pixel Shader[/b:d35b5dbe04] 104.2 FPS [b:d35b5dbe04]Advanced Pixel Shader[/b:d35b5dbe04] 78.7 FPS [b:d35b5dbe04]Point Sprite [/b:d35b5dbe04]28.9 MSprites/s:assshake :assshake :assshake :assshakeI R THE BENCHMARK KING!!!!! YAY!!! Link to comment Share on other sites More sharing options...
FthrJACK Posted March 13, 2002 Share Posted March 13, 2002 not for long your not, i cant wait to post mine when i build it Link to comment Share on other sites More sharing options...
Reverend Posted March 13, 2002 Share Posted March 13, 2002 [b:2e77d11f15]Elite[/b:2e77d11f15] there's not much performance gain between AGP 2x and 4x.By the way what are your scores without [b:2e77d11f15]OVERCLOCKING[/size:2e77d11f15][/b:2e77d11f15] Link to comment Share on other sites More sharing options...
Snoop Posted March 13, 2002 Share Posted March 13, 2002 erm i think u will find a difference between 2x and 4xagp when u have a powerful card my score without overclocking is 8700 odd it doesnt really make a difference if i overclock my CPU as its powerful enough to drain every bit of perfromance from my card anyway .......LOL@ TRIS we shall see Link to comment Share on other sites More sharing options...
Reverend Posted March 13, 2002 Share Posted March 13, 2002 erm i think u will find a difference between 2x and 4xagp when u have a powerful card my score without overclocking is 8700 odd it doesnt really make a difference if i overclock my CPU as its powerful enough to drain every bit of perfromance from my card anyway .......LOL@ TRIS we shall see [/quote:a7b49b8350][b:a7b49b8350]Elite[/b:a7b49b8350] i was only winding you up bro:D I know some of the older cards though don't gain much between 2x and 4x. Link to comment Share on other sites More sharing options...
ThA_FiLeR Posted May 30, 2002 Share Posted May 30, 2002 Look at this to see a POS computer perform with a Radeon 7000, I hope my scores will improve when my new pc arrives . Please don't laugh have mercy. Operating System Microsoft Windows XP DirectX Version 8.1 Mobo Manufacturer Mobo Model i440BX-W977TF AGP Rates (Current/Available) 2x / 1x 2x CPU Intel Pentium II 451 MHz FSB 100 MHz Memory 384 MB Graphics Chipset ATI RADEON VE Driver Name RADEON 7000 / RADEON VE Driver Version 6.13.10.6071 Video Memory 64 MB Program Version 3DMark2001 SE Resolution 1024x768 32bit Texture Format Compressed FSAA Disabled Z-Buffer Depth 32bit Frame Buffer Double Rendering Pipeline D3D Software T&L 3DMark Score 307 3D marks Game 1 Car Chase - Low Detail 5.5 FPS Game 1 Car Chase - High Detail 2.3 FPS Game 2 Dragothic - Low Detail 5.2 FPS Game 2 Dragothic - High Detail 2.9 FPS Game 3 Lobby - Low Detail 4.2 FPS Game 3 Lobby - High Detail 2.7 FPS Game 4 Nature No hardware support Fill Rate (Single-Texturing) 18.5 MTexels/s Fill Rate (Multi-Texturing) 55.2 MTexels/s High Polygon Count (1 light) 1.0 MTriangels/s High Polygon Count (8 lights) N/A Environment Bump Mapping 6.0 FPS DOT3 Bump Mapping 3.2 FPS Vertex Shader 2.8 FPS Pixel Shader No hardware support Advanced Pixel Shader No hardware support Point Sprite 0.4 MSprites/s Link to comment Share on other sites More sharing options...
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