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UCyborg

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Posts posted by UCyborg

  1. It can also happen that XP doesn't detect phone properly as media device if both USB debugging and MTP are enabled on it. If you don't mind just one feature being available at the time, the solution is easy, enable the one feature that is needed and leave other disabled.

    If both are desired, there is a trick that works. When both are enabled, you'll initially get MTP entry in Device Manager with exclamation mark and the error that device isn't configured.

    1. Open said MTP entry, go to Details tab, select Device Instance ID, leave the properties window open.
    2. Launch Registry Editor (regedit.exe), navigate to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\USB.
    3. Refer to the value sown in the MTP properties window you've opened in 1. step to know where exactly you should navigate from USB onward.
    4. Right-click on the key you've just navigated to->right click->Permissions...->make sure Everyone is selected->tick the checkbox at Full Control/Allow, confirm the new settings.
    5. On the right-pane, open CompatibleIDs entry with a double-click, then insert USB\MS_COMP_MTP at the beginning. Should work fine if added to the end, but this particular ID is usually at the beginning.
    6. You may undo permissions changes from 4. step; when you open Permissions window, make sure Everyone is selected, click Remove (the checkbox at Full Control/Allow should be gone now) and confirm.
    7. Back to the Device Manager MTP Properties window, you may trigger driver update from the Driver tab. If it asks about searching for the driver on Windows Update, say No, not this time, then let it detect it automatically (Install the software automatically option).
  2. Yeah, I figured that much about D3D12On7.

    And from what I found, D3D11On12 apparently just allows final output to go through D3D12 while coding mostly in D3D11 style, but allowing for some extra D3D12 bells and whistles.

  3. On 3/3/2020 at 6:12 AM, Tommy said:

    Heck, many say that Mafia II needs a remaster.

    Just found out about Definitive Edition of all Mafia games. Mafia I is being completely remade, the other two are updated versions of the original. Mafia II is apparently 64-bit only now, 44,6 GB in size (holy crap!), engine uses D3D11 and officially requires at least Windows 8.1.

  4. I suspect the issue is missing or corrupted root certificate(s):

    VeriSign Class 3 Public Primary Certification Authority - G5

    Thawte Root Certificates (you need Thawte Timestamping CA)

    When you have the both files:

    1. Start->Run..., type mmc and confirm.
    2. File->Add/Remove Snap-in...
    3. Add...
    4. Select Certificates, click Add->select Computer account->Next->Finish.
       
    5. Check and note down if either Thawte Timestamping CA or VeriSign Class 3 Public Primary Certification Authority - G5 are present in Trusted Root Certification Authorities->Certificates, so you'll only import the missing ones in the following steps.
       
    6. Right-click on Trusted Root Certification Authorities->All Tasks->Import...->Next.
    7. Browse to the first file/certificate->Next->Finish.
    8. Repeat 6. - 7. for the second file/certificate, if needed.
       
    9. Find VeriSign Class 3 Public Primary Certification Authority - G5 in Trusted Root Certification Authorities->Certificates->right-click->Properties.
    10. Tick Enable only the following purposes, then on the list below, enable first 4 (Server Authentication, Client Authentication, Code Signing, Secure Email) and confirm.
       
    11. Find Thawte Timestamping CA, open its properties, enable only Timestamping on the list.
  5. On 4/27/2020 at 11:00 PM, UCyborg said:
    On 4/11/2020 at 11:36 AM, roytam1 said:

    Issue #1507 - Remove nsRefreshDriver's use of high res system timers. (7630b1c56)

    I suspect this causes constant stutter when scrolling web pages on my end (when using middle-click to scroll). The stutter is gone when I launch something else that uses high resolution timers.

    Only happens on XP here. Scrolling remains smooth on Win10 with default timer resolution of 15,6 ms.

  6. Anyone heard about this? Apparently it's a way to run Direct3D 12 stuff on Windows 7. It has some limitations compared Direct3D 12 on Windows 10 and requires some effort on the developer's part.

    What I don't quite get...is it the library that comes with each game? The first result on Google is NuGet package. It's also completely unsupported on Windows 8.x.

    Edit: PCGamingWiki says D3D12On7 is bundled with Call of Duty: Modern Warfare, but it also says Gears 5 uses D3D11on12 on Windows 7. :unsure: So there are two separate things. The latter converts D3D11 commands to D3D12 commands and that somehow works on Windows 7 with updated drivers?

    And D3D12On7 does what exactly? I might have to read this thoroughly, but it mentions Windows 7 version of D3D12.DLL is blocked from executing even on Windows 10.

  7. On 5/4/2020 at 12:26 PM, NoelC said:

    Not only that, but some window chrome looks different than others.  We know that'll be the case with Apps vs. Applications, but I'm also seeing it e.g., with the Pale Moon browser vs., e.g., a CMD window.

    Pale Moon and also pretty much any mainstream browser are coded to render window frame in a way that UWP apps do. If you turn off browser.tabs.drawInTitlebar in about:config, it'll be rendered normally.

    But to get it to behave right with browser.tabs.drawInTitlebar enabled, you'd have to modify the browser's source code and recompile it.

  8. On 4/30/2020 at 11:22 AM, we3fan said:

    Is this normal or it's a bug? Is it possible to make 'File Transfer' option to show every time I connect the phone to the PC?

    Seems like a bug or some kind of security feature - though it's possible just to not expose anything via MTP if phone is locked without disabling it entirely. Same on my LineageOS 14.1 based on Android 7.1.2. On Sony's stock OS based on Android 4.4.4, it was also possible to use MTP and USB tethering simultaneously if I remember correctly. Here, the options in USB configuration indicate to be able to use either one or another, so it was done intentionally.

  9. I wonder what's with the improved handling of multiple monitors by DWM in 2004 (differing refresh rates). Does it really need WDDM 2.7 drivers and for GPU to meet certain minimum requirements for it to work? One source doesn't say anything about WDDM 2.7 being needed, another does and neither of them is Microsoft.

  10. I wonder how much it would take to get Chimera working on XP. Supposedly uses C++17 features. Visual Studio 2017 supposedly supports most of those, according to this page.

    The binary download is here. It must have been compiled with some version of G++. No new APIs are called directly, at least I didn't find them with GitHub's search function, but they're baked into the binary - maybe the compiler uses them to implement certain C++ features?

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