Well, I have tested my configuration further and all I can say is just: It works! Great work, really Yes, I encountered some problems, but all are minor and can be fixed with some tweaking. I have a dual boot system with Windows XP, so in Windows 98 the games I played with were older ones, mostly. Again, some notes: 1. The "slowness" in UT2003 I mentioned before is probably only my subjective feeling. The benchmarks that UT2003 provides show only slightly lower FPS than in XP. Or may be it's related to the inferior CPU/memory management in Windows 98 in comparison with Windows XP? I don't know. This game is known to be rather CPU/memory hungry, after all. But I'll repeat: it is still fully playable. The "slowness" can be noticed only after one has just played the same game under Windows XP. 2. In 2D all is fine. But only if a 32bit color mode is used. In the 1024x768 16bit mode I noticed some weirdness: windows suddenly changing color, funny looking icons and tooltips and etc. The 2D/DirectDraw games I played look fine, even the 16bit mode ones like Heroes of Might&Magic 2 and 3 3. The 3D games I played look fine too. However, I played with Direct3D 2/3/5 games mostly. The UT2003 was the newest game I played. 4. OpenGL as in Quake3 Arena is fine. 5. DOS games. Here comes some trouble... In pure DOS 7, I haven't seen any problems. But in a Windows 98 DOS box (fullscreen, of course)... some games produced severe graphic glitches. I think these games all use the VESA APIs for accessing the screen. The problems disappear when the "Standard PCI graphic adapter (VGA)" is used. But there may be a better way: there is a free program easily found on the internet, NOLFB. It is a TSR, which disables the advanced VESA modes, forcing the game to use the more basic (an problem-free) ones. Using this program, I was able to play all my DOS games under Windows 98 without any graphic problems.